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- using UnityEngine.InputSystem.Layouts;
-
- namespace UnityEngine.InputSystem.DualShock
- {
- /// <summary>
- /// Adds support for PS4 DualShock controllers.
- /// </summary>
- #if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION
- public
- #else
- internal
- #endif
- static class DualShockSupport
- {
- public static void Initialize()
- {
- InputSystem.RegisterLayout<DualShockGamepad>();
-
- // HID version for platforms where we pick up the controller as a raw HID.
- // This works without any PS4-specific drivers but does not support the full
- // range of capabilities of the controller (the HID format is undocumented
- // and only partially understood).
- //
- // NOTE: We match by PID and VID here as that is the most reliable way. The product
- // and manufacturer strings we get from APIs often return inconsistent results
- // or none at all. E.g. when connected via Bluetooth on OSX, the DualShock will
- // not return anything from IOHIDDevice_GetProduct() and IOHIDevice_GetManufacturer()
- // even though it will report the expected results when plugged in via USB.
- #if UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_WSA || UNITY_EDITOR
- InputSystem.RegisterLayout<DualSenseGamepadHID>(
- matches: new InputDeviceMatcher()
- .WithInterface("HID")
- .WithCapability("vendorId", 0x54C) // Sony Entertainment.
- .WithCapability("productId", 0xDF2)); // Dual Sense Edge
- InputSystem.RegisterLayout<DualSenseGamepadHID>(
- matches: new InputDeviceMatcher()
- .WithInterface("HID")
- .WithCapability("vendorId", 0x54C) // Sony Entertainment.
- .WithCapability("productId", 0xCE6)); // Dual Sense
- InputSystem.RegisterLayout<DualShock4GamepadHID>(
- matches: new InputDeviceMatcher()
- .WithInterface("HID")
- .WithCapability("vendorId", 0x54C) // Sony Entertainment.
- .WithCapability("productId", 0x9CC)); // Wireless controller.
- InputSystem.RegisterLayoutMatcher<DualShock4GamepadHID>(
- new InputDeviceMatcher()
- .WithInterface("HID")
- .WithCapability("vendorId", 0x54C) // Sony Entertainment.
- .WithCapability("productId", 0x5C4)); // Wireless controller.
-
- // Just to make sure, also set up a matcher that goes by strings so that we cover
- // all bases.
- InputSystem.RegisterLayoutMatcher<DualShock4GamepadHID>(
- new InputDeviceMatcher()
- .WithInterface("HID")
- .WithManufacturer("Sony.+Entertainment")
- .WithProduct("Wireless Controller"));
-
- InputSystem.RegisterLayout<DualShock3GamepadHID>(
- matches: new InputDeviceMatcher()
- .WithInterface("HID")
- .WithCapability("vendorId", 0x54C) // Sony Entertainment.
- .WithCapability("productId", 0x268)); // PLAYSTATION(R)3 Controller.
-
- InputSystem.RegisterLayoutMatcher<DualShock3GamepadHID>(
- new InputDeviceMatcher()
- .WithInterface("HID")
- .WithManufacturer("Sony.+Entertainment")
- .WithProduct("PLAYSTATION(R)3 Controller"));
- #endif
- }
- }
- }
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