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- using System.Runtime.InteropServices;
- using UnityEngine.InputSystem.Utilities;
-
- namespace UnityEngine.InputSystem.LowLevel
- {
- /// <summary>
- /// Device Command that enables IME Composition within the application. Primarily handled by Keyboard devices.
- /// </summary>
- [StructLayout(LayoutKind.Explicit, Size = InputDeviceCommand.kBaseCommandSize + sizeof(byte))]
- public unsafe struct EnableIMECompositionCommand : IInputDeviceCommandInfo
- {
- public static FourCC Type { get { return new FourCC('I', 'M', 'E', 'M'); } }
-
- internal const int kSize = InputDeviceCommand.kBaseCommandSize + +sizeof(uint);
-
- [FieldOffset(0)]
- public InputDeviceCommand baseCommand;
-
- /// <summary>
- /// Set to true, and if true, Input Method Editors will be used while typing.
- /// </summary>
- public bool imeEnabled
- {
- get { return m_ImeEnabled != 0; }
- }
-
- [FieldOffset(InputDeviceCommand.kBaseCommandSize)]
- byte m_ImeEnabled;
-
- public FourCC typeStatic
- {
- get { return Type; }
- }
-
- public static EnableIMECompositionCommand Create(bool enabled)
- {
- return new EnableIMECompositionCommand
- {
- baseCommand = new InputDeviceCommand(Type, InputDeviceCommand.kBaseCommandSize + sizeof(byte)),
- m_ImeEnabled = enabled ? byte.MaxValue : (byte)0
- };
- }
- }
- }
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