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- #if UNITY_EDITOR
- using System;
- using UnityEditor;
-
- namespace UnityEngine.InputSystem.Editor
- {
- internal readonly struct SerializedInputActionMap
- {
- public SerializedInputActionMap(SerializedProperty serializedProperty)
- {
- wrappedProperty = serializedProperty ?? throw new ArgumentNullException(nameof(serializedProperty));
- name = serializedProperty.FindPropertyRelative(nameof(InputActionMap.m_Name)).stringValue;
- }
-
- public string name { get; }
- public SerializedProperty wrappedProperty { get; }
- }
- }
-
- #endif
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