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TakeNObservable.cs 1.4KB

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  1. using System;
  2. namespace UnityEngine.InputSystem.Utilities
  3. {
  4. internal class TakeNObservable<TValue> : IObservable<TValue>
  5. {
  6. private IObservable<TValue> m_Source;
  7. private int m_Count;
  8. public TakeNObservable(IObservable<TValue> source, int count)
  9. {
  10. m_Source = source;
  11. m_Count = count;
  12. }
  13. public IDisposable Subscribe(IObserver<TValue> observer)
  14. {
  15. return m_Source.Subscribe(new Take(this, observer));
  16. }
  17. private class Take : IObserver<TValue>
  18. {
  19. private IObserver<TValue> m_Observer;
  20. private int m_Remaining;
  21. public Take(TakeNObservable<TValue> observable, IObserver<TValue> observer)
  22. {
  23. m_Observer = observer;
  24. m_Remaining = observable.m_Count;
  25. }
  26. public void OnCompleted()
  27. {
  28. }
  29. public void OnError(Exception error)
  30. {
  31. Debug.LogException(error);
  32. }
  33. public void OnNext(TValue evt)
  34. {
  35. if (m_Remaining <= 0)
  36. return;
  37. m_Remaining--;
  38. m_Observer.OnNext(evt);
  39. if (m_Remaining == 0)
  40. {
  41. m_Observer.OnCompleted();
  42. m_Observer = default;
  43. }
  44. }
  45. }
  46. }
  47. }