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- using System;
- using System.ComponentModel;
- using Unity.Collections.LowLevel.Unsafe;
- using UnityEngine.InputSystem.Layouts;
- using UnityEngine.InputSystem.Utilities;
-
- namespace UnityEngine.InputSystem.Composites
- {
- /// <summary>
- /// A binding with two additional modifiers modifier. The bound controls only trigger when
- /// both modifiers are pressed.
- /// </summary>
- /// <remarks>
- /// This composite can be used to require two buttons to be held in order to "activate"
- /// another binding. This is most commonly used on keyboards to require two of the
- /// modifier keys (shift, ctrl, or alt) to be held in combination with another control,
- /// e.g. "SHIFT+CTRL+1".
- ///
- /// <example>
- /// <code>
- /// // Create a button action that triggers when SHIFT+CTRL+1
- /// // is pressed on the keyboard.
- /// var action = new InputAction(type: InputActionType.Button);
- /// action.AddCompositeBinding("TwoModifiers")
- /// .With("Modifier", "<Keyboard>/ctrl")
- /// .With("Modifier", "<Keyboard>/shift")
- /// .With("Binding", "<Keyboard>/1")
- /// </code>
- /// </example>
- ///
- /// However, this can also be used to "gate" other types of controls. For example, a "look"
- /// action could be bound to mouse <see cref="Pointer.delta"/> such that the <see cref="Keyboard.ctrlKey"/> and
- /// <see cref="Keyboard.shiftKey"/> on the keyboard have to be pressed in order for the player to be able to
- /// look around.
- ///
- /// <example>
- /// <code>
- /// var action = new InputAction();
- /// action.AddCompositeBinding("TwoModifiers")
- /// .With("Modifier1", "<Keyboard>/ctrl")
- /// .With("Modifier2", "<Keyboard>/shift")
- /// .With("Binding", "<Mouse>/delta");
- /// </code>
- /// </example>
- /// </remarks>
- /// <seealso cref="OneModifierComposite"/>
- [DisplayStringFormat("{modifier1}+{modifier2}+{binding}")]
- [DisplayName("Binding With Two Modifiers")]
- public class TwoModifiersComposite : InputBindingComposite
- {
- /// <summary>
- /// Binding for the first button that acts as a modifier, e.g. <c><Keyboard/leftCtrl</c>.
- /// </summary>
- /// <value>Part index to use with <see cref="InputBindingCompositeContext.ReadValue{T}(int)"/>.</value>
- /// <remarks>
- /// This property is automatically assigned by the input system.
- /// </remarks>
- // ReSharper disable once MemberCanBePrivate.Global
- // ReSharper disable once FieldCanBeMadeReadOnly.Global
- // ReSharper disable once UnassignedField.Global
- [InputControl(layout = "Button")] public int modifier1;
-
- /// <summary>
- /// Binding for the second button that acts as a modifier, e.g. <c><Keyboard/leftCtrl</c>.
- /// </summary>
- /// <value>Part index to use with <see cref="InputBindingCompositeContext.ReadValue{T}(int)"/>.</value>
- /// <remarks>
- /// This property is automatically assigned by the input system.
- /// </remarks>
- // ReSharper disable once MemberCanBePrivate.Global
- // ReSharper disable once FieldCanBeMadeReadOnly.Global
- // ReSharper disable once UnassignedField.Global
- [InputControl(layout = "Button")] public int modifier2;
-
- /// <summary>
- /// Binding for the control that is gated by <see cref="modifier1"/> and <see cref="modifier2"/>.
- /// The composite will assume the value of this button while both of the modifiers are pressed.
- /// </summary>
- /// <value>Part index to use with <see cref="InputBindingCompositeContext.ReadValue{T}(int)"/>.</value>
- /// <remarks>
- /// This property is automatically assigned by the input system.
- /// </remarks>
- // ReSharper disable once MemberCanBePrivate.Global
- // ReSharper disable once FieldCanBeMadeReadOnly.Global
- // ReSharper disable once UnassignedField.Global
- [InputControl] public int binding;
-
- /// <summary>
- /// If set to <c>true</c>, the built-in logic to determine if modifiers need to be pressed first is overridden.
- /// Default value is <c>false</c>.
- /// </summary>
- /// <remarks>
- /// By default, if <see cref="binding"/> is bound to only <see cref="Controls.ButtonControl"/>s, then the composite requires
- /// both <see cref="modifier1"/> and <see cref="modifier2"/> to be pressed <em>before</em> pressing <see cref="binding"/>.
- /// This means that binding to, for example, <c>Ctrl+Shift+B</c>, the <c>ctrl</c> and <c>shift</c> keys have to be pressed
- /// before pressing the <c>B</c> key. This is the behavior usually expected with keyboard shortcuts.
- ///
- /// However, when binding, for example, <c>Ctrl+Shift+MouseDelta</c>, it should be possible to press <c>ctrl</c> and <c>shift</c>
- /// at any time and in any order. The default logic will automatically detect the difference between this binding and the button
- /// binding in the example above and behave accordingly.
- ///
- /// This field allows you to explicitly override this default inference and make it so that regardless of what <see cref="binding"/>
- /// is bound to, any press sequence is acceptable. For the example binding to <c>Ctrl+Shift+B</c>, it would mean that pressing
- /// <c>B</c> and only then pressing <c>Ctrl</c> and <c>Shift</c> will still trigger the binding.
- /// </remarks>
- public bool overrideModifiersNeedToBePressedFirst;
-
- /// <summary>
- /// Type of values read from controls bound to <see cref="binding"/>.
- /// </summary>
- public override Type valueType => m_ValueType;
-
- /// <summary>
- /// Size of the largest value that may be read from the controls bound to <see cref="binding"/>.
- /// </summary>
- public override int valueSizeInBytes => m_ValueSizeInBytes;
-
- private int m_ValueSizeInBytes;
- private Type m_ValueType;
- private bool m_BindingIsButton;
-
- public override float EvaluateMagnitude(ref InputBindingCompositeContext context)
- {
- if (ModifiersArePressed(ref context))
- return context.EvaluateMagnitude(binding);
- return default;
- }
-
- /// <inheritdoc/>
- public override unsafe void ReadValue(ref InputBindingCompositeContext context, void* buffer, int bufferSize)
- {
- if (ModifiersArePressed(ref context))
- context.ReadValue(binding, buffer, bufferSize);
- else
- UnsafeUtility.MemClear(buffer, m_ValueSizeInBytes);
- }
-
- private bool ModifiersArePressed(ref InputBindingCompositeContext context)
- {
- var modifiersDown = context.ReadValueAsButton(modifier1) && context.ReadValueAsButton(modifier2);
-
- // When the modifiers are gating a button, we require the modifiers to be pressed *first*.
- if (modifiersDown && m_BindingIsButton && !overrideModifiersNeedToBePressedFirst)
- {
- var timestamp = context.GetPressTime(binding);
- var timestamp1 = context.GetPressTime(modifier1);
- var timestamp2 = context.GetPressTime(modifier2);
-
- return timestamp1 <= timestamp && timestamp2 <= timestamp;
- }
-
- return modifiersDown;
- }
-
- /// <inheritdoc/>
- protected override void FinishSetup(ref InputBindingCompositeContext context)
- {
- OneModifierComposite.DetermineValueTypeAndSize(ref context, binding, out m_ValueType, out m_ValueSizeInBytes, out m_BindingIsButton);
-
- if (!overrideModifiersNeedToBePressedFirst)
- overrideModifiersNeedToBePressedFirst = !InputSystem.settings.shortcutKeysConsumeInput;
- }
-
- public override object ReadValueAsObject(ref InputBindingCompositeContext context)
- {
- if (context.ReadValueAsButton(modifier1) && context.ReadValueAsButton(modifier2))
- return context.ReadValueAsObject(binding);
- return null;
- }
- }
- }
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