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- #if UNITY_EDITOR
- using UnityEditor;
-
- namespace UnityEngine.InputSystem.Editor
- {
- // Note that non-existing caching here is intentional since icon selected might be theme dependent.
- // There is no reason to cache icons unless there is a significant performance impact on the editor.
-
- /// <summary>
- /// Provides access to icons associated with <see cref="InputActionAsset"/> and <see cref="InputActionReference"/>.
- /// </summary>
- internal static class InputActionAssetIconLoader
- {
- private const string kActionIcon = "Packages/com.unity.inputsystem/InputSystem/Editor/Icons/InputAction.png";
- private const string kAssetIcon = "Packages/com.unity.inputsystem/InputSystem/Editor/Icons/InputActionAsset.png";
-
- /// <summary>
- /// Attempts to load the icon associated with an <see cref="InputActionAsset"/>.
- /// </summary>
- /// <returns>Icon resource reference or <code>null</code> if the resource could not be loaded.</returns>
- internal static Texture2D LoadAssetIcon()
- {
- return (Texture2D)EditorGUIUtility.Load(kAssetIcon);
- }
-
- /// <summary>
- /// Attempts to load the icon associated with an <see cref="InputActionReference"/> sub-asset of an
- /// <see cref="InputActionAsset"/>.
- /// </summary>
- /// <returns>Icon resource reference or <code>null</code> if the resource could not be loaded.</returns>
- internal static Texture2D LoadActionIcon()
- {
- return (Texture2D)EditorGUIUtility.Load(kActionIcon);
- }
- }
- }
-
- #endif // #if UNITY_EDITOR
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