12345678910111213141516171819202122232425262728293031323334353637 |
- using System.Runtime.InteropServices;
- using UnityEngine.InputSystem.Utilities;
-
- namespace UnityEngine.InputSystem.LowLevel
- {
- /// <summary>
- // Command to enable or disable Windows.Gaming.Input native backend.
- // Send it to deviceId 0 as it's a special "global" IOCTL that gets routed internally.
- /// </summary>
- [StructLayout(LayoutKind.Explicit, Size = kSize)]
- internal struct UseWindowsGamingInputCommand : IInputDeviceCommandInfo
- {
- public static FourCC Type { get { return new FourCC('U', 'W', 'G', 'I'); } }
-
- internal const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(byte);
-
- [FieldOffset(0)]
- public InputDeviceCommand baseCommand;
-
- [FieldOffset(InputDeviceCommand.kBaseCommandSize)]
- public byte enable;
-
- public FourCC typeStatic
- {
- get { return Type; }
- }
-
- public static UseWindowsGamingInputCommand Create(bool enable)
- {
- return new UseWindowsGamingInputCommand
- {
- baseCommand = new InputDeviceCommand(Type, kSize),
- enable = (byte)(enable ? 1 : 0)
- };
- }
- }
- }
|