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777787779778077817782778377847785778677877788778977907791779277937794779577967797779877997800780178027803780478057806780778087809781078117812781378147815781678177818781978207821782278237824782578267827782878297830783178327833783478357836783778387839784078417842784378447845784678477848784978507851785278537854785578567857785878597860786178627863786478657866786778687869787078717872787378747875 |
- void RegisterAllStrippedInternalCalls()
- {
- //Start Registrations for type : Unity.Burst.LowLevel.BurstCompilerService
-
- //System.Int32 Unity.Burst.LowLevel.BurstCompilerService::CompileAsyncDelegateMethod_Injected(System.Object,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_Unity_Burst_LowLevel_BurstCompilerService_CompileAsyncDelegateMethod_Injected();
- Register_Unity_Burst_LowLevel_BurstCompilerService_CompileAsyncDelegateMethod_Injected();
-
- //System.Void Unity.Burst.LowLevel.BurstCompilerService::Log(System.Void*,Unity.Burst.LowLevel.BurstCompilerService/BurstLogType,System.Byte*,System.Byte*,System.Int32)
- void Register_Unity_Burst_LowLevel_BurstCompilerService_Log();
- Register_Unity_Burst_LowLevel_BurstCompilerService_Log();
-
- //System.Void Unity.Burst.LowLevel.BurstCompilerService::RuntimeLog(System.Void*,Unity.Burst.LowLevel.BurstCompilerService/BurstLogType,System.Byte*,System.Byte*,System.Int32)
- void Register_Unity_Burst_LowLevel_BurstCompilerService_RuntimeLog();
- Register_Unity_Burst_LowLevel_BurstCompilerService_RuntimeLog();
-
- //System.Void* Unity.Burst.LowLevel.BurstCompilerService::GetAsyncCompiledAsyncDelegateMethod(System.Int32)
- void Register_Unity_Burst_LowLevel_BurstCompilerService_GetAsyncCompiledAsyncDelegateMethod();
- Register_Unity_Burst_LowLevel_BurstCompilerService_GetAsyncCompiledAsyncDelegateMethod();
-
- //System.Void* Unity.Burst.LowLevel.BurstCompilerService::GetOrCreateSharedMemory(UnityEngine.Hash128&,System.UInt32,System.UInt32)
- void Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory();
- Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory();
-
- //End Registrations for type : Unity.Burst.LowLevel.BurstCompilerService
-
- //Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
-
- //System.Boolean Unity.Collections.LowLevel.Unsafe.UnsafeUtility::IsBlittable(System.Type)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_IsBlittable();
-
- //System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::LeakErase(System.IntPtr,Unity.Collections.LeakCategory)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LeakErase();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LeakErase();
-
- //System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::LeakRecord(System.IntPtr,Unity.Collections.LeakCategory,System.Int32)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LeakRecord();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LeakRecord();
-
- //System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCmp(System.Void*,System.Void*,System.Int64)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCmp();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCmp();
-
- //System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::SizeOf(System.Type)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_SizeOf();
-
- //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free();
-
- //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::FreeTracked(System.Void*,Unity.Collections.Allocator)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_FreeTracked();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_FreeTracked();
-
- //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy();
-
- //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpyStride(System.Void*,System.Int32,System.Void*,System.Int32,System.Int32,System.Int32)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride();
-
- //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemMove(System.Void*,System.Void*,System.Int64)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemMove();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemMove();
-
- //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemSet(System.Void*,System.Byte,System.Int64)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet();
-
- //System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc(System.Int64,System.Int32,Unity.Collections.Allocator)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc();
-
- //System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MallocTracked(System.Int64,System.Int32,Unity.Collections.Allocator,System.Int32)
- void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MallocTracked();
- Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MallocTracked();
-
- //End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility
-
- //Start Registrations for type : Unity.Hierarchy.Hierarchy
-
- //System.Boolean Unity.Hierarchy.Hierarchy::Exists_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
- void Register_Unity_Hierarchy_Hierarchy_Exists_Injected();
- Register_Unity_Hierarchy_Hierarchy_Exists_Injected();
-
- //System.Boolean Unity.Hierarchy.Hierarchy::SetParent_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNode&)
- void Register_Unity_Hierarchy_Hierarchy_SetParent_Injected();
- Register_Unity_Hierarchy_Hierarchy_SetParent_Injected();
-
- //System.Boolean Unity.Hierarchy.Hierarchy::get_UpdateNeeded_Injected(System.IntPtr)
- void Register_Unity_Hierarchy_Hierarchy_get_UpdateNeeded_Injected();
- Register_Unity_Hierarchy_Hierarchy_get_UpdateNeeded_Injected();
-
- //System.Int32 Unity.Hierarchy.Hierarchy::GetChildrenCount_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
- void Register_Unity_Hierarchy_Hierarchy_GetChildrenCount_Injected();
- Register_Unity_Hierarchy_Hierarchy_GetChildrenCount_Injected();
-
- //System.Int32 Unity.Hierarchy.Hierarchy::GetNodeTypeHandlersBaseCount_Injected(System.IntPtr)
- void Register_Unity_Hierarchy_Hierarchy_GetNodeTypeHandlersBaseCount_Injected();
- Register_Unity_Hierarchy_Hierarchy_GetNodeTypeHandlersBaseCount_Injected();
-
- //System.Int32 Unity.Hierarchy.Hierarchy::GetNodeTypeHandlersBaseSpan_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_Unity_Hierarchy_Hierarchy_GetNodeTypeHandlersBaseSpan_Injected();
- Register_Unity_Hierarchy_Hierarchy_GetNodeTypeHandlersBaseSpan_Injected();
-
- //System.IntPtr Unity.Hierarchy.Hierarchy::Create(System.IntPtr,System.IntPtr&,System.IntPtr&)
- void Register_Unity_Hierarchy_Hierarchy_Create();
- Register_Unity_Hierarchy_Hierarchy_Create();
-
- //System.IntPtr Unity.Hierarchy.Hierarchy::EnumerateChildrenPtr_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
- void Register_Unity_Hierarchy_Hierarchy_EnumerateChildrenPtr_Injected();
- Register_Unity_Hierarchy_Hierarchy_EnumerateChildrenPtr_Injected();
-
- //System.Void Unity.Hierarchy.Hierarchy::AddNode_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNode&)
- void Register_Unity_Hierarchy_Hierarchy_AddNode_Injected();
- Register_Unity_Hierarchy_Hierarchy_AddNode_Injected();
-
- //System.Void Unity.Hierarchy.Hierarchy::Destroy(System.IntPtr)
- void Register_Unity_Hierarchy_Hierarchy_Destroy();
- Register_Unity_Hierarchy_Hierarchy_Destroy();
-
- //System.Void Unity.Hierarchy.Hierarchy::GetChildren_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,UnityEngine.Bindings.BlittableArrayWrapper&)
- void Register_Unity_Hierarchy_Hierarchy_GetChildren_Injected();
- Register_Unity_Hierarchy_Hierarchy_GetChildren_Injected();
-
- //System.Void Unity.Hierarchy.Hierarchy::GetOrCreateProperty_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,Unity.Hierarchy.HierarchyPropertyDescriptor&,Unity.Hierarchy.HierarchyPropertyId&)
- void Register_Unity_Hierarchy_Hierarchy_GetOrCreateProperty_Injected();
- Register_Unity_Hierarchy_Hierarchy_GetOrCreateProperty_Injected();
-
- //System.Void Unity.Hierarchy.Hierarchy::GetParent_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNode&)
- void Register_Unity_Hierarchy_Hierarchy_GetParent_Injected();
- Register_Unity_Hierarchy_Hierarchy_GetParent_Injected();
-
- //System.Void Unity.Hierarchy.Hierarchy::SetPropertyRaw_Injected(System.IntPtr,Unity.Hierarchy.HierarchyPropertyId&,Unity.Hierarchy.HierarchyNode&,System.Void*,System.Int32)
- void Register_Unity_Hierarchy_Hierarchy_SetPropertyRaw_Injected();
- Register_Unity_Hierarchy_Hierarchy_SetPropertyRaw_Injected();
-
- //System.Void Unity.Hierarchy.Hierarchy::SetSortIndex_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,System.Int32)
- void Register_Unity_Hierarchy_Hierarchy_SetSortIndex_Injected();
- Register_Unity_Hierarchy_Hierarchy_SetSortIndex_Injected();
-
- //System.Void Unity.Hierarchy.Hierarchy::SortChildren_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,System.Boolean)
- void Register_Unity_Hierarchy_Hierarchy_SortChildren_Injected();
- Register_Unity_Hierarchy_Hierarchy_SortChildren_Injected();
-
- //System.Void Unity.Hierarchy.Hierarchy::Update_Injected(System.IntPtr)
- void Register_Unity_Hierarchy_Hierarchy_Update_Injected();
- Register_Unity_Hierarchy_Hierarchy_Update_Injected();
-
- //System.Void* Unity.Hierarchy.Hierarchy::GetPropertyRaw_Injected(System.IntPtr,Unity.Hierarchy.HierarchyPropertyId&,Unity.Hierarchy.HierarchyNode&,System.Int32&)
- void Register_Unity_Hierarchy_Hierarchy_GetPropertyRaw_Injected();
- Register_Unity_Hierarchy_Hierarchy_GetPropertyRaw_Injected();
-
- //End Registrations for type : Unity.Hierarchy.Hierarchy
-
- //Start Registrations for type : Unity.Hierarchy.HierarchyCommandList
-
- //System.Void Unity.Hierarchy.HierarchyCommandList::Destroy(System.IntPtr)
- void Register_Unity_Hierarchy_HierarchyCommandList_Destroy();
- Register_Unity_Hierarchy_HierarchyCommandList_Destroy();
-
- //End Registrations for type : Unity.Hierarchy.HierarchyCommandList
-
- //Start Registrations for type : Unity.Hierarchy.HierarchyFlattened
-
- //System.Boolean Unity.Hierarchy.HierarchyFlattened::Contains_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
- void Register_Unity_Hierarchy_HierarchyFlattened_Contains_Injected();
- Register_Unity_Hierarchy_HierarchyFlattened_Contains_Injected();
-
- //System.Boolean Unity.Hierarchy.HierarchyFlattened::get_UpdateNeeded_Injected(System.IntPtr)
- void Register_Unity_Hierarchy_HierarchyFlattened_get_UpdateNeeded_Injected();
- Register_Unity_Hierarchy_HierarchyFlattened_get_UpdateNeeded_Injected();
-
- //System.Int32 Unity.Hierarchy.HierarchyFlattened::GetChildrenCount_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
- void Register_Unity_Hierarchy_HierarchyFlattened_GetChildrenCount_Injected();
- Register_Unity_Hierarchy_HierarchyFlattened_GetChildrenCount_Injected();
-
- //System.Int32 Unity.Hierarchy.HierarchyFlattened::IndexOf_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
- void Register_Unity_Hierarchy_HierarchyFlattened_IndexOf_Injected();
- Register_Unity_Hierarchy_HierarchyFlattened_IndexOf_Injected();
-
- //System.IntPtr Unity.Hierarchy.HierarchyFlattened::Create_Injected(System.IntPtr,System.IntPtr,System.IntPtr&,System.Int32&,System.Int32&)
- void Register_Unity_Hierarchy_HierarchyFlattened_Create_Injected();
- Register_Unity_Hierarchy_HierarchyFlattened_Create_Injected();
-
- //System.Void Unity.Hierarchy.HierarchyFlattened::Destroy(System.IntPtr)
- void Register_Unity_Hierarchy_HierarchyFlattened_Destroy();
- Register_Unity_Hierarchy_HierarchyFlattened_Destroy();
-
- //System.Void Unity.Hierarchy.HierarchyFlattened::Update_Injected(System.IntPtr)
- void Register_Unity_Hierarchy_HierarchyFlattened_Update_Injected();
- Register_Unity_Hierarchy_HierarchyFlattened_Update_Injected();
-
- //End Registrations for type : Unity.Hierarchy.HierarchyFlattened
-
- //Start Registrations for type : Unity.Hierarchy.HierarchyNodeTypeHandlerBase
-
- //System.Boolean Unity.Hierarchy.HierarchyNodeTypeHandlerBase::ChangesPending_Injected(System.IntPtr)
- void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_ChangesPending_Injected();
- Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_ChangesPending_Injected();
-
- //System.Boolean Unity.Hierarchy.HierarchyNodeTypeHandlerBase::IntegrateChanges_Injected(System.IntPtr,System.IntPtr)
- void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_IntegrateChanges_Injected();
- Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_IntegrateChanges_Injected();
-
- //System.Boolean Unity.Hierarchy.HierarchyNodeTypeHandlerBase::SearchMatch_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
- void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_SearchMatch_Injected();
- Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_SearchMatch_Injected();
-
- //System.Void Unity.Hierarchy.HierarchyNodeTypeHandlerBase::GetNodeTypeName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_GetNodeTypeName_Injected();
- Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_GetNodeTypeName_Injected();
-
- //System.Void Unity.Hierarchy.HierarchyNodeTypeHandlerBase::SearchBegin_Injected(System.IntPtr,Unity.Hierarchy.HierarchySearchQueryDescriptor)
- void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_SearchBegin_Injected();
- Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_SearchBegin_Injected();
-
- //System.Void Unity.Hierarchy.HierarchyNodeTypeHandlerBase::SearchEnd_Injected(System.IntPtr)
- void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_SearchEnd_Injected();
- Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_SearchEnd_Injected();
-
- //Unity.Hierarchy.HierarchyNodeFlags Unity.Hierarchy.HierarchyNodeTypeHandlerBase::GetDefaultNodeFlags_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNodeFlags)
- void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_GetDefaultNodeFlags_Injected();
- Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_GetDefaultNodeFlags_Injected();
-
- //End Registrations for type : Unity.Hierarchy.HierarchyNodeTypeHandlerBase
-
- //Start Registrations for type : Unity.Hierarchy.HierarchyViewModel
-
- //System.Boolean Unity.Hierarchy.HierarchyViewModel::Contains_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
- void Register_Unity_Hierarchy_HierarchyViewModel_Contains_Injected();
- Register_Unity_Hierarchy_HierarchyViewModel_Contains_Injected();
-
- //System.Boolean Unity.Hierarchy.HierarchyViewModel::HasAllFlagsNode_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNodeFlags)
- void Register_Unity_Hierarchy_HierarchyViewModel_HasAllFlagsNode_Injected();
- Register_Unity_Hierarchy_HierarchyViewModel_HasAllFlagsNode_Injected();
-
- //System.Boolean Unity.Hierarchy.HierarchyViewModel::get_UpdateNeeded_Injected(System.IntPtr)
- void Register_Unity_Hierarchy_HierarchyViewModel_get_UpdateNeeded_Injected();
- Register_Unity_Hierarchy_HierarchyViewModel_get_UpdateNeeded_Injected();
-
- //System.Int32 Unity.Hierarchy.HierarchyViewModel::GetChildrenCount_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
- void Register_Unity_Hierarchy_HierarchyViewModel_GetChildrenCount_Injected();
- Register_Unity_Hierarchy_HierarchyViewModel_GetChildrenCount_Injected();
-
- //System.Int32 Unity.Hierarchy.HierarchyViewModel::IndexOf_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&)
- void Register_Unity_Hierarchy_HierarchyViewModel_IndexOf_Injected();
- Register_Unity_Hierarchy_HierarchyViewModel_IndexOf_Injected();
-
- //System.IntPtr Unity.Hierarchy.HierarchyViewModel::Create_Injected(System.IntPtr,System.IntPtr,Unity.Hierarchy.HierarchyNodeFlags,System.IntPtr&,System.Int32&,System.Int32&)
- void Register_Unity_Hierarchy_HierarchyViewModel_Create_Injected();
- Register_Unity_Hierarchy_HierarchyViewModel_Create_Injected();
-
- //System.Void Unity.Hierarchy.HierarchyViewModel::ClearFlagsNode_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNodeFlags,System.Boolean)
- void Register_Unity_Hierarchy_HierarchyViewModel_ClearFlagsNode_Injected();
- Register_Unity_Hierarchy_HierarchyViewModel_ClearFlagsNode_Injected();
-
- //System.Void Unity.Hierarchy.HierarchyViewModel::Destroy(System.IntPtr)
- void Register_Unity_Hierarchy_HierarchyViewModel_Destroy();
- Register_Unity_Hierarchy_HierarchyViewModel_Destroy();
-
- //System.Void Unity.Hierarchy.HierarchyViewModel::SetFlagsNode_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNodeFlags,System.Boolean)
- void Register_Unity_Hierarchy_HierarchyViewModel_SetFlagsNode_Injected();
- Register_Unity_Hierarchy_HierarchyViewModel_SetFlagsNode_Injected();
-
- //System.Void Unity.Hierarchy.HierarchyViewModel::Update_Injected(System.IntPtr)
- void Register_Unity_Hierarchy_HierarchyViewModel_Update_Injected();
- Register_Unity_Hierarchy_HierarchyViewModel_Update_Injected();
-
- //Unity.Hierarchy.HierarchySearchQueryDescriptor Unity.Hierarchy.HierarchyViewModel::get_Query_Injected(System.IntPtr)
- void Register_Unity_Hierarchy_HierarchyViewModel_get_Query_Injected();
- Register_Unity_Hierarchy_HierarchyViewModel_get_Query_Injected();
-
- //End Registrations for type : Unity.Hierarchy.HierarchyViewModel
-
- //Start Registrations for type : Unity.IntegerTime.RationalTimeExtensions
-
- //System.Void Unity.IntegerTime.RationalTimeExtensions::Convert_Injected(Unity.IntegerTime.RationalTime&,Unity.IntegerTime.RationalTime/TicksPerSecond&,Unity.IntegerTime.RationalTime&)
- void Register_Unity_IntegerTime_RationalTimeExtensions_Convert_Injected();
- Register_Unity_IntegerTime_RationalTimeExtensions_Convert_Injected();
-
- //End Registrations for type : Unity.IntegerTime.RationalTimeExtensions
-
- //Start Registrations for type : Unity.IO.LowLevel.Unsafe.AsyncReadManager
-
- //System.Void Unity.IO.LowLevel.Unsafe.AsyncReadManager::CloseFileAsync_Injected(Unity.IO.LowLevel.Unsafe.FileHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&)
- void Register_Unity_IO_LowLevel_Unsafe_AsyncReadManager_CloseFileAsync_Injected();
- Register_Unity_IO_LowLevel_Unsafe_AsyncReadManager_CloseFileAsync_Injected();
-
- //System.Void Unity.IO.LowLevel.Unsafe.AsyncReadManager::GetFileInfoInternal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Void*,Unity.IO.LowLevel.Unsafe.ReadHandle&)
- void Register_Unity_IO_LowLevel_Unsafe_AsyncReadManager_GetFileInfoInternal_Injected();
- Register_Unity_IO_LowLevel_Unsafe_AsyncReadManager_GetFileInfoInternal_Injected();
-
- //System.Void Unity.IO.LowLevel.Unsafe.AsyncReadManager::OpenFileAsync_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,Unity.IO.LowLevel.Unsafe.FileHandle&)
- void Register_Unity_IO_LowLevel_Unsafe_AsyncReadManager_OpenFileAsync_Internal_Injected();
- Register_Unity_IO_LowLevel_Unsafe_AsyncReadManager_OpenFileAsync_Internal_Injected();
-
- //System.Void Unity.IO.LowLevel.Unsafe.AsyncReadManager::ReadWithHandlesInternal_NativeCopy_Injected(Unity.IO.LowLevel.Unsafe.FileHandle&,System.Void*,Unity.IO.LowLevel.Unsafe.ReadHandle&)
- void Register_Unity_IO_LowLevel_Unsafe_AsyncReadManager_ReadWithHandlesInternal_NativeCopy_Injected();
- Register_Unity_IO_LowLevel_Unsafe_AsyncReadManager_ReadWithHandlesInternal_NativeCopy_Injected();
-
- //End Registrations for type : Unity.IO.LowLevel.Unsafe.AsyncReadManager
-
- //Start Registrations for type : Unity.IO.LowLevel.Unsafe.FileHandle
-
- //System.Boolean Unity.IO.LowLevel.Unsafe.FileHandle::IsFileHandleValid(Unity.IO.LowLevel.Unsafe.FileHandle&)
- void Register_Unity_IO_LowLevel_Unsafe_FileHandle_IsFileHandleValid();
- Register_Unity_IO_LowLevel_Unsafe_FileHandle_IsFileHandleValid();
-
- //System.Void Unity.IO.LowLevel.Unsafe.FileHandle::GetJobHandle_Internal_Injected(Unity.IO.LowLevel.Unsafe.FileHandle&,Unity.Jobs.JobHandle&)
- void Register_Unity_IO_LowLevel_Unsafe_FileHandle_GetJobHandle_Internal_Injected();
- Register_Unity_IO_LowLevel_Unsafe_FileHandle_GetJobHandle_Internal_Injected();
-
- //End Registrations for type : Unity.IO.LowLevel.Unsafe.FileHandle
-
- //Start Registrations for type : Unity.IO.LowLevel.Unsafe.ReadHandle
-
- //System.Boolean Unity.IO.LowLevel.Unsafe.ReadHandle::IsReadHandleValid_Injected(Unity.IO.LowLevel.Unsafe.ReadHandle&)
- void Register_Unity_IO_LowLevel_Unsafe_ReadHandle_IsReadHandleValid_Injected();
- Register_Unity_IO_LowLevel_Unsafe_ReadHandle_IsReadHandleValid_Injected();
-
- //System.Void Unity.IO.LowLevel.Unsafe.ReadHandle::CancelInternal_Injected(Unity.IO.LowLevel.Unsafe.ReadHandle&)
- void Register_Unity_IO_LowLevel_Unsafe_ReadHandle_CancelInternal_Injected();
- Register_Unity_IO_LowLevel_Unsafe_ReadHandle_CancelInternal_Injected();
-
- //System.Void Unity.IO.LowLevel.Unsafe.ReadHandle::GetJobHandle_Injected(Unity.IO.LowLevel.Unsafe.ReadHandle&,Unity.Jobs.JobHandle&)
- void Register_Unity_IO_LowLevel_Unsafe_ReadHandle_GetJobHandle_Injected();
- Register_Unity_IO_LowLevel_Unsafe_ReadHandle_GetJobHandle_Injected();
-
- //System.Void Unity.IO.LowLevel.Unsafe.ReadHandle::ReleaseReadHandle_Injected(Unity.IO.LowLevel.Unsafe.ReadHandle&)
- void Register_Unity_IO_LowLevel_Unsafe_ReadHandle_ReleaseReadHandle_Injected();
- Register_Unity_IO_LowLevel_Unsafe_ReadHandle_ReleaseReadHandle_Injected();
-
- //Unity.IO.LowLevel.Unsafe.ReadStatus Unity.IO.LowLevel.Unsafe.ReadHandle::GetReadStatus_Injected(Unity.IO.LowLevel.Unsafe.ReadHandle&)
- void Register_Unity_IO_LowLevel_Unsafe_ReadHandle_GetReadStatus_Injected();
- Register_Unity_IO_LowLevel_Unsafe_ReadHandle_GetReadStatus_Injected();
-
- //End Registrations for type : Unity.IO.LowLevel.Unsafe.ReadHandle
-
- //Start Registrations for type : Unity.Jobs.JobHandle
-
- //System.Boolean Unity.Jobs.JobHandle::ScheduleBatchedJobsAndIsCompleted(Unity.Jobs.JobHandle&)
- void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndIsCompleted();
- Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndIsCompleted();
-
- //System.Void Unity.Jobs.JobHandle::CombineDependenciesInternal2_Injected(Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&)
- void Register_Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected();
- Register_Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected();
-
- //System.Void Unity.Jobs.JobHandle::CombineDependenciesInternal3_Injected(Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&)
- void Register_Unity_Jobs_JobHandle_CombineDependenciesInternal3_Injected();
- Register_Unity_Jobs_JobHandle_CombineDependenciesInternal3_Injected();
-
- //System.Void Unity.Jobs.JobHandle::CombineDependenciesInternalPtr_Injected(System.Void*,System.Int32,Unity.Jobs.JobHandle&)
- void Register_Unity_Jobs_JobHandle_CombineDependenciesInternalPtr_Injected();
- Register_Unity_Jobs_JobHandle_CombineDependenciesInternalPtr_Injected();
-
- //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs()
- void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
- Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs();
-
- //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobsAndComplete(Unity.Jobs.JobHandle&)
- void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete();
- Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete();
-
- //End Registrations for type : Unity.Jobs.JobHandle
-
- //Start Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility
-
- //System.Boolean Unity.Jobs.LowLevel.Unsafe.JobsUtility::GetWorkStealingRange(Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32,System.Int32&,System.Int32&)
- void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange();
- Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange();
-
- //System.Boolean Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_IsExecutingJob()
- void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_IsExecutingJob();
- Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_IsExecutingJob();
-
- //System.Int32 Unity.Jobs.LowLevel.Unsafe.JobsUtility::GetJobQueueWorkerThreadCount()
- void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetJobQueueWorkerThreadCount();
- Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetJobQueueWorkerThreadCount();
-
- //System.Int32 Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_ThreadIndex()
- void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_ThreadIndex();
- Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_ThreadIndex();
-
- //System.Int32 Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_ThreadIndexCount()
- void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_ThreadIndexCount();
- Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_ThreadIndexCount();
-
- //System.IntPtr Unity.Jobs.LowLevel.Unsafe.JobsUtility::CreateJobReflectionData(System.Type,System.Type,System.Object,System.Object,System.Object)
- void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData();
- Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData();
-
- //System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelForTransform_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.IntPtr,Unity.Jobs.JobHandle&)
- void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForTransform_Injected();
- Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForTransform_Injected();
-
- //System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelFor_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.Int32,System.Int32,Unity.Jobs.JobHandle&)
- void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected();
- Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected();
-
- //System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::Schedule_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,Unity.Jobs.JobHandle&)
- void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected();
- Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected();
-
- //System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::set_JobCompilerEnabled(System.Boolean)
- void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobCompilerEnabled();
- Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobCompilerEnabled();
-
- //End Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility
-
- //Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle
-
- //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle::GetByName__Unmanaged_Injected(Unity.Profiling.ProfilerCategory&,System.Byte*,System.Int32,Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle&)
- void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetByName__Unmanaged_Injected();
- Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetByName__Unmanaged_Injected();
-
- //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle::GetDescriptionInternal_Injected(Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle&,Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderDescription&)
- void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetDescriptionInternal_Injected();
- Register_Unity_Profiling_LowLevel_Unsafe_ProfilerRecorderHandle_GetDescriptionInternal_Injected();
-
- //End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle
-
- //Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility
-
- //System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32)
- void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker_Injected();
- Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker_Injected();
-
- //System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker__Unmanaged(System.Byte*,System.Int32,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32)
- void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker__Unmanaged();
- Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker__Unmanaged();
-
- //System.UInt16 Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateCategory__Unmanaged(System.Byte*,System.Int32,Unity.Profiling.ProfilerCategoryColor)
- void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCategory__Unmanaged();
- Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCategory__Unmanaged();
-
- //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::BeginSample(System.IntPtr)
- void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
- Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample();
-
- //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::EndSample(System.IntPtr)
- void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
- Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample();
-
- //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::GetCategoryDescription_Injected(System.UInt16,Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription&)
- void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected();
- Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected();
-
- //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::SetMarkerMetadata__Unmanaged(System.IntPtr,System.Int32,System.Byte*,System.Int32,System.Byte,System.Byte)
- void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_SetMarkerMetadata__Unmanaged();
- Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_SetMarkerMetadata__Unmanaged();
-
- //System.Void* Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateCounterValue__Unmanaged(System.IntPtr&,System.Byte*,System.Int32,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Byte,System.Byte,System.Int32,Unity.Profiling.ProfilerCounterOptions)
- void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCounterValue__Unmanaged();
- Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCounterValue__Unmanaged();
-
- //End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility
-
- //Start Registrations for type : Unity.Profiling.ProfilerRecorder
-
- //System.Boolean Unity.Profiling.ProfilerRecorder::GetRunning_Injected(Unity.Profiling.ProfilerRecorder&)
- void Register_Unity_Profiling_ProfilerRecorder_GetRunning_Injected();
- Register_Unity_Profiling_ProfilerRecorder_GetRunning_Injected();
-
- //System.Boolean Unity.Profiling.ProfilerRecorder::GetValid_Injected(Unity.Profiling.ProfilerRecorder&)
- void Register_Unity_Profiling_ProfilerRecorder_GetValid_Injected();
- Register_Unity_Profiling_ProfilerRecorder_GetValid_Injected();
-
- //System.Int32 Unity.Profiling.ProfilerRecorder::GetCount_Injected(Unity.Profiling.ProfilerRecorder&,Unity.Profiling.ProfilerRecorder/CountOptions)
- void Register_Unity_Profiling_ProfilerRecorder_GetCount_Injected();
- Register_Unity_Profiling_ProfilerRecorder_GetCount_Injected();
-
- //System.Int64 Unity.Profiling.ProfilerRecorder::GetLastValue_Injected(Unity.Profiling.ProfilerRecorder&)
- void Register_Unity_Profiling_ProfilerRecorder_GetLastValue_Injected();
- Register_Unity_Profiling_ProfilerRecorder_GetLastValue_Injected();
-
- //System.Void Unity.Profiling.ProfilerRecorder::Control_Injected(Unity.Profiling.ProfilerRecorder&,Unity.Profiling.ProfilerRecorder/ControlOptions)
- void Register_Unity_Profiling_ProfilerRecorder_Control_Injected();
- Register_Unity_Profiling_ProfilerRecorder_Control_Injected();
-
- //System.Void Unity.Profiling.ProfilerRecorder::Create_Injected(Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle&,System.Int32,Unity.Profiling.ProfilerRecorderOptions,Unity.Profiling.ProfilerRecorder&)
- void Register_Unity_Profiling_ProfilerRecorder_Create_Injected();
- Register_Unity_Profiling_ProfilerRecorder_Create_Injected();
-
- //System.Void Unity.Profiling.ProfilerRecorder::GetSampleInternal_Injected(Unity.Profiling.ProfilerRecorder&,System.Int32,Unity.Profiling.ProfilerRecorderSample&)
- void Register_Unity_Profiling_ProfilerRecorder_GetSampleInternal_Injected();
- Register_Unity_Profiling_ProfilerRecorder_GetSampleInternal_Injected();
-
- //End Registrations for type : Unity.Profiling.ProfilerRecorder
-
- //Start Registrations for type : UnityEngine.Android.AndroidApplication
-
- //System.IntPtr UnityEngine.Android.AndroidApplication::get_UnityPlayerRaw()
- void Register_UnityEngine_Android_AndroidApplication_get_UnityPlayerRaw();
- Register_UnityEngine_Android_AndroidApplication_get_UnityPlayerRaw();
-
- //End Registrations for type : UnityEngine.Android.AndroidApplication
-
- //Start Registrations for type : UnityEngine.Android.AndroidGame
-
- //System.Void UnityEngine.Android.AndroidGame::StopLoading(System.Int32)
- void Register_UnityEngine_Android_AndroidGame_StopLoading();
- Register_UnityEngine_Android_AndroidGame_StopLoading();
-
- //End Registrations for type : UnityEngine.Android.AndroidGame
-
- //Start Registrations for type : UnityEngine.AndroidJNI
-
- //System.Boolean UnityEngine.AndroidJNI::CallBooleanMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
- void Register_UnityEngine_AndroidJNI_CallBooleanMethodUnsafe();
- Register_UnityEngine_AndroidJNI_CallBooleanMethodUnsafe();
-
- //System.Boolean UnityEngine.AndroidJNI::CallStaticBooleanMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
- void Register_UnityEngine_AndroidJNI_CallStaticBooleanMethodUnsafe();
- Register_UnityEngine_AndroidJNI_CallStaticBooleanMethodUnsafe();
-
- //System.Boolean UnityEngine.AndroidJNI::GetBooleanArrayElement(System.IntPtr,System.Int32)
- void Register_UnityEngine_AndroidJNI_GetBooleanArrayElement();
- Register_UnityEngine_AndroidJNI_GetBooleanArrayElement();
-
- //System.Boolean UnityEngine.AndroidJNI::GetBooleanField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetBooleanField();
- Register_UnityEngine_AndroidJNI_GetBooleanField();
-
- //System.Boolean UnityEngine.AndroidJNI::GetStaticBooleanField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticBooleanField();
- Register_UnityEngine_AndroidJNI_GetStaticBooleanField();
-
- //System.Boolean UnityEngine.AndroidJNI::IsAssignableFrom(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_IsAssignableFrom();
- Register_UnityEngine_AndroidJNI_IsAssignableFrom();
-
- //System.Boolean UnityEngine.AndroidJNI::IsInstanceOf(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_IsInstanceOf();
- Register_UnityEngine_AndroidJNI_IsInstanceOf();
-
- //System.Boolean UnityEngine.AndroidJNI::IsSameObject(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_IsSameObject();
- Register_UnityEngine_AndroidJNI_IsSameObject();
-
- //System.Char UnityEngine.AndroidJNI::CallCharMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
- void Register_UnityEngine_AndroidJNI_CallCharMethodUnsafe();
- Register_UnityEngine_AndroidJNI_CallCharMethodUnsafe();
-
- //System.Char UnityEngine.AndroidJNI::CallStaticCharMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
- void Register_UnityEngine_AndroidJNI_CallStaticCharMethodUnsafe();
- Register_UnityEngine_AndroidJNI_CallStaticCharMethodUnsafe();
-
- //System.Char UnityEngine.AndroidJNI::GetCharArrayElement(System.IntPtr,System.Int32)
- void Register_UnityEngine_AndroidJNI_GetCharArrayElement();
- Register_UnityEngine_AndroidJNI_GetCharArrayElement();
-
- //System.Char UnityEngine.AndroidJNI::GetCharField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetCharField();
- Register_UnityEngine_AndroidJNI_GetCharField();
-
- //System.Char UnityEngine.AndroidJNI::GetStaticCharField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticCharField();
- Register_UnityEngine_AndroidJNI_GetStaticCharField();
-
- //System.Char[] UnityEngine.AndroidJNI::FromCharArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromCharArray();
- Register_UnityEngine_AndroidJNI_FromCharArray();
-
- //System.Double UnityEngine.AndroidJNI::CallDoubleMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
- void Register_UnityEngine_AndroidJNI_CallDoubleMethodUnsafe();
- Register_UnityEngine_AndroidJNI_CallDoubleMethodUnsafe();
-
- //System.Double UnityEngine.AndroidJNI::CallStaticDoubleMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
- void Register_UnityEngine_AndroidJNI_CallStaticDoubleMethodUnsafe();
- Register_UnityEngine_AndroidJNI_CallStaticDoubleMethodUnsafe();
-
- //System.Double UnityEngine.AndroidJNI::GetDoubleArrayElement(System.IntPtr,System.Int32)
- void Register_UnityEngine_AndroidJNI_GetDoubleArrayElement();
- Register_UnityEngine_AndroidJNI_GetDoubleArrayElement();
-
- //System.Double UnityEngine.AndroidJNI::GetDoubleField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetDoubleField();
- Register_UnityEngine_AndroidJNI_GetDoubleField();
-
- //System.Double UnityEngine.AndroidJNI::GetStaticDoubleField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticDoubleField();
- Register_UnityEngine_AndroidJNI_GetStaticDoubleField();
-
- //System.Double[] UnityEngine.AndroidJNI::FromDoubleArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromDoubleArray();
- Register_UnityEngine_AndroidJNI_FromDoubleArray();
-
- //System.Int16 UnityEngine.AndroidJNI::CallShortMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
- void Register_UnityEngine_AndroidJNI_CallShortMethodUnsafe();
- Register_UnityEngine_AndroidJNI_CallShortMethodUnsafe();
-
- //System.Int16 UnityEngine.AndroidJNI::CallStaticShortMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
- void Register_UnityEngine_AndroidJNI_CallStaticShortMethodUnsafe();
- Register_UnityEngine_AndroidJNI_CallStaticShortMethodUnsafe();
-
- //System.Int16 UnityEngine.AndroidJNI::GetShortArrayElement(System.IntPtr,System.Int32)
- void Register_UnityEngine_AndroidJNI_GetShortArrayElement();
- Register_UnityEngine_AndroidJNI_GetShortArrayElement();
-
- //System.Int16 UnityEngine.AndroidJNI::GetShortField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetShortField();
- Register_UnityEngine_AndroidJNI_GetShortField();
-
- //System.Int16 UnityEngine.AndroidJNI::GetStaticShortField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticShortField();
- Register_UnityEngine_AndroidJNI_GetStaticShortField();
-
- //System.Int16[] UnityEngine.AndroidJNI::FromShortArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromShortArray();
- Register_UnityEngine_AndroidJNI_FromShortArray();
-
- //System.Int32 UnityEngine.AndroidJNI::AttachCurrentThread()
- void Register_UnityEngine_AndroidJNI_AttachCurrentThread();
- Register_UnityEngine_AndroidJNI_AttachCurrentThread();
-
- //System.Int32 UnityEngine.AndroidJNI::CallIntMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
- void Register_UnityEngine_AndroidJNI_CallIntMethodUnsafe();
- Register_UnityEngine_AndroidJNI_CallIntMethodUnsafe();
-
- //System.Int32 UnityEngine.AndroidJNI::CallStaticIntMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
- void Register_UnityEngine_AndroidJNI_CallStaticIntMethodUnsafe();
- Register_UnityEngine_AndroidJNI_CallStaticIntMethodUnsafe();
-
- //System.Int32 UnityEngine.AndroidJNI::DetachCurrentThread()
- void Register_UnityEngine_AndroidJNI_DetachCurrentThread();
- Register_UnityEngine_AndroidJNI_DetachCurrentThread();
-
- //System.Int32 UnityEngine.AndroidJNI::EnsureLocalCapacity(System.Int32)
- void Register_UnityEngine_AndroidJNI_EnsureLocalCapacity();
- Register_UnityEngine_AndroidJNI_EnsureLocalCapacity();
-
- //System.Int32 UnityEngine.AndroidJNI::GetArrayLength(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetArrayLength();
- Register_UnityEngine_AndroidJNI_GetArrayLength();
-
- //System.Int32 UnityEngine.AndroidJNI::GetIntArrayElement(System.IntPtr,System.Int32)
- void Register_UnityEngine_AndroidJNI_GetIntArrayElement();
- Register_UnityEngine_AndroidJNI_GetIntArrayElement();
-
- //System.Int32 UnityEngine.AndroidJNI::GetIntField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetIntField();
- Register_UnityEngine_AndroidJNI_GetIntField();
-
- //System.Int32 UnityEngine.AndroidJNI::GetStaticIntField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticIntField();
- Register_UnityEngine_AndroidJNI_GetStaticIntField();
-
- //System.Int32 UnityEngine.AndroidJNI::GetStringLength(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStringLength();
- Register_UnityEngine_AndroidJNI_GetStringLength();
-
- //System.Int32 UnityEngine.AndroidJNI::GetStringUTFLength(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStringUTFLength();
- Register_UnityEngine_AndroidJNI_GetStringUTFLength();
-
- //System.Int32 UnityEngine.AndroidJNI::GetVersion()
- void Register_UnityEngine_AndroidJNI_GetVersion();
- Register_UnityEngine_AndroidJNI_GetVersion();
-
- //System.Int32 UnityEngine.AndroidJNI::PushLocalFrame(System.Int32)
- void Register_UnityEngine_AndroidJNI_PushLocalFrame();
- Register_UnityEngine_AndroidJNI_PushLocalFrame();
-
- //System.Int32 UnityEngine.AndroidJNI::RegisterNativesAndFree(System.IntPtr,System.IntPtr,System.Int32)
- void Register_UnityEngine_AndroidJNI_RegisterNativesAndFree();
- Register_UnityEngine_AndroidJNI_RegisterNativesAndFree();
-
- //System.Int32 UnityEngine.AndroidJNI::Throw(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_Throw();
- Register_UnityEngine_AndroidJNI_Throw();
-
- //System.Int32 UnityEngine.AndroidJNI::ThrowNew_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_AndroidJNI_ThrowNew_Injected();
- Register_UnityEngine_AndroidJNI_ThrowNew_Injected();
-
- //System.Int32 UnityEngine.AndroidJNI::UnregisterNatives(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_UnregisterNatives();
- Register_UnityEngine_AndroidJNI_UnregisterNatives();
-
- //System.Int32[] UnityEngine.AndroidJNI::FromIntArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromIntArray();
- Register_UnityEngine_AndroidJNI_FromIntArray();
-
- //System.Int64 UnityEngine.AndroidJNI::CallLongMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
- void Register_UnityEngine_AndroidJNI_CallLongMethodUnsafe();
- Register_UnityEngine_AndroidJNI_CallLongMethodUnsafe();
-
- //System.Int64 UnityEngine.AndroidJNI::CallStaticLongMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
- void Register_UnityEngine_AndroidJNI_CallStaticLongMethodUnsafe();
- Register_UnityEngine_AndroidJNI_CallStaticLongMethodUnsafe();
-
- //System.Int64 UnityEngine.AndroidJNI::GetDirectBufferCapacity(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetDirectBufferCapacity();
- Register_UnityEngine_AndroidJNI_GetDirectBufferCapacity();
-
- //System.Int64 UnityEngine.AndroidJNI::GetLongArrayElement(System.IntPtr,System.Int32)
- void Register_UnityEngine_AndroidJNI_GetLongArrayElement();
- Register_UnityEngine_AndroidJNI_GetLongArrayElement();
-
- //System.Int64 UnityEngine.AndroidJNI::GetLongField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetLongField();
- Register_UnityEngine_AndroidJNI_GetLongField();
-
- //System.Int64 UnityEngine.AndroidJNI::GetStaticLongField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticLongField();
- Register_UnityEngine_AndroidJNI_GetStaticLongField();
-
- //System.Int64[] UnityEngine.AndroidJNI::FromLongArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromLongArray();
- Register_UnityEngine_AndroidJNI_FromLongArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::AllocObject(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_AllocObject();
- Register_UnityEngine_AndroidJNI_AllocObject();
-
- //System.IntPtr UnityEngine.AndroidJNI::CallObjectMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
- void Register_UnityEngine_AndroidJNI_CallObjectMethodUnsafe();
- Register_UnityEngine_AndroidJNI_CallObjectMethodUnsafe();
-
- //System.IntPtr UnityEngine.AndroidJNI::CallStaticObjectMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
- void Register_UnityEngine_AndroidJNI_CallStaticObjectMethodUnsafe();
- Register_UnityEngine_AndroidJNI_CallStaticObjectMethodUnsafe();
-
- //System.IntPtr UnityEngine.AndroidJNI::ExceptionOccurred()
- void Register_UnityEngine_AndroidJNI_ExceptionOccurred();
- Register_UnityEngine_AndroidJNI_ExceptionOccurred();
-
- //System.IntPtr UnityEngine.AndroidJNI::FindClass_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_AndroidJNI_FindClass_Injected();
- Register_UnityEngine_AndroidJNI_FindClass_Injected();
-
- //System.IntPtr UnityEngine.AndroidJNI::FromReflectedField(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromReflectedField();
- Register_UnityEngine_AndroidJNI_FromReflectedField();
-
- //System.IntPtr UnityEngine.AndroidJNI::FromReflectedMethod(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromReflectedMethod();
- Register_UnityEngine_AndroidJNI_FromReflectedMethod();
-
- //System.IntPtr UnityEngine.AndroidJNI::GetFieldID_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_AndroidJNI_GetFieldID_Injected();
- Register_UnityEngine_AndroidJNI_GetFieldID_Injected();
-
- //System.IntPtr UnityEngine.AndroidJNI::GetJavaVM()
- void Register_UnityEngine_AndroidJNI_GetJavaVM();
- Register_UnityEngine_AndroidJNI_GetJavaVM();
-
- //System.IntPtr UnityEngine.AndroidJNI::GetMethodID_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_AndroidJNI_GetMethodID_Injected();
- Register_UnityEngine_AndroidJNI_GetMethodID_Injected();
-
- //System.IntPtr UnityEngine.AndroidJNI::GetObjectArrayElement(System.IntPtr,System.Int32)
- void Register_UnityEngine_AndroidJNI_GetObjectArrayElement();
- Register_UnityEngine_AndroidJNI_GetObjectArrayElement();
-
- //System.IntPtr UnityEngine.AndroidJNI::GetObjectClass(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetObjectClass();
- Register_UnityEngine_AndroidJNI_GetObjectClass();
-
- //System.IntPtr UnityEngine.AndroidJNI::GetObjectField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetObjectField();
- Register_UnityEngine_AndroidJNI_GetObjectField();
-
- //System.IntPtr UnityEngine.AndroidJNI::GetStaticFieldID_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_AndroidJNI_GetStaticFieldID_Injected();
- Register_UnityEngine_AndroidJNI_GetStaticFieldID_Injected();
-
- //System.IntPtr UnityEngine.AndroidJNI::GetStaticMethodID_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_AndroidJNI_GetStaticMethodID_Injected();
- Register_UnityEngine_AndroidJNI_GetStaticMethodID_Injected();
-
- //System.IntPtr UnityEngine.AndroidJNI::GetStaticObjectField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticObjectField();
- Register_UnityEngine_AndroidJNI_GetStaticObjectField();
-
- //System.IntPtr UnityEngine.AndroidJNI::GetSuperclass(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetSuperclass();
- Register_UnityEngine_AndroidJNI_GetSuperclass();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewBooleanArray(System.Int32)
- void Register_UnityEngine_AndroidJNI_NewBooleanArray();
- Register_UnityEngine_AndroidJNI_NewBooleanArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewCharArray(System.Int32)
- void Register_UnityEngine_AndroidJNI_NewCharArray();
- Register_UnityEngine_AndroidJNI_NewCharArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewDirectByteBuffer(System.Byte*,System.Int64)
- void Register_UnityEngine_AndroidJNI_NewDirectByteBuffer();
- Register_UnityEngine_AndroidJNI_NewDirectByteBuffer();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewDoubleArray(System.Int32)
- void Register_UnityEngine_AndroidJNI_NewDoubleArray();
- Register_UnityEngine_AndroidJNI_NewDoubleArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewFloatArray(System.Int32)
- void Register_UnityEngine_AndroidJNI_NewFloatArray();
- Register_UnityEngine_AndroidJNI_NewFloatArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewGlobalRef(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_NewGlobalRef();
- Register_UnityEngine_AndroidJNI_NewGlobalRef();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewIntArray(System.Int32)
- void Register_UnityEngine_AndroidJNI_NewIntArray();
- Register_UnityEngine_AndroidJNI_NewIntArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewLocalRef(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_NewLocalRef();
- Register_UnityEngine_AndroidJNI_NewLocalRef();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewLongArray(System.Int32)
- void Register_UnityEngine_AndroidJNI_NewLongArray();
- Register_UnityEngine_AndroidJNI_NewLongArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewObjectA(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
- void Register_UnityEngine_AndroidJNI_NewObjectA();
- Register_UnityEngine_AndroidJNI_NewObjectA();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewObjectArray(System.Int32,System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_NewObjectArray();
- Register_UnityEngine_AndroidJNI_NewObjectArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewSByteArray(System.Int32)
- void Register_UnityEngine_AndroidJNI_NewSByteArray();
- Register_UnityEngine_AndroidJNI_NewSByteArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewShortArray(System.Int32)
- void Register_UnityEngine_AndroidJNI_NewShortArray();
- Register_UnityEngine_AndroidJNI_NewShortArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewStringFromStr_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_AndroidJNI_NewStringFromStr_Injected();
- Register_UnityEngine_AndroidJNI_NewStringFromStr_Injected();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewStringUTF_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_AndroidJNI_NewStringUTF_Injected();
- Register_UnityEngine_AndroidJNI_NewStringUTF_Injected();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewString_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_AndroidJNI_NewString_Injected();
- Register_UnityEngine_AndroidJNI_NewString_Injected();
-
- //System.IntPtr UnityEngine.AndroidJNI::NewWeakGlobalRef(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_NewWeakGlobalRef();
- Register_UnityEngine_AndroidJNI_NewWeakGlobalRef();
-
- //System.IntPtr UnityEngine.AndroidJNI::PopLocalFrame(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_PopLocalFrame();
- Register_UnityEngine_AndroidJNI_PopLocalFrame();
-
- //System.IntPtr UnityEngine.AndroidJNI::RegisterNativesAllocate(System.Int32)
- void Register_UnityEngine_AndroidJNI_RegisterNativesAllocate();
- Register_UnityEngine_AndroidJNI_RegisterNativesAllocate();
-
- //System.IntPtr UnityEngine.AndroidJNI::ToBooleanArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_AndroidJNI_ToBooleanArray_Injected();
- Register_UnityEngine_AndroidJNI_ToBooleanArray_Injected();
-
- //System.IntPtr UnityEngine.AndroidJNI::ToByteArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_AndroidJNI_ToByteArray_Injected();
- Register_UnityEngine_AndroidJNI_ToByteArray_Injected();
-
- //System.IntPtr UnityEngine.AndroidJNI::ToCharArray(System.Char*,System.Int32)
- void Register_UnityEngine_AndroidJNI_ToCharArray();
- Register_UnityEngine_AndroidJNI_ToCharArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::ToDoubleArray(System.Double*,System.Int32)
- void Register_UnityEngine_AndroidJNI_ToDoubleArray();
- Register_UnityEngine_AndroidJNI_ToDoubleArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::ToFloatArray(System.Single*,System.Int32)
- void Register_UnityEngine_AndroidJNI_ToFloatArray();
- Register_UnityEngine_AndroidJNI_ToFloatArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::ToIntArray(System.Int32*,System.Int32)
- void Register_UnityEngine_AndroidJNI_ToIntArray();
- Register_UnityEngine_AndroidJNI_ToIntArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::ToLongArray(System.Int64*,System.Int32)
- void Register_UnityEngine_AndroidJNI_ToLongArray();
- Register_UnityEngine_AndroidJNI_ToLongArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::ToObjectArray(System.IntPtr*,System.Int32,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_ToObjectArray();
- Register_UnityEngine_AndroidJNI_ToObjectArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::ToReflectedField(System.IntPtr,System.IntPtr,System.Boolean)
- void Register_UnityEngine_AndroidJNI_ToReflectedField();
- Register_UnityEngine_AndroidJNI_ToReflectedField();
-
- //System.IntPtr UnityEngine.AndroidJNI::ToReflectedMethod(System.IntPtr,System.IntPtr,System.Boolean)
- void Register_UnityEngine_AndroidJNI_ToReflectedMethod();
- Register_UnityEngine_AndroidJNI_ToReflectedMethod();
-
- //System.IntPtr UnityEngine.AndroidJNI::ToSByteArray(System.SByte*,System.Int32)
- void Register_UnityEngine_AndroidJNI_ToSByteArray();
- Register_UnityEngine_AndroidJNI_ToSByteArray();
-
- //System.IntPtr UnityEngine.AndroidJNI::ToShortArray(System.Int16*,System.Int32)
- void Register_UnityEngine_AndroidJNI_ToShortArray();
- Register_UnityEngine_AndroidJNI_ToShortArray();
-
- //System.SByte UnityEngine.AndroidJNI::CallSByteMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
- void Register_UnityEngine_AndroidJNI_CallSByteMethodUnsafe();
- Register_UnityEngine_AndroidJNI_CallSByteMethodUnsafe();
-
- //System.SByte UnityEngine.AndroidJNI::CallStaticSByteMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
- void Register_UnityEngine_AndroidJNI_CallStaticSByteMethodUnsafe();
- Register_UnityEngine_AndroidJNI_CallStaticSByteMethodUnsafe();
-
- //System.SByte UnityEngine.AndroidJNI::GetSByteArrayElement(System.IntPtr,System.Int32)
- void Register_UnityEngine_AndroidJNI_GetSByteArrayElement();
- Register_UnityEngine_AndroidJNI_GetSByteArrayElement();
-
- //System.SByte UnityEngine.AndroidJNI::GetSByteField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetSByteField();
- Register_UnityEngine_AndroidJNI_GetSByteField();
-
- //System.SByte UnityEngine.AndroidJNI::GetStaticSByteField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticSByteField();
- Register_UnityEngine_AndroidJNI_GetStaticSByteField();
-
- //System.SByte* UnityEngine.AndroidJNI::GetDirectBufferAddress(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetDirectBufferAddress();
- Register_UnityEngine_AndroidJNI_GetDirectBufferAddress();
-
- //System.SByte[] UnityEngine.AndroidJNI::FromSByteArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromSByteArray();
- Register_UnityEngine_AndroidJNI_FromSByteArray();
-
- //System.Single UnityEngine.AndroidJNI::CallFloatMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
- void Register_UnityEngine_AndroidJNI_CallFloatMethodUnsafe();
- Register_UnityEngine_AndroidJNI_CallFloatMethodUnsafe();
-
- //System.Single UnityEngine.AndroidJNI::CallStaticFloatMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
- void Register_UnityEngine_AndroidJNI_CallStaticFloatMethodUnsafe();
- Register_UnityEngine_AndroidJNI_CallStaticFloatMethodUnsafe();
-
- //System.Single UnityEngine.AndroidJNI::GetFloatArrayElement(System.IntPtr,System.Int32)
- void Register_UnityEngine_AndroidJNI_GetFloatArrayElement();
- Register_UnityEngine_AndroidJNI_GetFloatArrayElement();
-
- //System.Single UnityEngine.AndroidJNI::GetFloatField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetFloatField();
- Register_UnityEngine_AndroidJNI_GetFloatField();
-
- //System.Single UnityEngine.AndroidJNI::GetStaticFloatField(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_GetStaticFloatField();
- Register_UnityEngine_AndroidJNI_GetStaticFloatField();
-
- //System.Single[] UnityEngine.AndroidJNI::FromFloatArray(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_FromFloatArray();
- Register_UnityEngine_AndroidJNI_FromFloatArray();
-
- //System.UInt32 UnityEngine.AndroidJNI::GetQueueGlobalRefsCount()
- void Register_UnityEngine_AndroidJNI_GetQueueGlobalRefsCount();
- Register_UnityEngine_AndroidJNI_GetQueueGlobalRefsCount();
-
- //System.Void UnityEngine.AndroidJNI::CallStaticStringMethodUnsafeInternal_Injected(System.IntPtr,System.IntPtr,UnityEngine.jvalue*,UnityEngine.AndroidJNI/JStringBinding&)
- void Register_UnityEngine_AndroidJNI_CallStaticStringMethodUnsafeInternal_Injected();
- Register_UnityEngine_AndroidJNI_CallStaticStringMethodUnsafeInternal_Injected();
-
- //System.Void UnityEngine.AndroidJNI::CallStaticVoidMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
- void Register_UnityEngine_AndroidJNI_CallStaticVoidMethodUnsafe();
- Register_UnityEngine_AndroidJNI_CallStaticVoidMethodUnsafe();
-
- //System.Void UnityEngine.AndroidJNI::CallStringMethodUnsafeInternal_Injected(System.IntPtr,System.IntPtr,UnityEngine.jvalue*,UnityEngine.AndroidJNI/JStringBinding&)
- void Register_UnityEngine_AndroidJNI_CallStringMethodUnsafeInternal_Injected();
- Register_UnityEngine_AndroidJNI_CallStringMethodUnsafeInternal_Injected();
-
- //System.Void UnityEngine.AndroidJNI::CallVoidMethodUnsafe(System.IntPtr,System.IntPtr,UnityEngine.jvalue*)
- void Register_UnityEngine_AndroidJNI_CallVoidMethodUnsafe();
- Register_UnityEngine_AndroidJNI_CallVoidMethodUnsafe();
-
- //System.Void UnityEngine.AndroidJNI::DeleteGlobalRef(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_DeleteGlobalRef();
- Register_UnityEngine_AndroidJNI_DeleteGlobalRef();
-
- //System.Void UnityEngine.AndroidJNI::DeleteLocalRef(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_DeleteLocalRef();
- Register_UnityEngine_AndroidJNI_DeleteLocalRef();
-
- //System.Void UnityEngine.AndroidJNI::DeleteWeakGlobalRef(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef();
- Register_UnityEngine_AndroidJNI_DeleteWeakGlobalRef();
-
- //System.Void UnityEngine.AndroidJNI::ExceptionClear()
- void Register_UnityEngine_AndroidJNI_ExceptionClear();
- Register_UnityEngine_AndroidJNI_ExceptionClear();
-
- //System.Void UnityEngine.AndroidJNI::ExceptionDescribe()
- void Register_UnityEngine_AndroidJNI_ExceptionDescribe();
- Register_UnityEngine_AndroidJNI_ExceptionDescribe();
-
- //System.Void UnityEngine.AndroidJNI::FatalError_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_AndroidJNI_FatalError_Injected();
- Register_UnityEngine_AndroidJNI_FatalError_Injected();
-
- //System.Void UnityEngine.AndroidJNI::FromBooleanArray_Injected(System.IntPtr,UnityEngine.Bindings.BlittableArrayWrapper&)
- void Register_UnityEngine_AndroidJNI_FromBooleanArray_Injected();
- Register_UnityEngine_AndroidJNI_FromBooleanArray_Injected();
-
- //System.Void UnityEngine.AndroidJNI::FromByteArray_Injected(System.IntPtr,UnityEngine.Bindings.BlittableArrayWrapper&)
- void Register_UnityEngine_AndroidJNI_FromByteArray_Injected();
- Register_UnityEngine_AndroidJNI_FromByteArray_Injected();
-
- //System.Void UnityEngine.AndroidJNI::FromObjectArray_Injected(System.IntPtr,UnityEngine.Bindings.BlittableArrayWrapper&)
- void Register_UnityEngine_AndroidJNI_FromObjectArray_Injected();
- Register_UnityEngine_AndroidJNI_FromObjectArray_Injected();
-
- //System.Void UnityEngine.AndroidJNI::GetStaticStringFieldInternal_Injected(System.IntPtr,System.IntPtr,UnityEngine.AndroidJNI/JStringBinding&)
- void Register_UnityEngine_AndroidJNI_GetStaticStringFieldInternal_Injected();
- Register_UnityEngine_AndroidJNI_GetStaticStringFieldInternal_Injected();
-
- //System.Void UnityEngine.AndroidJNI::GetStringCharsInternal_Injected(System.IntPtr,UnityEngine.AndroidJNI/JStringBinding&)
- void Register_UnityEngine_AndroidJNI_GetStringCharsInternal_Injected();
- Register_UnityEngine_AndroidJNI_GetStringCharsInternal_Injected();
-
- //System.Void UnityEngine.AndroidJNI::GetStringFieldInternal_Injected(System.IntPtr,System.IntPtr,UnityEngine.AndroidJNI/JStringBinding&)
- void Register_UnityEngine_AndroidJNI_GetStringFieldInternal_Injected();
- Register_UnityEngine_AndroidJNI_GetStringFieldInternal_Injected();
-
- //System.Void UnityEngine.AndroidJNI::GetStringUTFChars_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_AndroidJNI_GetStringUTFChars_Injected();
- Register_UnityEngine_AndroidJNI_GetStringUTFChars_Injected();
-
- //System.Void UnityEngine.AndroidJNI::InvokeAttached(System.Action)
- void Register_UnityEngine_AndroidJNI_InvokeAttached();
- Register_UnityEngine_AndroidJNI_InvokeAttached();
-
- //System.Void UnityEngine.AndroidJNI::QueueDeleteGlobalRef(System.IntPtr)
- void Register_UnityEngine_AndroidJNI_QueueDeleteGlobalRef();
- Register_UnityEngine_AndroidJNI_QueueDeleteGlobalRef();
-
- //System.Void UnityEngine.AndroidJNI::RegisterNativesSet_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_RegisterNativesSet_Injected();
- Register_UnityEngine_AndroidJNI_RegisterNativesSet_Injected();
-
- //System.Void UnityEngine.AndroidJNI::ReleaseStringChars_Injected(UnityEngine.AndroidJNI/JStringBinding&)
- void Register_UnityEngine_AndroidJNI_ReleaseStringChars_Injected();
- Register_UnityEngine_AndroidJNI_ReleaseStringChars_Injected();
-
- //System.Void UnityEngine.AndroidJNI::SetBooleanArrayElement(System.IntPtr,System.Int32,System.Boolean)
- void Register_UnityEngine_AndroidJNI_SetBooleanArrayElement();
- Register_UnityEngine_AndroidJNI_SetBooleanArrayElement();
-
- //System.Void UnityEngine.AndroidJNI::SetBooleanField(System.IntPtr,System.IntPtr,System.Boolean)
- void Register_UnityEngine_AndroidJNI_SetBooleanField();
- Register_UnityEngine_AndroidJNI_SetBooleanField();
-
- //System.Void UnityEngine.AndroidJNI::SetCharArrayElement(System.IntPtr,System.Int32,System.Char)
- void Register_UnityEngine_AndroidJNI_SetCharArrayElement();
- Register_UnityEngine_AndroidJNI_SetCharArrayElement();
-
- //System.Void UnityEngine.AndroidJNI::SetCharField(System.IntPtr,System.IntPtr,System.Char)
- void Register_UnityEngine_AndroidJNI_SetCharField();
- Register_UnityEngine_AndroidJNI_SetCharField();
-
- //System.Void UnityEngine.AndroidJNI::SetDoubleArrayElement(System.IntPtr,System.Int32,System.Double)
- void Register_UnityEngine_AndroidJNI_SetDoubleArrayElement();
- Register_UnityEngine_AndroidJNI_SetDoubleArrayElement();
-
- //System.Void UnityEngine.AndroidJNI::SetDoubleField(System.IntPtr,System.IntPtr,System.Double)
- void Register_UnityEngine_AndroidJNI_SetDoubleField();
- Register_UnityEngine_AndroidJNI_SetDoubleField();
-
- //System.Void UnityEngine.AndroidJNI::SetFloatArrayElement(System.IntPtr,System.Int32,System.Single)
- void Register_UnityEngine_AndroidJNI_SetFloatArrayElement();
- Register_UnityEngine_AndroidJNI_SetFloatArrayElement();
-
- //System.Void UnityEngine.AndroidJNI::SetFloatField(System.IntPtr,System.IntPtr,System.Single)
- void Register_UnityEngine_AndroidJNI_SetFloatField();
- Register_UnityEngine_AndroidJNI_SetFloatField();
-
- //System.Void UnityEngine.AndroidJNI::SetIntArrayElement(System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_AndroidJNI_SetIntArrayElement();
- Register_UnityEngine_AndroidJNI_SetIntArrayElement();
-
- //System.Void UnityEngine.AndroidJNI::SetIntField(System.IntPtr,System.IntPtr,System.Int32)
- void Register_UnityEngine_AndroidJNI_SetIntField();
- Register_UnityEngine_AndroidJNI_SetIntField();
-
- //System.Void UnityEngine.AndroidJNI::SetLongArrayElement(System.IntPtr,System.Int32,System.Int64)
- void Register_UnityEngine_AndroidJNI_SetLongArrayElement();
- Register_UnityEngine_AndroidJNI_SetLongArrayElement();
-
- //System.Void UnityEngine.AndroidJNI::SetLongField(System.IntPtr,System.IntPtr,System.Int64)
- void Register_UnityEngine_AndroidJNI_SetLongField();
- Register_UnityEngine_AndroidJNI_SetLongField();
-
- //System.Void UnityEngine.AndroidJNI::SetObjectArrayElement(System.IntPtr,System.Int32,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_SetObjectArrayElement();
- Register_UnityEngine_AndroidJNI_SetObjectArrayElement();
-
- //System.Void UnityEngine.AndroidJNI::SetObjectField(System.IntPtr,System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_SetObjectField();
- Register_UnityEngine_AndroidJNI_SetObjectField();
-
- //System.Void UnityEngine.AndroidJNI::SetSByteArrayElement(System.IntPtr,System.Int32,System.SByte)
- void Register_UnityEngine_AndroidJNI_SetSByteArrayElement();
- Register_UnityEngine_AndroidJNI_SetSByteArrayElement();
-
- //System.Void UnityEngine.AndroidJNI::SetSByteField(System.IntPtr,System.IntPtr,System.SByte)
- void Register_UnityEngine_AndroidJNI_SetSByteField();
- Register_UnityEngine_AndroidJNI_SetSByteField();
-
- //System.Void UnityEngine.AndroidJNI::SetShortArrayElement(System.IntPtr,System.Int32,System.Int16)
- void Register_UnityEngine_AndroidJNI_SetShortArrayElement();
- Register_UnityEngine_AndroidJNI_SetShortArrayElement();
-
- //System.Void UnityEngine.AndroidJNI::SetShortField(System.IntPtr,System.IntPtr,System.Int16)
- void Register_UnityEngine_AndroidJNI_SetShortField();
- Register_UnityEngine_AndroidJNI_SetShortField();
-
- //System.Void UnityEngine.AndroidJNI::SetStaticBooleanField(System.IntPtr,System.IntPtr,System.Boolean)
- void Register_UnityEngine_AndroidJNI_SetStaticBooleanField();
- Register_UnityEngine_AndroidJNI_SetStaticBooleanField();
-
- //System.Void UnityEngine.AndroidJNI::SetStaticCharField(System.IntPtr,System.IntPtr,System.Char)
- void Register_UnityEngine_AndroidJNI_SetStaticCharField();
- Register_UnityEngine_AndroidJNI_SetStaticCharField();
-
- //System.Void UnityEngine.AndroidJNI::SetStaticDoubleField(System.IntPtr,System.IntPtr,System.Double)
- void Register_UnityEngine_AndroidJNI_SetStaticDoubleField();
- Register_UnityEngine_AndroidJNI_SetStaticDoubleField();
-
- //System.Void UnityEngine.AndroidJNI::SetStaticFloatField(System.IntPtr,System.IntPtr,System.Single)
- void Register_UnityEngine_AndroidJNI_SetStaticFloatField();
- Register_UnityEngine_AndroidJNI_SetStaticFloatField();
-
- //System.Void UnityEngine.AndroidJNI::SetStaticIntField(System.IntPtr,System.IntPtr,System.Int32)
- void Register_UnityEngine_AndroidJNI_SetStaticIntField();
- Register_UnityEngine_AndroidJNI_SetStaticIntField();
-
- //System.Void UnityEngine.AndroidJNI::SetStaticLongField(System.IntPtr,System.IntPtr,System.Int64)
- void Register_UnityEngine_AndroidJNI_SetStaticLongField();
- Register_UnityEngine_AndroidJNI_SetStaticLongField();
-
- //System.Void UnityEngine.AndroidJNI::SetStaticObjectField(System.IntPtr,System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AndroidJNI_SetStaticObjectField();
- Register_UnityEngine_AndroidJNI_SetStaticObjectField();
-
- //System.Void UnityEngine.AndroidJNI::SetStaticSByteField(System.IntPtr,System.IntPtr,System.SByte)
- void Register_UnityEngine_AndroidJNI_SetStaticSByteField();
- Register_UnityEngine_AndroidJNI_SetStaticSByteField();
-
- //System.Void UnityEngine.AndroidJNI::SetStaticShortField(System.IntPtr,System.IntPtr,System.Int16)
- void Register_UnityEngine_AndroidJNI_SetStaticShortField();
- Register_UnityEngine_AndroidJNI_SetStaticShortField();
-
- //System.Void UnityEngine.AndroidJNI::SetStaticStringField_Injected(System.IntPtr,System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_AndroidJNI_SetStaticStringField_Injected();
- Register_UnityEngine_AndroidJNI_SetStaticStringField_Injected();
-
- //System.Void UnityEngine.AndroidJNI::SetStringField_Injected(System.IntPtr,System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_AndroidJNI_SetStringField_Injected();
- Register_UnityEngine_AndroidJNI_SetStringField_Injected();
-
- //End Registrations for type : UnityEngine.AndroidJNI
-
- //Start Registrations for type : UnityEngine.AndroidJNIHelper
-
- //System.Boolean UnityEngine.AndroidJNIHelper::get_debug()
- void Register_UnityEngine_AndroidJNIHelper_get_debug();
- Register_UnityEngine_AndroidJNIHelper_get_debug();
-
- //System.Void UnityEngine.AndroidJNIHelper::set_debug(System.Boolean)
- void Register_UnityEngine_AndroidJNIHelper_set_debug();
- Register_UnityEngine_AndroidJNIHelper_set_debug();
-
- //End Registrations for type : UnityEngine.AndroidJNIHelper
-
- //Start Registrations for type : UnityEngine.AnimationCurve
-
- //System.Boolean UnityEngine.AnimationCurve::Internal_Equals_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AnimationCurve_Internal_Equals_Injected();
- Register_UnityEngine_AnimationCurve_Internal_Equals_Injected();
-
- //System.Int32 UnityEngine.AnimationCurve::AddKey_Injected(System.IntPtr,System.Single,System.Single)
- void Register_UnityEngine_AnimationCurve_AddKey_Injected();
- Register_UnityEngine_AnimationCurve_AddKey_Injected();
-
- //System.Int32 UnityEngine.AnimationCurve::AddKey_Internal_Injected(System.IntPtr,UnityEngine.Keyframe&)
- void Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected();
- Register_UnityEngine_AnimationCurve_AddKey_Internal_Injected();
-
- //System.Int32 UnityEngine.AnimationCurve::GetHashCode_Injected(System.IntPtr)
- void Register_UnityEngine_AnimationCurve_GetHashCode_Injected();
- Register_UnityEngine_AnimationCurve_GetHashCode_Injected();
-
- //System.Int32 UnityEngine.AnimationCurve::MoveKey_Injected(System.IntPtr,System.Int32,UnityEngine.Keyframe&)
- void Register_UnityEngine_AnimationCurve_MoveKey_Injected();
- Register_UnityEngine_AnimationCurve_MoveKey_Injected();
-
- //System.Int32 UnityEngine.AnimationCurve::get_length_Injected(System.IntPtr)
- void Register_UnityEngine_AnimationCurve_get_length_Injected();
- Register_UnityEngine_AnimationCurve_get_length_Injected();
-
- //System.IntPtr UnityEngine.AnimationCurve::Internal_Create_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_AnimationCurve_Internal_Create_Injected();
- Register_UnityEngine_AnimationCurve_Internal_Create_Injected();
-
- //System.Single UnityEngine.AnimationCurve::Evaluate_Injected(System.IntPtr,System.Single)
- void Register_UnityEngine_AnimationCurve_Evaluate_Injected();
- Register_UnityEngine_AnimationCurve_Evaluate_Injected();
-
- //System.Void UnityEngine.AnimationCurve::ClearKeys_Injected(System.IntPtr)
- void Register_UnityEngine_AnimationCurve_ClearKeys_Injected();
- Register_UnityEngine_AnimationCurve_ClearKeys_Injected();
-
- //System.Void UnityEngine.AnimationCurve::GetKey_Injected(System.IntPtr,System.Int32,UnityEngine.Keyframe&)
- void Register_UnityEngine_AnimationCurve_GetKey_Injected();
- Register_UnityEngine_AnimationCurve_GetKey_Injected();
-
- //System.Void UnityEngine.AnimationCurve::GetKeys_Injected(System.IntPtr,UnityEngine.Bindings.BlittableArrayWrapper&)
- void Register_UnityEngine_AnimationCurve_GetKeys_Injected();
- Register_UnityEngine_AnimationCurve_GetKeys_Injected();
-
- //System.Void UnityEngine.AnimationCurve::Internal_CopyFrom_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_AnimationCurve_Internal_CopyFrom_Injected();
- Register_UnityEngine_AnimationCurve_Internal_CopyFrom_Injected();
-
- //System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_AnimationCurve_Internal_Destroy();
- Register_UnityEngine_AnimationCurve_Internal_Destroy();
-
- //System.Void UnityEngine.AnimationCurve::RemoveKey_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_AnimationCurve_RemoveKey_Injected();
- Register_UnityEngine_AnimationCurve_RemoveKey_Injected();
-
- //System.Void UnityEngine.AnimationCurve::SetKeys_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_AnimationCurve_SetKeys_Injected();
- Register_UnityEngine_AnimationCurve_SetKeys_Injected();
-
- //System.Void UnityEngine.AnimationCurve::SmoothTangents_Injected(System.IntPtr,System.Int32,System.Single)
- void Register_UnityEngine_AnimationCurve_SmoothTangents_Injected();
- Register_UnityEngine_AnimationCurve_SmoothTangents_Injected();
-
- //System.Void UnityEngine.AnimationCurve::set_postWrapMode_Injected(System.IntPtr,UnityEngine.WrapMode)
- void Register_UnityEngine_AnimationCurve_set_postWrapMode_Injected();
- Register_UnityEngine_AnimationCurve_set_postWrapMode_Injected();
-
- //System.Void UnityEngine.AnimationCurve::set_preWrapMode_Injected(System.IntPtr,UnityEngine.WrapMode)
- void Register_UnityEngine_AnimationCurve_set_preWrapMode_Injected();
- Register_UnityEngine_AnimationCurve_set_preWrapMode_Injected();
-
- //End Registrations for type : UnityEngine.AnimationCurve
-
- //Start Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable
-
- //System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetSingleLayerOptimizationInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean)
- void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal();
- Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal();
-
- //End Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable
-
- //Start Registrations for type : UnityEngine.Animator
-
- //System.Boolean UnityEngine.Animator::get_hasBoundPlayables_Injected(System.IntPtr)
- void Register_UnityEngine_Animator_get_hasBoundPlayables_Injected();
- Register_UnityEngine_Animator_get_hasBoundPlayables_Injected();
-
- //System.Int32 UnityEngine.Animator::StringToHash_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Animator_StringToHash_Injected();
- Register_UnityEngine_Animator_StringToHash_Injected();
-
- //System.Void UnityEngine.Animator::ResetTriggerString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Animator_ResetTriggerString_Injected();
- Register_UnityEngine_Animator_ResetTriggerString_Injected();
-
- //System.Void UnityEngine.Animator::SetTriggerString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Animator_SetTriggerString_Injected();
- Register_UnityEngine_Animator_SetTriggerString_Injected();
-
- //End Registrations for type : UnityEngine.Animator
-
- //Start Registrations for type : UnityEngine.Application
-
- //System.Boolean UnityEngine.Application::HasUserAuthorization(UnityEngine.UserAuthorization)
- void Register_UnityEngine_Application_HasUserAuthorization();
- Register_UnityEngine_Application_HasUserAuthorization();
-
- //System.Boolean UnityEngine.Application::get_isBatchMode()
- void Register_UnityEngine_Application_get_isBatchMode();
- Register_UnityEngine_Application_get_isBatchMode();
-
- //System.Boolean UnityEngine.Application::get_isFocused()
- void Register_UnityEngine_Application_get_isFocused();
- Register_UnityEngine_Application_get_isFocused();
-
- //System.Boolean UnityEngine.Application::get_isPlaying()
- void Register_UnityEngine_Application_get_isPlaying();
- Register_UnityEngine_Application_get_isPlaying();
-
- //System.Boolean UnityEngine.Application::get_runInBackground()
- void Register_UnityEngine_Application_get_runInBackground();
- Register_UnityEngine_Application_get_runInBackground();
-
- //System.IntPtr UnityEngine.Application::RequestUserAuthorization_Injected(UnityEngine.UserAuthorization)
- void Register_UnityEngine_Application_RequestUserAuthorization_Injected();
- Register_UnityEngine_Application_RequestUserAuthorization_Injected();
-
- //System.Void UnityEngine.Application::OpenURL_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Application_OpenURL_Injected();
- Register_UnityEngine_Application_OpenURL_Injected();
-
- //System.Void UnityEngine.Application::Quit(System.Int32)
- void Register_UnityEngine_Application_Quit();
- Register_UnityEngine_Application_Quit();
-
- //System.Void UnityEngine.Application::get_persistentDataPath_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Application_get_persistentDataPath_Injected();
- Register_UnityEngine_Application_get_persistentDataPath_Injected();
-
- //System.Void UnityEngine.Application::get_streamingAssetsPath_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Application_get_streamingAssetsPath_Injected();
- Register_UnityEngine_Application_get_streamingAssetsPath_Injected();
-
- //System.Void UnityEngine.Application::set_targetFrameRate(System.Int32)
- void Register_UnityEngine_Application_set_targetFrameRate();
- Register_UnityEngine_Application_set_targetFrameRate();
-
- //UnityEngine.RuntimePlatform UnityEngine.Application::get_platform()
- void Register_UnityEngine_Application_get_platform();
- Register_UnityEngine_Application_get_platform();
-
- //End Registrations for type : UnityEngine.Application
-
- //Start Registrations for type : UnityEngine.AsyncOperation
-
- //System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr)
- void Register_UnityEngine_AsyncOperation_InternalDestroy();
- Register_UnityEngine_AsyncOperation_InternalDestroy();
-
- //System.Void UnityEngine.AsyncOperation::InternalSetManagedObject(System.IntPtr,UnityEngine.AsyncOperation)
- void Register_UnityEngine_AsyncOperation_InternalSetManagedObject();
- Register_UnityEngine_AsyncOperation_InternalSetManagedObject();
-
- //End Registrations for type : UnityEngine.AsyncOperation
-
- //Start Registrations for type : UnityEngine.AudioSettings
-
- //System.Boolean UnityEngine.AudioSettings::StartAudioOutput()
- void Register_UnityEngine_AudioSettings_StartAudioOutput();
- Register_UnityEngine_AudioSettings_StartAudioOutput();
-
- //System.Boolean UnityEngine.AudioSettings::StopAudioOutput()
- void Register_UnityEngine_AudioSettings_StopAudioOutput();
- Register_UnityEngine_AudioSettings_StopAudioOutput();
-
- //End Registrations for type : UnityEngine.AudioSettings
-
- //Start Registrations for type : UnityEngine.Awaitable
-
- //System.Int32 UnityEngine.Awaitable::IsNativeAwaitableCompleted(System.IntPtr)
- void Register_UnityEngine_Awaitable_IsNativeAwaitableCompleted();
- Register_UnityEngine_Awaitable_IsNativeAwaitableCompleted();
-
- //System.Void UnityEngine.Awaitable::ReleaseNativeAwaitable(System.IntPtr)
- void Register_UnityEngine_Awaitable_ReleaseNativeAwaitable();
- Register_UnityEngine_Awaitable_ReleaseNativeAwaitable();
-
- //End Registrations for type : UnityEngine.Awaitable
-
- //Start Registrations for type : UnityEngine.Behaviour
-
- //System.Boolean UnityEngine.Behaviour::get_enabled_Injected(System.IntPtr)
- void Register_UnityEngine_Behaviour_get_enabled_Injected();
- Register_UnityEngine_Behaviour_get_enabled_Injected();
-
- //System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled_Injected(System.IntPtr)
- void Register_UnityEngine_Behaviour_get_isActiveAndEnabled_Injected();
- Register_UnityEngine_Behaviour_get_isActiveAndEnabled_Injected();
-
- //System.Void UnityEngine.Behaviour::set_enabled_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_Behaviour_set_enabled_Injected();
- Register_UnityEngine_Behaviour_set_enabled_Injected();
-
- //End Registrations for type : UnityEngine.Behaviour
-
- //Start Registrations for type : UnityEngine.Bindings.BindingsAllocator
-
- //System.Void UnityEngine.Bindings.BindingsAllocator::Free(System.Void*)
- void Register_UnityEngine_Bindings_BindingsAllocator_Free();
- Register_UnityEngine_Bindings_BindingsAllocator_Free();
-
- //System.Void UnityEngine.Bindings.BindingsAllocator::FreeNativeOwnedMemory(System.Void*)
- void Register_UnityEngine_Bindings_BindingsAllocator_FreeNativeOwnedMemory();
- Register_UnityEngine_Bindings_BindingsAllocator_FreeNativeOwnedMemory();
-
- //End Registrations for type : UnityEngine.Bindings.BindingsAllocator
-
- //Start Registrations for type : UnityEngine.Camera
-
- //System.Boolean UnityEngine.Camera::GetCullingParameters_Internal_Injected(System.IntPtr,System.Boolean,UnityEngine.Rendering.ScriptableCullingParameters&,System.Int32)
- void Register_UnityEngine_Camera_GetCullingParameters_Internal_Injected();
- Register_UnityEngine_Camera_GetCullingParameters_Internal_Injected();
-
- //System.Boolean UnityEngine.Camera::get_allowDynamicResolution_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_get_allowDynamicResolution_Injected();
- Register_UnityEngine_Camera_get_allowDynamicResolution_Injected();
-
- //System.Boolean UnityEngine.Camera::get_allowHDR_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_get_allowHDR_Injected();
- Register_UnityEngine_Camera_get_allowHDR_Injected();
-
- //System.Boolean UnityEngine.Camera::get_allowMSAA_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_get_allowMSAA_Injected();
- Register_UnityEngine_Camera_get_allowMSAA_Injected();
-
- //System.Boolean UnityEngine.Camera::get_orthographic_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_get_orthographic_Injected();
- Register_UnityEngine_Camera_get_orthographic_Injected();
-
- //System.Boolean UnityEngine.Camera::get_stereoEnabled_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_get_stereoEnabled_Injected();
- Register_UnityEngine_Camera_get_stereoEnabled_Injected();
-
- //System.Boolean UnityEngine.Camera::get_usePhysicalProperties_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_get_usePhysicalProperties_Injected();
- Register_UnityEngine_Camera_get_usePhysicalProperties_Injected();
-
- //System.Int32 UnityEngine.Camera::GetAllCamerasCount()
- void Register_UnityEngine_Camera_GetAllCamerasCount();
- Register_UnityEngine_Camera_GetAllCamerasCount();
-
- //System.Int32 UnityEngine.Camera::GetAllCamerasImpl_Injected(UnityEngine.Camera[])
- void Register_UnityEngine_Camera_GetAllCamerasImpl_Injected();
- Register_UnityEngine_Camera_GetAllCamerasImpl_Injected();
-
- //System.Int32 UnityEngine.Camera::GetFilterMode_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_GetFilterMode_Injected();
- Register_UnityEngine_Camera_GetFilterMode_Injected();
-
- //System.Int32 UnityEngine.Camera::get_cullingMask_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_get_cullingMask_Injected();
- Register_UnityEngine_Camera_get_cullingMask_Injected();
-
- //System.Int32 UnityEngine.Camera::get_eventMask_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_get_eventMask_Injected();
- Register_UnityEngine_Camera_get_eventMask_Injected();
-
- //System.Int32 UnityEngine.Camera::get_pixelHeight_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_get_pixelHeight_Injected();
- Register_UnityEngine_Camera_get_pixelHeight_Injected();
-
- //System.Int32 UnityEngine.Camera::get_pixelWidth_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_get_pixelWidth_Injected();
- Register_UnityEngine_Camera_get_pixelWidth_Injected();
-
- //System.Int32 UnityEngine.Camera::get_targetDisplay_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_get_targetDisplay_Injected();
- Register_UnityEngine_Camera_get_targetDisplay_Injected();
-
- //System.IntPtr UnityEngine.Camera::get_currentInternal_Injected()
- void Register_UnityEngine_Camera_get_currentInternal_Injected();
- Register_UnityEngine_Camera_get_currentInternal_Injected();
-
- //System.IntPtr UnityEngine.Camera::get_main_Injected()
- void Register_UnityEngine_Camera_get_main_Injected();
- Register_UnityEngine_Camera_get_main_Injected();
-
- //System.IntPtr UnityEngine.Camera::get_targetTexture_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_get_targetTexture_Injected();
- Register_UnityEngine_Camera_get_targetTexture_Injected();
-
- //System.Single UnityEngine.Camera::get_aspect_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_get_aspect_Injected();
- Register_UnityEngine_Camera_get_aspect_Injected();
-
- //System.Single UnityEngine.Camera::get_depth_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_get_depth_Injected();
- Register_UnityEngine_Camera_get_depth_Injected();
-
- //System.Single UnityEngine.Camera::get_farClipPlane_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_get_farClipPlane_Injected();
- Register_UnityEngine_Camera_get_farClipPlane_Injected();
-
- //System.Single UnityEngine.Camera::get_fieldOfView_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_get_fieldOfView_Injected();
- Register_UnityEngine_Camera_get_fieldOfView_Injected();
-
- //System.Single UnityEngine.Camera::get_nearClipPlane_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_get_nearClipPlane_Injected();
- Register_UnityEngine_Camera_get_nearClipPlane_Injected();
-
- //System.Single UnityEngine.Camera::get_orthographicSize_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_get_orthographicSize_Injected();
- Register_UnityEngine_Camera_get_orthographicSize_Injected();
-
- //System.Void UnityEngine.Camera::ResetWorldToCameraMatrix_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_ResetWorldToCameraMatrix_Injected();
- Register_UnityEngine_Camera_ResetWorldToCameraMatrix_Injected();
-
- //System.Void UnityEngine.Camera::ScreenPointToRay_Injected(System.IntPtr,UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&)
- void Register_UnityEngine_Camera_ScreenPointToRay_Injected();
- Register_UnityEngine_Camera_ScreenPointToRay_Injected();
-
- //System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
- Register_UnityEngine_Camera_ScreenToViewportPoint_Injected();
-
- //System.Void UnityEngine.Camera::SetStereoProjectionMatrix_Injected(System.IntPtr,UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_SetStereoProjectionMatrix_Injected();
- Register_UnityEngine_Camera_SetStereoProjectionMatrix_Injected();
-
- //System.Void UnityEngine.Camera::SetStereoViewMatrix_Injected(System.IntPtr,UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_SetStereoViewMatrix_Injected();
- Register_UnityEngine_Camera_SetStereoViewMatrix_Injected();
-
- //System.Void UnityEngine.Camera::SetupCurrent_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_SetupCurrent_Injected();
- Register_UnityEngine_Camera_SetupCurrent_Injected();
-
- //System.Void UnityEngine.Camera::ViewportToWorldPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_ViewportToWorldPoint_Injected();
- Register_UnityEngine_Camera_ViewportToWorldPoint_Injected();
-
- //System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&)
- void Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
- Register_UnityEngine_Camera_WorldToScreenPoint_Injected();
-
- //System.Void UnityEngine.Camera::get_backgroundColor_Injected(System.IntPtr,UnityEngine.Color&)
- void Register_UnityEngine_Camera_get_backgroundColor_Injected();
- Register_UnityEngine_Camera_get_backgroundColor_Injected();
-
- //System.Void UnityEngine.Camera::get_cameraToWorldMatrix_Injected(System.IntPtr,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected();
- Register_UnityEngine_Camera_get_cameraToWorldMatrix_Injected();
-
- //System.Void UnityEngine.Camera::get_pixelRect_Injected(System.IntPtr,UnityEngine.Rect&)
- void Register_UnityEngine_Camera_get_pixelRect_Injected();
- Register_UnityEngine_Camera_get_pixelRect_Injected();
-
- //System.Void UnityEngine.Camera::get_projectionMatrix_Injected(System.IntPtr,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_get_projectionMatrix_Injected();
- Register_UnityEngine_Camera_get_projectionMatrix_Injected();
-
- //System.Void UnityEngine.Camera::get_rect_Injected(System.IntPtr,UnityEngine.Rect&)
- void Register_UnityEngine_Camera_get_rect_Injected();
- Register_UnityEngine_Camera_get_rect_Injected();
-
- //System.Void UnityEngine.Camera::get_worldToCameraMatrix_Injected(System.IntPtr,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
- Register_UnityEngine_Camera_get_worldToCameraMatrix_Injected();
-
- //System.Void UnityEngine.Camera::set_backgroundColor_Injected(System.IntPtr,UnityEngine.Color&)
- void Register_UnityEngine_Camera_set_backgroundColor_Injected();
- Register_UnityEngine_Camera_set_backgroundColor_Injected();
-
- //System.Void UnityEngine.Camera::set_clearFlags_Injected(System.IntPtr,UnityEngine.CameraClearFlags)
- void Register_UnityEngine_Camera_set_clearFlags_Injected();
- Register_UnityEngine_Camera_set_clearFlags_Injected();
-
- //System.Void UnityEngine.Camera::set_depthTextureMode_Injected(System.IntPtr,UnityEngine.DepthTextureMode)
- void Register_UnityEngine_Camera_set_depthTextureMode_Injected();
- Register_UnityEngine_Camera_set_depthTextureMode_Injected();
-
- //System.Void UnityEngine.Camera::set_fieldOfView_Injected(System.IntPtr,System.Single)
- void Register_UnityEngine_Camera_set_fieldOfView_Injected();
- Register_UnityEngine_Camera_set_fieldOfView_Injected();
-
- //System.Void UnityEngine.Camera::set_orthographicSize_Injected(System.IntPtr,System.Single)
- void Register_UnityEngine_Camera_set_orthographicSize_Injected();
- Register_UnityEngine_Camera_set_orthographicSize_Injected();
-
- //System.Void UnityEngine.Camera::set_pixelRect_Injected(System.IntPtr,UnityEngine.Rect&)
- void Register_UnityEngine_Camera_set_pixelRect_Injected();
- Register_UnityEngine_Camera_set_pixelRect_Injected();
-
- //System.Void UnityEngine.Camera::set_rect_Injected(System.IntPtr,UnityEngine.Rect&)
- void Register_UnityEngine_Camera_set_rect_Injected();
- Register_UnityEngine_Camera_set_rect_Injected();
-
- //System.Void UnityEngine.Camera::set_targetTexture_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_Camera_set_targetTexture_Injected();
- Register_UnityEngine_Camera_set_targetTexture_Injected();
-
- //System.Void UnityEngine.Camera::set_worldToCameraMatrix_Injected(System.IntPtr,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected();
- Register_UnityEngine_Camera_set_worldToCameraMatrix_Injected();
-
- //UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_get_clearFlags_Injected();
- Register_UnityEngine_Camera_get_clearFlags_Injected();
-
- //UnityEngine.CameraType UnityEngine.Camera::get_cameraType_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_get_cameraType_Injected();
- Register_UnityEngine_Camera_get_cameraType_Injected();
-
- //UnityEngine.DepthTextureMode UnityEngine.Camera::get_depthTextureMode_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_get_depthTextureMode_Injected();
- Register_UnityEngine_Camera_get_depthTextureMode_Injected();
-
- //UnityEngine.Rendering.OpaqueSortMode UnityEngine.Camera::get_opaqueSortMode_Injected(System.IntPtr)
- void Register_UnityEngine_Camera_get_opaqueSortMode_Injected();
- Register_UnityEngine_Camera_get_opaqueSortMode_Injected();
-
- //End Registrations for type : UnityEngine.Camera
-
- //Start Registrations for type : UnityEngine.CameraRaycastHelper
-
- //System.IntPtr UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(System.IntPtr,UnityEngine.Ray&,System.Single,System.Int32)
- void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
- Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected();
-
- //System.IntPtr UnityEngine.CameraRaycastHelper::RaycastTry_Injected(System.IntPtr,UnityEngine.Ray&,System.Single,System.Int32)
- void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
- Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected();
-
- //End Registrations for type : UnityEngine.CameraRaycastHelper
-
- //Start Registrations for type : UnityEngine.Canvas
-
- //System.Boolean UnityEngine.Canvas::get_isRootCanvas_Injected(System.IntPtr)
- void Register_UnityEngine_Canvas_get_isRootCanvas_Injected();
- Register_UnityEngine_Canvas_get_isRootCanvas_Injected();
-
- //System.Boolean UnityEngine.Canvas::get_overrideSorting_Injected(System.IntPtr)
- void Register_UnityEngine_Canvas_get_overrideSorting_Injected();
- Register_UnityEngine_Canvas_get_overrideSorting_Injected();
-
- //System.Boolean UnityEngine.Canvas::get_pixelPerfect_Injected(System.IntPtr)
- void Register_UnityEngine_Canvas_get_pixelPerfect_Injected();
- Register_UnityEngine_Canvas_get_pixelPerfect_Injected();
-
- //System.Int32 UnityEngine.Canvas::get_renderOrder_Injected(System.IntPtr)
- void Register_UnityEngine_Canvas_get_renderOrder_Injected();
- Register_UnityEngine_Canvas_get_renderOrder_Injected();
-
- //System.Int32 UnityEngine.Canvas::get_sortingLayerID_Injected(System.IntPtr)
- void Register_UnityEngine_Canvas_get_sortingLayerID_Injected();
- Register_UnityEngine_Canvas_get_sortingLayerID_Injected();
-
- //System.Int32 UnityEngine.Canvas::get_sortingOrder_Injected(System.IntPtr)
- void Register_UnityEngine_Canvas_get_sortingOrder_Injected();
- Register_UnityEngine_Canvas_get_sortingOrder_Injected();
-
- //System.Int32 UnityEngine.Canvas::get_targetDisplay_Injected(System.IntPtr)
- void Register_UnityEngine_Canvas_get_targetDisplay_Injected();
- Register_UnityEngine_Canvas_get_targetDisplay_Injected();
-
- //System.IntPtr UnityEngine.Canvas::GetDefaultCanvasMaterial_Injected()
- void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial_Injected();
- Register_UnityEngine_Canvas_GetDefaultCanvasMaterial_Injected();
-
- //System.IntPtr UnityEngine.Canvas::GetETC1SupportedCanvasMaterial_Injected()
- void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial_Injected();
- Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial_Injected();
-
- //System.IntPtr UnityEngine.Canvas::get_rootCanvas_Injected(System.IntPtr)
- void Register_UnityEngine_Canvas_get_rootCanvas_Injected();
- Register_UnityEngine_Canvas_get_rootCanvas_Injected();
-
- //System.IntPtr UnityEngine.Canvas::get_worldCamera_Injected(System.IntPtr)
- void Register_UnityEngine_Canvas_get_worldCamera_Injected();
- Register_UnityEngine_Canvas_get_worldCamera_Injected();
-
- //System.Single UnityEngine.Canvas::get_referencePixelsPerUnit_Injected(System.IntPtr)
- void Register_UnityEngine_Canvas_get_referencePixelsPerUnit_Injected();
- Register_UnityEngine_Canvas_get_referencePixelsPerUnit_Injected();
-
- //System.Single UnityEngine.Canvas::get_scaleFactor_Injected(System.IntPtr)
- void Register_UnityEngine_Canvas_get_scaleFactor_Injected();
- Register_UnityEngine_Canvas_get_scaleFactor_Injected();
-
- //System.Void UnityEngine.Canvas::SetExternalCanvasEnabled(System.Boolean)
- void Register_UnityEngine_Canvas_SetExternalCanvasEnabled();
- Register_UnityEngine_Canvas_SetExternalCanvasEnabled();
-
- //System.Void UnityEngine.Canvas::get_pixelRect_Injected(System.IntPtr,UnityEngine.Rect&)
- void Register_UnityEngine_Canvas_get_pixelRect_Injected();
- Register_UnityEngine_Canvas_get_pixelRect_Injected();
-
- //System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(System.IntPtr,UnityEngine.Vector2&)
- void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
- Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected();
-
- //System.Void UnityEngine.Canvas::set_additionalShaderChannels_Injected(System.IntPtr,UnityEngine.AdditionalCanvasShaderChannels)
- void Register_UnityEngine_Canvas_set_additionalShaderChannels_Injected();
- Register_UnityEngine_Canvas_set_additionalShaderChannels_Injected();
-
- //System.Void UnityEngine.Canvas::set_overrideSorting_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_Canvas_set_overrideSorting_Injected();
- Register_UnityEngine_Canvas_set_overrideSorting_Injected();
-
- //System.Void UnityEngine.Canvas::set_referencePixelsPerUnit_Injected(System.IntPtr,System.Single)
- void Register_UnityEngine_Canvas_set_referencePixelsPerUnit_Injected();
- Register_UnityEngine_Canvas_set_referencePixelsPerUnit_Injected();
-
- //System.Void UnityEngine.Canvas::set_scaleFactor_Injected(System.IntPtr,System.Single)
- void Register_UnityEngine_Canvas_set_scaleFactor_Injected();
- Register_UnityEngine_Canvas_set_scaleFactor_Injected();
-
- //System.Void UnityEngine.Canvas::set_sortingLayerID_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_Canvas_set_sortingLayerID_Injected();
- Register_UnityEngine_Canvas_set_sortingLayerID_Injected();
-
- //System.Void UnityEngine.Canvas::set_sortingOrder_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_Canvas_set_sortingOrder_Injected();
- Register_UnityEngine_Canvas_set_sortingOrder_Injected();
-
- //System.Void UnityEngine.Canvas::set_worldCamera_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_Canvas_set_worldCamera_Injected();
- Register_UnityEngine_Canvas_set_worldCamera_Injected();
-
- //UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels_Injected(System.IntPtr)
- void Register_UnityEngine_Canvas_get_additionalShaderChannels_Injected();
- Register_UnityEngine_Canvas_get_additionalShaderChannels_Injected();
-
- //UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode_Injected(System.IntPtr)
- void Register_UnityEngine_Canvas_get_renderMode_Injected();
- Register_UnityEngine_Canvas_get_renderMode_Injected();
-
- //End Registrations for type : UnityEngine.Canvas
-
- //Start Registrations for type : UnityEngine.CanvasGroup
-
- //System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts_Injected(System.IntPtr)
- void Register_UnityEngine_CanvasGroup_get_blocksRaycasts_Injected();
- Register_UnityEngine_CanvasGroup_get_blocksRaycasts_Injected();
-
- //System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups_Injected(System.IntPtr)
- void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups_Injected();
- Register_UnityEngine_CanvasGroup_get_ignoreParentGroups_Injected();
-
- //System.Boolean UnityEngine.CanvasGroup::get_interactable_Injected(System.IntPtr)
- void Register_UnityEngine_CanvasGroup_get_interactable_Injected();
- Register_UnityEngine_CanvasGroup_get_interactable_Injected();
-
- //System.Single UnityEngine.CanvasGroup::get_alpha_Injected(System.IntPtr)
- void Register_UnityEngine_CanvasGroup_get_alpha_Injected();
- Register_UnityEngine_CanvasGroup_get_alpha_Injected();
-
- //System.Void UnityEngine.CanvasGroup::set_alpha_Injected(System.IntPtr,System.Single)
- void Register_UnityEngine_CanvasGroup_set_alpha_Injected();
- Register_UnityEngine_CanvasGroup_set_alpha_Injected();
-
- //System.Void UnityEngine.CanvasGroup::set_ignoreParentGroups_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_CanvasGroup_set_ignoreParentGroups_Injected();
- Register_UnityEngine_CanvasGroup_set_ignoreParentGroups_Injected();
-
- //End Registrations for type : UnityEngine.CanvasGroup
-
- //Start Registrations for type : UnityEngine.CanvasRenderer
-
- //System.Boolean UnityEngine.CanvasRenderer::get_cullTransparentMesh_Injected(System.IntPtr)
- void Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh_Injected();
- Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh_Injected();
-
- //System.Boolean UnityEngine.CanvasRenderer::get_cull_Injected(System.IntPtr)
- void Register_UnityEngine_CanvasRenderer_get_cull_Injected();
- Register_UnityEngine_CanvasRenderer_get_cull_Injected();
-
- //System.Boolean UnityEngine.CanvasRenderer::get_hasMoved_Injected(System.IntPtr)
- void Register_UnityEngine_CanvasRenderer_get_hasMoved_Injected();
- Register_UnityEngine_CanvasRenderer_get_hasMoved_Injected();
-
- //System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth_Injected(System.IntPtr)
- void Register_UnityEngine_CanvasRenderer_get_absoluteDepth_Injected();
- Register_UnityEngine_CanvasRenderer_get_absoluteDepth_Injected();
-
- //System.Int32 UnityEngine.CanvasRenderer::get_materialCount_Injected(System.IntPtr)
- void Register_UnityEngine_CanvasRenderer_get_materialCount_Injected();
- Register_UnityEngine_CanvasRenderer_get_materialCount_Injected();
-
- //System.IntPtr UnityEngine.CanvasRenderer::GetMaterial_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_CanvasRenderer_GetMaterial_Injected();
- Register_UnityEngine_CanvasRenderer_GetMaterial_Injected();
-
- //System.Void UnityEngine.CanvasRenderer::Clear_Injected(System.IntPtr)
- void Register_UnityEngine_CanvasRenderer_Clear_Injected();
- Register_UnityEngine_CanvasRenderer_Clear_Injected();
-
- //System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
- void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
- Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal();
-
- //System.Void UnityEngine.CanvasRenderer::DisableRectClipping_Injected(System.IntPtr)
- void Register_UnityEngine_CanvasRenderer_DisableRectClipping_Injected();
- Register_UnityEngine_CanvasRenderer_DisableRectClipping_Injected();
-
- //System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(System.IntPtr,UnityEngine.Rect&)
- void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
- Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected();
-
- //System.Void UnityEngine.CanvasRenderer::GetColor_Injected(System.IntPtr,UnityEngine.Color&)
- void Register_UnityEngine_CanvasRenderer_GetColor_Injected();
- Register_UnityEngine_CanvasRenderer_GetColor_Injected();
-
- //System.Void UnityEngine.CanvasRenderer::SetAlphaTexture_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_CanvasRenderer_SetAlphaTexture_Injected();
- Register_UnityEngine_CanvasRenderer_SetAlphaTexture_Injected();
-
- //System.Void UnityEngine.CanvasRenderer::SetColor_Injected(System.IntPtr,UnityEngine.Color&)
- void Register_UnityEngine_CanvasRenderer_SetColor_Injected();
- Register_UnityEngine_CanvasRenderer_SetColor_Injected();
-
- //System.Void UnityEngine.CanvasRenderer::SetMaterial_Injected(System.IntPtr,System.IntPtr,System.Int32)
- void Register_UnityEngine_CanvasRenderer_SetMaterial_Injected();
- Register_UnityEngine_CanvasRenderer_SetMaterial_Injected();
-
- //System.Void UnityEngine.CanvasRenderer::SetMesh_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_CanvasRenderer_SetMesh_Injected();
- Register_UnityEngine_CanvasRenderer_SetMesh_Injected();
-
- //System.Void UnityEngine.CanvasRenderer::SetPopMaterial_Injected(System.IntPtr,System.IntPtr,System.Int32)
- void Register_UnityEngine_CanvasRenderer_SetPopMaterial_Injected();
- Register_UnityEngine_CanvasRenderer_SetPopMaterial_Injected();
-
- //System.Void UnityEngine.CanvasRenderer::SetTexture_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_CanvasRenderer_SetTexture_Injected();
- Register_UnityEngine_CanvasRenderer_SetTexture_Injected();
-
- //System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object)
- void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
- Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal();
-
- //System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object)
- void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
- Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal();
-
- //System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(System.IntPtr,UnityEngine.Vector2&)
- void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
- Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected();
-
- //System.Void UnityEngine.CanvasRenderer::set_cullTransparentMesh_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh_Injected();
- Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh_Injected();
-
- //System.Void UnityEngine.CanvasRenderer::set_cull_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_CanvasRenderer_set_cull_Injected();
- Register_UnityEngine_CanvasRenderer_set_cull_Injected();
-
- //System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction_Injected();
- Register_UnityEngine_CanvasRenderer_set_hasPopInstruction_Injected();
-
- //System.Void UnityEngine.CanvasRenderer::set_materialCount_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_CanvasRenderer_set_materialCount_Injected();
- Register_UnityEngine_CanvasRenderer_set_materialCount_Injected();
-
- //System.Void UnityEngine.CanvasRenderer::set_popMaterialCount_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_CanvasRenderer_set_popMaterialCount_Injected();
- Register_UnityEngine_CanvasRenderer_set_popMaterialCount_Injected();
-
- //End Registrations for type : UnityEngine.CanvasRenderer
-
- //Start Registrations for type : UnityEngine.Collider
-
- //System.Boolean UnityEngine.Collider::get_enabled_Injected(System.IntPtr)
- void Register_UnityEngine_Collider_get_enabled_Injected();
- Register_UnityEngine_Collider_get_enabled_Injected();
-
- //System.IntPtr UnityEngine.Collider::get_attachedRigidbody_Injected(System.IntPtr)
- void Register_UnityEngine_Collider_get_attachedRigidbody_Injected();
- Register_UnityEngine_Collider_get_attachedRigidbody_Injected();
-
- //System.Void UnityEngine.Collider::ClosestPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Collider_ClosestPoint_Injected();
- Register_UnityEngine_Collider_ClosestPoint_Injected();
-
- //End Registrations for type : UnityEngine.Collider
-
- //Start Registrations for type : UnityEngine.Collider2D
-
- //System.Int32 UnityEngine.Collider2D::GetShapes_Internal_Injected(System.IntPtr,UnityEngine.PhysicsShapeGroup2D/GroupState&,System.Int32,System.Int32)
- void Register_UnityEngine_Collider2D_GetShapes_Internal_Injected();
- Register_UnityEngine_Collider2D_GetShapes_Internal_Injected();
-
- //System.Int32 UnityEngine.Collider2D::get_shapeCount_Injected(System.IntPtr)
- void Register_UnityEngine_Collider2D_get_shapeCount_Injected();
- Register_UnityEngine_Collider2D_get_shapeCount_Injected();
-
- //System.IntPtr UnityEngine.Collider2D::get_attachedRigidbody_Injected(System.IntPtr)
- void Register_UnityEngine_Collider2D_get_attachedRigidbody_Injected();
- Register_UnityEngine_Collider2D_get_attachedRigidbody_Injected();
-
- //System.UInt32 UnityEngine.Collider2D::GetShapeHash_Injected(System.IntPtr)
- void Register_UnityEngine_Collider2D_GetShapeHash_Injected();
- Register_UnityEngine_Collider2D_GetShapeHash_Injected();
-
- //System.Void UnityEngine.Collider2D::GetShapeBounds_Injected(System.IntPtr,UnityEngine.Bindings.BlittableListWrapper&,System.Boolean,System.Boolean,UnityEngine.Bounds&)
- void Register_UnityEngine_Collider2D_GetShapeBounds_Injected();
- Register_UnityEngine_Collider2D_GetShapeBounds_Injected();
-
- //End Registrations for type : UnityEngine.Collider2D
-
- //Start Registrations for type : UnityEngine.ColorGamutUtility
-
- //UnityEngine.ColorPrimaries UnityEngine.ColorGamutUtility::GetColorPrimaries(UnityEngine.ColorGamut)
- void Register_UnityEngine_ColorGamutUtility_GetColorPrimaries();
- Register_UnityEngine_ColorGamutUtility_GetColorPrimaries();
-
- //UnityEngine.TransferFunction UnityEngine.ColorGamutUtility::GetTransferFunction(UnityEngine.ColorGamut)
- void Register_UnityEngine_ColorGamutUtility_GetTransferFunction();
- Register_UnityEngine_ColorGamutUtility_GetTransferFunction();
-
- //UnityEngine.WhitePoint UnityEngine.ColorGamutUtility::GetWhitePoint(UnityEngine.ColorGamut)
- void Register_UnityEngine_ColorGamutUtility_GetWhitePoint();
- Register_UnityEngine_ColorGamutUtility_GetWhitePoint();
-
- //End Registrations for type : UnityEngine.ColorGamutUtility
-
- //Start Registrations for type : UnityEngine.Component
-
- //System.IntPtr UnityEngine.Component::get_gameObject_Injected(System.IntPtr)
- void Register_UnityEngine_Component_get_gameObject_Injected();
- Register_UnityEngine_Component_get_gameObject_Injected();
-
- //System.IntPtr UnityEngine.Component::get_transform_Injected(System.IntPtr)
- void Register_UnityEngine_Component_get_transform_Injected();
- Register_UnityEngine_Component_get_transform_Injected();
-
- //System.Void UnityEngine.Component::BroadcastMessage_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Object,UnityEngine.SendMessageOptions)
- void Register_UnityEngine_Component_BroadcastMessage_Injected();
- Register_UnityEngine_Component_BroadcastMessage_Injected();
-
- //System.Void UnityEngine.Component::GetComponentFastPath_Injected(System.IntPtr,System.Type,System.IntPtr)
- void Register_UnityEngine_Component_GetComponentFastPath_Injected();
- Register_UnityEngine_Component_GetComponentFastPath_Injected();
-
- //System.Void UnityEngine.Component::GetComponentsForListInternal_Injected(System.IntPtr,System.Type,System.Object)
- void Register_UnityEngine_Component_GetComponentsForListInternal_Injected();
- Register_UnityEngine_Component_GetComponentsForListInternal_Injected();
-
- //System.Void UnityEngine.Component::SendMessage_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Object,UnityEngine.SendMessageOptions)
- void Register_UnityEngine_Component_SendMessage_Injected();
- Register_UnityEngine_Component_SendMessage_Injected();
-
- //End Registrations for type : UnityEngine.Component
-
- //Start Registrations for type : UnityEngine.ComputeBuffer
-
- //System.Boolean UnityEngine.ComputeBuffer::IsValidBuffer_Injected(System.IntPtr)
- void Register_UnityEngine_ComputeBuffer_IsValidBuffer_Injected();
- Register_UnityEngine_ComputeBuffer_IsValidBuffer_Injected();
-
- //System.Int32 UnityEngine.ComputeBuffer::get_count_Injected(System.IntPtr)
- void Register_UnityEngine_ComputeBuffer_get_count_Injected();
- Register_UnityEngine_ComputeBuffer_get_count_Injected();
-
- //System.Int32 UnityEngine.ComputeBuffer::get_stride_Injected(System.IntPtr)
- void Register_UnityEngine_ComputeBuffer_get_stride_Injected();
- Register_UnityEngine_ComputeBuffer_get_stride_Injected();
-
- //System.IntPtr UnityEngine.ComputeBuffer::InitBuffer(System.Int32,System.Int32,UnityEngine.ComputeBufferType,UnityEngine.ComputeBufferMode)
- void Register_UnityEngine_ComputeBuffer_InitBuffer();
- Register_UnityEngine_ComputeBuffer_InitBuffer();
-
- //System.Void UnityEngine.ComputeBuffer::DestroyBuffer_Injected(System.IntPtr)
- void Register_UnityEngine_ComputeBuffer_DestroyBuffer_Injected();
- Register_UnityEngine_ComputeBuffer_DestroyBuffer_Injected();
-
- //System.Void UnityEngine.ComputeBuffer::InternalSetData_Injected(System.IntPtr,System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
- void Register_UnityEngine_ComputeBuffer_InternalSetData_Injected();
- Register_UnityEngine_ComputeBuffer_InternalSetData_Injected();
-
- //System.Void UnityEngine.ComputeBuffer::InternalSetNativeData_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
- void Register_UnityEngine_ComputeBuffer_InternalSetNativeData_Injected();
- Register_UnityEngine_ComputeBuffer_InternalSetNativeData_Injected();
-
- //End Registrations for type : UnityEngine.ComputeBuffer
-
- //Start Registrations for type : UnityEngine.ComputeShader
-
- //System.Int32 UnityEngine.ComputeShader::FindKernel_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_ComputeShader_FindKernel_Injected();
- Register_UnityEngine_ComputeShader_FindKernel_Injected();
-
- //System.Void UnityEngine.ComputeShader::DisableKeyword_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_ComputeShader_DisableKeyword_Injected();
- Register_UnityEngine_ComputeShader_DisableKeyword_Injected();
-
- //System.Void UnityEngine.ComputeShader::Dispatch_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
- void Register_UnityEngine_ComputeShader_Dispatch_Injected();
- Register_UnityEngine_ComputeShader_Dispatch_Injected();
-
- //System.Void UnityEngine.ComputeShader::EnableKeyword_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_ComputeShader_EnableKeyword_Injected();
- Register_UnityEngine_ComputeShader_EnableKeyword_Injected();
-
- //System.Void UnityEngine.ComputeShader::Internal_SetBuffer_Injected(System.IntPtr,System.Int32,System.Int32,System.IntPtr)
- void Register_UnityEngine_ComputeShader_Internal_SetBuffer_Injected();
- Register_UnityEngine_ComputeShader_Internal_SetBuffer_Injected();
-
- //System.Void UnityEngine.ComputeShader::Internal_SetGraphicsBuffer_Injected(System.IntPtr,System.Int32,System.Int32,System.IntPtr)
- void Register_UnityEngine_ComputeShader_Internal_SetGraphicsBuffer_Injected();
- Register_UnityEngine_ComputeShader_Internal_SetGraphicsBuffer_Injected();
-
- //System.Void UnityEngine.ComputeShader::SetConstantComputeBuffer_Injected(System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_ComputeShader_SetConstantComputeBuffer_Injected();
- Register_UnityEngine_ComputeShader_SetConstantComputeBuffer_Injected();
-
- //System.Void UnityEngine.ComputeShader::SetIntArray_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_ComputeShader_SetIntArray_Injected();
- Register_UnityEngine_ComputeShader_SetIntArray_Injected();
-
- //System.Void UnityEngine.ComputeShader::SetInt_Injected(System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_ComputeShader_SetInt_Injected();
- Register_UnityEngine_ComputeShader_SetInt_Injected();
-
- //System.Void UnityEngine.ComputeShader::SetShaderKeywords_Injected(System.IntPtr,System.String[])
- void Register_UnityEngine_ComputeShader_SetShaderKeywords_Injected();
- Register_UnityEngine_ComputeShader_SetShaderKeywords_Injected();
-
- //System.Void UnityEngine.ComputeShader::get_keywordSpace_Injected(System.IntPtr,UnityEngine.Rendering.LocalKeywordSpace&)
- void Register_UnityEngine_ComputeShader_get_keywordSpace_Injected();
- Register_UnityEngine_ComputeShader_get_keywordSpace_Injected();
-
- //End Registrations for type : UnityEngine.ComputeShader
-
- //Start Registrations for type : UnityEngine.ContactFilter2D
-
- //System.Void UnityEngine.ContactFilter2D::CheckConsistency()
- void Register_UnityEngine_ContactFilter2D_CheckConsistency();
- Register_UnityEngine_ContactFilter2D_CheckConsistency();
-
- //End Registrations for type : UnityEngine.ContactFilter2D
-
- //Start Registrations for type : UnityEngine.Coroutine
-
- //System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr)
- void Register_UnityEngine_Coroutine_ReleaseCoroutine();
- Register_UnityEngine_Coroutine_ReleaseCoroutine();
-
- //End Registrations for type : UnityEngine.Coroutine
-
- //Start Registrations for type : UnityEngine.Cubemap
-
- //System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
- void Register_UnityEngine_Cubemap_Internal_CreateImpl();
- Register_UnityEngine_Cubemap_Internal_CreateImpl();
-
- //System.Boolean UnityEngine.Cubemap::get_isReadable_Injected(System.IntPtr)
- void Register_UnityEngine_Cubemap_get_isReadable_Injected();
- Register_UnityEngine_Cubemap_get_isReadable_Injected();
-
- //System.Void UnityEngine.Cubemap::ApplyImpl_Injected(System.IntPtr,System.Boolean,System.Boolean)
- void Register_UnityEngine_Cubemap_ApplyImpl_Injected();
- Register_UnityEngine_Cubemap_ApplyImpl_Injected();
-
- //System.Void UnityEngine.Cubemap::SetPixelImpl_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
- void Register_UnityEngine_Cubemap_SetPixelImpl_Injected();
- Register_UnityEngine_Cubemap_SetPixelImpl_Injected();
-
- //End Registrations for type : UnityEngine.Cubemap
-
- //Start Registrations for type : UnityEngine.CubemapArray
-
- //System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags)
- void Register_UnityEngine_CubemapArray_Internal_CreateImpl();
- Register_UnityEngine_CubemapArray_Internal_CreateImpl();
-
- //System.Boolean UnityEngine.CubemapArray::get_isReadable_Injected(System.IntPtr)
- void Register_UnityEngine_CubemapArray_get_isReadable_Injected();
- Register_UnityEngine_CubemapArray_get_isReadable_Injected();
-
- //System.Void UnityEngine.CubemapArray::ApplyImpl_Injected(System.IntPtr,System.Boolean,System.Boolean)
- void Register_UnityEngine_CubemapArray_ApplyImpl_Injected();
- Register_UnityEngine_CubemapArray_ApplyImpl_Injected();
-
- //System.Void UnityEngine.CubemapArray::SetPixels_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.CubemapFace,System.Int32,System.Int32)
- void Register_UnityEngine_CubemapArray_SetPixels_Injected();
- Register_UnityEngine_CubemapArray_SetPixels_Injected();
-
- //End Registrations for type : UnityEngine.CubemapArray
-
- //Start Registrations for type : UnityEngine.CullingGroup
-
- //System.Int32 UnityEngine.CullingGroup::QueryIndices_Injected(System.IntPtr,System.Boolean,System.Int32,UnityEngine.CullingQueryOptions,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
- void Register_UnityEngine_CullingGroup_QueryIndices_Injected();
- Register_UnityEngine_CullingGroup_QueryIndices_Injected();
-
- //System.IntPtr UnityEngine.CullingGroup::Init(System.Object)
- void Register_UnityEngine_CullingGroup_Init();
- Register_UnityEngine_CullingGroup_Init();
-
- //System.Void UnityEngine.CullingGroup::DisposeInternal_Injected(System.IntPtr)
- void Register_UnityEngine_CullingGroup_DisposeInternal_Injected();
- Register_UnityEngine_CullingGroup_DisposeInternal_Injected();
-
- //System.Void UnityEngine.CullingGroup::FinalizerFailure_Injected(System.IntPtr)
- void Register_UnityEngine_CullingGroup_FinalizerFailure_Injected();
- Register_UnityEngine_CullingGroup_FinalizerFailure_Injected();
-
- //System.Void UnityEngine.CullingGroup::SetBoundingDistances_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_CullingGroup_SetBoundingDistances_Injected();
- Register_UnityEngine_CullingGroup_SetBoundingDistances_Injected();
-
- //System.Void UnityEngine.CullingGroup::SetBoundingSphereCount_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_CullingGroup_SetBoundingSphereCount_Injected();
- Register_UnityEngine_CullingGroup_SetBoundingSphereCount_Injected();
-
- //System.Void UnityEngine.CullingGroup::SetBoundingSpheres_Injected(System.IntPtr,UnityEngine.BoundingSphere[])
- void Register_UnityEngine_CullingGroup_SetBoundingSpheres_Injected();
- Register_UnityEngine_CullingGroup_SetBoundingSpheres_Injected();
-
- //System.Void UnityEngine.CullingGroup::SetDistanceReferencePoint_InternalVector3_Injected(System.IntPtr,UnityEngine.Vector3&)
- void Register_UnityEngine_CullingGroup_SetDistanceReferencePoint_InternalVector3_Injected();
- Register_UnityEngine_CullingGroup_SetDistanceReferencePoint_InternalVector3_Injected();
-
- //System.Void UnityEngine.CullingGroup::set_targetCamera_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_CullingGroup_set_targetCamera_Injected();
- Register_UnityEngine_CullingGroup_set_targetCamera_Injected();
-
- //End Registrations for type : UnityEngine.CullingGroup
-
- //Start Registrations for type : UnityEngine.Cursor
-
- //System.Void UnityEngine.Cursor::SetCursor_Injected(System.IntPtr,UnityEngine.Vector2&,UnityEngine.CursorMode)
- void Register_UnityEngine_Cursor_SetCursor_Injected();
- Register_UnityEngine_Cursor_SetCursor_Injected();
-
- //UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState()
- void Register_UnityEngine_Cursor_get_lockState();
- Register_UnityEngine_Cursor_get_lockState();
-
- //End Registrations for type : UnityEngine.Cursor
-
- //Start Registrations for type : UnityEngine.Debug
-
- //System.Boolean UnityEngine.Debug::get_isDebugBuild()
- void Register_UnityEngine_Debug_get_isDebugBuild();
- Register_UnityEngine_Debug_get_isDebugBuild();
-
- //System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc_Injected(System.Byte*,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc_Injected();
- Register_UnityEngine_Debug_ExtractStackTraceNoAlloc_Injected();
-
- //System.Void UnityEngine.Debug::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Color&,System.Single,System.Boolean)
- void Register_UnityEngine_Debug_DrawLine_Injected();
- Register_UnityEngine_Debug_DrawLine_Injected();
-
- //End Registrations for type : UnityEngine.Debug
-
- //Start Registrations for type : UnityEngine.DebugLogHandler
-
- //System.Void UnityEngine.DebugLogHandler::Internal_LogException_Injected(System.Exception,System.IntPtr)
- void Register_UnityEngine_DebugLogHandler_Internal_LogException_Injected();
- Register_UnityEngine_DebugLogHandler_Internal_LogException_Injected();
-
- //System.Void UnityEngine.DebugLogHandler::Internal_Log_Injected(UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr)
- void Register_UnityEngine_DebugLogHandler_Internal_Log_Injected();
- Register_UnityEngine_DebugLogHandler_Internal_Log_Injected();
-
- //End Registrations for type : UnityEngine.DebugLogHandler
-
- //Start Registrations for type : UnityEngine.Display
-
- //System.Boolean UnityEngine.Display::RequiresSrgbBlitToBackbufferImpl(System.IntPtr)
- void Register_UnityEngine_Display_RequiresSrgbBlitToBackbufferImpl();
- Register_UnityEngine_Display_RequiresSrgbBlitToBackbufferImpl();
-
- //System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&)
- void Register_UnityEngine_Display_RelativeMouseAtImpl();
- Register_UnityEngine_Display_RelativeMouseAtImpl();
-
- //System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&)
- void Register_UnityEngine_Display_GetRenderingExtImpl();
- Register_UnityEngine_Display_GetRenderingExtImpl();
-
- //System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&)
- void Register_UnityEngine_Display_GetSystemExtImpl();
- Register_UnityEngine_Display_GetSystemExtImpl();
-
- //End Registrations for type : UnityEngine.Display
-
- //Start Registrations for type : UnityEngine.EdgeCollider2D
-
- //System.Void UnityEngine.EdgeCollider2D::set_points_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_EdgeCollider2D_set_points_Injected();
- Register_UnityEngine_EdgeCollider2D_set_points_Injected();
-
- //End Registrations for type : UnityEngine.EdgeCollider2D
-
- //Start Registrations for type : UnityEngine.Event
-
- //System.Boolean UnityEngine.Event::PopEvent_Injected(System.IntPtr)
- void Register_UnityEngine_Event_PopEvent_Injected();
- Register_UnityEngine_Event_PopEvent_Injected();
-
- //System.Char UnityEngine.Event::get_character_Injected(System.IntPtr)
- void Register_UnityEngine_Event_get_character_Injected();
- Register_UnityEngine_Event_get_character_Injected();
-
- //System.Int32 UnityEngine.Event::GetDoubleClickTime()
- void Register_UnityEngine_Event_GetDoubleClickTime();
- Register_UnityEngine_Event_GetDoubleClickTime();
-
- //System.Int32 UnityEngine.Event::GetEventCount()
- void Register_UnityEngine_Event_GetEventCount();
- Register_UnityEngine_Event_GetEventCount();
-
- //System.Int32 UnityEngine.Event::get_button_Injected(System.IntPtr)
- void Register_UnityEngine_Event_get_button_Injected();
- Register_UnityEngine_Event_get_button_Injected();
-
- //System.Int32 UnityEngine.Event::get_clickCount_Injected(System.IntPtr)
- void Register_UnityEngine_Event_get_clickCount_Injected();
- Register_UnityEngine_Event_get_clickCount_Injected();
-
- //System.Int32 UnityEngine.Event::get_displayIndex_Injected(System.IntPtr)
- void Register_UnityEngine_Event_get_displayIndex_Injected();
- Register_UnityEngine_Event_get_displayIndex_Injected();
-
- //System.IntPtr UnityEngine.Event::Internal_Create(System.Int32)
- void Register_UnityEngine_Event_Internal_Create();
- Register_UnityEngine_Event_Internal_Create();
-
- //System.Single UnityEngine.Event::get_pressure_Injected(System.IntPtr)
- void Register_UnityEngine_Event_get_pressure_Injected();
- Register_UnityEngine_Event_get_pressure_Injected();
-
- //System.Single UnityEngine.Event::get_twist_Injected(System.IntPtr)
- void Register_UnityEngine_Event_get_twist_Injected();
- Register_UnityEngine_Event_get_twist_Injected();
-
- //System.Void UnityEngine.Event::CopyFromPtr_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_Event_CopyFromPtr_Injected();
- Register_UnityEngine_Event_CopyFromPtr_Injected();
-
- //System.Void UnityEngine.Event::GetEventAtIndex_Injected(System.Int32,System.IntPtr)
- void Register_UnityEngine_Event_GetEventAtIndex_Injected();
- Register_UnityEngine_Event_GetEventAtIndex_Injected();
-
- //System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_Event_Internal_Destroy();
- Register_UnityEngine_Event_Internal_Destroy();
-
- //System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr)
- void Register_UnityEngine_Event_Internal_SetNativeEvent();
- Register_UnityEngine_Event_Internal_SetNativeEvent();
-
- //System.Void UnityEngine.Event::Internal_Use_Injected(System.IntPtr)
- void Register_UnityEngine_Event_Internal_Use_Injected();
- Register_UnityEngine_Event_Internal_Use_Injected();
-
- //System.Void UnityEngine.Event::get_commandName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Event_get_commandName_Injected();
- Register_UnityEngine_Event_get_commandName_Injected();
-
- //System.Void UnityEngine.Event::get_delta_Injected(System.IntPtr,UnityEngine.Vector2&)
- void Register_UnityEngine_Event_get_delta_Injected();
- Register_UnityEngine_Event_get_delta_Injected();
-
- //System.Void UnityEngine.Event::get_mousePosition_Injected(System.IntPtr,UnityEngine.Vector2&)
- void Register_UnityEngine_Event_get_mousePosition_Injected();
- Register_UnityEngine_Event_get_mousePosition_Injected();
-
- //System.Void UnityEngine.Event::get_tilt_Injected(System.IntPtr,UnityEngine.Vector2&)
- void Register_UnityEngine_Event_get_tilt_Injected();
- Register_UnityEngine_Event_get_tilt_Injected();
-
- //System.Void UnityEngine.Event::set_Internal_keyCode_Injected(System.IntPtr,UnityEngine.KeyCode)
- void Register_UnityEngine_Event_set_Internal_keyCode_Injected();
- Register_UnityEngine_Event_set_Internal_keyCode_Injected();
-
- //System.Void UnityEngine.Event::set_character_Injected(System.IntPtr,System.Char)
- void Register_UnityEngine_Event_set_character_Injected();
- Register_UnityEngine_Event_set_character_Injected();
-
- //System.Void UnityEngine.Event::set_commandName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Event_set_commandName_Injected();
- Register_UnityEngine_Event_set_commandName_Injected();
-
- //System.Void UnityEngine.Event::set_delta_Injected(System.IntPtr,UnityEngine.Vector2&)
- void Register_UnityEngine_Event_set_delta_Injected();
- Register_UnityEngine_Event_set_delta_Injected();
-
- //System.Void UnityEngine.Event::set_displayIndex_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_Event_set_displayIndex_Injected();
- Register_UnityEngine_Event_set_displayIndex_Injected();
-
- //System.Void UnityEngine.Event::set_modifiers_Injected(System.IntPtr,UnityEngine.EventModifiers)
- void Register_UnityEngine_Event_set_modifiers_Injected();
- Register_UnityEngine_Event_set_modifiers_Injected();
-
- //System.Void UnityEngine.Event::set_mousePosition_Injected(System.IntPtr,UnityEngine.Vector2&)
- void Register_UnityEngine_Event_set_mousePosition_Injected();
- Register_UnityEngine_Event_set_mousePosition_Injected();
-
- //System.Void UnityEngine.Event::set_type_Injected(System.IntPtr,UnityEngine.EventType)
- void Register_UnityEngine_Event_set_type_Injected();
- Register_UnityEngine_Event_set_type_Injected();
-
- //UnityEngine.EventModifiers UnityEngine.Event::get_modifiers_Injected(System.IntPtr)
- void Register_UnityEngine_Event_get_modifiers_Injected();
- Register_UnityEngine_Event_get_modifiers_Injected();
-
- //UnityEngine.EventType UnityEngine.Event::get_rawType_Injected(System.IntPtr)
- void Register_UnityEngine_Event_get_rawType_Injected();
- Register_UnityEngine_Event_get_rawType_Injected();
-
- //UnityEngine.EventType UnityEngine.Event::get_type_Injected(System.IntPtr)
- void Register_UnityEngine_Event_get_type_Injected();
- Register_UnityEngine_Event_get_type_Injected();
-
- //UnityEngine.KeyCode UnityEngine.Event::get_Internal_keyCode_Injected(System.IntPtr)
- void Register_UnityEngine_Event_get_Internal_keyCode_Injected();
- Register_UnityEngine_Event_get_Internal_keyCode_Injected();
-
- //UnityEngine.PenStatus UnityEngine.Event::get_penStatus_Injected(System.IntPtr)
- void Register_UnityEngine_Event_get_penStatus_Injected();
- Register_UnityEngine_Event_get_penStatus_Injected();
-
- //UnityEngine.PointerType UnityEngine.Event::get_pointerType_Injected(System.IntPtr)
- void Register_UnityEngine_Event_get_pointerType_Injected();
- Register_UnityEngine_Event_get_pointerType_Injected();
-
- //End Registrations for type : UnityEngine.Event
-
- //Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
-
- //System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate()
- void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
- Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate();
-
- //End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem
-
- //Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
-
- //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat();
-
- //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::HasAlphaChannel(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_HasAlphaChannel();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_HasAlphaChannel();
-
- //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsAlphaOnlyFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsAlphaOnlyFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsAlphaOnlyFormat();
-
- //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedFormat_Native_TextureFormat(UnityEngine.TextureFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedFormat_Native_TextureFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedFormat_Native_TextureFormat();
-
- //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCrunchFormat(UnityEngine.TextureFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCrunchFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCrunchFormat();
-
- //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDepthFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthFormat();
-
- //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDepthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthStencilFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthStencilFormat();
-
- //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsFloatFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsFloatFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsFloatFormat();
-
- //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsHalfFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsHalfFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsHalfFormat();
-
- //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsPVRTCFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat();
-
- //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat();
-
- //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsStencilFormat();
-
- //System.Int32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthBits(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits();
-
- //System.UInt32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetAlphaComponentCount(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetAlphaComponentCount();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetAlphaComponentCount();
-
- //System.UInt32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetBlockSize(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetBlockSize();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetBlockSize();
-
- //System.UInt32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetComponentCount(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetComponentCount();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetComponentCount();
-
- //System.Void UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormatString_Injected(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormatString_Injected();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormatString_Injected();
-
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthStencilFormatFromBitsLegacy_Native(System.Int32)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native();
-
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetFormat_Injected(System.IntPtr)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat_Injected();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetFormat_Injected();
-
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat();
-
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat();
-
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetLinearFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetLinearFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetLinearFormat();
-
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSRGBFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSRGBFormat();
-
- //UnityEngine.RenderTextureFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat();
-
- //UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleA(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleA();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleA();
-
- //UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleB(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleB();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleB();
-
- //UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleG(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleG();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleG();
-
- //UnityEngine.Rendering.FormatSwizzle UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetSwizzleR(UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleR();
- Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetSwizzleR();
-
- //End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility
-
- //Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
-
- //System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance()
- void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
- Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance();
-
- //End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings
-
- //Start Registrations for type : UnityEngine.Font
-
- //System.Boolean UnityEngine.Font::HasCharacter_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_Font_HasCharacter_Injected();
- Register_UnityEngine_Font_HasCharacter_Injected();
-
- //System.Boolean UnityEngine.Font::get_dynamic_Injected(System.IntPtr)
- void Register_UnityEngine_Font_get_dynamic_Injected();
- Register_UnityEngine_Font_get_dynamic_Injected();
-
- //System.Int32 UnityEngine.Font::get_fontSize_Injected(System.IntPtr)
- void Register_UnityEngine_Font_get_fontSize_Injected();
- Register_UnityEngine_Font_get_fontSize_Injected();
-
- //System.IntPtr UnityEngine.Font::get_material_Injected(System.IntPtr)
- void Register_UnityEngine_Font_get_material_Injected();
- Register_UnityEngine_Font_get_material_Injected();
-
- //System.String[] UnityEngine.Font::GetOSFallbacks()
- void Register_UnityEngine_Font_GetOSFallbacks();
- Register_UnityEngine_Font_GetOSFallbacks();
-
- //System.String[] UnityEngine.Font::GetPathsToOSFonts()
- void Register_UnityEngine_Font_GetPathsToOSFonts();
- Register_UnityEngine_Font_GetPathsToOSFonts();
-
- //End Registrations for type : UnityEngine.Font
-
- //Start Registrations for type : UnityEngine.FrameTimingManager
-
- //System.UInt32 UnityEngine.FrameTimingManager::GetLatestTimings_Injected(System.UInt32,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_FrameTimingManager_GetLatestTimings_Injected();
- Register_UnityEngine_FrameTimingManager_GetLatestTimings_Injected();
-
- //System.Void UnityEngine.FrameTimingManager::CaptureFrameTimings()
- void Register_UnityEngine_FrameTimingManager_CaptureFrameTimings();
- Register_UnityEngine_FrameTimingManager_CaptureFrameTimings();
-
- //End Registrations for type : UnityEngine.FrameTimingManager
-
- //Start Registrations for type : UnityEngine.GameObject
-
- //System.Array UnityEngine.GameObject::GetComponentsInternal_Injected(System.IntPtr,System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object)
- void Register_UnityEngine_GameObject_GetComponentsInternal_Injected();
- Register_UnityEngine_GameObject_GetComponentsInternal_Injected();
-
- //System.Boolean UnityEngine.GameObject::get_activeInHierarchy_Injected(System.IntPtr)
- void Register_UnityEngine_GameObject_get_activeInHierarchy_Injected();
- Register_UnityEngine_GameObject_get_activeInHierarchy_Injected();
-
- //System.Boolean UnityEngine.GameObject::get_activeSelf_Injected(System.IntPtr)
- void Register_UnityEngine_GameObject_get_activeSelf_Injected();
- Register_UnityEngine_GameObject_get_activeSelf_Injected();
-
- //System.Int32 UnityEngine.GameObject::get_layer_Injected(System.IntPtr)
- void Register_UnityEngine_GameObject_get_layer_Injected();
- Register_UnityEngine_GameObject_get_layer_Injected();
-
- //System.IntPtr UnityEngine.GameObject::GetComponentInChildren_Injected(System.IntPtr,System.Type,System.Boolean)
- void Register_UnityEngine_GameObject_GetComponentInChildren_Injected();
- Register_UnityEngine_GameObject_GetComponentInChildren_Injected();
-
- //System.IntPtr UnityEngine.GameObject::GetComponentInParent_Injected(System.IntPtr,System.Type,System.Boolean)
- void Register_UnityEngine_GameObject_GetComponentInParent_Injected();
- Register_UnityEngine_GameObject_GetComponentInParent_Injected();
-
- //System.IntPtr UnityEngine.GameObject::GetComponent_Injected(System.IntPtr,System.Type)
- void Register_UnityEngine_GameObject_GetComponent_Injected();
- Register_UnityEngine_GameObject_GetComponent_Injected();
-
- //System.IntPtr UnityEngine.GameObject::Internal_AddComponentWithType_Injected(System.IntPtr,System.Type)
- void Register_UnityEngine_GameObject_Internal_AddComponentWithType_Injected();
- Register_UnityEngine_GameObject_Internal_AddComponentWithType_Injected();
-
- //System.IntPtr UnityEngine.GameObject::TryGetComponentInternal_Injected(System.IntPtr,System.Type)
- void Register_UnityEngine_GameObject_TryGetComponentInternal_Injected();
- Register_UnityEngine_GameObject_TryGetComponentInternal_Injected();
-
- //System.IntPtr UnityEngine.GameObject::get_transform_Injected(System.IntPtr)
- void Register_UnityEngine_GameObject_get_transform_Injected();
- Register_UnityEngine_GameObject_get_transform_Injected();
-
- //System.UInt64 UnityEngine.GameObject::get_sceneCullingMask_Injected(System.IntPtr)
- void Register_UnityEngine_GameObject_get_sceneCullingMask_Injected();
- Register_UnityEngine_GameObject_get_sceneCullingMask_Injected();
-
- //System.Void UnityEngine.GameObject::GetComponentFastPath_Injected(System.IntPtr,System.Type,System.IntPtr)
- void Register_UnityEngine_GameObject_GetComponentFastPath_Injected();
- Register_UnityEngine_GameObject_GetComponentFastPath_Injected();
-
- //System.Void UnityEngine.GameObject::Internal_CreateGameObject_Injected(UnityEngine.GameObject,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_GameObject_Internal_CreateGameObject_Injected();
- Register_UnityEngine_GameObject_Internal_CreateGameObject_Injected();
-
- //System.Void UnityEngine.GameObject::SendMessage_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Object,UnityEngine.SendMessageOptions)
- void Register_UnityEngine_GameObject_SendMessage_Injected();
- Register_UnityEngine_GameObject_SendMessage_Injected();
-
- //System.Void UnityEngine.GameObject::SetActive_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_GameObject_SetActive_Injected();
- Register_UnityEngine_GameObject_SetActive_Injected();
-
- //System.Void UnityEngine.GameObject::TryGetComponentFastPath_Injected(System.IntPtr,System.Type,System.IntPtr)
- void Register_UnityEngine_GameObject_TryGetComponentFastPath_Injected();
- Register_UnityEngine_GameObject_TryGetComponentFastPath_Injected();
-
- //System.Void UnityEngine.GameObject::get_scene_Injected(System.IntPtr,UnityEngine.SceneManagement.Scene&)
- void Register_UnityEngine_GameObject_get_scene_Injected();
- Register_UnityEngine_GameObject_get_scene_Injected();
-
- //System.Void UnityEngine.GameObject::set_layer_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_GameObject_set_layer_Injected();
- Register_UnityEngine_GameObject_set_layer_Injected();
-
- //End Registrations for type : UnityEngine.GameObject
-
- //Start Registrations for type : UnityEngine.GeometryUtility
-
- //System.Boolean UnityEngine.GeometryUtility::TestPlanesAABB_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bounds&)
- void Register_UnityEngine_GeometryUtility_TestPlanesAABB_Injected();
- Register_UnityEngine_GeometryUtility_TestPlanesAABB_Injected();
-
- //System.Void UnityEngine.GeometryUtility::Internal_ExtractPlanes_Injected(UnityEngine.Bindings.BlittableArrayWrapper&,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_GeometryUtility_Internal_ExtractPlanes_Injected();
- Register_UnityEngine_GeometryUtility_Internal_ExtractPlanes_Injected();
-
- //End Registrations for type : UnityEngine.GeometryUtility
-
- //Start Registrations for type : UnityEngine.Gizmos
-
- //System.Void UnityEngine.Gizmos::DrawIcon_Injected(UnityEngine.Vector3&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Boolean,UnityEngine.Color&)
- void Register_UnityEngine_Gizmos_DrawIcon_Injected();
- Register_UnityEngine_Gizmos_DrawIcon_Injected();
-
- //System.Void UnityEngine.Gizmos::DrawLine_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Gizmos_DrawLine_Injected();
- Register_UnityEngine_Gizmos_DrawLine_Injected();
-
- //System.Void UnityEngine.Gizmos::set_color_Injected(UnityEngine.Color&)
- void Register_UnityEngine_Gizmos_set_color_Injected();
- Register_UnityEngine_Gizmos_set_color_Injected();
-
- //System.Void UnityEngine.Gizmos::set_matrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Gizmos_set_matrix_Injected();
- Register_UnityEngine_Gizmos_set_matrix_Injected();
-
- //End Registrations for type : UnityEngine.Gizmos
-
- //Start Registrations for type : UnityEngine.GL
-
- //System.Boolean UnityEngine.GL::get_wireframe()
- void Register_UnityEngine_GL_get_wireframe();
- Register_UnityEngine_GL_get_wireframe();
-
- //System.Void UnityEngine.GL::Begin(System.Int32)
- void Register_UnityEngine_GL_Begin();
- Register_UnityEngine_GL_Begin();
-
- //System.Void UnityEngine.GL::End()
- void Register_UnityEngine_GL_End();
- Register_UnityEngine_GL_End();
-
- //System.Void UnityEngine.GL::GLClear_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single)
- void Register_UnityEngine_GL_GLClear_Injected();
- Register_UnityEngine_GL_GLClear_Injected();
-
- //System.Void UnityEngine.GL::GLLoadPixelMatrixScript(System.Single,System.Single,System.Single,System.Single)
- void Register_UnityEngine_GL_GLLoadPixelMatrixScript();
- Register_UnityEngine_GL_GLLoadPixelMatrixScript();
-
- //System.Void UnityEngine.GL::GetGPUProjectionMatrix_Injected(UnityEngine.Matrix4x4&,System.Boolean,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_GL_GetGPUProjectionMatrix_Injected();
- Register_UnityEngine_GL_GetGPUProjectionMatrix_Injected();
-
- //System.Void UnityEngine.GL::ImmediateColor(System.Single,System.Single,System.Single,System.Single)
- void Register_UnityEngine_GL_ImmediateColor();
- Register_UnityEngine_GL_ImmediateColor();
-
- //System.Void UnityEngine.GL::LoadOrtho()
- void Register_UnityEngine_GL_LoadOrtho();
- Register_UnityEngine_GL_LoadOrtho();
-
- //System.Void UnityEngine.GL::LoadProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
- Register_UnityEngine_GL_LoadProjectionMatrix_Injected();
-
- //System.Void UnityEngine.GL::PopMatrix()
- void Register_UnityEngine_GL_PopMatrix();
- Register_UnityEngine_GL_PopMatrix();
-
- //System.Void UnityEngine.GL::PushMatrix()
- void Register_UnityEngine_GL_PushMatrix();
- Register_UnityEngine_GL_PushMatrix();
-
- //System.Void UnityEngine.GL::SetViewMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_GL_SetViewMatrix_Injected();
- Register_UnityEngine_GL_SetViewMatrix_Injected();
-
- //System.Void UnityEngine.GL::TexCoord3(System.Single,System.Single,System.Single)
- void Register_UnityEngine_GL_TexCoord3();
- Register_UnityEngine_GL_TexCoord3();
-
- //System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single)
- void Register_UnityEngine_GL_Vertex3();
- Register_UnityEngine_GL_Vertex3();
-
- //System.Void UnityEngine.GL::Viewport_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_GL_Viewport_Injected();
- Register_UnityEngine_GL_Viewport_Injected();
-
- //End Registrations for type : UnityEngine.GL
-
- //Start Registrations for type : UnityEngine.Gradient
-
- //System.Boolean UnityEngine.Gradient::Internal_Equals_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_Gradient_Internal_Equals_Injected();
- Register_UnityEngine_Gradient_Internal_Equals_Injected();
-
- //System.IntPtr UnityEngine.Gradient::Init()
- void Register_UnityEngine_Gradient_Init();
- Register_UnityEngine_Gradient_Init();
-
- //System.Void UnityEngine.Gradient::Cleanup_Injected(System.IntPtr)
- void Register_UnityEngine_Gradient_Cleanup_Injected();
- Register_UnityEngine_Gradient_Cleanup_Injected();
-
- //System.Void UnityEngine.Gradient::Evaluate_Injected(System.IntPtr,System.Single,UnityEngine.Color&)
- void Register_UnityEngine_Gradient_Evaluate_Injected();
- Register_UnityEngine_Gradient_Evaluate_Injected();
-
- //System.Void UnityEngine.Gradient::SetKeys_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Gradient_SetKeys_Injected();
- Register_UnityEngine_Gradient_SetKeys_Injected();
-
- //System.Void UnityEngine.Gradient::get_alphaKeys_Injected(System.IntPtr,UnityEngine.Bindings.BlittableArrayWrapper&)
- void Register_UnityEngine_Gradient_get_alphaKeys_Injected();
- Register_UnityEngine_Gradient_get_alphaKeys_Injected();
-
- //System.Void UnityEngine.Gradient::get_colorKeys_Injected(System.IntPtr,UnityEngine.Bindings.BlittableArrayWrapper&)
- void Register_UnityEngine_Gradient_get_colorKeys_Injected();
- Register_UnityEngine_Gradient_get_colorKeys_Injected();
-
- //System.Void UnityEngine.Gradient::set_colorSpace_Injected(System.IntPtr,UnityEngine.ColorSpace)
- void Register_UnityEngine_Gradient_set_colorSpace_Injected();
- Register_UnityEngine_Gradient_set_colorSpace_Injected();
-
- //System.Void UnityEngine.Gradient::set_mode_Injected(System.IntPtr,UnityEngine.GradientMode)
- void Register_UnityEngine_Gradient_set_mode_Injected();
- Register_UnityEngine_Gradient_set_mode_Injected();
-
- //UnityEngine.ColorSpace UnityEngine.Gradient::get_colorSpace_Injected(System.IntPtr)
- void Register_UnityEngine_Gradient_get_colorSpace_Injected();
- Register_UnityEngine_Gradient_get_colorSpace_Injected();
-
- //UnityEngine.GradientMode UnityEngine.Gradient::get_mode_Injected(System.IntPtr)
- void Register_UnityEngine_Gradient_get_mode_Injected();
- Register_UnityEngine_Gradient_get_mode_Injected();
-
- //End Registrations for type : UnityEngine.Gradient
-
- //Start Registrations for type : UnityEngine.Graphics
-
- //System.Boolean UnityEngine.Graphics::GetPreserveFramebufferAlpha()
- void Register_UnityEngine_Graphics_GetPreserveFramebufferAlpha();
- Register_UnityEngine_Graphics_GetPreserveFramebufferAlpha();
-
- //System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount()
- void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
- Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount();
-
- //System.Void UnityEngine.Graphics::Blit4_Injected(System.IntPtr,System.IntPtr,UnityEngine.Vector2&,UnityEngine.Vector2&)
- void Register_UnityEngine_Graphics_Blit4_Injected();
- Register_UnityEngine_Graphics_Blit4_Injected();
-
- //System.Void UnityEngine.Graphics::ClearRandomWriteTargets()
- void Register_UnityEngine_Graphics_ClearRandomWriteTargets();
- Register_UnityEngine_Graphics_ClearRandomWriteTargets();
-
- //System.Void UnityEngine.Graphics::CopyTexture_Region_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
- void Register_UnityEngine_Graphics_CopyTexture_Region_Injected();
- Register_UnityEngine_Graphics_CopyTexture_Region_Injected();
-
- //System.Void UnityEngine.Graphics::CopyTexture_Slice_Injected(System.IntPtr,System.Int32,System.Int32,System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_Graphics_CopyTexture_Slice_Injected();
- Register_UnityEngine_Graphics_CopyTexture_Slice_Injected();
-
- //System.Void UnityEngine.Graphics::ExecuteCommandBuffer_Injected(System.IntPtr)
- void Register_UnityEngine_Graphics_ExecuteCommandBuffer_Injected();
- Register_UnityEngine_Graphics_ExecuteCommandBuffer_Injected();
-
- //System.Void UnityEngine.Graphics::Internal_DrawMeshInstanced_Injected(System.IntPtr,System.Int32,System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,System.IntPtr,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,System.IntPtr,UnityEngine.Rendering.LightProbeUsage,System.IntPtr)
- void Register_UnityEngine_Graphics_Internal_DrawMeshInstanced_Injected();
- Register_UnityEngine_Graphics_Internal_DrawMeshInstanced_Injected();
-
- //System.Void UnityEngine.Graphics::Internal_DrawMesh_Injected(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.IntPtr,UnityEngine.Rendering.LightProbeUsage,System.IntPtr)
- void Register_UnityEngine_Graphics_Internal_DrawMesh_Injected();
- Register_UnityEngine_Graphics_Internal_DrawMesh_Injected();
-
- //System.Void UnityEngine.Graphics::Internal_SetNullRT()
- void Register_UnityEngine_Graphics_Internal_SetNullRT();
- Register_UnityEngine_Graphics_Internal_SetNullRT();
-
- //System.Void UnityEngine.Graphics::Internal_SetRTSimple_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32)
- void Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
- Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected();
-
- //UnityEngine.Rendering.GraphicsTier UnityEngine.Graphics::get_activeTier()
- void Register_UnityEngine_Graphics_get_activeTier();
- Register_UnityEngine_Graphics_get_activeTier();
-
- //UnityEngine.Rendering.OpenGLESVersion UnityEngine.Graphics::GetMinOpenGLESVersion()
- void Register_UnityEngine_Graphics_GetMinOpenGLESVersion();
- Register_UnityEngine_Graphics_GetMinOpenGLESVersion();
-
- //End Registrations for type : UnityEngine.Graphics
-
- //Start Registrations for type : UnityEngine.GraphicsBuffer
-
- //System.Boolean UnityEngine.GraphicsBuffer::IsValidBuffer_Injected(System.IntPtr)
- void Register_UnityEngine_GraphicsBuffer_IsValidBuffer_Injected();
- Register_UnityEngine_GraphicsBuffer_IsValidBuffer_Injected();
-
- //System.Int32 UnityEngine.GraphicsBuffer::get_count_Injected(System.IntPtr)
- void Register_UnityEngine_GraphicsBuffer_get_count_Injected();
- Register_UnityEngine_GraphicsBuffer_get_count_Injected();
-
- //System.Int32 UnityEngine.GraphicsBuffer::get_stride_Injected(System.IntPtr)
- void Register_UnityEngine_GraphicsBuffer_get_stride_Injected();
- Register_UnityEngine_GraphicsBuffer_get_stride_Injected();
-
- //System.IntPtr UnityEngine.GraphicsBuffer::InitBuffer(UnityEngine.GraphicsBuffer/Target,UnityEngine.GraphicsBuffer/UsageFlags,System.Int32,System.Int32)
- void Register_UnityEngine_GraphicsBuffer_InitBuffer();
- Register_UnityEngine_GraphicsBuffer_InitBuffer();
-
- //System.Void UnityEngine.GraphicsBuffer::DestroyBuffer_Injected(System.IntPtr)
- void Register_UnityEngine_GraphicsBuffer_DestroyBuffer_Injected();
- Register_UnityEngine_GraphicsBuffer_DestroyBuffer_Injected();
-
- //System.Void UnityEngine.GraphicsBuffer::EndBufferWrite_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_GraphicsBuffer_EndBufferWrite_Injected();
- Register_UnityEngine_GraphicsBuffer_EndBufferWrite_Injected();
-
- //System.Void UnityEngine.GraphicsBuffer::InternalSetNativeData_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
- void Register_UnityEngine_GraphicsBuffer_InternalSetNativeData_Injected();
- Register_UnityEngine_GraphicsBuffer_InternalSetNativeData_Injected();
-
- //System.Void UnityEngine.GraphicsBuffer::SetName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_GraphicsBuffer_SetName_Injected();
- Register_UnityEngine_GraphicsBuffer_SetName_Injected();
-
- //System.Void UnityEngine.GraphicsBuffer::get_bufferHandle_Injected(System.IntPtr,UnityEngine.GraphicsBufferHandle&)
- void Register_UnityEngine_GraphicsBuffer_get_bufferHandle_Injected();
- Register_UnityEngine_GraphicsBuffer_get_bufferHandle_Injected();
-
- //System.Void* UnityEngine.GraphicsBuffer::BeginBufferWrite_Injected(System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_GraphicsBuffer_BeginBufferWrite_Injected();
- Register_UnityEngine_GraphicsBuffer_BeginBufferWrite_Injected();
-
- //UnityEngine.GraphicsBuffer/UsageFlags UnityEngine.GraphicsBuffer::GetUsageFlags_Injected(System.IntPtr)
- void Register_UnityEngine_GraphicsBuffer_GetUsageFlags_Injected();
- Register_UnityEngine_GraphicsBuffer_GetUsageFlags_Injected();
-
- //End Registrations for type : UnityEngine.GraphicsBuffer
-
- //Start Registrations for type : UnityEngine.GUI
-
- //System.Boolean UnityEngine.GUI::get_changed()
- void Register_UnityEngine_GUI_get_changed();
- Register_UnityEngine_GUI_get_changed();
-
- //System.Boolean UnityEngine.GUI::get_enabled()
- void Register_UnityEngine_GUI_get_enabled();
- Register_UnityEngine_GUI_get_enabled();
-
- //System.Void UnityEngine.GUI::get_backgroundColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_GUI_get_backgroundColor_Injected();
- Register_UnityEngine_GUI_get_backgroundColor_Injected();
-
- //System.Void UnityEngine.GUI::get_color_Injected(UnityEngine.Color&)
- void Register_UnityEngine_GUI_get_color_Injected();
- Register_UnityEngine_GUI_get_color_Injected();
-
- //System.Void UnityEngine.GUI::get_contentColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_GUI_get_contentColor_Injected();
- Register_UnityEngine_GUI_get_contentColor_Injected();
-
- //System.Void UnityEngine.GUI::set_backgroundColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_GUI_set_backgroundColor_Injected();
- Register_UnityEngine_GUI_set_backgroundColor_Injected();
-
- //System.Void UnityEngine.GUI::set_changed(System.Boolean)
- void Register_UnityEngine_GUI_set_changed();
- Register_UnityEngine_GUI_set_changed();
-
- //System.Void UnityEngine.GUI::set_color_Injected(UnityEngine.Color&)
- void Register_UnityEngine_GUI_set_color_Injected();
- Register_UnityEngine_GUI_set_color_Injected();
-
- //System.Void UnityEngine.GUI::set_contentColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_GUI_set_contentColor_Injected();
- Register_UnityEngine_GUI_set_contentColor_Injected();
-
- //System.Void UnityEngine.GUI::set_enabled(System.Boolean)
- void Register_UnityEngine_GUI_set_enabled();
- Register_UnityEngine_GUI_set_enabled();
-
- //End Registrations for type : UnityEngine.GUI
-
- //Start Registrations for type : UnityEngine.GUIClip
-
- //System.Int32 UnityEngine.GUIClip::Internal_GetCount()
- void Register_UnityEngine_GUIClip_Internal_GetCount();
- Register_UnityEngine_GUIClip_Internal_GetCount();
-
- //System.Void UnityEngine.GUIClip::GetMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_GUIClip_GetMatrix_Injected();
- Register_UnityEngine_GUIClip_GetMatrix_Injected();
-
- //System.Void UnityEngine.GUIClip::Internal_Pop()
- void Register_UnityEngine_GUIClip_Internal_Pop();
- Register_UnityEngine_GUIClip_Internal_Pop();
-
- //System.Void UnityEngine.GUIClip::Internal_PopParentClip()
- void Register_UnityEngine_GUIClip_Internal_PopParentClip();
- Register_UnityEngine_GUIClip_Internal_PopParentClip();
-
- //System.Void UnityEngine.GUIClip::Internal_PushParentClip_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rect&)
- void Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
- Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected();
-
- //System.Void UnityEngine.GUIClip::SetMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_GUIClip_SetMatrix_Injected();
- Register_UnityEngine_GUIClip_SetMatrix_Injected();
-
- //System.Void UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_GUIClip_get_visibleRect_Injected();
- Register_UnityEngine_GUIClip_get_visibleRect_Injected();
-
- //End Registrations for type : UnityEngine.GUIClip
-
- //Start Registrations for type : UnityEngine.GUILayoutUtility
-
- //System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&)
- void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
- Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected();
-
- //System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&)
- void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
- Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected();
-
- //End Registrations for type : UnityEngine.GUILayoutUtility
-
- //Start Registrations for type : UnityEngine.GUIStyle
-
- //System.Boolean UnityEngine.GUIStyle::IsTooltipActive_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_GUIStyle_IsTooltipActive_Injected();
- Register_UnityEngine_GUIStyle_IsTooltipActive_Injected();
-
- //System.Boolean UnityEngine.GUIStyle::get_richText_Injected(System.IntPtr)
- void Register_UnityEngine_GUIStyle_get_richText_Injected();
- Register_UnityEngine_GUIStyle_get_richText_Injected();
-
- //System.Boolean UnityEngine.GUIStyle::get_stretchHeight_Injected(System.IntPtr)
- void Register_UnityEngine_GUIStyle_get_stretchHeight_Injected();
- Register_UnityEngine_GUIStyle_get_stretchHeight_Injected();
-
- //System.Boolean UnityEngine.GUIStyle::get_stretchWidth_Injected(System.IntPtr)
- void Register_UnityEngine_GUIStyle_get_stretchWidth_Injected();
- Register_UnityEngine_GUIStyle_get_stretchWidth_Injected();
-
- //System.Boolean UnityEngine.GUIStyle::get_wordWrap_Injected(System.IntPtr)
- void Register_UnityEngine_GUIStyle_get_wordWrap_Injected();
- Register_UnityEngine_GUIStyle_get_wordWrap_Injected();
-
- //System.Int32 UnityEngine.GUIStyle::get_fontSize_Injected(System.IntPtr)
- void Register_UnityEngine_GUIStyle_get_fontSize_Injected();
- Register_UnityEngine_GUIStyle_get_fontSize_Injected();
-
- //System.IntPtr UnityEngine.GUIStyle::GetDefaultFont_Injected()
- void Register_UnityEngine_GUIStyle_GetDefaultFont_Injected();
- Register_UnityEngine_GUIStyle_GetDefaultFont_Injected();
-
- //System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_GUIStyle_GetRectOffsetPtr_Injected();
- Register_UnityEngine_GUIStyle_GetRectOffsetPtr_Injected();
-
- //System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_GUIStyle_GetStyleStatePtr_Injected();
- Register_UnityEngine_GUIStyle_GetStyleStatePtr_Injected();
-
- //System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle)
- void Register_UnityEngine_GUIStyle_Internal_Create();
- Register_UnityEngine_GUIStyle_Internal_Create();
-
- //System.IntPtr UnityEngine.GUIStyle::get_font_Injected(System.IntPtr)
- void Register_UnityEngine_GUIStyle_get_font_Injected();
- Register_UnityEngine_GUIStyle_get_font_Injected();
-
- //System.Single UnityEngine.GUIStyle::get_fixedHeight_Injected(System.IntPtr)
- void Register_UnityEngine_GUIStyle_get_fixedHeight_Injected();
- Register_UnityEngine_GUIStyle_get_fixedHeight_Injected();
-
- //System.Single UnityEngine.GUIStyle::get_fixedWidth_Injected(System.IntPtr)
- void Register_UnityEngine_GUIStyle_get_fixedWidth_Injected();
- Register_UnityEngine_GUIStyle_get_fixedWidth_Injected();
-
- //System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_GUIStyle_Internal_Destroy();
- Register_UnityEngine_GUIStyle_Internal_Destroy();
-
- //System.Void UnityEngine.GUIStyle::Internal_DestroyTextGenerator(System.Int32)
- void Register_UnityEngine_GUIStyle_Internal_DestroyTextGenerator();
- Register_UnityEngine_GUIStyle_Internal_DestroyTextGenerator();
-
- //System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean)
- void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
- Register_UnityEngine_GUIStyle_Internal_Draw2_Injected();
-
- //System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
- void Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
- Register_UnityEngine_GUIStyle_Internal_Draw_Injected();
-
- //System.Void UnityEngine.GUIStyle::Internal_GetTextRectOffset_Injected(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&,UnityEngine.Vector2&)
- void Register_UnityEngine_GUIStyle_Internal_GetTextRectOffset_Injected();
- Register_UnityEngine_GUIStyle_Internal_GetTextRectOffset_Injected();
-
- //System.Void UnityEngine.GUIStyle::SetDefaultFont_Injected(System.IntPtr)
- void Register_UnityEngine_GUIStyle_SetDefaultFont_Injected();
- Register_UnityEngine_GUIStyle_SetDefaultFont_Injected();
-
- //System.Void UnityEngine.GUIStyle::SetMouseTooltip_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rect&)
- void Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
- Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected();
-
- //System.Void UnityEngine.GUIStyle::get_contentOffset_Injected(System.IntPtr,UnityEngine.Vector2&)
- void Register_UnityEngine_GUIStyle_get_contentOffset_Injected();
- Register_UnityEngine_GUIStyle_get_contentOffset_Injected();
-
- //System.Void UnityEngine.GUIStyle::get_rawName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_GUIStyle_get_rawName_Injected();
- Register_UnityEngine_GUIStyle_get_rawName_Injected();
-
- //System.Void UnityEngine.GUIStyle::set_alignment_Injected(System.IntPtr,UnityEngine.TextAnchor)
- void Register_UnityEngine_GUIStyle_set_alignment_Injected();
- Register_UnityEngine_GUIStyle_set_alignment_Injected();
-
- //System.Void UnityEngine.GUIStyle::set_rawName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_GUIStyle_set_rawName_Injected();
- Register_UnityEngine_GUIStyle_set_rawName_Injected();
-
- //System.Void UnityEngine.GUIStyle::set_stretchHeight_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_GUIStyle_set_stretchHeight_Injected();
- Register_UnityEngine_GUIStyle_set_stretchHeight_Injected();
-
- //UnityEngine.FontStyle UnityEngine.GUIStyle::get_fontStyle_Injected(System.IntPtr)
- void Register_UnityEngine_GUIStyle_get_fontStyle_Injected();
- Register_UnityEngine_GUIStyle_get_fontStyle_Injected();
-
- //UnityEngine.ImagePosition UnityEngine.GUIStyle::get_imagePosition_Injected(System.IntPtr)
- void Register_UnityEngine_GUIStyle_get_imagePosition_Injected();
- Register_UnityEngine_GUIStyle_get_imagePosition_Injected();
-
- //UnityEngine.TextAnchor UnityEngine.GUIStyle::get_alignment_Injected(System.IntPtr)
- void Register_UnityEngine_GUIStyle_get_alignment_Injected();
- Register_UnityEngine_GUIStyle_get_alignment_Injected();
-
- //UnityEngine.TextClipping UnityEngine.GUIStyle::get_clipping_Injected(System.IntPtr)
- void Register_UnityEngine_GUIStyle_get_clipping_Injected();
- Register_UnityEngine_GUIStyle_get_clipping_Injected();
-
- //End Registrations for type : UnityEngine.GUIStyle
-
- //Start Registrations for type : UnityEngine.GUIStyleState
-
- //System.IntPtr UnityEngine.GUIStyleState::Init()
- void Register_UnityEngine_GUIStyleState_Init();
- Register_UnityEngine_GUIStyleState_Init();
-
- //System.Void UnityEngine.GUIStyleState::Cleanup_Injected(System.IntPtr)
- void Register_UnityEngine_GUIStyleState_Cleanup_Injected();
- Register_UnityEngine_GUIStyleState_Cleanup_Injected();
-
- //System.Void UnityEngine.GUIStyleState::set_textColor_Injected(System.IntPtr,UnityEngine.Color&)
- void Register_UnityEngine_GUIStyleState_set_textColor_Injected();
- Register_UnityEngine_GUIStyleState_set_textColor_Injected();
-
- //End Registrations for type : UnityEngine.GUIStyleState
-
- //Start Registrations for type : UnityEngine.GUIUtility
-
- //System.Boolean UnityEngine.GUIUtility::HasFocusableControls()
- void Register_UnityEngine_GUIUtility_HasFocusableControls();
- Register_UnityEngine_GUIUtility_HasFocusableControls();
-
- //System.Boolean UnityEngine.GUIUtility::OwnsId(System.Int32)
- void Register_UnityEngine_GUIUtility_OwnsId();
- Register_UnityEngine_GUIUtility_OwnsId();
-
- //System.Boolean UnityEngine.GUIUtility::get_textFieldInput()
- void Register_UnityEngine_GUIUtility_get_textFieldInput();
- Register_UnityEngine_GUIUtility_get_textFieldInput();
-
- //System.Int32 UnityEngine.GUIUtility::CheckForTabEvent_Injected(System.IntPtr)
- void Register_UnityEngine_GUIUtility_CheckForTabEvent_Injected();
- Register_UnityEngine_GUIUtility_CheckForTabEvent_Injected();
-
- //System.Int32 UnityEngine.GUIUtility::Internal_GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&)
- void Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected();
- Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected();
-
- //System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl()
- void Register_UnityEngine_GUIUtility_Internal_GetHotControl();
- Register_UnityEngine_GUIUtility_Internal_GetHotControl();
-
- //System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl()
- void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
- Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl();
-
- //System.Int32 UnityEngine.GUIUtility::get_guiDepth()
- void Register_UnityEngine_GUIUtility_get_guiDepth();
- Register_UnityEngine_GUIUtility_get_guiDepth();
-
- //System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32)
- void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
- Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin();
-
- //System.Single UnityEngine.GUIUtility::get_pixelsPerPoint()
- void Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
- Register_UnityEngine_GUIUtility_get_pixelsPerPoint();
-
- //System.Void UnityEngine.GUIUtility::AlignRectToDevice_Injected(UnityEngine.Rect&,System.Int32&,System.Int32&,UnityEngine.Rect&)
- void Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected();
- Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected();
-
- //System.Void UnityEngine.GUIUtility::BeginContainerFromOwner_Injected(System.IntPtr)
- void Register_UnityEngine_GUIUtility_BeginContainerFromOwner_Injected();
- Register_UnityEngine_GUIUtility_BeginContainerFromOwner_Injected();
-
- //System.Void UnityEngine.GUIUtility::BeginContainer_Injected(System.IntPtr)
- void Register_UnityEngine_GUIUtility_BeginContainer_Injected();
- Register_UnityEngine_GUIUtility_BeginContainer_Injected();
-
- //System.Void UnityEngine.GUIUtility::Internal_EndContainer()
- void Register_UnityEngine_GUIUtility_Internal_EndContainer();
- Register_UnityEngine_GUIUtility_Internal_EndContainer();
-
- //System.Void UnityEngine.GUIUtility::Internal_ExitGUI()
- void Register_UnityEngine_GUIUtility_Internal_ExitGUI();
- Register_UnityEngine_GUIUtility_Internal_ExitGUI();
-
- //System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32)
- void Register_UnityEngine_GUIUtility_Internal_SetHotControl();
- Register_UnityEngine_GUIUtility_Internal_SetHotControl();
-
- //System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32)
- void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
- Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl();
-
- //System.Void UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId()
- void Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
- Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId();
-
- //System.Void UnityEngine.GUIUtility::SetKeyboardControlToLastControlId()
- void Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
- Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId();
-
- //System.Void UnityEngine.GUIUtility::get_compositionString_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_GUIUtility_get_compositionString_Injected();
- Register_UnityEngine_GUIUtility_get_compositionString_Injected();
-
- //System.Void UnityEngine.GUIUtility::get_systemCopyBuffer_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_GUIUtility_get_systemCopyBuffer_Injected();
- Register_UnityEngine_GUIUtility_get_systemCopyBuffer_Injected();
-
- //System.Void UnityEngine.GUIUtility::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
- Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected();
-
- //System.Void UnityEngine.GUIUtility::set_imeCompositionMode(UnityEngine.IMECompositionMode)
- void Register_UnityEngine_GUIUtility_set_imeCompositionMode();
- Register_UnityEngine_GUIUtility_set_imeCompositionMode();
-
- //System.Void UnityEngine.GUIUtility::set_pixelsPerPoint(System.Single)
- void Register_UnityEngine_GUIUtility_set_pixelsPerPoint();
- Register_UnityEngine_GUIUtility_set_pixelsPerPoint();
-
- //System.Void UnityEngine.GUIUtility::set_systemCopyBuffer_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_GUIUtility_set_systemCopyBuffer_Injected();
- Register_UnityEngine_GUIUtility_set_systemCopyBuffer_Injected();
-
- //End Registrations for type : UnityEngine.GUIUtility
-
- //Start Registrations for type : UnityEngine.Hash128
-
- //System.Void UnityEngine.Hash128::ComputeFromPtr(System.IntPtr,System.Int32,System.Int32,System.Int32,UnityEngine.Hash128&)
- void Register_UnityEngine_Hash128_ComputeFromPtr();
- Register_UnityEngine_Hash128_ComputeFromPtr();
-
- //System.Void UnityEngine.Hash128::Hash128ToStringImpl_Injected(UnityEngine.Hash128&,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected();
- Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected();
-
- //System.Void UnityEngine.Hash128::Parse_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Hash128&)
- void Register_UnityEngine_Hash128_Parse_Injected();
- Register_UnityEngine_Hash128_Parse_Injected();
-
- //End Registrations for type : UnityEngine.Hash128
-
- //Start Registrations for type : UnityEngine.HDROutputSettings
-
- //System.Boolean UnityEngine.HDROutputSettings::GetActive(System.Int32)
- void Register_UnityEngine_HDROutputSettings_GetActive();
- Register_UnityEngine_HDROutputSettings_GetActive();
-
- //System.Boolean UnityEngine.HDROutputSettings::GetAutomaticHDRTonemapping(System.Int32)
- void Register_UnityEngine_HDROutputSettings_GetAutomaticHDRTonemapping();
- Register_UnityEngine_HDROutputSettings_GetAutomaticHDRTonemapping();
-
- //System.Boolean UnityEngine.HDROutputSettings::GetAvailable(System.Int32)
- void Register_UnityEngine_HDROutputSettings_GetAvailable();
- Register_UnityEngine_HDROutputSettings_GetAvailable();
-
- //System.Boolean UnityEngine.HDROutputSettings::GetHDRModeChangeRequested(System.Int32)
- void Register_UnityEngine_HDROutputSettings_GetHDRModeChangeRequested();
- Register_UnityEngine_HDROutputSettings_GetHDRModeChangeRequested();
-
- //System.Int32 UnityEngine.HDROutputSettings::GetMaxFullFrameToneMapLuminance(System.Int32)
- void Register_UnityEngine_HDROutputSettings_GetMaxFullFrameToneMapLuminance();
- Register_UnityEngine_HDROutputSettings_GetMaxFullFrameToneMapLuminance();
-
- //System.Int32 UnityEngine.HDROutputSettings::GetMaxToneMapLuminance(System.Int32)
- void Register_UnityEngine_HDROutputSettings_GetMaxToneMapLuminance();
- Register_UnityEngine_HDROutputSettings_GetMaxToneMapLuminance();
-
- //System.Int32 UnityEngine.HDROutputSettings::GetMinToneMapLuminance(System.Int32)
- void Register_UnityEngine_HDROutputSettings_GetMinToneMapLuminance();
- Register_UnityEngine_HDROutputSettings_GetMinToneMapLuminance();
-
- //System.Single UnityEngine.HDROutputSettings::GetPaperWhiteNits(System.Int32)
- void Register_UnityEngine_HDROutputSettings_GetPaperWhiteNits();
- Register_UnityEngine_HDROutputSettings_GetPaperWhiteNits();
-
- //System.Void UnityEngine.HDROutputSettings::RequestHDRModeChangeInternal(System.Int32,System.Boolean)
- void Register_UnityEngine_HDROutputSettings_RequestHDRModeChangeInternal();
- Register_UnityEngine_HDROutputSettings_RequestHDRModeChangeInternal();
-
- //System.Void UnityEngine.HDROutputSettings::SetAutomaticHDRTonemapping(System.Int32,System.Boolean)
- void Register_UnityEngine_HDROutputSettings_SetAutomaticHDRTonemapping();
- Register_UnityEngine_HDROutputSettings_SetAutomaticHDRTonemapping();
-
- //UnityEngine.ColorGamut UnityEngine.HDROutputSettings::GetDisplayColorGamut(System.Int32)
- void Register_UnityEngine_HDROutputSettings_GetDisplayColorGamut();
- Register_UnityEngine_HDROutputSettings_GetDisplayColorGamut();
-
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.HDROutputSettings::GetGraphicsFormat(System.Int32)
- void Register_UnityEngine_HDROutputSettings_GetGraphicsFormat();
- Register_UnityEngine_HDROutputSettings_GetGraphicsFormat();
-
- //End Registrations for type : UnityEngine.HDROutputSettings
-
- //Start Registrations for type : UnityEngine.ImageConversion
-
- //System.Boolean UnityEngine.ImageConversion::LoadImage_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Boolean)
- void Register_UnityEngine_ImageConversion_LoadImage_Injected();
- Register_UnityEngine_ImageConversion_LoadImage_Injected();
-
- //End Registrations for type : UnityEngine.ImageConversion
-
- //Start Registrations for type : UnityEngine.Input
-
- //System.Boolean UnityEngine.Input::CheckDisabled()
- void Register_UnityEngine_Input_CheckDisabled();
- Register_UnityEngine_Input_CheckDisabled();
-
- //System.Boolean UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode)
- void Register_UnityEngine_Input_GetKeyDownInt();
- Register_UnityEngine_Input_GetKeyDownInt();
-
- //System.Boolean UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode)
- void Register_UnityEngine_Input_GetKeyInt();
- Register_UnityEngine_Input_GetKeyInt();
-
- //System.Boolean UnityEngine.Input::GetMouseButton(System.Int32)
- void Register_UnityEngine_Input_GetMouseButton();
- Register_UnityEngine_Input_GetMouseButton();
-
- //System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32)
- void Register_UnityEngine_Input_GetMouseButtonDown();
- Register_UnityEngine_Input_GetMouseButtonDown();
-
- //System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32)
- void Register_UnityEngine_Input_GetMouseButtonUp();
- Register_UnityEngine_Input_GetMouseButtonUp();
-
- //System.Boolean UnityEngine.Input::GetMousePresentInternal()
- void Register_UnityEngine_Input_GetMousePresentInternal();
- Register_UnityEngine_Input_GetMousePresentInternal();
-
- //System.Boolean UnityEngine.Input::GetTouchSupportedInternal()
- void Register_UnityEngine_Input_GetTouchSupportedInternal();
- Register_UnityEngine_Input_GetTouchSupportedInternal();
-
- //System.Boolean UnityEngine.Input::get_anyKey()
- void Register_UnityEngine_Input_get_anyKey();
- Register_UnityEngine_Input_get_anyKey();
-
- //System.Int32 UnityEngine.Input::get_touchCount()
- void Register_UnityEngine_Input_get_touchCount();
- Register_UnityEngine_Input_get_touchCount();
-
- //System.Void UnityEngine.Input::ClearLastPenContactEvent()
- void Register_UnityEngine_Input_ClearLastPenContactEvent();
- Register_UnityEngine_Input_ClearLastPenContactEvent();
-
- //System.Void UnityEngine.Input::GetLastPenContactEvent_Injected(UnityEngine.PenData&)
- void Register_UnityEngine_Input_GetLastPenContactEvent_Injected();
- Register_UnityEngine_Input_GetLastPenContactEvent_Injected();
-
- //System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&)
- void Register_UnityEngine_Input_GetTouch_Injected();
- Register_UnityEngine_Input_GetTouch_Injected();
-
- //System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Input_get_compositionCursorPos_Injected();
- Register_UnityEngine_Input_get_compositionCursorPos_Injected();
-
- //System.Void UnityEngine.Input::get_compositionString_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Input_get_compositionString_Injected();
- Register_UnityEngine_Input_get_compositionString_Injected();
-
- //System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&)
- void Register_UnityEngine_Input_get_mousePosition_Injected();
- Register_UnityEngine_Input_get_mousePosition_Injected();
-
- //System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
- Register_UnityEngine_Input_get_mouseScrollDelta_Injected();
-
- //System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&)
- void Register_UnityEngine_Input_set_compositionCursorPos_Injected();
- Register_UnityEngine_Input_set_compositionCursorPos_Injected();
-
- //System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode)
- void Register_UnityEngine_Input_set_imeCompositionMode();
- Register_UnityEngine_Input_set_imeCompositionMode();
-
- //System.Void UnityEngine.Input::set_simulateMouseWithTouches(System.Boolean)
- void Register_UnityEngine_Input_set_simulateMouseWithTouches();
- Register_UnityEngine_Input_set_simulateMouseWithTouches();
-
- //UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode()
- void Register_UnityEngine_Input_get_imeCompositionMode();
- Register_UnityEngine_Input_get_imeCompositionMode();
-
- //End Registrations for type : UnityEngine.Input
-
- //Start Registrations for type : UnityEngine.IntegratedSubsystem
-
- //System.Boolean UnityEngine.IntegratedSubsystem::IsRunning_Injected(System.IntPtr)
- void Register_UnityEngine_IntegratedSubsystem_IsRunning_Injected();
- Register_UnityEngine_IntegratedSubsystem_IsRunning_Injected();
-
- //System.Void UnityEngine.IntegratedSubsystem::SetHandle_Injected(System.IntPtr,UnityEngine.IntegratedSubsystem)
- void Register_UnityEngine_IntegratedSubsystem_SetHandle_Injected();
- Register_UnityEngine_IntegratedSubsystem_SetHandle_Injected();
-
- //End Registrations for type : UnityEngine.IntegratedSubsystem
-
- //Start Registrations for type : UnityEngine.Internal.InputUnsafeUtility
-
- //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButtonDown_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown_Injected();
- Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown_Injected();
-
- //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButtonUp__Unmanaged(System.Byte*,System.Int32)
- void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp__Unmanaged();
- Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp__Unmanaged();
-
- //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButton__Unmanaged(System.Byte*,System.Int32)
- void Register_UnityEngine_Internal_InputUnsafeUtility_GetButton__Unmanaged();
- Register_UnityEngine_Internal_InputUnsafeUtility_GetButton__Unmanaged();
-
- //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyDownString__Unmanaged(System.Byte*,System.Int32)
- void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyDownString__Unmanaged();
- Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyDownString__Unmanaged();
-
- //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyString__Unmanaged(System.Byte*,System.Int32)
- void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyString__Unmanaged();
- Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyString__Unmanaged();
-
- //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyUpString__Unmanaged(System.Byte*,System.Int32)
- void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyUpString__Unmanaged();
- Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyUpString__Unmanaged();
-
- //System.Byte UnityEngine.Internal.InputUnsafeUtility::GetButtonDown__Unmanaged(System.Byte*,System.Int32)
- void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown__Unmanaged();
- Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown__Unmanaged();
-
- //System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxisRaw_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw_Injected();
- Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw_Injected();
-
- //System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxisRaw__Unmanaged(System.Byte*,System.Int32)
- void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw__Unmanaged();
- Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw__Unmanaged();
-
- //System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxis_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis_Injected();
- Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis_Injected();
-
- //System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxis__Unmanaged(System.Byte*,System.Int32)
- void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis__Unmanaged();
- Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis__Unmanaged();
-
- //End Registrations for type : UnityEngine.Internal.InputUnsafeUtility
-
- //Start Registrations for type : UnityEngine.Jobs.TransformAccess
-
- //System.Void UnityEngine.Jobs.TransformAccess::GetLocalScale(UnityEngine.Jobs.TransformAccess&,UnityEngine.Vector3&)
- void Register_UnityEngine_Jobs_TransformAccess_GetLocalScale();
- Register_UnityEngine_Jobs_TransformAccess_GetLocalScale();
-
- //System.Void UnityEngine.Jobs.TransformAccess::GetLocalToWorldMatrix(UnityEngine.Jobs.TransformAccess&,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Jobs_TransformAccess_GetLocalToWorldMatrix();
- Register_UnityEngine_Jobs_TransformAccess_GetLocalToWorldMatrix();
-
- //System.Void UnityEngine.Jobs.TransformAccess::GetPosition(UnityEngine.Jobs.TransformAccess&,UnityEngine.Vector3&)
- void Register_UnityEngine_Jobs_TransformAccess_GetPosition();
- Register_UnityEngine_Jobs_TransformAccess_GetPosition();
-
- //System.Void UnityEngine.Jobs.TransformAccess::GetRotation(UnityEngine.Jobs.TransformAccess&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Jobs_TransformAccess_GetRotation();
- Register_UnityEngine_Jobs_TransformAccess_GetRotation();
-
- //System.Void UnityEngine.Jobs.TransformAccess::GetWorldToLocalMatrix(UnityEngine.Jobs.TransformAccess&,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Jobs_TransformAccess_GetWorldToLocalMatrix();
- Register_UnityEngine_Jobs_TransformAccess_GetWorldToLocalMatrix();
-
- //End Registrations for type : UnityEngine.Jobs.TransformAccess
-
- //Start Registrations for type : UnityEngine.Jobs.TransformAccessArray
-
- //System.Int32 UnityEngine.Jobs.TransformAccessArray::GetCapacity(System.IntPtr)
- void Register_UnityEngine_Jobs_TransformAccessArray_GetCapacity();
- Register_UnityEngine_Jobs_TransformAccessArray_GetCapacity();
-
- //System.Int32 UnityEngine.Jobs.TransformAccessArray::GetLength(System.IntPtr)
- void Register_UnityEngine_Jobs_TransformAccessArray_GetLength();
- Register_UnityEngine_Jobs_TransformAccessArray_GetLength();
-
- //System.IntPtr UnityEngine.Jobs.TransformAccessArray::Create(System.Int32,System.Int32)
- void Register_UnityEngine_Jobs_TransformAccessArray_Create();
- Register_UnityEngine_Jobs_TransformAccessArray_Create();
-
- //System.IntPtr UnityEngine.Jobs.TransformAccessArray::GetSortedToUserIndex(System.IntPtr)
- void Register_UnityEngine_Jobs_TransformAccessArray_GetSortedToUserIndex();
- Register_UnityEngine_Jobs_TransformAccessArray_GetSortedToUserIndex();
-
- //System.IntPtr UnityEngine.Jobs.TransformAccessArray::GetSortedTransformAccess(System.IntPtr)
- void Register_UnityEngine_Jobs_TransformAccessArray_GetSortedTransformAccess();
- Register_UnityEngine_Jobs_TransformAccessArray_GetSortedTransformAccess();
-
- //System.IntPtr UnityEngine.Jobs.TransformAccessArray::GetTransform_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_Jobs_TransformAccessArray_GetTransform_Injected();
- Register_UnityEngine_Jobs_TransformAccessArray_GetTransform_Injected();
-
- //System.Void UnityEngine.Jobs.TransformAccessArray::Add_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_Jobs_TransformAccessArray_Add_Injected();
- Register_UnityEngine_Jobs_TransformAccessArray_Add_Injected();
-
- //System.Void UnityEngine.Jobs.TransformAccessArray::DestroyTransformAccessArray(System.IntPtr)
- void Register_UnityEngine_Jobs_TransformAccessArray_DestroyTransformAccessArray();
- Register_UnityEngine_Jobs_TransformAccessArray_DestroyTransformAccessArray();
-
- //System.Void UnityEngine.Jobs.TransformAccessArray::RemoveAtSwapBack(System.IntPtr,System.Int32)
- void Register_UnityEngine_Jobs_TransformAccessArray_RemoveAtSwapBack();
- Register_UnityEngine_Jobs_TransformAccessArray_RemoveAtSwapBack();
-
- //System.Void UnityEngine.Jobs.TransformAccessArray::SetCapacity(System.IntPtr,System.Int32)
- void Register_UnityEngine_Jobs_TransformAccessArray_SetCapacity();
- Register_UnityEngine_Jobs_TransformAccessArray_SetCapacity();
-
- //System.Void UnityEngine.Jobs.TransformAccessArray::SetTransforms(System.IntPtr,UnityEngine.Transform[])
- void Register_UnityEngine_Jobs_TransformAccessArray_SetTransforms();
- Register_UnityEngine_Jobs_TransformAccessArray_SetTransforms();
-
- //End Registrations for type : UnityEngine.Jobs.TransformAccessArray
-
- //Start Registrations for type : UnityEngine.JsonUtility
-
- //System.Object UnityEngine.JsonUtility::FromJsonInternal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Object,System.Type)
- void Register_UnityEngine_JsonUtility_FromJsonInternal_Injected();
- Register_UnityEngine_JsonUtility_FromJsonInternal_Injected();
-
- //System.Void UnityEngine.JsonUtility::ToJsonInternal_Injected(System.Object,System.Boolean,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_JsonUtility_ToJsonInternal_Injected();
- Register_UnityEngine_JsonUtility_ToJsonInternal_Injected();
-
- //End Registrations for type : UnityEngine.JsonUtility
-
- //Start Registrations for type : UnityEngine.Light
-
- //System.Boolean UnityEngine.Light::get_enableSpotReflector_Injected(System.IntPtr)
- void Register_UnityEngine_Light_get_enableSpotReflector_Injected();
- Register_UnityEngine_Light_get_enableSpotReflector_Injected();
-
- //System.Boolean UnityEngine.Light::get_useColorTemperature_Injected(System.IntPtr)
- void Register_UnityEngine_Light_get_useColorTemperature_Injected();
- Register_UnityEngine_Light_get_useColorTemperature_Injected();
-
- //System.IntPtr UnityEngine.Light::get_cookie_Injected(System.IntPtr)
- void Register_UnityEngine_Light_get_cookie_Injected();
- Register_UnityEngine_Light_get_cookie_Injected();
-
- //System.Single UnityEngine.Light::get_bounceIntensity_Injected(System.IntPtr)
- void Register_UnityEngine_Light_get_bounceIntensity_Injected();
- Register_UnityEngine_Light_get_bounceIntensity_Injected();
-
- //System.Single UnityEngine.Light::get_colorTemperature_Injected(System.IntPtr)
- void Register_UnityEngine_Light_get_colorTemperature_Injected();
- Register_UnityEngine_Light_get_colorTemperature_Injected();
-
- //System.Single UnityEngine.Light::get_cookieSize_Injected(System.IntPtr)
- void Register_UnityEngine_Light_get_cookieSize_Injected();
- Register_UnityEngine_Light_get_cookieSize_Injected();
-
- //System.Single UnityEngine.Light::get_dilatedRange_Injected(System.IntPtr)
- void Register_UnityEngine_Light_get_dilatedRange_Injected();
- Register_UnityEngine_Light_get_dilatedRange_Injected();
-
- //System.Single UnityEngine.Light::get_innerSpotAngle_Injected(System.IntPtr)
- void Register_UnityEngine_Light_get_innerSpotAngle_Injected();
- Register_UnityEngine_Light_get_innerSpotAngle_Injected();
-
- //System.Single UnityEngine.Light::get_intensity_Injected(System.IntPtr)
- void Register_UnityEngine_Light_get_intensity_Injected();
- Register_UnityEngine_Light_get_intensity_Injected();
-
- //System.Single UnityEngine.Light::get_luxAtDistance_Injected(System.IntPtr)
- void Register_UnityEngine_Light_get_luxAtDistance_Injected();
- Register_UnityEngine_Light_get_luxAtDistance_Injected();
-
- //System.Single UnityEngine.Light::get_range_Injected(System.IntPtr)
- void Register_UnityEngine_Light_get_range_Injected();
- Register_UnityEngine_Light_get_range_Injected();
-
- //System.Single UnityEngine.Light::get_shadowBias_Injected(System.IntPtr)
- void Register_UnityEngine_Light_get_shadowBias_Injected();
- Register_UnityEngine_Light_get_shadowBias_Injected();
-
- //System.Single UnityEngine.Light::get_shadowNearPlane_Injected(System.IntPtr)
- void Register_UnityEngine_Light_get_shadowNearPlane_Injected();
- Register_UnityEngine_Light_get_shadowNearPlane_Injected();
-
- //System.Single UnityEngine.Light::get_shadowNormalBias_Injected(System.IntPtr)
- void Register_UnityEngine_Light_get_shadowNormalBias_Injected();
- Register_UnityEngine_Light_get_shadowNormalBias_Injected();
-
- //System.Single UnityEngine.Light::get_shadowStrength_Injected(System.IntPtr)
- void Register_UnityEngine_Light_get_shadowStrength_Injected();
- Register_UnityEngine_Light_get_shadowStrength_Injected();
-
- //System.Single UnityEngine.Light::get_spotAngle_Injected(System.IntPtr)
- void Register_UnityEngine_Light_get_spotAngle_Injected();
- Register_UnityEngine_Light_get_spotAngle_Injected();
-
- //System.Void UnityEngine.Light::get_areaSize_Injected(System.IntPtr,UnityEngine.Vector2&)
- void Register_UnityEngine_Light_get_areaSize_Injected();
- Register_UnityEngine_Light_get_areaSize_Injected();
-
- //System.Void UnityEngine.Light::get_bakingOutput_Injected(System.IntPtr,UnityEngine.LightBakingOutput&)
- void Register_UnityEngine_Light_get_bakingOutput_Injected();
- Register_UnityEngine_Light_get_bakingOutput_Injected();
-
- //System.Void UnityEngine.Light::get_color_Injected(System.IntPtr,UnityEngine.Color&)
- void Register_UnityEngine_Light_get_color_Injected();
- Register_UnityEngine_Light_get_color_Injected();
-
- //System.Void UnityEngine.Light::set_renderingLayerMask_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_Light_set_renderingLayerMask_Injected();
- Register_UnityEngine_Light_set_renderingLayerMask_Injected();
-
- //UnityEngine.LightShadows UnityEngine.Light::get_shadows_Injected(System.IntPtr)
- void Register_UnityEngine_Light_get_shadows_Injected();
- Register_UnityEngine_Light_get_shadows_Injected();
-
- //UnityEngine.LightType UnityEngine.Light::get_type_Injected(System.IntPtr)
- void Register_UnityEngine_Light_get_type_Injected();
- Register_UnityEngine_Light_get_type_Injected();
-
- //UnityEngine.Rendering.LightShadowResolution UnityEngine.Light::get_shadowResolution_Injected(System.IntPtr)
- void Register_UnityEngine_Light_get_shadowResolution_Injected();
- Register_UnityEngine_Light_get_shadowResolution_Injected();
-
- //End Registrations for type : UnityEngine.Light
-
- //Start Registrations for type : UnityEngine.LightProbesQuery
-
- //System.IntPtr UnityEngine.LightProbesQuery::Create()
- void Register_UnityEngine_LightProbesQuery_Create();
- Register_UnityEngine_LightProbesQuery_Create();
-
- //System.Void UnityEngine.LightProbesQuery::CalculateInterpolatedLightAndOcclusionProbes(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.Int32)
- void Register_UnityEngine_LightProbesQuery_CalculateInterpolatedLightAndOcclusionProbes();
- Register_UnityEngine_LightProbesQuery_CalculateInterpolatedLightAndOcclusionProbes();
-
- //System.Void UnityEngine.LightProbesQuery::Destroy(System.IntPtr)
- void Register_UnityEngine_LightProbesQuery_Destroy();
- Register_UnityEngine_LightProbesQuery_Destroy();
-
- //End Registrations for type : UnityEngine.LightProbesQuery
-
- //Start Registrations for type : UnityEngine.LocationService
-
- //System.Boolean UnityEngine.LocationService::IsServiceEnabledByUser()
- void Register_UnityEngine_LocationService_IsServiceEnabledByUser();
- Register_UnityEngine_LocationService_IsServiceEnabledByUser();
-
- //System.Void UnityEngine.LocationService::GetLastLocation_Injected(UnityEngine.LocationInfo&)
- void Register_UnityEngine_LocationService_GetLastLocation_Injected();
- Register_UnityEngine_LocationService_GetLastLocation_Injected();
-
- //System.Void UnityEngine.LocationService::SetDesiredAccuracy(System.Single)
- void Register_UnityEngine_LocationService_SetDesiredAccuracy();
- Register_UnityEngine_LocationService_SetDesiredAccuracy();
-
- //System.Void UnityEngine.LocationService::SetDistanceFilter(System.Single)
- void Register_UnityEngine_LocationService_SetDistanceFilter();
- Register_UnityEngine_LocationService_SetDistanceFilter();
-
- //System.Void UnityEngine.LocationService::StartUpdatingLocation()
- void Register_UnityEngine_LocationService_StartUpdatingLocation();
- Register_UnityEngine_LocationService_StartUpdatingLocation();
-
- //System.Void UnityEngine.LocationService::StopUpdatingLocation()
- void Register_UnityEngine_LocationService_StopUpdatingLocation();
- Register_UnityEngine_LocationService_StopUpdatingLocation();
-
- //UnityEngine.LocationServiceStatus UnityEngine.LocationService::GetLocationStatus()
- void Register_UnityEngine_LocationService_GetLocationStatus();
- Register_UnityEngine_LocationService_GetLocationStatus();
-
- //End Registrations for type : UnityEngine.LocationService
-
- //Start Registrations for type : UnityEngine.LowLevel.PlayerLoop
-
- //System.Void UnityEngine.LowLevel.PlayerLoop::SetPlayerLoopInternal(UnityEngine.LowLevel.PlayerLoopSystemInternal[])
- void Register_UnityEngine_LowLevel_PlayerLoop_SetPlayerLoopInternal();
- Register_UnityEngine_LowLevel_PlayerLoop_SetPlayerLoopInternal();
-
- //UnityEngine.LowLevel.PlayerLoopSystemInternal[] UnityEngine.LowLevel.PlayerLoop::GetCurrentPlayerLoopInternal()
- void Register_UnityEngine_LowLevel_PlayerLoop_GetCurrentPlayerLoopInternal();
- Register_UnityEngine_LowLevel_PlayerLoop_GetCurrentPlayerLoopInternal();
-
- //End Registrations for type : UnityEngine.LowLevel.PlayerLoop
-
- //Start Registrations for type : UnityEngine.Material
-
- //System.Boolean UnityEngine.Material::HasFloatImpl_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_Material_HasFloatImpl_Injected();
- Register_UnityEngine_Material_HasFloatImpl_Injected();
-
- //System.Boolean UnityEngine.Material::HasProperty_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_Material_HasProperty_Injected();
- Register_UnityEngine_Material_HasProperty_Injected();
-
- //System.Boolean UnityEngine.Material::IsKeywordEnabled_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Material_IsKeywordEnabled_Injected();
- Register_UnityEngine_Material_IsKeywordEnabled_Injected();
-
- //System.Boolean UnityEngine.Material::SetPass_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_Material_SetPass_Injected();
- Register_UnityEngine_Material_SetPass_Injected();
-
- //System.Boolean UnityEngine.Material::get_enableInstancing_Injected(System.IntPtr)
- void Register_UnityEngine_Material_get_enableInstancing_Injected();
- Register_UnityEngine_Material_get_enableInstancing_Injected();
-
- //System.Int32 UnityEngine.Material::ComputeCRC_Injected(System.IntPtr)
- void Register_UnityEngine_Material_ComputeCRC_Injected();
- Register_UnityEngine_Material_ComputeCRC_Injected();
-
- //System.Int32 UnityEngine.Material::FindPass_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Material_FindPass_Injected();
- Register_UnityEngine_Material_FindPass_Injected();
-
- //System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute_Injected(System.IntPtr,UnityEngine.Rendering.ShaderPropertyFlags)
- void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute_Injected();
- Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute_Injected();
-
- //System.Int32 UnityEngine.Material::get_passCount_Injected(System.IntPtr)
- void Register_UnityEngine_Material_get_passCount_Injected();
- Register_UnityEngine_Material_get_passCount_Injected();
-
- //System.IntPtr UnityEngine.Material::GetTextureImpl_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_Material_GetTextureImpl_Injected();
- Register_UnityEngine_Material_GetTextureImpl_Injected();
-
- //System.IntPtr UnityEngine.Material::get_shader_Injected(System.IntPtr)
- void Register_UnityEngine_Material_get_shader_Injected();
- Register_UnityEngine_Material_get_shader_Injected();
-
- //System.Single UnityEngine.Material::GetFloatImpl_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_Material_GetFloatImpl_Injected();
- Register_UnityEngine_Material_GetFloatImpl_Injected();
-
- //System.String[] UnityEngine.Material::GetShaderKeywords_Injected(System.IntPtr)
- void Register_UnityEngine_Material_GetShaderKeywords_Injected();
- Register_UnityEngine_Material_GetShaderKeywords_Injected();
-
- //System.Void UnityEngine.Material::CopyPropertiesFromMaterial_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_Material_CopyPropertiesFromMaterial_Injected();
- Register_UnityEngine_Material_CopyPropertiesFromMaterial_Injected();
-
- //System.Void UnityEngine.Material::CreateWithMaterial_Injected(UnityEngine.Material,System.IntPtr)
- void Register_UnityEngine_Material_CreateWithMaterial_Injected();
- Register_UnityEngine_Material_CreateWithMaterial_Injected();
-
- //System.Void UnityEngine.Material::CreateWithShader_Injected(UnityEngine.Material,System.IntPtr)
- void Register_UnityEngine_Material_CreateWithShader_Injected();
- Register_UnityEngine_Material_CreateWithShader_Injected();
-
- //System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material)
- void Register_UnityEngine_Material_CreateWithString();
- Register_UnityEngine_Material_CreateWithString();
-
- //System.Void UnityEngine.Material::DisableKeyword_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Material_DisableKeyword_Injected();
- Register_UnityEngine_Material_DisableKeyword_Injected();
-
- //System.Void UnityEngine.Material::DisableLocalKeyword_Injected(System.IntPtr,UnityEngine.Rendering.LocalKeyword&)
- void Register_UnityEngine_Material_DisableLocalKeyword_Injected();
- Register_UnityEngine_Material_DisableLocalKeyword_Injected();
-
- //System.Void UnityEngine.Material::EnableKeyword_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Material_EnableKeyword_Injected();
- Register_UnityEngine_Material_EnableKeyword_Injected();
-
- //System.Void UnityEngine.Material::EnableLocalKeyword_Injected(System.IntPtr,UnityEngine.Rendering.LocalKeyword&)
- void Register_UnityEngine_Material_EnableLocalKeyword_Injected();
- Register_UnityEngine_Material_EnableLocalKeyword_Injected();
-
- //System.Void UnityEngine.Material::GetColorImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Color&)
- void Register_UnityEngine_Material_GetColorImpl_Injected();
- Register_UnityEngine_Material_GetColorImpl_Injected();
-
- //System.Void UnityEngine.Material::SetColorImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Color&)
- void Register_UnityEngine_Material_SetColorImpl_Injected();
- Register_UnityEngine_Material_SetColorImpl_Injected();
-
- //System.Void UnityEngine.Material::SetConstantBufferImpl_Injected(System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_Material_SetConstantBufferImpl_Injected();
- Register_UnityEngine_Material_SetConstantBufferImpl_Injected();
-
- //System.Void UnityEngine.Material::SetEnabledKeywords_Injected(System.IntPtr,UnityEngine.Rendering.LocalKeyword[])
- void Register_UnityEngine_Material_SetEnabledKeywords_Injected();
- Register_UnityEngine_Material_SetEnabledKeywords_Injected();
-
- //System.Void UnityEngine.Material::SetFloatArrayImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
- void Register_UnityEngine_Material_SetFloatArrayImpl_Injected();
- Register_UnityEngine_Material_SetFloatArrayImpl_Injected();
-
- //System.Void UnityEngine.Material::SetFloatImpl_Injected(System.IntPtr,System.Int32,System.Single)
- void Register_UnityEngine_Material_SetFloatImpl_Injected();
- Register_UnityEngine_Material_SetFloatImpl_Injected();
-
- //System.Void UnityEngine.Material::SetGraphicsBufferImpl_Injected(System.IntPtr,System.Int32,System.IntPtr)
- void Register_UnityEngine_Material_SetGraphicsBufferImpl_Injected();
- Register_UnityEngine_Material_SetGraphicsBufferImpl_Injected();
-
- //System.Void UnityEngine.Material::SetIntImpl_Injected(System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_Material_SetIntImpl_Injected();
- Register_UnityEngine_Material_SetIntImpl_Injected();
-
- //System.Void UnityEngine.Material::SetMatrixArrayImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
- void Register_UnityEngine_Material_SetMatrixArrayImpl_Injected();
- Register_UnityEngine_Material_SetMatrixArrayImpl_Injected();
-
- //System.Void UnityEngine.Material::SetMatrixImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Material_SetMatrixImpl_Injected();
- Register_UnityEngine_Material_SetMatrixImpl_Injected();
-
- //System.Void UnityEngine.Material::SetShaderKeywords_Injected(System.IntPtr,System.String[])
- void Register_UnityEngine_Material_SetShaderKeywords_Injected();
- Register_UnityEngine_Material_SetShaderKeywords_Injected();
-
- //System.Void UnityEngine.Material::SetTextureImpl_Injected(System.IntPtr,System.Int32,System.IntPtr)
- void Register_UnityEngine_Material_SetTextureImpl_Injected();
- Register_UnityEngine_Material_SetTextureImpl_Injected();
-
- //System.Void UnityEngine.Material::SetVectorArrayImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
- void Register_UnityEngine_Material_SetVectorArrayImpl_Injected();
- Register_UnityEngine_Material_SetVectorArrayImpl_Injected();
-
- //System.Void UnityEngine.Material::set_enableInstancing_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_Material_set_enableInstancing_Injected();
- Register_UnityEngine_Material_set_enableInstancing_Injected();
-
- //System.Void UnityEngine.Material::set_renderQueue_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_Material_set_renderQueue_Injected();
- Register_UnityEngine_Material_set_renderQueue_Injected();
-
- //System.Void UnityEngine.Material::set_shader_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_Material_set_shader_Injected();
- Register_UnityEngine_Material_set_shader_Injected();
-
- //End Registrations for type : UnityEngine.Material
-
- //Start Registrations for type : UnityEngine.MaterialPropertyBlock
-
- //System.IntPtr UnityEngine.MaterialPropertyBlock::CreateImpl()
- void Register_UnityEngine_MaterialPropertyBlock_CreateImpl();
- Register_UnityEngine_MaterialPropertyBlock_CreateImpl();
-
- //System.Void UnityEngine.MaterialPropertyBlock::Clear_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_MaterialPropertyBlock_Clear_Injected();
- Register_UnityEngine_MaterialPropertyBlock_Clear_Injected();
-
- //System.Void UnityEngine.MaterialPropertyBlock::DestroyImpl(System.IntPtr)
- void Register_UnityEngine_MaterialPropertyBlock_DestroyImpl();
- Register_UnityEngine_MaterialPropertyBlock_DestroyImpl();
-
- //System.Void UnityEngine.MaterialPropertyBlock::SetBufferImpl_Injected(System.IntPtr,System.Int32,System.IntPtr)
- void Register_UnityEngine_MaterialPropertyBlock_SetBufferImpl_Injected();
- Register_UnityEngine_MaterialPropertyBlock_SetBufferImpl_Injected();
-
- //System.Void UnityEngine.MaterialPropertyBlock::SetConstantBufferImpl_Injected(System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_MaterialPropertyBlock_SetConstantBufferImpl_Injected();
- Register_UnityEngine_MaterialPropertyBlock_SetConstantBufferImpl_Injected();
-
- //System.Void UnityEngine.MaterialPropertyBlock::SetFloatArrayImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
- void Register_UnityEngine_MaterialPropertyBlock_SetFloatArrayImpl_Injected();
- Register_UnityEngine_MaterialPropertyBlock_SetFloatArrayImpl_Injected();
-
- //System.Void UnityEngine.MaterialPropertyBlock::SetFloatImpl_Injected(System.IntPtr,System.Int32,System.Single)
- void Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl_Injected();
- Register_UnityEngine_MaterialPropertyBlock_SetFloatImpl_Injected();
-
- //System.Void UnityEngine.MaterialPropertyBlock::SetIntImpl_Injected(System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_MaterialPropertyBlock_SetIntImpl_Injected();
- Register_UnityEngine_MaterialPropertyBlock_SetIntImpl_Injected();
-
- //System.Void UnityEngine.MaterialPropertyBlock::SetMatrixArrayImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
- void Register_UnityEngine_MaterialPropertyBlock_SetMatrixArrayImpl_Injected();
- Register_UnityEngine_MaterialPropertyBlock_SetMatrixArrayImpl_Injected();
-
- //System.Void UnityEngine.MaterialPropertyBlock::SetMatrixImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_MaterialPropertyBlock_SetMatrixImpl_Injected();
- Register_UnityEngine_MaterialPropertyBlock_SetMatrixImpl_Injected();
-
- //System.Void UnityEngine.MaterialPropertyBlock::SetRenderTextureImpl_Injected(System.IntPtr,System.Int32,System.IntPtr,UnityEngine.Rendering.RenderTextureSubElement)
- void Register_UnityEngine_MaterialPropertyBlock_SetRenderTextureImpl_Injected();
- Register_UnityEngine_MaterialPropertyBlock_SetRenderTextureImpl_Injected();
-
- //System.Void UnityEngine.MaterialPropertyBlock::SetTextureImpl_Injected(System.IntPtr,System.Int32,System.IntPtr)
- void Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl_Injected();
- Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl_Injected();
-
- //System.Void UnityEngine.MaterialPropertyBlock::SetVectorArrayImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
- void Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl_Injected();
- Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl_Injected();
-
- //System.Void UnityEngine.MaterialPropertyBlock::SetVectorImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Vector4&)
- void Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected();
- Register_UnityEngine_MaterialPropertyBlock_SetVectorImpl_Injected();
-
- //End Registrations for type : UnityEngine.MaterialPropertyBlock
-
- //Start Registrations for type : UnityEngine.Mathf
-
- //System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single)
- void Register_UnityEngine_Mathf_GammaToLinearSpace();
- Register_UnityEngine_Mathf_GammaToLinearSpace();
-
- //System.Single UnityEngine.Mathf::LinearToGammaSpace(System.Single)
- void Register_UnityEngine_Mathf_LinearToGammaSpace();
- Register_UnityEngine_Mathf_LinearToGammaSpace();
-
- //System.UInt16 UnityEngine.Mathf::FloatToHalf(System.Single)
- void Register_UnityEngine_Mathf_FloatToHalf();
- Register_UnityEngine_Mathf_FloatToHalf();
-
- //System.Void UnityEngine.Mathf::CorrelatedColorTemperatureToRGB_Injected(System.Single,UnityEngine.Color&)
- void Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected();
- Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected();
-
- //End Registrations for type : UnityEngine.Mathf
-
- //Start Registrations for type : UnityEngine.Matrix4x4
-
- //System.Boolean UnityEngine.Matrix4x4::Inverse3DAffine_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
- Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected();
-
- //System.Void UnityEngine.Matrix4x4::DecomposeProjection_Injected(UnityEngine.Matrix4x4&,UnityEngine.FrustumPlanes&)
- void Register_UnityEngine_Matrix4x4_DecomposeProjection_Injected();
- Register_UnityEngine_Matrix4x4_DecomposeProjection_Injected();
-
- //System.Void UnityEngine.Matrix4x4::Frustum_Injected(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Matrix4x4_Frustum_Injected();
- Register_UnityEngine_Matrix4x4_Frustum_Injected();
-
- //System.Void UnityEngine.Matrix4x4::GetLossyScale_Injected(UnityEngine.Matrix4x4&,UnityEngine.Vector3&)
- void Register_UnityEngine_Matrix4x4_GetLossyScale_Injected();
- Register_UnityEngine_Matrix4x4_GetLossyScale_Injected();
-
- //System.Void UnityEngine.Matrix4x4::GetRotation_Injected(UnityEngine.Matrix4x4&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Matrix4x4_GetRotation_Injected();
- Register_UnityEngine_Matrix4x4_GetRotation_Injected();
-
- //System.Void UnityEngine.Matrix4x4::Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Matrix4x4_Inverse_Injected();
- Register_UnityEngine_Matrix4x4_Inverse_Injected();
-
- //System.Void UnityEngine.Matrix4x4::LookAt_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Matrix4x4_LookAt_Injected();
- Register_UnityEngine_Matrix4x4_LookAt_Injected();
-
- //System.Void UnityEngine.Matrix4x4::Ortho_Injected(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Matrix4x4_Ortho_Injected();
- Register_UnityEngine_Matrix4x4_Ortho_Injected();
-
- //System.Void UnityEngine.Matrix4x4::Perspective_Injected(System.Single,System.Single,System.Single,System.Single,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Matrix4x4_Perspective_Injected();
- Register_UnityEngine_Matrix4x4_Perspective_Injected();
-
- //System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Matrix4x4_TRS_Injected();
- Register_UnityEngine_Matrix4x4_TRS_Injected();
-
- //System.Void UnityEngine.Matrix4x4::Transpose_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Matrix4x4_Transpose_Injected();
- Register_UnityEngine_Matrix4x4_Transpose_Injected();
-
- //End Registrations for type : UnityEngine.Matrix4x4
-
- //Start Registrations for type : UnityEngine.Mesh
-
- //System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
- void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl_Injected();
- Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl_Injected();
-
- //System.Boolean UnityEngine.Mesh::HasVertexAttribute_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute)
- void Register_UnityEngine_Mesh_HasVertexAttribute_Injected();
- Register_UnityEngine_Mesh_HasVertexAttribute_Injected();
-
- //System.Boolean UnityEngine.Mesh::get_canAccess_Injected(System.IntPtr)
- void Register_UnityEngine_Mesh_get_canAccess_Injected();
- Register_UnityEngine_Mesh_get_canAccess_Injected();
-
- //System.Int32 UnityEngine.Mesh::get_subMeshCount_Injected(System.IntPtr)
- void Register_UnityEngine_Mesh_get_subMeshCount_Injected();
- Register_UnityEngine_Mesh_get_subMeshCount_Injected();
-
- //System.Int32 UnityEngine.Mesh::get_vertexCount_Injected(System.IntPtr)
- void Register_UnityEngine_Mesh_get_vertexCount_Injected();
- Register_UnityEngine_Mesh_get_vertexCount_Injected();
-
- //System.UInt32 UnityEngine.Mesh::GetIndexCountImpl_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_Mesh_GetIndexCountImpl_Injected();
- Register_UnityEngine_Mesh_GetIndexCountImpl_Injected();
-
- //System.Void UnityEngine.Mesh::ClearImpl_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_Mesh_ClearImpl_Injected();
- Register_UnityEngine_Mesh_ClearImpl_Injected();
-
- //System.Void UnityEngine.Mesh::GetArrayFromChannelImpl_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array)
- void Register_UnityEngine_Mesh_GetArrayFromChannelImpl_Injected();
- Register_UnityEngine_Mesh_GetArrayFromChannelImpl_Injected();
-
- //System.Void UnityEngine.Mesh::GetIndicesImpl_Injected(System.IntPtr,System.Int32,System.Boolean,UnityEngine.Bindings.BlittableArrayWrapper&)
- void Register_UnityEngine_Mesh_GetIndicesImpl_Injected();
- Register_UnityEngine_Mesh_GetIndicesImpl_Injected();
-
- //System.Void UnityEngine.Mesh::GetSubMesh_Injected(System.IntPtr,System.Int32,UnityEngine.Rendering.SubMeshDescriptor&)
- void Register_UnityEngine_Mesh_GetSubMesh_Injected();
- Register_UnityEngine_Mesh_GetSubMesh_Injected();
-
- //System.Void UnityEngine.Mesh::GetTrianglesImpl_Injected(System.IntPtr,System.Int32,System.Boolean,UnityEngine.Bindings.BlittableArrayWrapper&)
- void Register_UnityEngine_Mesh_GetTrianglesImpl_Injected();
- Register_UnityEngine_Mesh_GetTrianglesImpl_Injected();
-
- //System.Void UnityEngine.Mesh::InternalSetIndexBufferData_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
- void Register_UnityEngine_Mesh_InternalSetIndexBufferData_Injected();
- Register_UnityEngine_Mesh_InternalSetIndexBufferData_Injected();
-
- //System.Void UnityEngine.Mesh::InternalSetVertexBufferData_Injected(System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
- void Register_UnityEngine_Mesh_InternalSetVertexBufferData_Injected();
- Register_UnityEngine_Mesh_InternalSetVertexBufferData_Injected();
-
- //System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
- void Register_UnityEngine_Mesh_Internal_Create();
- Register_UnityEngine_Mesh_Internal_Create();
-
- //System.Void UnityEngine.Mesh::MarkDynamicImpl_Injected(System.IntPtr)
- void Register_UnityEngine_Mesh_MarkDynamicImpl_Injected();
- Register_UnityEngine_Mesh_MarkDynamicImpl_Injected();
-
- //System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute)
- void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel_Injected();
- Register_UnityEngine_Mesh_PrintErrorCantAccessChannel_Injected();
-
- //System.Void UnityEngine.Mesh::RecalculateBoundsImpl_Injected(System.IntPtr,UnityEngine.Rendering.MeshUpdateFlags)
- void Register_UnityEngine_Mesh_RecalculateBoundsImpl_Injected();
- Register_UnityEngine_Mesh_RecalculateBoundsImpl_Injected();
-
- //System.Void UnityEngine.Mesh::SetArrayForChannelImpl_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
- void Register_UnityEngine_Mesh_SetArrayForChannelImpl_Injected();
- Register_UnityEngine_Mesh_SetArrayForChannelImpl_Injected();
-
- //System.Void UnityEngine.Mesh::SetIndexBufferParams_Injected(System.IntPtr,System.Int32,UnityEngine.Rendering.IndexFormat)
- void Register_UnityEngine_Mesh_SetIndexBufferParams_Injected();
- Register_UnityEngine_Mesh_SetIndexBufferParams_Injected();
-
- //System.Void UnityEngine.Mesh::SetIndicesImpl_Injected(System.IntPtr,System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32)
- void Register_UnityEngine_Mesh_SetIndicesImpl_Injected();
- Register_UnityEngine_Mesh_SetIndicesImpl_Injected();
-
- //System.Void UnityEngine.Mesh::SetIndicesNativeArrayImpl_Injected(System.IntPtr,System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.IntPtr,System.Int32,System.Int32,System.Boolean,System.Int32)
- void Register_UnityEngine_Mesh_SetIndicesNativeArrayImpl_Injected();
- Register_UnityEngine_Mesh_SetIndicesNativeArrayImpl_Injected();
-
- //System.Void UnityEngine.Mesh::SetSubMesh_Injected(System.IntPtr,System.Int32,UnityEngine.Rendering.SubMeshDescriptor&,UnityEngine.Rendering.MeshUpdateFlags)
- void Register_UnityEngine_Mesh_SetSubMesh_Injected();
- Register_UnityEngine_Mesh_SetSubMesh_Injected();
-
- //System.Void UnityEngine.Mesh::SetVertexBufferParamsFromArray_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Mesh_SetVertexBufferParamsFromArray_Injected();
- Register_UnityEngine_Mesh_SetVertexBufferParamsFromArray_Injected();
-
- //System.Void UnityEngine.Mesh::UploadMeshDataImpl_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_Mesh_UploadMeshDataImpl_Injected();
- Register_UnityEngine_Mesh_UploadMeshDataImpl_Injected();
-
- //System.Void UnityEngine.Mesh::get_bounds_Injected(System.IntPtr,UnityEngine.Bounds&)
- void Register_UnityEngine_Mesh_get_bounds_Injected();
- Register_UnityEngine_Mesh_get_bounds_Injected();
-
- //System.Void UnityEngine.Mesh::set_bounds_Injected(System.IntPtr,UnityEngine.Bounds&)
- void Register_UnityEngine_Mesh_set_bounds_Injected();
- Register_UnityEngine_Mesh_set_bounds_Injected();
-
- //System.Void UnityEngine.Mesh::set_indexFormat_Injected(System.IntPtr,UnityEngine.Rendering.IndexFormat)
- void Register_UnityEngine_Mesh_set_indexFormat_Injected();
- Register_UnityEngine_Mesh_set_indexFormat_Injected();
-
- //System.Void UnityEngine.Mesh::set_subMeshCount_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_Mesh_set_subMeshCount_Injected();
- Register_UnityEngine_Mesh_set_subMeshCount_Injected();
-
- //End Registrations for type : UnityEngine.Mesh
-
- //Start Registrations for type : UnityEngine.MeshFilter
-
- //System.Void UnityEngine.MeshFilter::set_sharedMesh_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_MeshFilter_set_sharedMesh_Injected();
- Register_UnityEngine_MeshFilter_set_sharedMesh_Injected();
-
- //End Registrations for type : UnityEngine.MeshFilter
-
- //Start Registrations for type : UnityEngine.MonoBehaviour
-
- //System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll_Injected(System.IntPtr)
- void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll_Injected();
- Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll_Injected();
-
- //System.Boolean UnityEngine.MonoBehaviour::IsInvoking_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_MonoBehaviour_IsInvoking_Injected();
- Register_UnityEngine_MonoBehaviour_IsInvoking_Injected();
-
- //System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour_Injected(System.IntPtr)
- void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour_Injected();
- Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour_Injected();
-
- //System.Boolean UnityEngine.MonoBehaviour::get_didAwake_Injected(System.IntPtr)
- void Register_UnityEngine_MonoBehaviour_get_didAwake_Injected();
- Register_UnityEngine_MonoBehaviour_get_didAwake_Injected();
-
- //System.Boolean UnityEngine.MonoBehaviour::get_didStart_Injected(System.IntPtr)
- void Register_UnityEngine_MonoBehaviour_get_didStart_Injected();
- Register_UnityEngine_MonoBehaviour_get_didStart_Injected();
-
- //System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout_Injected(System.IntPtr)
- void Register_UnityEngine_MonoBehaviour_get_useGUILayout_Injected();
- Register_UnityEngine_MonoBehaviour_get_useGUILayout_Injected();
-
- //System.Void UnityEngine.MonoBehaviour::CancelInvoke_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_MonoBehaviour_CancelInvoke_Injected();
- Register_UnityEngine_MonoBehaviour_CancelInvoke_Injected();
-
- //System.Void UnityEngine.MonoBehaviour::GetScriptClassName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_MonoBehaviour_GetScriptClassName_Injected();
- Register_UnityEngine_MonoBehaviour_GetScriptClassName_Injected();
-
- //System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll_Injected(System.IntPtr)
- void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll_Injected();
- Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll_Injected();
-
- //System.Void UnityEngine.MonoBehaviour::InvokeDelayed_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.Single)
- void Register_UnityEngine_MonoBehaviour_InvokeDelayed_Injected();
- Register_UnityEngine_MonoBehaviour_InvokeDelayed_Injected();
-
- //System.Void UnityEngine.MonoBehaviour::OnCancellationTokenCreated_Injected(System.IntPtr)
- void Register_UnityEngine_MonoBehaviour_OnCancellationTokenCreated_Injected();
- Register_UnityEngine_MonoBehaviour_OnCancellationTokenCreated_Injected();
-
- //System.Void UnityEngine.MonoBehaviour::StopAllCoroutines_Injected(System.IntPtr)
- void Register_UnityEngine_MonoBehaviour_StopAllCoroutines_Injected();
- Register_UnityEngine_MonoBehaviour_StopAllCoroutines_Injected();
-
- //System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged_Injected(System.IntPtr,System.Collections.IEnumerator)
- void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged_Injected();
- Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged_Injected();
-
- //System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged_Injected();
- Register_UnityEngine_MonoBehaviour_StopCoroutineManaged_Injected();
-
- //System.Void UnityEngine.MonoBehaviour::StopCoroutine_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_MonoBehaviour_StopCoroutine_Injected();
- Register_UnityEngine_MonoBehaviour_StopCoroutine_Injected();
-
- //System.Void UnityEngine.MonoBehaviour::set_useGUILayout_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_MonoBehaviour_set_useGUILayout_Injected();
- Register_UnityEngine_MonoBehaviour_set_useGUILayout_Injected();
-
- //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2_Injected(System.IntPtr,System.Collections.IEnumerator)
- void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2_Injected();
- Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2_Injected();
-
- //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Object)
- void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged_Injected();
- Register_UnityEngine_MonoBehaviour_StartCoroutineManaged_Injected();
-
- //End Registrations for type : UnityEngine.MonoBehaviour
-
- //Start Registrations for type : UnityEngine.Networking.CertificateHandler
-
- //System.Void UnityEngine.Networking.CertificateHandler::ReleaseFromScripting_Injected(System.IntPtr)
- void Register_UnityEngine_Networking_CertificateHandler_ReleaseFromScripting_Injected();
- Register_UnityEngine_Networking_CertificateHandler_ReleaseFromScripting_Injected();
-
- //End Registrations for type : UnityEngine.Networking.CertificateHandler
-
- //Start Registrations for type : UnityEngine.Networking.DownloadHandler
-
- //System.Byte* UnityEngine.Networking.DownloadHandler::InternalGetByteArray_Injected(System.IntPtr,System.Int32&)
- void Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray_Injected();
- Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray_Injected();
-
- //System.Void UnityEngine.Networking.DownloadHandler::GetContentType_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Networking_DownloadHandler_GetContentType_Injected();
- Register_UnityEngine_Networking_DownloadHandler_GetContentType_Injected();
-
- //System.Void UnityEngine.Networking.DownloadHandler::ReleaseFromScripting_Injected(System.IntPtr)
- void Register_UnityEngine_Networking_DownloadHandler_ReleaseFromScripting_Injected();
- Register_UnityEngine_Networking_DownloadHandler_ReleaseFromScripting_Injected();
-
- //End Registrations for type : UnityEngine.Networking.DownloadHandler
-
- //Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
-
- //System.IntPtr UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer)
- void Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
- Register_UnityEngine_Networking_DownloadHandlerBuffer_Create();
-
- //End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer
-
- //Start Registrations for type : UnityEngine.Networking.UnityWebRequest
-
- //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable_Injected(System.IntPtr)
- void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable_Injected();
- Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable_Injected();
-
- //System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode_Injected(System.IntPtr)
- void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode_Injected();
- Register_UnityEngine_Networking_UnityWebRequest_get_responseCode_Injected();
-
- //System.IntPtr UnityEngine.Networking.UnityWebRequest::BeginWebRequest_Injected(System.IntPtr)
- void Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest_Injected();
- Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest_Injected();
-
- //System.IntPtr UnityEngine.Networking.UnityWebRequest::Create()
- void Register_UnityEngine_Networking_UnityWebRequest_Create();
- Register_UnityEngine_Networking_UnityWebRequest_Create();
-
- //System.Void UnityEngine.Networking.UnityWebRequest::Abort_Injected(System.IntPtr)
- void Register_UnityEngine_Networking_UnityWebRequest_Abort_Injected();
- Register_UnityEngine_Networking_UnityWebRequest_Abort_Injected();
-
- //System.Void UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString_Injected(System.Int64,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString_Injected();
- Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString_Injected();
-
- //System.Void UnityEngine.Networking.UnityWebRequest::GetWebErrorString_Injected(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString_Injected();
- Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString_Injected();
-
- //System.Void UnityEngine.Networking.UnityWebRequest::Release_Injected(System.IntPtr)
- void Register_UnityEngine_Networking_UnityWebRequest_Release_Injected();
- Register_UnityEngine_Networking_UnityWebRequest_Release_Injected();
-
- //UnityEngine.Networking.UnityWebRequest/Result UnityEngine.Networking.UnityWebRequest::get_result_Injected(System.IntPtr)
- void Register_UnityEngine_Networking_UnityWebRequest_get_result_Injected();
- Register_UnityEngine_Networking_UnityWebRequest_get_result_Injected();
-
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::GetError_Injected(System.IntPtr)
- void Register_UnityEngine_Networking_UnityWebRequest_GetError_Injected();
- Register_UnityEngine_Networking_UnityWebRequest_GetError_Injected();
-
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCustomMethod_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod_Injected();
- Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod_Injected();
-
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetDownloadHandler_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler_Injected();
- Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler_Injected();
-
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetMethod_Injected(System.IntPtr,UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod)
- void Register_UnityEngine_Networking_UnityWebRequest_SetMethod_Injected();
- Register_UnityEngine_Networking_UnityWebRequest_SetMethod_Injected();
-
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetTimeoutMsec_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_Networking_UnityWebRequest_SetTimeoutMsec_Injected();
- Register_UnityEngine_Networking_UnityWebRequest_SetTimeoutMsec_Injected();
-
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUploadHandler_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler_Injected();
- Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler_Injected();
-
- //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUrl_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Networking_UnityWebRequest_SetUrl_Injected();
- Register_UnityEngine_Networking_UnityWebRequest_SetUrl_Injected();
-
- //End Registrations for type : UnityEngine.Networking.UnityWebRequest
-
- //Start Registrations for type : UnityEngine.Networking.UploadHandler
-
- //System.Void UnityEngine.Networking.UploadHandler::ReleaseFromScripting_Injected(System.IntPtr)
- void Register_UnityEngine_Networking_UploadHandler_ReleaseFromScripting_Injected();
- Register_UnityEngine_Networking_UploadHandler_ReleaseFromScripting_Injected();
-
- //End Registrations for type : UnityEngine.Networking.UploadHandler
-
- //Start Registrations for type : UnityEngine.Object
-
- //System.Boolean UnityEngine.Object::IsPersistent_Injected(System.IntPtr)
- void Register_UnityEngine_Object_IsPersistent_Injected();
- Register_UnityEngine_Object_IsPersistent_Injected();
-
- //System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
- void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
- Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject();
-
- //System.IntPtr UnityEngine.Object::FindObjectFromInstanceID_Injected(System.Int32)
- void Register_UnityEngine_Object_FindObjectFromInstanceID_Injected();
- Register_UnityEngine_Object_FindObjectFromInstanceID_Injected();
-
- //System.IntPtr UnityEngine.Object::ForceLoadFromInstanceID_Injected(System.Int32)
- void Register_UnityEngine_Object_ForceLoadFromInstanceID_Injected();
- Register_UnityEngine_Object_ForceLoadFromInstanceID_Injected();
-
- //System.IntPtr UnityEngine.Object::Internal_CloneSingleWithParent_Injected(System.IntPtr,System.IntPtr,System.Boolean)
- void Register_UnityEngine_Object_Internal_CloneSingleWithParent_Injected();
- Register_UnityEngine_Object_Internal_CloneSingleWithParent_Injected();
-
- //System.IntPtr UnityEngine.Object::Internal_CloneSingle_Injected(System.IntPtr)
- void Register_UnityEngine_Object_Internal_CloneSingle_Injected();
- Register_UnityEngine_Object_Internal_CloneSingle_Injected();
-
- //System.Void UnityEngine.Object::DestroyImmediate_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_Object_DestroyImmediate_Injected();
- Register_UnityEngine_Object_DestroyImmediate_Injected();
-
- //System.Void UnityEngine.Object::Destroy_Injected(System.IntPtr,System.Single)
- void Register_UnityEngine_Object_Destroy_Injected();
- Register_UnityEngine_Object_Destroy_Injected();
-
- //System.Void UnityEngine.Object::DontDestroyOnLoad_Injected(System.IntPtr)
- void Register_UnityEngine_Object_DontDestroyOnLoad_Injected();
- Register_UnityEngine_Object_DontDestroyOnLoad_Injected();
-
- //System.Void UnityEngine.Object::GetName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Object_GetName_Injected();
- Register_UnityEngine_Object_GetName_Injected();
-
- //System.Void UnityEngine.Object::SetName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Object_SetName_Injected();
- Register_UnityEngine_Object_SetName_Injected();
-
- //System.Void UnityEngine.Object::ToString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Object_ToString_Injected();
- Register_UnityEngine_Object_ToString_Injected();
-
- //System.Void UnityEngine.Object::set_hideFlags_Injected(System.IntPtr,UnityEngine.HideFlags)
- void Register_UnityEngine_Object_set_hideFlags_Injected();
- Register_UnityEngine_Object_set_hideFlags_Injected();
-
- //UnityEngine.HideFlags UnityEngine.Object::get_hideFlags_Injected(System.IntPtr)
- void Register_UnityEngine_Object_get_hideFlags_Injected();
- Register_UnityEngine_Object_get_hideFlags_Injected();
-
- //UnityEngine.Object[] UnityEngine.Object::FindObjectsByType(System.Type,UnityEngine.FindObjectsInactive,UnityEngine.FindObjectsSortMode)
- void Register_UnityEngine_Object_FindObjectsByType();
- Register_UnityEngine_Object_FindObjectsByType();
-
- //End Registrations for type : UnityEngine.Object
-
- //Start Registrations for type : UnityEngine.ObjectDispatcher
-
- //System.IntPtr UnityEngine.ObjectDispatcher::CreateDispatchSystemHandle()
- void Register_UnityEngine_ObjectDispatcher_CreateDispatchSystemHandle();
- Register_UnityEngine_ObjectDispatcher_CreateDispatchSystemHandle();
-
- //System.Void UnityEngine.ObjectDispatcher::DestroyDispatchSystemHandle(System.IntPtr)
- void Register_UnityEngine_ObjectDispatcher_DestroyDispatchSystemHandle();
- Register_UnityEngine_ObjectDispatcher_DestroyDispatchSystemHandle();
-
- //System.Void UnityEngine.ObjectDispatcher::DisableTransformTracking(System.IntPtr,System.Type,UnityEngine.ObjectDispatcher/TransformTrackingType)
- void Register_UnityEngine_ObjectDispatcher_DisableTransformTracking();
- Register_UnityEngine_ObjectDispatcher_DisableTransformTracking();
-
- //System.Void UnityEngine.ObjectDispatcher::DisableTypeTracking(System.IntPtr,System.Type)
- void Register_UnityEngine_ObjectDispatcher_DisableTypeTracking();
- Register_UnityEngine_ObjectDispatcher_DisableTypeTracking();
-
- //System.Void UnityEngine.ObjectDispatcher::DispatchTransformDataChangesAndClear(System.IntPtr,System.Type,UnityEngine.ObjectDispatcher/TransformTrackingType,System.Action`8<System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.Int32,System.Action`1<UnityEngine.TransformDispatchData>>,System.Action`1<UnityEngine.TransformDispatchData>)
- void Register_UnityEngine_ObjectDispatcher_DispatchTransformDataChangesAndClear();
- Register_UnityEngine_ObjectDispatcher_DispatchTransformDataChangesAndClear();
-
- //System.Void UnityEngine.ObjectDispatcher::DispatchTypeChangesAndClear(System.IntPtr,System.Type,System.Action`6<UnityEngine.Object[],System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Action`1<UnityEngine.TypeDispatchData>>,System.Boolean,System.Boolean,System.Action`1<UnityEngine.TypeDispatchData>)
- void Register_UnityEngine_ObjectDispatcher_DispatchTypeChangesAndClear();
- Register_UnityEngine_ObjectDispatcher_DispatchTypeChangesAndClear();
-
- //System.Void UnityEngine.ObjectDispatcher::EnableTransformTracking(System.IntPtr,System.Type,UnityEngine.ObjectDispatcher/TransformTrackingType)
- void Register_UnityEngine_ObjectDispatcher_EnableTransformTracking();
- Register_UnityEngine_ObjectDispatcher_EnableTransformTracking();
-
- //System.Void UnityEngine.ObjectDispatcher::EnableTypeTracking(System.IntPtr,System.Type,UnityEngine.ObjectDispatcher/TypeTrackingFlags)
- void Register_UnityEngine_ObjectDispatcher_EnableTypeTracking();
- Register_UnityEngine_ObjectDispatcher_EnableTypeTracking();
-
- //End Registrations for type : UnityEngine.ObjectDispatcher
-
- //Start Registrations for type : UnityEngine.ObjectGUIState
-
- //System.IntPtr UnityEngine.ObjectGUIState::Internal_Create()
- void Register_UnityEngine_ObjectGUIState_Internal_Create();
- Register_UnityEngine_ObjectGUIState_Internal_Create();
-
- //System.Void UnityEngine.ObjectGUIState::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_ObjectGUIState_Internal_Destroy();
- Register_UnityEngine_ObjectGUIState_Internal_Destroy();
-
- //End Registrations for type : UnityEngine.ObjectGUIState
-
- //Start Registrations for type : UnityEngine.Physics
-
- //System.Boolean UnityEngine.Physics::get_invokeCollisionCallbacks()
- void Register_UnityEngine_Physics_get_invokeCollisionCallbacks();
- Register_UnityEngine_Physics_get_invokeCollisionCallbacks();
-
- //System.Boolean UnityEngine.Physics::get_reuseCollisionCallbacks()
- void Register_UnityEngine_Physics_get_reuseCollisionCallbacks();
- Register_UnityEngine_Physics_get_reuseCollisionCallbacks();
-
- //System.IntPtr UnityEngine.Physics::GetBodyByInstanceID_Injected(System.Int32)
- void Register_UnityEngine_Physics_GetBodyByInstanceID_Injected();
- Register_UnityEngine_Physics_GetBodyByInstanceID_Injected();
-
- //System.IntPtr UnityEngine.Physics::GetColliderByInstanceID_Injected(System.Int32)
- void Register_UnityEngine_Physics_GetColliderByInstanceID_Injected();
- Register_UnityEngine_Physics_GetColliderByInstanceID_Injected();
-
- //System.Void UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction,UnityEngine.Bindings.BlittableArrayWrapper&)
- void Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
- Register_UnityEngine_Physics_Internal_RaycastAll_Injected();
-
- //System.Void UnityEngine.Physics::SendOnCollisionEnter_Injected(System.IntPtr,UnityEngine.Collision)
- void Register_UnityEngine_Physics_SendOnCollisionEnter_Injected();
- Register_UnityEngine_Physics_SendOnCollisionEnter_Injected();
-
- //System.Void UnityEngine.Physics::SendOnCollisionExit_Injected(System.IntPtr,UnityEngine.Collision)
- void Register_UnityEngine_Physics_SendOnCollisionExit_Injected();
- Register_UnityEngine_Physics_SendOnCollisionExit_Injected();
-
- //System.Void UnityEngine.Physics::SendOnCollisionStay_Injected(System.IntPtr,UnityEngine.Collision)
- void Register_UnityEngine_Physics_SendOnCollisionStay_Injected();
- Register_UnityEngine_Physics_SendOnCollisionStay_Injected();
-
- //System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
- void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
- Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected();
-
- //End Registrations for type : UnityEngine.Physics
-
- //Start Registrations for type : UnityEngine.Physics2D
-
- //System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
- void Register_UnityEngine_Physics2D_get_queriesHitTriggers();
- Register_UnityEngine_Physics2D_get_queriesHitTriggers();
-
- //System.Void UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.Bindings.BlittableArrayWrapper&)
- void Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
- Register_UnityEngine_Physics2D_GetRayIntersectionAll_Internal_Injected();
-
- //End Registrations for type : UnityEngine.Physics2D
-
- //Start Registrations for type : UnityEngine.PhysicsScene
-
- //System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
- Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected();
-
- //System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
- Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected();
-
- //System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
- void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
- Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected();
-
- //End Registrations for type : UnityEngine.PhysicsScene
-
- //Start Registrations for type : UnityEngine.PhysicsScene2D
-
- //System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
- Register_UnityEngine_PhysicsScene2D_GetRayIntersectionArray_Internal_Injected();
-
- //System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
- Register_UnityEngine_PhysicsScene2D_RaycastArray_Internal_Injected();
-
- //System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.Bindings.BlittableListWrapper&)
- void Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
- Register_UnityEngine_PhysicsScene2D_RaycastList_Internal_Injected();
-
- //System.Void UnityEngine.PhysicsScene2D::GetRayIntersection_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D&)
- void Register_UnityEngine_PhysicsScene2D_GetRayIntersection_Internal_Injected();
- Register_UnityEngine_PhysicsScene2D_GetRayIntersection_Internal_Injected();
-
- //System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
- void Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
- Register_UnityEngine_PhysicsScene2D_Raycast_Internal_Injected();
-
- //End Registrations for type : UnityEngine.PhysicsScene2D
-
- //Start Registrations for type : UnityEngine.Playables.PlayableHandle
-
- //System.Boolean UnityEngine.Playables.PlayableHandle::IsValid()
- void Register_UnityEngine_Playables_PlayableHandle_IsValid();
- Register_UnityEngine_Playables_PlayableHandle_IsValid();
-
- //System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType()
- void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType();
- Register_UnityEngine_Playables_PlayableHandle_GetPlayableType();
-
- //End Registrations for type : UnityEngine.Playables.PlayableHandle
-
- //Start Registrations for type : UnityEngine.PlayerConnectionInternal
-
- //System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected()
- void Register_UnityEngine_PlayerConnectionInternal_IsConnected();
- Register_UnityEngine_PlayerConnectionInternal_IsConnected();
-
- //System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
- void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage_Injected();
- Register_UnityEngine_PlayerConnectionInternal_TrySendMessage_Injected();
-
- //System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll()
- void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
- Register_UnityEngine_PlayerConnectionInternal_DisconnectAll();
-
- //System.Void UnityEngine.PlayerConnectionInternal::Initialize()
- void Register_UnityEngine_PlayerConnectionInternal_Initialize();
- Register_UnityEngine_PlayerConnectionInternal_Initialize();
-
- //System.Void UnityEngine.PlayerConnectionInternal::PollInternal()
- void Register_UnityEngine_PlayerConnectionInternal_PollInternal();
- Register_UnityEngine_PlayerConnectionInternal_PollInternal();
-
- //System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal_Injected();
- Register_UnityEngine_PlayerConnectionInternal_RegisterInternal_Injected();
-
- //System.Void UnityEngine.PlayerConnectionInternal::SendMessage_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
- void Register_UnityEngine_PlayerConnectionInternal_SendMessage_Injected();
- Register_UnityEngine_PlayerConnectionInternal_SendMessage_Injected();
-
- //System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal_Injected();
- Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal_Injected();
-
- //End Registrations for type : UnityEngine.PlayerConnectionInternal
-
- //Start Registrations for type : UnityEngine.PolygonCollider2D
-
- //System.Void UnityEngine.PolygonCollider2D::set_points_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_PolygonCollider2D_set_points_Injected();
- Register_UnityEngine_PolygonCollider2D_set_points_Injected();
-
- //End Registrations for type : UnityEngine.PolygonCollider2D
-
- //Start Registrations for type : UnityEngine.Profiling.Profiler
-
- //System.Int64 UnityEngine.Profiling.Profiler::GetRuntimeMemorySizeLong_Injected(System.IntPtr)
- void Register_UnityEngine_Profiling_Profiler_GetRuntimeMemorySizeLong_Injected();
- Register_UnityEngine_Profiling_Profiler_GetRuntimeMemorySizeLong_Injected();
-
- //End Registrations for type : UnityEngine.Profiling.Profiler
-
- //Start Registrations for type : UnityEngine.PropertyNameUtils
-
- //System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.PropertyName&)
- void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
- Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected();
-
- //End Registrations for type : UnityEngine.PropertyNameUtils
-
- //Start Registrations for type : UnityEngine.QualitySettings
-
- //System.Boolean UnityEngine.QualitySettings::get_billboardsFaceCameraPosition()
- void Register_UnityEngine_QualitySettings_get_billboardsFaceCameraPosition();
- Register_UnityEngine_QualitySettings_get_billboardsFaceCameraPosition();
-
- //System.Int32 UnityEngine.QualitySettings::get_antiAliasing()
- void Register_UnityEngine_QualitySettings_get_antiAliasing();
- Register_UnityEngine_QualitySettings_get_antiAliasing();
-
- //System.Int32 UnityEngine.QualitySettings::get_maximumLODLevel()
- void Register_UnityEngine_QualitySettings_get_maximumLODLevel();
- Register_UnityEngine_QualitySettings_get_maximumLODLevel();
-
- //System.Int32 UnityEngine.QualitySettings::get_vSyncCount()
- void Register_UnityEngine_QualitySettings_get_vSyncCount();
- Register_UnityEngine_QualitySettings_get_vSyncCount();
-
- //System.Single UnityEngine.QualitySettings::get_lodBias()
- void Register_UnityEngine_QualitySettings_get_lodBias();
- Register_UnityEngine_QualitySettings_get_lodBias();
-
- //System.Void UnityEngine.QualitySettings::set_antiAliasing(System.Int32)
- void Register_UnityEngine_QualitySettings_set_antiAliasing();
- Register_UnityEngine_QualitySettings_set_antiAliasing();
-
- //System.Void UnityEngine.QualitySettings::set_enableLODCrossFade(System.Boolean)
- void Register_UnityEngine_QualitySettings_set_enableLODCrossFade();
- Register_UnityEngine_QualitySettings_set_enableLODCrossFade();
-
- //UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace()
- void Register_UnityEngine_QualitySettings_get_activeColorSpace();
- Register_UnityEngine_QualitySettings_get_activeColorSpace();
-
- //UnityEngine.ShadowmaskMode UnityEngine.QualitySettings::get_shadowmaskMode()
- void Register_UnityEngine_QualitySettings_get_shadowmaskMode();
- Register_UnityEngine_QualitySettings_get_shadowmaskMode();
-
- //End Registrations for type : UnityEngine.QualitySettings
-
- //Start Registrations for type : UnityEngine.Quaternion
-
- //System.Void UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_AngleAxis_Injected();
- Register_UnityEngine_Quaternion_AngleAxis_Injected();
-
- //System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
- Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected();
-
- //System.Void UnityEngine.Quaternion::Internal_ToAxisAngleRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&)
- void Register_UnityEngine_Quaternion_Internal_ToAxisAngleRad_Injected();
- Register_UnityEngine_Quaternion_Internal_ToAxisAngleRad_Injected();
-
- //System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&)
- void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
- Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected();
-
- //System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_Inverse_Injected();
- Register_UnityEngine_Quaternion_Inverse_Injected();
-
- //System.Void UnityEngine.Quaternion::Lerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_Lerp_Injected();
- Register_UnityEngine_Quaternion_Lerp_Injected();
-
- //System.Void UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Quaternion_LookRotation_Injected();
- Register_UnityEngine_Quaternion_LookRotation_Injected();
-
- //End Registrations for type : UnityEngine.Quaternion
-
- //Start Registrations for type : UnityEngine.Random
-
- //System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)
- void Register_UnityEngine_Random_RandomRangeInt();
- Register_UnityEngine_Random_RandomRangeInt();
-
- //System.Single UnityEngine.Random::Range(System.Single,System.Single)
- void Register_UnityEngine_Random_Range();
- Register_UnityEngine_Random_Range();
-
- //System.Single UnityEngine.Random::get_value()
- void Register_UnityEngine_Random_get_value();
- Register_UnityEngine_Random_get_value();
-
- //System.Void UnityEngine.Random::InitState(System.Int32)
- void Register_UnityEngine_Random_InitState();
- Register_UnityEngine_Random_InitState();
-
- //System.Void UnityEngine.Random::get_state_Injected(UnityEngine.Random/State&)
- void Register_UnityEngine_Random_get_state_Injected();
- Register_UnityEngine_Random_get_state_Injected();
-
- //System.Void UnityEngine.Random::set_state_Injected(UnityEngine.Random/State&)
- void Register_UnityEngine_Random_set_state_Injected();
- Register_UnityEngine_Random_set_state_Injected();
-
- //End Registrations for type : UnityEngine.Random
-
- //Start Registrations for type : UnityEngine.RectOffset
-
- //System.Int32 UnityEngine.RectOffset::get_bottom_Injected(System.IntPtr)
- void Register_UnityEngine_RectOffset_get_bottom_Injected();
- Register_UnityEngine_RectOffset_get_bottom_Injected();
-
- //System.Int32 UnityEngine.RectOffset::get_horizontal_Injected(System.IntPtr)
- void Register_UnityEngine_RectOffset_get_horizontal_Injected();
- Register_UnityEngine_RectOffset_get_horizontal_Injected();
-
- //System.Int32 UnityEngine.RectOffset::get_left_Injected(System.IntPtr)
- void Register_UnityEngine_RectOffset_get_left_Injected();
- Register_UnityEngine_RectOffset_get_left_Injected();
-
- //System.Int32 UnityEngine.RectOffset::get_right_Injected(System.IntPtr)
- void Register_UnityEngine_RectOffset_get_right_Injected();
- Register_UnityEngine_RectOffset_get_right_Injected();
-
- //System.Int32 UnityEngine.RectOffset::get_top_Injected(System.IntPtr)
- void Register_UnityEngine_RectOffset_get_top_Injected();
- Register_UnityEngine_RectOffset_get_top_Injected();
-
- //System.Int32 UnityEngine.RectOffset::get_vertical_Injected(System.IntPtr)
- void Register_UnityEngine_RectOffset_get_vertical_Injected();
- Register_UnityEngine_RectOffset_get_vertical_Injected();
-
- //System.IntPtr UnityEngine.RectOffset::InternalCreate()
- void Register_UnityEngine_RectOffset_InternalCreate();
- Register_UnityEngine_RectOffset_InternalCreate();
-
- //System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
- void Register_UnityEngine_RectOffset_InternalDestroy();
- Register_UnityEngine_RectOffset_InternalDestroy();
-
- //System.Void UnityEngine.RectOffset::Remove_Injected(System.IntPtr,UnityEngine.Rect&,UnityEngine.Rect&)
- void Register_UnityEngine_RectOffset_Remove_Injected();
- Register_UnityEngine_RectOffset_Remove_Injected();
-
- //System.Void UnityEngine.RectOffset::set_bottom_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_RectOffset_set_bottom_Injected();
- Register_UnityEngine_RectOffset_set_bottom_Injected();
-
- //System.Void UnityEngine.RectOffset::set_left_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_RectOffset_set_left_Injected();
- Register_UnityEngine_RectOffset_set_left_Injected();
-
- //System.Void UnityEngine.RectOffset::set_right_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_RectOffset_set_right_Injected();
- Register_UnityEngine_RectOffset_set_right_Injected();
-
- //System.Void UnityEngine.RectOffset::set_top_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_RectOffset_set_top_Injected();
- Register_UnityEngine_RectOffset_set_top_Injected();
-
- //End Registrations for type : UnityEngine.RectOffset
-
- //Start Registrations for type : UnityEngine.RectTransform
-
- //System.Void UnityEngine.RectTransform::get_anchorMax_Injected(System.IntPtr,UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_get_anchorMax_Injected();
- Register_UnityEngine_RectTransform_get_anchorMax_Injected();
-
- //System.Void UnityEngine.RectTransform::get_anchorMin_Injected(System.IntPtr,UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_get_anchorMin_Injected();
- Register_UnityEngine_RectTransform_get_anchorMin_Injected();
-
- //System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(System.IntPtr,UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
- Register_UnityEngine_RectTransform_get_anchoredPosition_Injected();
-
- //System.Void UnityEngine.RectTransform::get_pivot_Injected(System.IntPtr,UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_get_pivot_Injected();
- Register_UnityEngine_RectTransform_get_pivot_Injected();
-
- //System.Void UnityEngine.RectTransform::get_rect_Injected(System.IntPtr,UnityEngine.Rect&)
- void Register_UnityEngine_RectTransform_get_rect_Injected();
- Register_UnityEngine_RectTransform_get_rect_Injected();
-
- //System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(System.IntPtr,UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
- Register_UnityEngine_RectTransform_get_sizeDelta_Injected();
-
- //System.Void UnityEngine.RectTransform::set_anchorMax_Injected(System.IntPtr,UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_set_anchorMax_Injected();
- Register_UnityEngine_RectTransform_set_anchorMax_Injected();
-
- //System.Void UnityEngine.RectTransform::set_anchorMin_Injected(System.IntPtr,UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_set_anchorMin_Injected();
- Register_UnityEngine_RectTransform_set_anchorMin_Injected();
-
- //System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(System.IntPtr,UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
- Register_UnityEngine_RectTransform_set_anchoredPosition_Injected();
-
- //System.Void UnityEngine.RectTransform::set_pivot_Injected(System.IntPtr,UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_set_pivot_Injected();
- Register_UnityEngine_RectTransform_set_pivot_Injected();
-
- //System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(System.IntPtr,UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
- Register_UnityEngine_RectTransform_set_sizeDelta_Injected();
-
- //End Registrations for type : UnityEngine.RectTransform
-
- //Start Registrations for type : UnityEngine.RectTransformUtility
-
- //System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,System.IntPtr,System.IntPtr,UnityEngine.Vector4&)
- void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
- Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected();
-
- //System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,System.IntPtr,System.IntPtr,UnityEngine.Vector2&)
- void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
- Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected();
-
- //System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rect&)
- void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
- Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected();
-
- //End Registrations for type : UnityEngine.RectTransformUtility
-
- //Start Registrations for type : UnityEngine.ReflectionProbe
-
- //System.IntPtr UnityEngine.ReflectionProbe::get_defaultTexture_Injected()
- void Register_UnityEngine_ReflectionProbe_get_defaultTexture_Injected();
- Register_UnityEngine_ReflectionProbe_get_defaultTexture_Injected();
-
- //System.Void UnityEngine.ReflectionProbe::get_defaultTextureHDRDecodeValues_Injected(UnityEngine.Vector4&)
- void Register_UnityEngine_ReflectionProbe_get_defaultTextureHDRDecodeValues_Injected();
- Register_UnityEngine_ReflectionProbe_get_defaultTextureHDRDecodeValues_Injected();
-
- //UnityEngine.Rendering.ReflectionProbeRefreshMode UnityEngine.ReflectionProbe::get_refreshMode_Injected(System.IntPtr)
- void Register_UnityEngine_ReflectionProbe_get_refreshMode_Injected();
- Register_UnityEngine_ReflectionProbe_get_refreshMode_Injected();
-
- //End Registrations for type : UnityEngine.ReflectionProbe
-
- //Start Registrations for type : UnityEngine.Renderer
-
- //System.Boolean UnityEngine.Renderer::get_allowOcclusionWhenDynamic_Injected(System.IntPtr)
- void Register_UnityEngine_Renderer_get_allowOcclusionWhenDynamic_Injected();
- Register_UnityEngine_Renderer_get_allowOcclusionWhenDynamic_Injected();
-
- //System.Boolean UnityEngine.Renderer::get_enabled_Injected(System.IntPtr)
- void Register_UnityEngine_Renderer_get_enabled_Injected();
- Register_UnityEngine_Renderer_get_enabled_Injected();
-
- //System.Boolean UnityEngine.Renderer::get_isVisible_Injected(System.IntPtr)
- void Register_UnityEngine_Renderer_get_isVisible_Injected();
- Register_UnityEngine_Renderer_get_isVisible_Injected();
-
- //System.Int32 UnityEngine.Renderer::get_sortingGroupID_Injected(System.IntPtr)
- void Register_UnityEngine_Renderer_get_sortingGroupID_Injected();
- Register_UnityEngine_Renderer_get_sortingGroupID_Injected();
-
- //System.Int32 UnityEngine.Renderer::get_sortingGroupOrder_Injected(System.IntPtr)
- void Register_UnityEngine_Renderer_get_sortingGroupOrder_Injected();
- Register_UnityEngine_Renderer_get_sortingGroupOrder_Injected();
-
- //System.Int32 UnityEngine.Renderer::get_sortingLayerID_Injected(System.IntPtr)
- void Register_UnityEngine_Renderer_get_sortingLayerID_Injected();
- Register_UnityEngine_Renderer_get_sortingLayerID_Injected();
-
- //System.Int32 UnityEngine.Renderer::get_sortingOrder_Injected(System.IntPtr)
- void Register_UnityEngine_Renderer_get_sortingOrder_Injected();
- Register_UnityEngine_Renderer_get_sortingOrder_Injected();
-
- //System.IntPtr UnityEngine.Renderer::GetMaterial_Injected(System.IntPtr)
- void Register_UnityEngine_Renderer_GetMaterial_Injected();
- Register_UnityEngine_Renderer_GetMaterial_Injected();
-
- //System.IntPtr UnityEngine.Renderer::GetSharedMaterial_Injected(System.IntPtr)
- void Register_UnityEngine_Renderer_GetSharedMaterial_Injected();
- Register_UnityEngine_Renderer_GetSharedMaterial_Injected();
-
- //System.Void UnityEngine.Renderer::SetMaterial_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_Renderer_SetMaterial_Injected();
- Register_UnityEngine_Renderer_SetMaterial_Injected();
-
- //System.Void UnityEngine.Renderer::get_bounds_Injected(System.IntPtr,UnityEngine.Bounds&)
- void Register_UnityEngine_Renderer_get_bounds_Injected();
- Register_UnityEngine_Renderer_get_bounds_Injected();
-
- //System.Void UnityEngine.Renderer::get_localBounds_Injected(System.IntPtr,UnityEngine.Bounds&)
- void Register_UnityEngine_Renderer_get_localBounds_Injected();
- Register_UnityEngine_Renderer_get_localBounds_Injected();
-
- //System.Void UnityEngine.Renderer::set_allowOcclusionWhenDynamic_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_Renderer_set_allowOcclusionWhenDynamic_Injected();
- Register_UnityEngine_Renderer_set_allowOcclusionWhenDynamic_Injected();
-
- //System.Void UnityEngine.Renderer::set_enabled_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_Renderer_set_enabled_Injected();
- Register_UnityEngine_Renderer_set_enabled_Injected();
-
- //System.Void UnityEngine.Renderer::set_localBounds_Injected(System.IntPtr,UnityEngine.Bounds&)
- void Register_UnityEngine_Renderer_set_localBounds_Injected();
- Register_UnityEngine_Renderer_set_localBounds_Injected();
-
- //System.Void UnityEngine.Renderer::set_receiveShadows_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_Renderer_set_receiveShadows_Injected();
- Register_UnityEngine_Renderer_set_receiveShadows_Injected();
-
- //System.Void UnityEngine.Renderer::set_shadowCastingMode_Injected(System.IntPtr,UnityEngine.Rendering.ShadowCastingMode)
- void Register_UnityEngine_Renderer_set_shadowCastingMode_Injected();
- Register_UnityEngine_Renderer_set_shadowCastingMode_Injected();
-
- //System.Void UnityEngine.Renderer::set_sortingLayerID_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_Renderer_set_sortingLayerID_Injected();
- Register_UnityEngine_Renderer_set_sortingLayerID_Injected();
-
- //System.Void UnityEngine.Renderer::set_sortingOrder_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_Renderer_set_sortingOrder_Injected();
- Register_UnityEngine_Renderer_set_sortingOrder_Injected();
-
- //UnityEngine.Material[] UnityEngine.Renderer::GetSharedMaterialArray_Injected(System.IntPtr)
- void Register_UnityEngine_Renderer_GetSharedMaterialArray_Injected();
- Register_UnityEngine_Renderer_GetSharedMaterialArray_Injected();
-
- //End Registrations for type : UnityEngine.Renderer
-
- //Start Registrations for type : UnityEngine.Rendering.AsyncGPUReadback
-
- //System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_GraphicsBuffer_1_Injected(System.IntPtr,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&)
- void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_1_Injected();
- Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_1_Injected();
-
- //System.Void UnityEngine.Rendering.AsyncGPUReadback::Request_Internal_GraphicsBuffer_2_Injected(System.IntPtr,System.Int32,System.Int32,UnityEngine.Rendering.AsyncRequestNativeArrayData*,UnityEngine.Rendering.AsyncGPUReadbackRequest&)
- void Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_2_Injected();
- Register_UnityEngine_Rendering_AsyncGPUReadback_Request_Internal_GraphicsBuffer_2_Injected();
-
- //End Registrations for type : UnityEngine.Rendering.AsyncGPUReadback
-
- //Start Registrations for type : UnityEngine.Rendering.AsyncGPUReadbackRequest
-
- //System.Boolean UnityEngine.Rendering.AsyncGPUReadbackRequest::HasError()
- void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_HasError();
- Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_HasError();
-
- //System.Boolean UnityEngine.Rendering.AsyncGPUReadbackRequest::IsDone()
- void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_IsDone();
- Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_IsDone();
-
- //System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetLayerCount()
- void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerCount();
- Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerCount();
-
- //System.Int32 UnityEngine.Rendering.AsyncGPUReadbackRequest::GetLayerDataSize()
- void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerDataSize();
- Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetLayerDataSize();
-
- //System.IntPtr UnityEngine.Rendering.AsyncGPUReadbackRequest::GetDataRaw(System.Int32)
- void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDataRaw();
- Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_GetDataRaw();
-
- //System.Void UnityEngine.Rendering.AsyncGPUReadbackRequest::SetScriptingCallback(System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>)
- void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_SetScriptingCallback();
- Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_SetScriptingCallback();
-
- //System.Void UnityEngine.Rendering.AsyncGPUReadbackRequest::WaitForCompletion()
- void Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_WaitForCompletion();
- Register_UnityEngine_Rendering_AsyncGPUReadbackRequest_WaitForCompletion();
-
- //End Registrations for type : UnityEngine.Rendering.AsyncGPUReadbackRequest
-
- //Start Registrations for type : UnityEngine.Rendering.BatchRendererGroup
-
- //System.Boolean UnityEngine.Rendering.BatchRendererGroup::OcclusionTestAABB_Injected(System.IntPtr,UnityEngine.Bounds&)
- void Register_UnityEngine_Rendering_BatchRendererGroup_OcclusionTestAABB_Injected();
- Register_UnityEngine_Rendering_BatchRendererGroup_OcclusionTestAABB_Injected();
-
- //System.IntPtr UnityEngine.Rendering.BatchRendererGroup::Create(UnityEngine.Rendering.BatchRendererGroup,System.Void*)
- void Register_UnityEngine_Rendering_BatchRendererGroup_Create();
- Register_UnityEngine_Rendering_BatchRendererGroup_Create();
-
- //System.Void UnityEngine.Rendering.BatchRendererGroup::AddDrawCommandBatch_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.GraphicsBufferHandle&,System.UInt32,System.UInt32,UnityEngine.Rendering.BatchID&)
- void Register_UnityEngine_Rendering_BatchRendererGroup_AddDrawCommandBatch_Injected();
- Register_UnityEngine_Rendering_BatchRendererGroup_AddDrawCommandBatch_Injected();
-
- //System.Void UnityEngine.Rendering.BatchRendererGroup::Destroy(System.IntPtr)
- void Register_UnityEngine_Rendering_BatchRendererGroup_Destroy();
- Register_UnityEngine_Rendering_BatchRendererGroup_Destroy();
-
- //System.Void UnityEngine.Rendering.BatchRendererGroup::RegisterMaterials_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_BatchRendererGroup_RegisterMaterials_Injected();
- Register_UnityEngine_Rendering_BatchRendererGroup_RegisterMaterials_Injected();
-
- //System.Void UnityEngine.Rendering.BatchRendererGroup::RegisterMeshes_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_BatchRendererGroup_RegisterMeshes_Injected();
- Register_UnityEngine_Rendering_BatchRendererGroup_RegisterMeshes_Injected();
-
- //System.Void UnityEngine.Rendering.BatchRendererGroup::RemoveDrawCommandBatch_Injected(System.IntPtr,UnityEngine.Rendering.BatchID&)
- void Register_UnityEngine_Rendering_BatchRendererGroup_RemoveDrawCommandBatch_Injected();
- Register_UnityEngine_Rendering_BatchRendererGroup_RemoveDrawCommandBatch_Injected();
-
- //System.Void UnityEngine.Rendering.BatchRendererGroup::UnregisterMaterial_Injected(System.IntPtr,UnityEngine.Rendering.BatchMaterialID&)
- void Register_UnityEngine_Rendering_BatchRendererGroup_UnregisterMaterial_Injected();
- Register_UnityEngine_Rendering_BatchRendererGroup_UnregisterMaterial_Injected();
-
- //System.Void UnityEngine.Rendering.BatchRendererGroup::UnregisterMesh_Injected(System.IntPtr,UnityEngine.Rendering.BatchMeshID&)
- void Register_UnityEngine_Rendering_BatchRendererGroup_UnregisterMesh_Injected();
- Register_UnityEngine_Rendering_BatchRendererGroup_UnregisterMesh_Injected();
-
- //UnityEngine.Rendering.BatchBufferTarget UnityEngine.Rendering.BatchRendererGroup::GetBufferTarget()
- void Register_UnityEngine_Rendering_BatchRendererGroup_GetBufferTarget();
- Register_UnityEngine_Rendering_BatchRendererGroup_GetBufferTarget();
-
- //End Registrations for type : UnityEngine.Rendering.BatchRendererGroup
-
- //Start Registrations for type : UnityEngine.Rendering.CommandBuffer
-
- //System.Boolean UnityEngine.Rendering.CommandBuffer::ValidateAgainstExecutionFlags_Injected(System.IntPtr,UnityEngine.Rendering.CommandBufferExecutionFlags,UnityEngine.Rendering.CommandBufferExecutionFlags)
- void Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_ValidateAgainstExecutionFlags_Injected();
-
- //System.Int32 UnityEngine.Rendering.CommandBuffer::get_sizeInBytes_Injected(System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_get_sizeInBytes_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_get_sizeInBytes_Injected();
-
- //System.IntPtr UnityEngine.Rendering.CommandBuffer::CreateGPUFence_Internal_Injected(System.IntPtr,UnityEngine.Rendering.GraphicsFenceType,UnityEngine.Rendering.SynchronisationStageFlags)
- void Register_UnityEngine_Rendering_CommandBuffer_CreateGPUFence_Internal_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_CreateGPUFence_Internal_Injected();
-
- //System.IntPtr UnityEngine.Rendering.CommandBuffer::InitBuffer()
- void Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
- Register_UnityEngine_Rendering_CommandBuffer_InitBuffer();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::BeginRenderPass_Internal_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_CommandBuffer_BeginRenderPass_Internal_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_BeginRenderPass_Internal_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::BeginSample_CustomSampler_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_BeginSample_CustomSampler_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_BeginSample_CustomSampler_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::BeginSample_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_CommandBuffer_BeginSample_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_BeginSample_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Blit_Identifier_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,System.IntPtr,System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Int32,System.Int32)
- void Register_UnityEngine_Rendering_CommandBuffer_Blit_Identifier_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Blit_Identifier_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Blit_Texture_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,System.IntPtr,System.Int32,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Int32,System.Int32)
- void Register_UnityEngine_Rendering_CommandBuffer_Blit_Texture_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Blit_Texture_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::ClearRandomWriteTargets_Injected(System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_ClearRandomWriteTargets_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_ClearRandomWriteTargets_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTargetMulti_Internal_Injected(System.IntPtr,UnityEngine.Rendering.RTClearFlags,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.UInt32)
- void Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTargetMulti_Internal_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTargetMulti_Internal_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::ClearRenderTargetSingle_Internal_Injected(System.IntPtr,UnityEngine.Rendering.RTClearFlags,UnityEngine.Color&,System.Single,System.UInt32)
- void Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTargetSingle_Internal_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_ClearRenderTargetSingle_Internal_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Clear_Injected(System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_Clear_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Clear_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::ConfigureFoveatedRendering_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_ConfigureFoveatedRendering_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_ConfigureFoveatedRendering_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::CopyCounterValueCC_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.UInt32)
- void Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValueCC_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValueCC_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::CopyCounterValueCG_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.UInt32)
- void Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValueCG_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValueCG_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::CopyCounterValueGC_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.UInt32)
- void Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValueGC_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValueGC_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::CopyCounterValueGG_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.UInt32)
- void Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValueGG_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_CopyCounterValueGG_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::DisableComputeKeyword_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.LocalKeyword&)
- void Register_UnityEngine_Rendering_CommandBuffer_DisableComputeKeyword_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_DisableComputeKeyword_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::DisableGlobalKeyword_Injected(System.IntPtr,UnityEngine.Rendering.GlobalKeyword&)
- void Register_UnityEngine_Rendering_CommandBuffer_DisableGlobalKeyword_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_DisableGlobalKeyword_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::DisableMaterialKeyword_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.LocalKeyword&)
- void Register_UnityEngine_Rendering_CommandBuffer_DisableMaterialKeyword_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_DisableMaterialKeyword_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::DisableScissorRect_Injected(System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_DisableScissorRect_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_DisableScissorRect_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::DisableShaderKeyword_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_CommandBuffer_DisableShaderKeyword_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_DisableShaderKeyword_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::EnableComputeKeyword_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.LocalKeyword&)
- void Register_UnityEngine_Rendering_CommandBuffer_EnableComputeKeyword_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_EnableComputeKeyword_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::EnableGlobalKeyword_Injected(System.IntPtr,UnityEngine.Rendering.GlobalKeyword&)
- void Register_UnityEngine_Rendering_CommandBuffer_EnableGlobalKeyword_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_EnableGlobalKeyword_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::EnableMaterialKeyword_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.LocalKeyword&)
- void Register_UnityEngine_Rendering_CommandBuffer_EnableMaterialKeyword_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_EnableMaterialKeyword_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::EnableScissorRect_Injected(System.IntPtr,UnityEngine.Rect&)
- void Register_UnityEngine_Rendering_CommandBuffer_EnableScissorRect_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_EnableScissorRect_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::EnableShaderKeyword_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_CommandBuffer_EnableShaderKeyword_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_EnableShaderKeyword_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::EndRenderPass_Internal_Injected(System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_EndRenderPass_Internal_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_EndRenderPass_Internal_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::EndSample_CustomSampler_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_EndSample_CustomSampler_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_EndSample_CustomSampler_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::EndSample_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_CommandBuffer_EndSample_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_EndSample_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRTWithDescriptor_Injected(System.IntPtr,System.Int32,UnityEngine.RenderTextureDescriptor&,UnityEngine.FilterMode)
- void Register_UnityEngine_Rendering_CommandBuffer_GetTemporaryRTWithDescriptor_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_GetTemporaryRTWithDescriptor_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::GetTemporaryRT_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,UnityEngine.FilterMode,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Int32,System.Boolean,UnityEngine.RenderTextureMemoryless,System.Boolean,UnityEngine.Rendering.ShadowSamplingMode)
- void Register_UnityEngine_Rendering_CommandBuffer_GetTemporaryRT_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_GetTemporaryRT_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::IncrementUpdateCount_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&)
- void Register_UnityEngine_Rendering_CommandBuffer_IncrementUpdateCount_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_IncrementUpdateCount_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::InternalSetComputeBufferCounterValue_Injected(System.IntPtr,System.IntPtr,System.UInt32)
- void Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferCounterValue_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferCounterValue_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::InternalSetComputeBufferData_Injected(System.IntPtr,System.IntPtr,System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
- void Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferData_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferData_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::InternalSetComputeBufferNativeData_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
- void Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferNativeData_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_InternalSetComputeBufferNativeData_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::InternalSetGraphicsBufferCounterValue_Injected(System.IntPtr,System.IntPtr,System.UInt32)
- void Register_UnityEngine_Rendering_CommandBuffer_InternalSetGraphicsBufferCounterValue_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_InternalSetGraphicsBufferCounterValue_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::InternalSetGraphicsBufferData_Injected(System.IntPtr,System.IntPtr,System.Array,System.Int32,System.Int32,System.Int32,System.Int32)
- void Register_UnityEngine_Rendering_CommandBuffer_InternalSetGraphicsBufferData_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_InternalSetGraphicsBufferData_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::InternalSetGraphicsBufferNativeData_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
- void Register_UnityEngine_Rendering_CommandBuffer_InternalSetGraphicsBufferNativeData_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_InternalSetGraphicsBufferNativeData_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_BuildRayTracingAccelerationStructure_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.RayTracingAccelerationStructure/BuildSettings&)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_BuildRayTracingAccelerationStructure_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_BuildRayTracingAccelerationStructure_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DispatchComputeIndirectGraphicsBuffer_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.UInt32)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchComputeIndirectGraphicsBuffer_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchComputeIndirectGraphicsBuffer_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DispatchComputeIndirect_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.UInt32)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchComputeIndirect_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchComputeIndirect_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DispatchCompute_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchCompute_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchCompute_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DispatchRays_Injected(System.IntPtr,System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.UInt32,System.UInt32,System.UInt32,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchRays_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_DispatchRays_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstancedIndirectGraphicsBuffer_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstancedIndirectGraphicsBuffer_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstancedIndirectGraphicsBuffer_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstancedIndirect_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstancedIndirect_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstancedIndirect_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstancedProcedural_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstancedProcedural_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstancedProcedural_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMeshInstanced_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstanced_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMeshInstanced_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMesh_Injected(System.IntPtr,System.IntPtr,UnityEngine.Matrix4x4&,System.IntPtr,System.Int32,System.Int32,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMesh_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMesh_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawMultipleMeshes_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Mesh[],UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,System.IntPtr,System.Int32,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMultipleMeshes_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawMultipleMeshes_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawOcclusionMesh_Injected(System.IntPtr,UnityEngine.RectInt&)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawOcclusionMesh_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawOcclusionMesh_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProceduralIndexedIndirectGraphicsBuffer_Injected(System.IntPtr,System.IntPtr,UnityEngine.Matrix4x4&,System.IntPtr,System.Int32,UnityEngine.MeshTopology,System.IntPtr,System.Int32,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndexedIndirectGraphicsBuffer_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndexedIndirectGraphicsBuffer_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProceduralIndexedIndirect_Injected(System.IntPtr,System.IntPtr,UnityEngine.Matrix4x4&,System.IntPtr,System.Int32,UnityEngine.MeshTopology,System.IntPtr,System.Int32,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndexedIndirect_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndexedIndirect_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProceduralIndexed_Injected(System.IntPtr,System.IntPtr,UnityEngine.Matrix4x4&,System.IntPtr,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndexed_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndexed_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProceduralIndirectGraphicsBuffer_Injected(System.IntPtr,UnityEngine.Matrix4x4&,System.IntPtr,System.Int32,UnityEngine.MeshTopology,System.IntPtr,System.Int32,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndirectGraphicsBuffer_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndirectGraphicsBuffer_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProceduralIndirect_Injected(System.IntPtr,UnityEngine.Matrix4x4&,System.IntPtr,System.Int32,UnityEngine.MeshTopology,System.IntPtr,System.Int32,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndirect_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProceduralIndirect_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawProcedural_Injected(System.IntPtr,UnityEngine.Matrix4x4&,System.IntPtr,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProcedural_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawProcedural_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawRendererList_Injected(System.IntPtr,UnityEngine.Rendering.RendererList&)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRendererList_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRendererList_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_DrawRenderer_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRenderer_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_DrawRenderer_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeBufferParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeBufferParam_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeBufferParam_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeConstantComputeBufferParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeConstantComputeBufferParam_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeConstantComputeBufferParam_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeConstantGraphicsBufferParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeConstantGraphicsBufferParam_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeConstantGraphicsBufferParam_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeFloats_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeFloats_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeFloats_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeGraphicsBufferHandleParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,UnityEngine.GraphicsBufferHandle&)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeGraphicsBufferHandleParam_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeGraphicsBufferHandleParam_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeGraphicsBufferParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeGraphicsBufferParam_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeGraphicsBufferParam_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeInts_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeInts_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeInts_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeRayTracingAccelerationStructure_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeRayTracingAccelerationStructure_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeRayTracingAccelerationStructure_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetComputeTextureParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,System.Int32,UnityEngine.Rendering.RenderTextureSubElement)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeTextureParam_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetComputeTextureParam_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingAccelerationStructure_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingAccelerationStructure_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingAccelerationStructure_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingComputeBufferParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingComputeBufferParam_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingComputeBufferParam_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingConstantComputeBufferParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingConstantComputeBufferParam_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingConstantComputeBufferParam_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingConstantGraphicsBufferParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingConstantGraphicsBufferParam_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingConstantGraphicsBufferParam_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingFloatParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Single)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingFloatParam_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingFloatParam_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingFloats_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingFloats_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingFloats_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingGraphicsBufferHandleParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.GraphicsBufferHandle&)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingGraphicsBufferHandleParam_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingGraphicsBufferHandleParam_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingGraphicsBufferParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingGraphicsBufferParam_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingGraphicsBufferParam_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingIntParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingIntParam_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingIntParam_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingInts_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingInts_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingInts_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingMatrixArrayParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingMatrixArrayParam_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingMatrixArrayParam_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingMatrixParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingMatrixParam_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingMatrixParam_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingTextureParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingTextureParam_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingTextureParam_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingVectorArrayParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingVectorArrayParam_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingVectorArrayParam_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetRayTracingVectorParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Vector4&)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingVectorParam_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetRayTracingVectorParam_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::Internal_SetSinglePassStereo_Injected(System.IntPtr,UnityEngine.Rendering.SinglePassStereoMode)
- void Register_UnityEngine_Rendering_CommandBuffer_Internal_SetSinglePassStereo_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_Internal_SetSinglePassStereo_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::InvokeOnRenderObjectCallbacks_Internal_Injected(System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_InvokeOnRenderObjectCallbacks_Internal_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_InvokeOnRenderObjectCallbacks_Internal_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::IssuePluginCustomBlitInternal_Injected(System.IntPtr,System.IntPtr,System.UInt32,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,System.UInt32,System.UInt32)
- void Register_UnityEngine_Rendering_CommandBuffer_IssuePluginCustomBlitInternal_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_IssuePluginCustomBlitInternal_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::IssuePluginCustomTextureUpdateInternal_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.UInt32,System.Boolean)
- void Register_UnityEngine_Rendering_CommandBuffer_IssuePluginCustomTextureUpdateInternal_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_IssuePluginCustomTextureUpdateInternal_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::IssuePluginEventAndDataInternal_Injected(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_IssuePluginEventAndDataInternal_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_IssuePluginEventAndDataInternal_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::IssuePluginEventInternal_Injected(System.IntPtr,System.IntPtr,System.Int32)
- void Register_UnityEngine_Rendering_CommandBuffer_IssuePluginEventInternal_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_IssuePluginEventInternal_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::MarkLateLatchMatrixShaderPropertyID_Injected(System.IntPtr,UnityEngine.Rendering.CameraLateLatchMatrixType,System.Int32)
- void Register_UnityEngine_Rendering_CommandBuffer_MarkLateLatchMatrixShaderPropertyID_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_MarkLateLatchMatrixShaderPropertyID_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::NextSubPass_Internal_Injected(System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_NextSubPass_Internal_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_NextSubPass_Internal_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::ReleaseBuffer_Injected(System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_ReleaseBuffer_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::ReleaseTemporaryRT_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_Rendering_CommandBuffer_ReleaseTemporaryRT_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_ReleaseTemporaryRT_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetComputeFloatParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Single)
- void Register_UnityEngine_Rendering_CommandBuffer_SetComputeFloatParam_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetComputeFloatParam_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetComputeIntParam_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_Rendering_CommandBuffer_SetComputeIntParam_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetComputeIntParam_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetComputeKeyword_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.LocalKeyword&,System.Boolean)
- void Register_UnityEngine_Rendering_CommandBuffer_SetComputeKeyword_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetComputeKeyword_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetComputeMatrixArrayParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_CommandBuffer_SetComputeMatrixArrayParam_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetComputeMatrixArrayParam_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetComputeMatrixParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Rendering_CommandBuffer_SetComputeMatrixParam_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetComputeMatrixParam_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetComputeVectorArrayParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_CommandBuffer_SetComputeVectorArrayParam_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetComputeVectorArrayParam_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetComputeVectorParam_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Vector4&)
- void Register_UnityEngine_Rendering_CommandBuffer_SetComputeVectorParam_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetComputeVectorParam_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetExecutionFlags_Injected(System.IntPtr,UnityEngine.Rendering.CommandBufferExecutionFlags)
- void Register_UnityEngine_Rendering_CommandBuffer_SetExecutionFlags_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetExecutionFlags_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetFoveatedRenderingMode_Injected(System.IntPtr,UnityEngine.Rendering.FoveatedRenderingMode)
- void Register_UnityEngine_Rendering_CommandBuffer_SetFoveatedRenderingMode_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetFoveatedRenderingMode_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalBufferInternal_Injected(System.IntPtr,System.Int32,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalBufferInternal_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetGlobalBufferInternal_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalColor_Injected(System.IntPtr,System.Int32,UnityEngine.Color&)
- void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalColor_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetGlobalColor_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalConstantBufferInternal_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32)
- void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantBufferInternal_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantBufferInternal_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalConstantGraphicsBufferInternal_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32)
- void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantGraphicsBufferInternal_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetGlobalConstantGraphicsBufferInternal_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalDepthBias_Injected(System.IntPtr,System.Single,System.Single)
- void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalDepthBias_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetGlobalDepthBias_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloatArrayListImpl_Injected(System.IntPtr,System.Int32,System.Object)
- void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArrayListImpl_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArrayListImpl_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloatArray_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArray_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloatArray_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalFloat_Injected(System.IntPtr,System.Int32,System.Single)
- void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloat_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetGlobalFloat_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalGraphicsBufferInternal_Injected(System.IntPtr,System.Int32,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalGraphicsBufferInternal_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetGlobalGraphicsBufferInternal_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalInt_Injected(System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInt_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInt_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalInteger_Injected(System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInteger_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetGlobalInteger_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalKeyword_Injected(System.IntPtr,UnityEngine.Rendering.GlobalKeyword&,System.Boolean)
- void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalKeyword_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetGlobalKeyword_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrixArrayListImpl_Injected(System.IntPtr,System.Int32,System.Object)
- void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArrayListImpl_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArrayListImpl_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrixArray_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArray_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrixArray_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalMatrix_Injected(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrix_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetGlobalMatrix_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalTexture_Impl_Injected(System.IntPtr,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTextureSubElement)
- void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalTexture_Impl_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetGlobalTexture_Impl_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVectorArrayListImpl_Injected(System.IntPtr,System.Int32,System.Object)
- void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArrayListImpl_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArrayListImpl_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVectorArray_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArray_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVectorArray_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetGlobalVector_Injected(System.IntPtr,System.Int32,UnityEngine.Vector4&)
- void Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVector_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetGlobalVector_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetInstanceMultiplier_Injected(System.IntPtr,System.UInt32)
- void Register_UnityEngine_Rendering_CommandBuffer_SetInstanceMultiplier_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetInstanceMultiplier_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetInvertCulling_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_Rendering_CommandBuffer_SetInvertCulling_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetInvertCulling_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetLateLatchProjectionMatrices_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_CommandBuffer_SetLateLatchProjectionMatrices_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetLateLatchProjectionMatrices_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetMaterialKeyword_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.LocalKeyword&,System.Boolean)
- void Register_UnityEngine_Rendering_CommandBuffer_SetMaterialKeyword_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetMaterialKeyword_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetRandomWriteTarget_GraphicsBuffer_Injected(System.IntPtr,System.Int32,System.IntPtr,System.Boolean)
- void Register_UnityEngine_Rendering_CommandBuffer_SetRandomWriteTarget_GraphicsBuffer_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetRandomWriteTarget_GraphicsBuffer_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetRandomWriteTarget_Texture_Injected(System.IntPtr,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier&)
- void Register_UnityEngine_Rendering_CommandBuffer_SetRandomWriteTarget_Texture_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetRandomWriteTarget_Texture_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetColorDepthSubtarget_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,System.Int32,UnityEngine.CubemapFace,System.Int32)
- void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepthSubtarget_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepthSubtarget_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetColorDepth_Internal_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetFlags)
- void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepth_Internal_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetColorDepth_Internal_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetMultiSubtarget_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,System.Int32,UnityEngine.CubemapFace,System.Int32)
- void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMultiSubtarget_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMultiSubtarget_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetMulti_Internal_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetFlags)
- void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMulti_Internal_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetMulti_Internal_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetRenderTargetSingle_Internal_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction)
- void Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetSingle_Internal_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetRenderTargetSingle_Internal_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetShadowSamplingMode_Impl_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.ShadowSamplingMode)
- void Register_UnityEngine_Rendering_CommandBuffer_SetShadowSamplingMode_Impl_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetShadowSamplingMode_Impl_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetViewProjectionMatrices_Injected(System.IntPtr,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Rendering_CommandBuffer_SetViewProjectionMatrices_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetViewProjectionMatrices_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetViewport_Injected(System.IntPtr,UnityEngine.Rect&)
- void Register_UnityEngine_Rendering_CommandBuffer_SetViewport_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetViewport_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetWireframe_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_Rendering_CommandBuffer_SetWireframe_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetWireframe_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::SetupCameraProperties_Internal_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_Rendering_CommandBuffer_SetupCameraProperties_Internal_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_SetupCameraProperties_Internal_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::UnmarkLateLatchMatrix_Injected(System.IntPtr,UnityEngine.Rendering.CameraLateLatchMatrixType)
- void Register_UnityEngine_Rendering_CommandBuffer_UnmarkLateLatchMatrix_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_UnmarkLateLatchMatrix_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::WaitOnGPUFence_Internal_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rendering.SynchronisationStageFlags)
- void Register_UnityEngine_Rendering_CommandBuffer_WaitOnGPUFence_Internal_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_WaitOnGPUFence_Internal_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::get_name_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_CommandBuffer_get_name_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_get_name_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBuffer::set_name_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_CommandBuffer_set_name_Injected();
- Register_UnityEngine_Rendering_CommandBuffer_set_name_Injected();
-
- //End Registrations for type : UnityEngine.Rendering.CommandBuffer
-
- //Start Registrations for type : UnityEngine.Rendering.CommandBufferExtensions
-
- //System.Void UnityEngine.Rendering.CommandBufferExtensions::Internal_SwitchIntoFastMemory_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,UnityEngine.Rendering.FastMemoryFlags,System.Single,System.Boolean)
- void Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchIntoFastMemory_Injected();
- Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchIntoFastMemory_Injected();
-
- //System.Void UnityEngine.Rendering.CommandBufferExtensions::Internal_SwitchOutOfFastMemory_Injected(System.IntPtr,UnityEngine.Rendering.RenderTargetIdentifier&,System.Boolean)
- void Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchOutOfFastMemory_Injected();
- Register_UnityEngine_Rendering_CommandBufferExtensions_Internal_SwitchOutOfFastMemory_Injected();
-
- //End Registrations for type : UnityEngine.Rendering.CommandBufferExtensions
-
- //Start Registrations for type : UnityEngine.Rendering.CullingResults
-
- //System.Boolean UnityEngine.Rendering.CullingResults::ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,UnityEngine.Vector3&,System.Int32,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
- void Register_UnityEngine_Rendering_CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected();
- Register_UnityEngine_Rendering_CullingResults_ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected();
-
- //System.Boolean UnityEngine.Rendering.CullingResults::ComputePointShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,UnityEngine.CubemapFace,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
- void Register_UnityEngine_Rendering_CullingResults_ComputePointShadowMatricesAndCullingPrimitives();
- Register_UnityEngine_Rendering_CullingResults_ComputePointShadowMatricesAndCullingPrimitives();
-
- //System.Boolean UnityEngine.Rendering.CullingResults::ComputeSpotShadowMatricesAndCullingPrimitives(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&)
- void Register_UnityEngine_Rendering_CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives();
- Register_UnityEngine_Rendering_CullingResults_ComputeSpotShadowMatricesAndCullingPrimitives();
-
- //System.Boolean UnityEngine.Rendering.CullingResults::GetShadowCasterBounds(System.IntPtr,System.Int32,UnityEngine.Bounds&)
- void Register_UnityEngine_Rendering_CullingResults_GetShadowCasterBounds();
- Register_UnityEngine_Rendering_CullingResults_GetShadowCasterBounds();
-
- //System.Int32 UnityEngine.Rendering.CullingResults::GetLightIndexCount(System.IntPtr)
- void Register_UnityEngine_Rendering_CullingResults_GetLightIndexCount();
- Register_UnityEngine_Rendering_CullingResults_GetLightIndexCount();
-
- //System.Int32 UnityEngine.Rendering.CullingResults::GetLightIndexMapSize(System.IntPtr)
- void Register_UnityEngine_Rendering_CullingResults_GetLightIndexMapSize();
- Register_UnityEngine_Rendering_CullingResults_GetLightIndexMapSize();
-
- //System.Int32 UnityEngine.Rendering.CullingResults::GetReflectionProbeIndexCount(System.IntPtr)
- void Register_UnityEngine_Rendering_CullingResults_GetReflectionProbeIndexCount();
- Register_UnityEngine_Rendering_CullingResults_GetReflectionProbeIndexCount();
-
- //System.Void UnityEngine.Rendering.CullingResults::FillLightAndReflectionProbeIndices_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_Rendering_CullingResults_FillLightAndReflectionProbeIndices_Injected();
- Register_UnityEngine_Rendering_CullingResults_FillLightAndReflectionProbeIndices_Injected();
-
- //System.Void UnityEngine.Rendering.CullingResults::FillLightIndexMap(System.IntPtr,System.IntPtr,System.Int32)
- void Register_UnityEngine_Rendering_CullingResults_FillLightIndexMap();
- Register_UnityEngine_Rendering_CullingResults_FillLightIndexMap();
-
- //System.Void UnityEngine.Rendering.CullingResults::SetLightIndexMap(System.IntPtr,System.IntPtr,System.Int32)
- void Register_UnityEngine_Rendering_CullingResults_SetLightIndexMap();
- Register_UnityEngine_Rendering_CullingResults_SetLightIndexMap();
-
- //End Registrations for type : UnityEngine.Rendering.CullingResults
-
- //Start Registrations for type : UnityEngine.Rendering.GlobalKeyword
-
- //System.UInt32 UnityEngine.Rendering.GlobalKeyword::GetGlobalKeywordCount()
- void Register_UnityEngine_Rendering_GlobalKeyword_GetGlobalKeywordCount();
- Register_UnityEngine_Rendering_GlobalKeyword_GetGlobalKeywordCount();
-
- //System.UInt32 UnityEngine.Rendering.GlobalKeyword::GetGlobalKeywordIndex_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_GlobalKeyword_GetGlobalKeywordIndex_Injected();
- Register_UnityEngine_Rendering_GlobalKeyword_GetGlobalKeywordIndex_Injected();
-
- //System.Void UnityEngine.Rendering.GlobalKeyword::CreateGlobalKeyword_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_GlobalKeyword_CreateGlobalKeyword_Injected();
- Register_UnityEngine_Rendering_GlobalKeyword_CreateGlobalKeyword_Injected();
-
- //End Registrations for type : UnityEngine.Rendering.GlobalKeyword
-
- //Start Registrations for type : UnityEngine.Rendering.GPUDrivenProcessor
-
- //System.IntPtr UnityEngine.Rendering.GPUDrivenProcessor::Internal_Create()
- void Register_UnityEngine_Rendering_GPUDrivenProcessor_Internal_Create();
- Register_UnityEngine_Rendering_GPUDrivenProcessor_Internal_Create();
-
- //System.Void UnityEngine.Rendering.GPUDrivenProcessor::ClearMaterialFilters_Injected(System.IntPtr)
- void Register_UnityEngine_Rendering_GPUDrivenProcessor_ClearMaterialFilters_Injected();
- Register_UnityEngine_Rendering_GPUDrivenProcessor_ClearMaterialFilters_Injected();
-
- //System.Void UnityEngine.Rendering.GPUDrivenProcessor::DisableGPUDrivenRendering_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_GPUDrivenProcessor_DisableGPUDrivenRendering_Injected();
- Register_UnityEngine_Rendering_GPUDrivenProcessor_DisableGPUDrivenRendering_Injected();
-
- //System.Void UnityEngine.Rendering.GPUDrivenProcessor::DispatchLODGroupData_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rendering.GPUDrivenLODGroupDataNativeCallback,UnityEngine.Rendering.GPUDrivenLODGroupDataCallback)
- void Register_UnityEngine_Rendering_GPUDrivenProcessor_DispatchLODGroupData_Injected();
- Register_UnityEngine_Rendering_GPUDrivenProcessor_DispatchLODGroupData_Injected();
-
- //System.Void UnityEngine.Rendering.GPUDrivenProcessor::EnableGPUDrivenRenderingAndDispatchRendererData_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rendering.GPUDrivenRendererDataNativeCallback,System.Collections.Generic.List`1<UnityEngine.Mesh>,System.Collections.Generic.List`1<UnityEngine.Material>,UnityEngine.Rendering.GPUDrivenRendererDataCallback)
- void Register_UnityEngine_Rendering_GPUDrivenProcessor_EnableGPUDrivenRenderingAndDispatchRendererData_Injected();
- Register_UnityEngine_Rendering_GPUDrivenProcessor_EnableGPUDrivenRenderingAndDispatchRendererData_Injected();
-
- //System.Void UnityEngine.Rendering.GPUDrivenProcessor::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_Rendering_GPUDrivenProcessor_Internal_Destroy();
- Register_UnityEngine_Rendering_GPUDrivenProcessor_Internal_Destroy();
-
- //System.Void UnityEngine.Rendering.GPUDrivenProcessor::set_enablePartialRendering_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_Rendering_GPUDrivenProcessor_set_enablePartialRendering_Injected();
- Register_UnityEngine_Rendering_GPUDrivenProcessor_set_enablePartialRendering_Injected();
-
- //End Registrations for type : UnityEngine.Rendering.GPUDrivenProcessor
-
- //Start Registrations for type : UnityEngine.Rendering.GraphicsFence
-
- //System.Int32 UnityEngine.Rendering.GraphicsFence::GetVersionNumber(System.IntPtr)
- void Register_UnityEngine_Rendering_GraphicsFence_GetVersionNumber();
- Register_UnityEngine_Rendering_GraphicsFence_GetVersionNumber();
-
- //End Registrations for type : UnityEngine.Rendering.GraphicsFence
-
- //Start Registrations for type : UnityEngine.Rendering.GraphicsSettings
-
- //System.Boolean UnityEngine.Rendering.GraphicsSettings::HasShaderDefine(UnityEngine.Rendering.GraphicsTier,UnityEngine.Rendering.BuiltinShaderDefine)
- void Register_UnityEngine_Rendering_GraphicsSettings_HasShaderDefine();
- Register_UnityEngine_Rendering_GraphicsSettings_HasShaderDefine();
-
- //System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity()
- void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
- Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity();
-
- //System.IntPtr UnityEngine.Rendering.GraphicsSettings::Internal_GetSettingsForRenderPipeline_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_GraphicsSettings_Internal_GetSettingsForRenderPipeline_Injected();
- Register_UnityEngine_Rendering_GraphicsSettings_Internal_GetSettingsForRenderPipeline_Injected();
-
- //System.IntPtr UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_currentRenderPipeline_Injected()
- void Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline_Injected();
- Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline_Injected();
-
- //System.Void UnityEngine.Rendering.GraphicsSettings::set_lightsUseColorTemperature(System.Boolean)
- void Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseColorTemperature();
- Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseColorTemperature();
-
- //System.Void UnityEngine.Rendering.GraphicsSettings::set_lightsUseLinearIntensity(System.Boolean)
- void Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseLinearIntensity();
- Register_UnityEngine_Rendering_GraphicsSettings_set_lightsUseLinearIntensity();
-
- //System.Void UnityEngine.Rendering.GraphicsSettings::set_useScriptableRenderPipelineBatching(System.Boolean)
- void Register_UnityEngine_Rendering_GraphicsSettings_set_useScriptableRenderPipelineBatching();
- Register_UnityEngine_Rendering_GraphicsSettings_set_useScriptableRenderPipelineBatching();
-
- //End Registrations for type : UnityEngine.Rendering.GraphicsSettings
-
- //Start Registrations for type : UnityEngine.Rendering.LocalKeyword
-
- //System.UInt32 UnityEngine.Rendering.LocalKeyword::GetComputeShaderKeywordCount_Injected(System.IntPtr)
- void Register_UnityEngine_Rendering_LocalKeyword_GetComputeShaderKeywordCount_Injected();
- Register_UnityEngine_Rendering_LocalKeyword_GetComputeShaderKeywordCount_Injected();
-
- //System.UInt32 UnityEngine.Rendering.LocalKeyword::GetComputeShaderKeywordIndex_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_LocalKeyword_GetComputeShaderKeywordIndex_Injected();
- Register_UnityEngine_Rendering_LocalKeyword_GetComputeShaderKeywordIndex_Injected();
-
- //System.UInt32 UnityEngine.Rendering.LocalKeyword::GetShaderKeywordCount_Injected(System.IntPtr)
- void Register_UnityEngine_Rendering_LocalKeyword_GetShaderKeywordCount_Injected();
- Register_UnityEngine_Rendering_LocalKeyword_GetShaderKeywordCount_Injected();
-
- //System.UInt32 UnityEngine.Rendering.LocalKeyword::GetShaderKeywordIndex_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_LocalKeyword_GetShaderKeywordIndex_Injected();
- Register_UnityEngine_Rendering_LocalKeyword_GetShaderKeywordIndex_Injected();
-
- //End Registrations for type : UnityEngine.Rendering.LocalKeyword
-
- //Start Registrations for type : UnityEngine.Rendering.LocalKeywordSpace
-
- //UnityEngine.Rendering.LocalKeyword[] UnityEngine.Rendering.LocalKeywordSpace::GetKeywords()
- void Register_UnityEngine_Rendering_LocalKeywordSpace_GetKeywords();
- Register_UnityEngine_Rendering_LocalKeywordSpace_GetKeywords();
-
- //End Registrations for type : UnityEngine.Rendering.LocalKeywordSpace
-
- //Start Registrations for type : UnityEngine.Rendering.RayTracingAccelerationStructure
-
- //System.Void UnityEngine.Rendering.RayTracingAccelerationStructure::Destroy_Injected(System.IntPtr)
- void Register_UnityEngine_Rendering_RayTracingAccelerationStructure_Destroy_Injected();
- Register_UnityEngine_Rendering_RayTracingAccelerationStructure_Destroy_Injected();
-
- //End Registrations for type : UnityEngine.Rendering.RayTracingAccelerationStructure
-
- //Start Registrations for type : UnityEngine.Rendering.RendererList
-
- //System.Boolean UnityEngine.Rendering.RendererList::get_isValid()
- void Register_UnityEngine_Rendering_RendererList_get_isValid();
- Register_UnityEngine_Rendering_RendererList_get_isValid();
-
- //End Registrations for type : UnityEngine.Rendering.RendererList
-
- //Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
-
- //System.Boolean UnityEngine.Rendering.ScriptableRenderContext::HasInvokeOnRenderObjectCallbacks_Internal()
- void Register_UnityEngine_Rendering_ScriptableRenderContext_HasInvokeOnRenderObjectCallbacks_Internal();
- Register_UnityEngine_Rendering_ScriptableRenderContext_HasInvokeOnRenderObjectCallbacks_Internal();
-
- //System.Boolean UnityEngine.Rendering.ScriptableRenderContext::SubmitForRenderPassValidation_Internal()
- void Register_UnityEngine_Rendering_ScriptableRenderContext_SubmitForRenderPassValidation_Internal();
- Register_UnityEngine_Rendering_ScriptableRenderContext_SubmitForRenderPassValidation_Internal();
-
- //System.Void UnityEngine.Rendering.ScriptableRenderContext::BeginRenderPass_Internal(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_BeginRenderPass_Internal();
- Register_UnityEngine_Rendering_ScriptableRenderContext_BeginRenderPass_Internal();
-
- //System.Void UnityEngine.Rendering.ScriptableRenderContext::BeginSubPass_Internal(System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.Int32,System.Boolean,System.Boolean)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_BeginSubPass_Internal();
- Register_UnityEngine_Rendering_ScriptableRenderContext_BeginSubPass_Internal();
-
- //System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateGizmoRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.GizmoSubset,UnityEngine.Rendering.RendererList&)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateGizmoRendererList_Internal_Injected();
- Register_UnityEngine_Rendering_ScriptableRenderContext_CreateGizmoRendererList_Internal_Injected();
-
- //System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId&,System.Boolean,System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Rendering.RendererList&)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateRendererList_Internal_Injected();
- Register_UnityEngine_Rendering_ScriptableRenderContext_CreateRendererList_Internal_Injected();
-
- //System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateShadowRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.RendererList&)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateShadowRendererList_Internal_Injected();
- Register_UnityEngine_Rendering_ScriptableRenderContext_CreateShadowRendererList_Internal_Injected();
-
- //System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateSkyboxRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.RendererList&)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateSkyboxRendererList_Internal_Injected();
- Register_UnityEngine_Rendering_ScriptableRenderContext_CreateSkyboxRendererList_Internal_Injected();
-
- //System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateUIOverlayRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.UISubset,UnityEngine.Rendering.RendererList&)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateUIOverlayRendererList_Internal_Injected();
- Register_UnityEngine_Rendering_ScriptableRenderContext_CreateUIOverlayRendererList_Internal_Injected();
-
- //System.Void UnityEngine.Rendering.ScriptableRenderContext::CreateWireOverlayRendererList_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.RendererList&)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_CreateWireOverlayRendererList_Internal_Injected();
- Register_UnityEngine_Rendering_ScriptableRenderContext_CreateWireOverlayRendererList_Internal_Injected();
-
- //System.Void UnityEngine.Rendering.ScriptableRenderContext::DrawWireOverlay_Impl_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_DrawWireOverlay_Impl_Injected();
- Register_UnityEngine_Rendering_ScriptableRenderContext_DrawWireOverlay_Impl_Injected();
-
- //System.Void UnityEngine.Rendering.ScriptableRenderContext::EmitGeometryForCamera_Injected(System.IntPtr)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_EmitGeometryForCamera_Injected();
- Register_UnityEngine_Rendering_ScriptableRenderContext_EmitGeometryForCamera_Injected();
-
- //System.Void UnityEngine.Rendering.ScriptableRenderContext::EndRenderPass_Internal(System.IntPtr)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_EndRenderPass_Internal();
- Register_UnityEngine_Rendering_ScriptableRenderContext_EndRenderPass_Internal();
-
- //System.Void UnityEngine.Rendering.ScriptableRenderContext::EndSubPass_Internal(System.IntPtr)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_EndSubPass_Internal();
- Register_UnityEngine_Rendering_ScriptableRenderContext_EndSubPass_Internal();
-
- //System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBufferAsync_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,UnityEngine.Rendering.ComputeQueueType)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected();
- Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBufferAsync_Internal_Injected();
-
- //System.Void UnityEngine.Rendering.ScriptableRenderContext::ExecuteCommandBuffer_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected();
- Register_UnityEngine_Rendering_ScriptableRenderContext_ExecuteCommandBuffer_Internal_Injected();
-
- //System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal(System.Type,System.Object)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal();
- Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal();
-
- //System.Void UnityEngine.Rendering.ScriptableRenderContext::InitializeSortSettings_Injected(System.IntPtr,UnityEngine.Rendering.SortingSettings&)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_InitializeSortSettings_Injected();
- Register_UnityEngine_Rendering_ScriptableRenderContext_InitializeSortSettings_Injected();
-
- //System.Void UnityEngine.Rendering.ScriptableRenderContext::Internal_CullShadowCasters_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_Internal_CullShadowCasters_Injected();
- Register_UnityEngine_Rendering_ScriptableRenderContext_Internal_CullShadowCasters_Injected();
-
- //System.Void UnityEngine.Rendering.ScriptableRenderContext::Internal_Cull_Injected(UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_Internal_Cull_Injected();
- Register_UnityEngine_Rendering_ScriptableRenderContext_Internal_Cull_Injected();
-
- //System.Void UnityEngine.Rendering.ScriptableRenderContext::PrepareRendererListsAsync_Internal(System.Object)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_PrepareRendererListsAsync_Internal();
- Register_UnityEngine_Rendering_ScriptableRenderContext_PrepareRendererListsAsync_Internal();
-
- //System.Void UnityEngine.Rendering.ScriptableRenderContext::SetupCameraProperties_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,System.IntPtr,System.Boolean,System.Int32)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_SetupCameraProperties_Internal_Injected();
- Register_UnityEngine_Rendering_ScriptableRenderContext_SetupCameraProperties_Internal_Injected();
-
- //System.Void UnityEngine.Rendering.ScriptableRenderContext::Submit_Internal()
- void Register_UnityEngine_Rendering_ScriptableRenderContext_Submit_Internal();
- Register_UnityEngine_Rendering_ScriptableRenderContext_Submit_Internal();
-
- //UnityEngine.Rendering.RendererListStatus UnityEngine.Rendering.ScriptableRenderContext::QueryRendererListStatus_Internal_Injected(UnityEngine.Rendering.ScriptableRenderContext&,UnityEngine.Rendering.RendererList&)
- void Register_UnityEngine_Rendering_ScriptableRenderContext_QueryRendererListStatus_Internal_Injected();
- Register_UnityEngine_Rendering_ScriptableRenderContext_QueryRendererListStatus_Internal_Injected();
-
- //End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext
-
- //Start Registrations for type : UnityEngine.Rendering.ShaderKeyword
-
- //System.UInt32 UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordCount()
- void Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordCount();
- Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordCount();
-
- //System.UInt32 UnityEngine.Rendering.ShaderKeyword::GetGlobalKeywordIndex_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordIndex_Injected();
- Register_UnityEngine_Rendering_ShaderKeyword_GetGlobalKeywordIndex_Injected();
-
- //System.Void UnityEngine.Rendering.ShaderKeyword::CreateGlobalKeyword_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_ShaderKeyword_CreateGlobalKeyword_Injected();
- Register_UnityEngine_Rendering_ShaderKeyword_CreateGlobalKeyword_Injected();
-
- //End Registrations for type : UnityEngine.Rendering.ShaderKeyword
-
- //Start Registrations for type : UnityEngine.Rendering.ShaderKeywordSet
-
- //System.Boolean UnityEngine.Rendering.ShaderKeywordSet::IsKeywordNameEnabled_Injected(UnityEngine.Rendering.ShaderKeywordSet&,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Rendering_ShaderKeywordSet_IsKeywordNameEnabled_Injected();
- Register_UnityEngine_Rendering_ShaderKeywordSet_IsKeywordNameEnabled_Injected();
-
- //End Registrations for type : UnityEngine.Rendering.ShaderKeywordSet
-
- //Start Registrations for type : UnityEngine.Rendering.SortingGroup
-
- //System.Int32 UnityEngine.Rendering.SortingGroup::get_invalidSortingGroupID()
- void Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID();
- Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID();
-
- //System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingLayerID_Injected(System.IntPtr)
- void Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID_Injected();
- Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID_Injected();
-
- //System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingOrder_Injected(System.IntPtr)
- void Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder_Injected();
- Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder_Injected();
-
- //System.IntPtr UnityEngine.Rendering.SortingGroup::GetSortingGroupByIndex_Injected(System.Int32)
- void Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex_Injected();
- Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex_Injected();
-
- //End Registrations for type : UnityEngine.Rendering.SortingGroup
-
- //Start Registrations for type : UnityEngine.Rendering.SpeedTreeWindManager
-
- //System.Void UnityEngine.Rendering.SpeedTreeWindManager::UpdateWindAndWriteBufferWindParams_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rendering.SpeedTreeWindParamsBufferIterator&,System.Boolean)
- void Register_UnityEngine_Rendering_SpeedTreeWindManager_UpdateWindAndWriteBufferWindParams_Injected();
- Register_UnityEngine_Rendering_SpeedTreeWindManager_UpdateWindAndWriteBufferWindParams_Injected();
-
- //End Registrations for type : UnityEngine.Rendering.SpeedTreeWindManager
-
- //Start Registrations for type : UnityEngine.Rendering.Watermark
-
- //System.Boolean UnityEngine.Rendering.Watermark::IsVisible()
- void Register_UnityEngine_Rendering_Watermark_IsVisible();
- Register_UnityEngine_Rendering_Watermark_IsVisible();
-
- //End Registrations for type : UnityEngine.Rendering.Watermark
-
- //Start Registrations for type : UnityEngine.RenderingLayerMask
-
- //System.Int32 UnityEngine.RenderingLayerMask::GetLastDefinedRenderingLayerIndex()
- void Register_UnityEngine_RenderingLayerMask_GetLastDefinedRenderingLayerIndex();
- Register_UnityEngine_RenderingLayerMask_GetLastDefinedRenderingLayerIndex();
-
- //System.String[] UnityEngine.RenderingLayerMask::GetDefinedRenderingLayerNames()
- void Register_UnityEngine_RenderingLayerMask_GetDefinedRenderingLayerNames();
- Register_UnityEngine_RenderingLayerMask_GetDefinedRenderingLayerNames();
-
- //System.UInt32 UnityEngine.RenderingLayerMask::GetDefinedRenderingLayersCombinedMaskValue()
- void Register_UnityEngine_RenderingLayerMask_GetDefinedRenderingLayersCombinedMaskValue();
- Register_UnityEngine_RenderingLayerMask_GetDefinedRenderingLayersCombinedMaskValue();
-
- //End Registrations for type : UnityEngine.RenderingLayerMask
-
- //Start Registrations for type : UnityEngine.RenderSettings
-
- //System.Boolean UnityEngine.RenderSettings::get_fog()
- void Register_UnityEngine_RenderSettings_get_fog();
- Register_UnityEngine_RenderSettings_get_fog();
-
- //System.IntPtr UnityEngine.RenderSettings::get_skybox_Injected()
- void Register_UnityEngine_RenderSettings_get_skybox_Injected();
- Register_UnityEngine_RenderSettings_get_skybox_Injected();
-
- //System.IntPtr UnityEngine.RenderSettings::get_sun_Injected()
- void Register_UnityEngine_RenderSettings_get_sun_Injected();
- Register_UnityEngine_RenderSettings_get_sun_Injected();
-
- //System.Single UnityEngine.RenderSettings::get_reflectionIntensity()
- void Register_UnityEngine_RenderSettings_get_reflectionIntensity();
- Register_UnityEngine_RenderSettings_get_reflectionIntensity();
-
- //System.Void UnityEngine.RenderSettings::get_ambientEquatorColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_RenderSettings_get_ambientEquatorColor_Injected();
- Register_UnityEngine_RenderSettings_get_ambientEquatorColor_Injected();
-
- //System.Void UnityEngine.RenderSettings::get_ambientGroundColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_RenderSettings_get_ambientGroundColor_Injected();
- Register_UnityEngine_RenderSettings_get_ambientGroundColor_Injected();
-
- //System.Void UnityEngine.RenderSettings::get_ambientProbe_Injected(UnityEngine.Rendering.SphericalHarmonicsL2&)
- void Register_UnityEngine_RenderSettings_get_ambientProbe_Injected();
- Register_UnityEngine_RenderSettings_get_ambientProbe_Injected();
-
- //System.Void UnityEngine.RenderSettings::get_ambientSkyColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_RenderSettings_get_ambientSkyColor_Injected();
- Register_UnityEngine_RenderSettings_get_ambientSkyColor_Injected();
-
- //System.Void UnityEngine.RenderSettings::get_subtractiveShadowColor_Injected(UnityEngine.Color&)
- void Register_UnityEngine_RenderSettings_get_subtractiveShadowColor_Injected();
- Register_UnityEngine_RenderSettings_get_subtractiveShadowColor_Injected();
-
- //End Registrations for type : UnityEngine.RenderSettings
-
- //Start Registrations for type : UnityEngine.RenderTexture
-
- //System.Boolean UnityEngine.RenderTexture::Create_Injected(System.IntPtr)
- void Register_UnityEngine_RenderTexture_Create_Injected();
- Register_UnityEngine_RenderTexture_Create_Injected();
-
- //System.Boolean UnityEngine.RenderTexture::get_bindTextureMS_Injected(System.IntPtr)
- void Register_UnityEngine_RenderTexture_get_bindTextureMS_Injected();
- Register_UnityEngine_RenderTexture_get_bindTextureMS_Injected();
-
- //System.Boolean UnityEngine.RenderTexture::get_sRGB_Injected(System.IntPtr)
- void Register_UnityEngine_RenderTexture_get_sRGB_Injected();
- Register_UnityEngine_RenderTexture_get_sRGB_Injected();
-
- //System.Boolean UnityEngine.RenderTexture::get_useDynamicScaleExplicit_Injected(System.IntPtr)
- void Register_UnityEngine_RenderTexture_get_useDynamicScaleExplicit_Injected();
- Register_UnityEngine_RenderTexture_get_useDynamicScaleExplicit_Injected();
-
- //System.Boolean UnityEngine.RenderTexture::get_useDynamicScale_Injected(System.IntPtr)
- void Register_UnityEngine_RenderTexture_get_useDynamicScale_Injected();
- Register_UnityEngine_RenderTexture_get_useDynamicScale_Injected();
-
- //System.Boolean UnityEngine.RenderTexture::get_useMipMap_Injected(System.IntPtr)
- void Register_UnityEngine_RenderTexture_get_useMipMap_Injected();
- Register_UnityEngine_RenderTexture_get_useMipMap_Injected();
-
- //System.Int32 UnityEngine.RenderTexture::get_antiAliasing_Injected(System.IntPtr)
- void Register_UnityEngine_RenderTexture_get_antiAliasing_Injected();
- Register_UnityEngine_RenderTexture_get_antiAliasing_Injected();
-
- //System.Int32 UnityEngine.RenderTexture::get_height_Injected(System.IntPtr)
- void Register_UnityEngine_RenderTexture_get_height_Injected();
- Register_UnityEngine_RenderTexture_get_height_Injected();
-
- //System.Int32 UnityEngine.RenderTexture::get_volumeDepth_Injected(System.IntPtr)
- void Register_UnityEngine_RenderTexture_get_volumeDepth_Injected();
- Register_UnityEngine_RenderTexture_get_volumeDepth_Injected();
-
- //System.Int32 UnityEngine.RenderTexture::get_width_Injected(System.IntPtr)
- void Register_UnityEngine_RenderTexture_get_width_Injected();
- Register_UnityEngine_RenderTexture_get_width_Injected();
-
- //System.IntPtr UnityEngine.RenderTexture::GetActive_Injected()
- void Register_UnityEngine_RenderTexture_GetActive_Injected();
- Register_UnityEngine_RenderTexture_GetActive_Injected();
-
- //System.IntPtr UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&)
- void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
- Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected();
-
- //System.Void UnityEngine.RenderTexture::ApplyDynamicScale_Injected(System.IntPtr)
- void Register_UnityEngine_RenderTexture_ApplyDynamicScale_Injected();
- Register_UnityEngine_RenderTexture_ApplyDynamicScale_Injected();
-
- //System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(System.IntPtr,UnityEngine.RenderBuffer&)
- void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
- Register_UnityEngine_RenderTexture_GetColorBuffer_Injected();
-
- //System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(System.IntPtr,UnityEngine.RenderBuffer&)
- void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
- Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected();
-
- //System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(System.IntPtr,UnityEngine.RenderTextureDescriptor&)
- void Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
- Register_UnityEngine_RenderTexture_GetDescriptor_Injected();
-
- //System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)
- void Register_UnityEngine_RenderTexture_Internal_Create();
- Register_UnityEngine_RenderTexture_Internal_Create();
-
- //System.Void UnityEngine.RenderTexture::ReleaseTemporary_Injected(System.IntPtr)
- void Register_UnityEngine_RenderTexture_ReleaseTemporary_Injected();
- Register_UnityEngine_RenderTexture_ReleaseTemporary_Injected();
-
- //System.Void UnityEngine.RenderTexture::Release_Injected(System.IntPtr)
- void Register_UnityEngine_RenderTexture_Release_Injected();
- Register_UnityEngine_RenderTexture_Release_Injected();
-
- //System.Void UnityEngine.RenderTexture::SetActive_Injected(System.IntPtr)
- void Register_UnityEngine_RenderTexture_SetActive_Injected();
- Register_UnityEngine_RenderTexture_SetActive_Injected();
-
- //System.Void UnityEngine.RenderTexture::SetColorFormat_Injected(System.IntPtr,UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_RenderTexture_SetColorFormat_Injected();
- Register_UnityEngine_RenderTexture_SetColorFormat_Injected();
-
- //System.Void UnityEngine.RenderTexture::SetMipMapCount_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_RenderTexture_SetMipMapCount_Injected();
- Register_UnityEngine_RenderTexture_SetMipMapCount_Injected();
-
- //System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(System.IntPtr,UnityEngine.RenderTextureDescriptor&)
- void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
- Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected();
-
- //System.Void UnityEngine.RenderTexture::SetSRGBReadWrite_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_RenderTexture_SetSRGBReadWrite_Injected();
- Register_UnityEngine_RenderTexture_SetSRGBReadWrite_Injected();
-
- //System.Void UnityEngine.RenderTexture::SetShadowSamplingMode_Injected(System.IntPtr,UnityEngine.Rendering.ShadowSamplingMode)
- void Register_UnityEngine_RenderTexture_SetShadowSamplingMode_Injected();
- Register_UnityEngine_RenderTexture_SetShadowSamplingMode_Injected();
-
- //System.Void UnityEngine.RenderTexture::set_antiAliasing_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_RenderTexture_set_antiAliasing_Injected();
- Register_UnityEngine_RenderTexture_set_antiAliasing_Injected();
-
- //System.Void UnityEngine.RenderTexture::set_autoGenerateMips_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_RenderTexture_set_autoGenerateMips_Injected();
- Register_UnityEngine_RenderTexture_set_autoGenerateMips_Injected();
-
- //System.Void UnityEngine.RenderTexture::set_bindTextureMS_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_RenderTexture_set_bindTextureMS_Injected();
- Register_UnityEngine_RenderTexture_set_bindTextureMS_Injected();
-
- //System.Void UnityEngine.RenderTexture::set_depthStencilFormat_Injected(System.IntPtr,UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_RenderTexture_set_depthStencilFormat_Injected();
- Register_UnityEngine_RenderTexture_set_depthStencilFormat_Injected();
-
- //System.Void UnityEngine.RenderTexture::set_dimension_Injected(System.IntPtr,UnityEngine.Rendering.TextureDimension)
- void Register_UnityEngine_RenderTexture_set_dimension_Injected();
- Register_UnityEngine_RenderTexture_set_dimension_Injected();
-
- //System.Void UnityEngine.RenderTexture::set_enableRandomWrite_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_RenderTexture_set_enableRandomWrite_Injected();
- Register_UnityEngine_RenderTexture_set_enableRandomWrite_Injected();
-
- //System.Void UnityEngine.RenderTexture::set_height_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_RenderTexture_set_height_Injected();
- Register_UnityEngine_RenderTexture_set_height_Injected();
-
- //System.Void UnityEngine.RenderTexture::set_memorylessMode_Injected(System.IntPtr,UnityEngine.RenderTextureMemoryless)
- void Register_UnityEngine_RenderTexture_set_memorylessMode_Injected();
- Register_UnityEngine_RenderTexture_set_memorylessMode_Injected();
-
- //System.Void UnityEngine.RenderTexture::set_stencilFormat_Injected(System.IntPtr,UnityEngine.Experimental.Rendering.GraphicsFormat)
- void Register_UnityEngine_RenderTexture_set_stencilFormat_Injected();
- Register_UnityEngine_RenderTexture_set_stencilFormat_Injected();
-
- //System.Void UnityEngine.RenderTexture::set_useDynamicScaleExplicit_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_RenderTexture_set_useDynamicScaleExplicit_Injected();
- Register_UnityEngine_RenderTexture_set_useDynamicScaleExplicit_Injected();
-
- //System.Void UnityEngine.RenderTexture::set_useDynamicScale_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_RenderTexture_set_useDynamicScale_Injected();
- Register_UnityEngine_RenderTexture_set_useDynamicScale_Injected();
-
- //System.Void UnityEngine.RenderTexture::set_useMipMap_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_RenderTexture_set_useMipMap_Injected();
- Register_UnityEngine_RenderTexture_set_useMipMap_Injected();
-
- //System.Void UnityEngine.RenderTexture::set_volumeDepth_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_RenderTexture_set_volumeDepth_Injected();
- Register_UnityEngine_RenderTexture_set_volumeDepth_Injected();
-
- //System.Void UnityEngine.RenderTexture::set_vrUsage_Injected(System.IntPtr,UnityEngine.VRTextureUsage)
- void Register_UnityEngine_RenderTexture_set_vrUsage_Injected();
- Register_UnityEngine_RenderTexture_set_vrUsage_Injected();
-
- //System.Void UnityEngine.RenderTexture::set_width_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_RenderTexture_set_width_Injected();
- Register_UnityEngine_RenderTexture_set_width_Injected();
-
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::GetColorFormat_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_RenderTexture_GetColorFormat_Injected();
- Register_UnityEngine_RenderTexture_GetColorFormat_Injected();
-
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.RenderTexture::get_depthStencilFormat_Injected(System.IntPtr)
- void Register_UnityEngine_RenderTexture_get_depthStencilFormat_Injected();
- Register_UnityEngine_RenderTexture_get_depthStencilFormat_Injected();
-
- //UnityEngine.Rendering.TextureDimension UnityEngine.RenderTexture::get_dimension_Injected(System.IntPtr)
- void Register_UnityEngine_RenderTexture_get_dimension_Injected();
- Register_UnityEngine_RenderTexture_get_dimension_Injected();
-
- //End Registrations for type : UnityEngine.RenderTexture
-
- //Start Registrations for type : UnityEngine.Resources
-
- //System.IntPtr UnityEngine.Resources::GetBuiltinResource_Injected(System.Type,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Resources_GetBuiltinResource_Injected();
- Register_UnityEngine_Resources_GetBuiltinResource_Injected();
-
- //End Registrations for type : UnityEngine.Resources
-
- //Start Registrations for type : UnityEngine.ResourcesAPIInternal
-
- //System.IntPtr UnityEngine.ResourcesAPIInternal::FindShaderByName_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_ResourcesAPIInternal_FindShaderByName_Injected();
- Register_UnityEngine_ResourcesAPIInternal_FindShaderByName_Injected();
-
- //System.IntPtr UnityEngine.ResourcesAPIInternal::Load_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Type)
- void Register_UnityEngine_ResourcesAPIInternal_Load_Injected();
- Register_UnityEngine_ResourcesAPIInternal_Load_Injected();
-
- //UnityEngine.Object[] UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll(System.Type)
- void Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll();
- Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll();
-
- //End Registrations for type : UnityEngine.ResourcesAPIInternal
-
- //Start Registrations for type : UnityEngine.ScalableBufferManager
-
- //System.Single UnityEngine.ScalableBufferManager::get_heightScaleFactor()
- void Register_UnityEngine_ScalableBufferManager_get_heightScaleFactor();
- Register_UnityEngine_ScalableBufferManager_get_heightScaleFactor();
-
- //System.Single UnityEngine.ScalableBufferManager::get_widthScaleFactor()
- void Register_UnityEngine_ScalableBufferManager_get_widthScaleFactor();
- Register_UnityEngine_ScalableBufferManager_get_widthScaleFactor();
-
- //System.Void UnityEngine.ScalableBufferManager::ResizeBuffers(System.Single,System.Single)
- void Register_UnityEngine_ScalableBufferManager_ResizeBuffers();
- Register_UnityEngine_ScalableBufferManager_ResizeBuffers();
-
- //End Registrations for type : UnityEngine.ScalableBufferManager
-
- //Start Registrations for type : UnityEngine.SceneManagement.Scene
-
- //System.Void UnityEngine.SceneManagement.Scene::GetGUIDInternal_Injected(System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_SceneManagement_Scene_GetGUIDInternal_Injected();
- Register_UnityEngine_SceneManagement_Scene_GetGUIDInternal_Injected();
-
- //End Registrations for type : UnityEngine.SceneManagement.Scene
-
- //Start Registrations for type : UnityEngine.SceneManagement.SceneManager
-
- //System.Int32 UnityEngine.SceneManagement.SceneManager::get_sceneCount()
- void Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
- Register_UnityEngine_SceneManagement_SceneManager_get_sceneCount();
-
- //System.Void UnityEngine.SceneManagement.SceneManager::GetActiveScene_Injected(UnityEngine.SceneManagement.Scene&)
- void Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected();
- Register_UnityEngine_SceneManagement_SceneManager_GetActiveScene_Injected();
-
- //System.Void UnityEngine.SceneManagement.SceneManager::GetSceneAt_Injected(System.Int32,UnityEngine.SceneManagement.Scene&)
- void Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
- Register_UnityEngine_SceneManagement_SceneManager_GetSceneAt_Injected();
-
- //End Registrations for type : UnityEngine.SceneManagement.SceneManager
-
- //Start Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal
-
- //System.IntPtr UnityEngine.SceneManagement.SceneManagerAPIInternal::LoadSceneAsyncNameIndexInternal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters&,System.Boolean)
- void Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
- Register_UnityEngine_SceneManagement_SceneManagerAPIInternal_LoadSceneAsyncNameIndexInternal_Injected();
-
- //End Registrations for type : UnityEngine.SceneManagement.SceneManagerAPIInternal
-
- //Start Registrations for type : UnityEngine.Screen
-
- //System.Boolean UnityEngine.Screen::get_fullScreen()
- void Register_UnityEngine_Screen_get_fullScreen();
- Register_UnityEngine_Screen_get_fullScreen();
-
- //System.Int32 UnityEngine.Screen::GetMSAASamples()
- void Register_UnityEngine_Screen_GetMSAASamples();
- Register_UnityEngine_Screen_GetMSAASamples();
-
- //System.Int32 UnityEngine.Screen::get_height()
- void Register_UnityEngine_Screen_get_height();
- Register_UnityEngine_Screen_get_height();
-
- //System.Int32 UnityEngine.Screen::get_width()
- void Register_UnityEngine_Screen_get_width();
- Register_UnityEngine_Screen_get_width();
-
- //System.Single UnityEngine.Screen::get_dpi()
- void Register_UnityEngine_Screen_get_dpi();
- Register_UnityEngine_Screen_get_dpi();
-
- //System.Void UnityEngine.Screen::RequestOrientation(UnityEngine.ScreenOrientation)
- void Register_UnityEngine_Screen_RequestOrientation();
- Register_UnityEngine_Screen_RequestOrientation();
-
- //System.Void UnityEngine.Screen::SetMSAASamples(System.Int32)
- void Register_UnityEngine_Screen_SetMSAASamples();
- Register_UnityEngine_Screen_SetMSAASamples();
-
- //System.Void UnityEngine.Screen::SetOrientationEnabled(UnityEngine.EnabledOrientation,System.Boolean)
- void Register_UnityEngine_Screen_SetOrientationEnabled();
- Register_UnityEngine_Screen_SetOrientationEnabled();
-
- //System.Void UnityEngine.Screen::get_safeArea_Injected(UnityEngine.Rect&)
- void Register_UnityEngine_Screen_get_safeArea_Injected();
- Register_UnityEngine_Screen_get_safeArea_Injected();
-
- //UnityEngine.ScreenOrientation UnityEngine.Screen::GetScreenOrientation()
- void Register_UnityEngine_Screen_GetScreenOrientation();
- Register_UnityEngine_Screen_GetScreenOrientation();
-
- //End Registrations for type : UnityEngine.Screen
-
- //Start Registrations for type : UnityEngine.ScreenCapture
-
- //System.Void UnityEngine.ScreenCapture::CaptureScreenshot_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,UnityEngine.ScreenCapture/StereoScreenCaptureMode)
- void Register_UnityEngine_ScreenCapture_CaptureScreenshot_Injected();
- Register_UnityEngine_ScreenCapture_CaptureScreenshot_Injected();
-
- //End Registrations for type : UnityEngine.ScreenCapture
-
- //Start Registrations for type : UnityEngine.ScriptableObject
-
- //System.IntPtr UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType_Injected(System.Type,System.Boolean)
- void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType_Injected();
- Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType_Injected();
-
- //System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject)
- void Register_UnityEngine_ScriptableObject_CreateScriptableObject();
- Register_UnityEngine_ScriptableObject_CreateScriptableObject();
-
- //End Registrations for type : UnityEngine.ScriptableObject
-
- //Start Registrations for type : UnityEngine.ScriptingRuntime
-
- //System.String[] UnityEngine.ScriptingRuntime::GetAllUserAssemblies()
- void Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies();
- Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies();
-
- //End Registrations for type : UnityEngine.ScriptingRuntime
-
- //Start Registrations for type : UnityEngine.Shader
-
- //System.Boolean UnityEngine.Shader::get_isSupported_Injected(System.IntPtr)
- void Register_UnityEngine_Shader_get_isSupported_Injected();
- Register_UnityEngine_Shader_get_isSupported_Injected();
-
- //System.Int32 UnityEngine.Shader::PropertyToID_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Shader_PropertyToID_Injected();
- Register_UnityEngine_Shader_PropertyToID_Injected();
-
- //System.Int32 UnityEngine.Shader::TagToID_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Shader_TagToID_Injected();
- Register_UnityEngine_Shader_TagToID_Injected();
-
- //System.Int32 UnityEngine.Shader::get_passCount_Injected(System.IntPtr)
- void Register_UnityEngine_Shader_get_passCount_Injected();
- Register_UnityEngine_Shader_get_passCount_Injected();
-
- //System.Void UnityEngine.Shader::DisableKeyword_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Shader_DisableKeyword_Injected();
- Register_UnityEngine_Shader_DisableKeyword_Injected();
-
- //System.Void UnityEngine.Shader::EnableKeyword_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Shader_EnableKeyword_Injected();
- Register_UnityEngine_Shader_EnableKeyword_Injected();
-
- //System.Void UnityEngine.Shader::SetGlobalBufferImpl_Injected(System.Int32,System.IntPtr)
- void Register_UnityEngine_Shader_SetGlobalBufferImpl_Injected();
- Register_UnityEngine_Shader_SetGlobalBufferImpl_Injected();
-
- //System.Void UnityEngine.Shader::SetGlobalConstantBufferImpl_Injected(System.Int32,System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_Shader_SetGlobalConstantBufferImpl_Injected();
- Register_UnityEngine_Shader_SetGlobalConstantBufferImpl_Injected();
-
- //System.Void UnityEngine.Shader::SetGlobalFloatImpl(System.Int32,System.Single)
- void Register_UnityEngine_Shader_SetGlobalFloatImpl();
- Register_UnityEngine_Shader_SetGlobalFloatImpl();
-
- //System.Void UnityEngine.Shader::SetGlobalGraphicsBufferImpl_Injected(System.Int32,System.IntPtr)
- void Register_UnityEngine_Shader_SetGlobalGraphicsBufferImpl_Injected();
- Register_UnityEngine_Shader_SetGlobalGraphicsBufferImpl_Injected();
-
- //System.Void UnityEngine.Shader::SetGlobalTextureImpl_Injected(System.Int32,System.IntPtr)
- void Register_UnityEngine_Shader_SetGlobalTextureImpl_Injected();
- Register_UnityEngine_Shader_SetGlobalTextureImpl_Injected();
-
- //System.Void UnityEngine.Shader::SetGlobalVectorImpl_Injected(System.Int32,UnityEngine.Vector4&)
- void Register_UnityEngine_Shader_SetGlobalVectorImpl_Injected();
- Register_UnityEngine_Shader_SetGlobalVectorImpl_Injected();
-
- //System.Void UnityEngine.Shader::get_keywordSpace_Injected(System.IntPtr,UnityEngine.Rendering.LocalKeywordSpace&)
- void Register_UnityEngine_Shader_get_keywordSpace_Injected();
- Register_UnityEngine_Shader_get_keywordSpace_Injected();
-
- //System.Void UnityEngine.Shader::set_globalRenderPipeline_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Shader_set_globalRenderPipeline_Injected();
- Register_UnityEngine_Shader_set_globalRenderPipeline_Injected();
-
- //End Registrations for type : UnityEngine.Shader
-
- //Start Registrations for type : UnityEngine.Skybox
-
- //System.IntPtr UnityEngine.Skybox::get_material_Injected(System.IntPtr)
- void Register_UnityEngine_Skybox_get_material_Injected();
- Register_UnityEngine_Skybox_get_material_Injected();
-
- //End Registrations for type : UnityEngine.Skybox
-
- //Start Registrations for type : UnityEngine.SortingLayer
-
- //System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32)
- void Register_UnityEngine_SortingLayer_GetLayerValueFromID();
- Register_UnityEngine_SortingLayer_GetLayerValueFromID();
-
- //System.Void UnityEngine.SortingLayer::GetSortingLayerIDsInternal_Injected(UnityEngine.Bindings.BlittableArrayWrapper&)
- void Register_UnityEngine_SortingLayer_GetSortingLayerIDsInternal_Injected();
- Register_UnityEngine_SortingLayer_GetSortingLayerIDsInternal_Injected();
-
- //System.Void UnityEngine.SortingLayer::IDToName_Injected(System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_SortingLayer_IDToName_Injected();
- Register_UnityEngine_SortingLayer_IDToName_Injected();
-
- //End Registrations for type : UnityEngine.SortingLayer
-
- //Start Registrations for type : UnityEngine.Sprite
-
- //System.Int32 UnityEngine.Sprite::GetPacked_Injected(System.IntPtr)
- void Register_UnityEngine_Sprite_GetPacked_Injected();
- Register_UnityEngine_Sprite_GetPacked_Injected();
-
- //System.Int32 UnityEngine.Sprite::GetPackingRotation_Injected(System.IntPtr)
- void Register_UnityEngine_Sprite_GetPackingRotation_Injected();
- Register_UnityEngine_Sprite_GetPackingRotation_Injected();
-
- //System.IntPtr UnityEngine.Sprite::CreateSprite_Injected(System.IntPtr,UnityEngine.Rect&,UnityEngine.Vector2&,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4&,System.Boolean,UnityEngine.SecondarySpriteTexture[])
- void Register_UnityEngine_Sprite_CreateSprite_Injected();
- Register_UnityEngine_Sprite_CreateSprite_Injected();
-
- //System.IntPtr UnityEngine.Sprite::get_associatedAlphaSplitTexture_Injected(System.IntPtr)
- void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture_Injected();
- Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture_Injected();
-
- //System.IntPtr UnityEngine.Sprite::get_texture_Injected(System.IntPtr)
- void Register_UnityEngine_Sprite_get_texture_Injected();
- Register_UnityEngine_Sprite_get_texture_Injected();
-
- //System.Single UnityEngine.Sprite::get_pixelsPerUnit_Injected(System.IntPtr)
- void Register_UnityEngine_Sprite_get_pixelsPerUnit_Injected();
- Register_UnityEngine_Sprite_get_pixelsPerUnit_Injected();
-
- //System.Single UnityEngine.Sprite::get_spriteAtlasTextureScale_Injected(System.IntPtr)
- void Register_UnityEngine_Sprite_get_spriteAtlasTextureScale_Injected();
- Register_UnityEngine_Sprite_get_spriteAtlasTextureScale_Injected();
-
- //System.UInt16[] UnityEngine.Sprite::get_triangles_Injected(System.IntPtr)
- void Register_UnityEngine_Sprite_get_triangles_Injected();
- Register_UnityEngine_Sprite_get_triangles_Injected();
-
- //System.Void UnityEngine.Sprite::GetInnerUVs_Injected(System.IntPtr,UnityEngine.Vector4&)
- void Register_UnityEngine_Sprite_GetInnerUVs_Injected();
- Register_UnityEngine_Sprite_GetInnerUVs_Injected();
-
- //System.Void UnityEngine.Sprite::GetOuterUVs_Injected(System.IntPtr,UnityEngine.Vector4&)
- void Register_UnityEngine_Sprite_GetOuterUVs_Injected();
- Register_UnityEngine_Sprite_GetOuterUVs_Injected();
-
- //System.Void UnityEngine.Sprite::GetPadding_Injected(System.IntPtr,UnityEngine.Vector4&)
- void Register_UnityEngine_Sprite_GetPadding_Injected();
- Register_UnityEngine_Sprite_GetPadding_Injected();
-
- //System.Void UnityEngine.Sprite::GetTextureRect_Injected(System.IntPtr,UnityEngine.Rect&)
- void Register_UnityEngine_Sprite_GetTextureRect_Injected();
- Register_UnityEngine_Sprite_GetTextureRect_Injected();
-
- //System.Void UnityEngine.Sprite::get_border_Injected(System.IntPtr,UnityEngine.Vector4&)
- void Register_UnityEngine_Sprite_get_border_Injected();
- Register_UnityEngine_Sprite_get_border_Injected();
-
- //System.Void UnityEngine.Sprite::get_bounds_Injected(System.IntPtr,UnityEngine.Bounds&)
- void Register_UnityEngine_Sprite_get_bounds_Injected();
- Register_UnityEngine_Sprite_get_bounds_Injected();
-
- //System.Void UnityEngine.Sprite::get_pivot_Injected(System.IntPtr,UnityEngine.Vector2&)
- void Register_UnityEngine_Sprite_get_pivot_Injected();
- Register_UnityEngine_Sprite_get_pivot_Injected();
-
- //System.Void UnityEngine.Sprite::get_rect_Injected(System.IntPtr,UnityEngine.Rect&)
- void Register_UnityEngine_Sprite_get_rect_Injected();
- Register_UnityEngine_Sprite_get_rect_Injected();
-
- //UnityEngine.Vector2[] UnityEngine.Sprite::get_uv_Injected(System.IntPtr)
- void Register_UnityEngine_Sprite_get_uv_Injected();
- Register_UnityEngine_Sprite_get_uv_Injected();
-
- //UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices_Injected(System.IntPtr)
- void Register_UnityEngine_Sprite_get_vertices_Injected();
- Register_UnityEngine_Sprite_get_vertices_Injected();
-
- //End Registrations for type : UnityEngine.Sprite
-
- //Start Registrations for type : UnityEngine.SpriteRenderer
-
- //System.Boolean UnityEngine.SpriteRenderer::get_flipX_Injected(System.IntPtr)
- void Register_UnityEngine_SpriteRenderer_get_flipX_Injected();
- Register_UnityEngine_SpriteRenderer_get_flipX_Injected();
-
- //System.Boolean UnityEngine.SpriteRenderer::get_flipY_Injected(System.IntPtr)
- void Register_UnityEngine_SpriteRenderer_get_flipY_Injected();
- Register_UnityEngine_SpriteRenderer_get_flipY_Injected();
-
- //System.IntPtr UnityEngine.SpriteRenderer::get_sprite_Injected(System.IntPtr)
- void Register_UnityEngine_SpriteRenderer_get_sprite_Injected();
- Register_UnityEngine_SpriteRenderer_get_sprite_Injected();
-
- //System.Void UnityEngine.SpriteRenderer::get_size_Injected(System.IntPtr,UnityEngine.Vector2&)
- void Register_UnityEngine_SpriteRenderer_get_size_Injected();
- Register_UnityEngine_SpriteRenderer_get_size_Injected();
-
- //System.Void UnityEngine.SpriteRenderer::set_sprite_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_SpriteRenderer_set_sprite_Injected();
- Register_UnityEngine_SpriteRenderer_set_sprite_Injected();
-
- //UnityEngine.SpriteDrawMode UnityEngine.SpriteRenderer::get_drawMode_Injected(System.IntPtr)
- void Register_UnityEngine_SpriteRenderer_get_drawMode_Injected();
- Register_UnityEngine_SpriteRenderer_get_drawMode_Injected();
-
- //End Registrations for type : UnityEngine.SpriteRenderer
-
- //Start Registrations for type : UnityEngine.SubsystemDescriptorBindings
-
- //System.Void UnityEngine.SubsystemDescriptorBindings::GetId_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_SubsystemDescriptorBindings_GetId_Injected();
- Register_UnityEngine_SubsystemDescriptorBindings_GetId_Injected();
-
- //End Registrations for type : UnityEngine.SubsystemDescriptorBindings
-
- //Start Registrations for type : UnityEngine.SubsystemManager
-
- //System.Void UnityEngine.SubsystemManager::StaticConstructScriptingClassMap()
- void Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap();
- Register_UnityEngine_SubsystemManager_StaticConstructScriptingClassMap();
-
- //End Registrations for type : UnityEngine.SubsystemManager
-
- //Start Registrations for type : UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore
-
- //System.Void UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore::ReportSingleSubsystemAnalytics_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics_Injected();
- Register_UnityEngine_SubsystemsImplementation_SubsystemDescriptorStore_ReportSingleSubsystemAnalytics_Injected();
-
- //End Registrations for type : UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore
-
- //Start Registrations for type : UnityEngine.SystemInfo
-
- //System.Boolean UnityEngine.SystemInfo::GetGraphicsUVStartsAtTop()
- void Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop();
- Register_UnityEngine_SystemInfo_GetGraphicsUVStartsAtTop();
-
- //System.Boolean UnityEngine.SystemInfo::HasHiddenSurfaceRemovalOnGPU()
- void Register_UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU();
- Register_UnityEngine_SystemInfo_HasHiddenSurfaceRemovalOnGPU();
-
- //System.Boolean UnityEngine.SystemInfo::HasRenderTextureNative(UnityEngine.RenderTextureFormat)
- void Register_UnityEngine_SystemInfo_HasRenderTextureNative();
- Register_UnityEngine_SystemInfo_HasRenderTextureNative();
-
- //System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.GraphicsFormatUsage)
- void Register_UnityEngine_SystemInfo_IsFormatSupported();
- Register_UnityEngine_SystemInfo_IsFormatSupported();
-
- //System.Boolean UnityEngine.SystemInfo::SupportsComputeShaders()
- void Register_UnityEngine_SystemInfo_SupportsComputeShaders();
- Register_UnityEngine_SystemInfo_SupportsComputeShaders();
-
- //System.Boolean UnityEngine.SystemInfo::SupportsGPUFence()
- void Register_UnityEngine_SystemInfo_SupportsGPUFence();
- Register_UnityEngine_SystemInfo_SupportsGPUFence();
-
- //System.Boolean UnityEngine.SystemInfo::SupportsIndirectArgumentsBuffer()
- void Register_UnityEngine_SystemInfo_SupportsIndirectArgumentsBuffer();
- Register_UnityEngine_SystemInfo_SupportsIndirectArgumentsBuffer();
-
- //System.Boolean UnityEngine.SystemInfo::SupportsInstancing()
- void Register_UnityEngine_SystemInfo_SupportsInstancing();
- Register_UnityEngine_SystemInfo_SupportsInstancing();
-
- //System.Boolean UnityEngine.SystemInfo::SupportsMultisampleAutoResolve()
- void Register_UnityEngine_SystemInfo_SupportsMultisampleAutoResolve();
- Register_UnityEngine_SystemInfo_SupportsMultisampleAutoResolve();
-
- //System.Boolean UnityEngine.SystemInfo::SupportsMultisampleResolveDepth()
- void Register_UnityEngine_SystemInfo_SupportsMultisampleResolveDepth();
- Register_UnityEngine_SystemInfo_SupportsMultisampleResolveDepth();
-
- //System.Boolean UnityEngine.SystemInfo::SupportsMultisampleResolveStencil()
- void Register_UnityEngine_SystemInfo_SupportsMultisampleResolveStencil();
- Register_UnityEngine_SystemInfo_SupportsMultisampleResolveStencil();
-
- //System.Boolean UnityEngine.SystemInfo::SupportsMultiview()
- void Register_UnityEngine_SystemInfo_SupportsMultiview();
- Register_UnityEngine_SystemInfo_SupportsMultiview();
-
- //System.Boolean UnityEngine.SystemInfo::SupportsRenderTargetArrayIndexFromVertexShader()
- void Register_UnityEngine_SystemInfo_SupportsRenderTargetArrayIndexFromVertexShader();
- Register_UnityEngine_SystemInfo_SupportsRenderTargetArrayIndexFromVertexShader();
-
- //System.Boolean UnityEngine.SystemInfo::SupportsShadows()
- void Register_UnityEngine_SystemInfo_SupportsShadows();
- Register_UnityEngine_SystemInfo_SupportsShadows();
-
- //System.Boolean UnityEngine.SystemInfo::SupportsStoreAndResolveAction()
- void Register_UnityEngine_SystemInfo_SupportsStoreAndResolveAction();
- Register_UnityEngine_SystemInfo_SupportsStoreAndResolveAction();
-
- //System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat)
- void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
- Register_UnityEngine_SystemInfo_SupportsTextureFormatNative();
-
- //System.Boolean UnityEngine.SystemInfo::UsesLoadStoreActions()
- void Register_UnityEngine_SystemInfo_UsesLoadStoreActions();
- Register_UnityEngine_SystemInfo_UsesLoadStoreActions();
-
- //System.Boolean UnityEngine.SystemInfo::UsesReversedZBuffer()
- void Register_UnityEngine_SystemInfo_UsesReversedZBuffer();
- Register_UnityEngine_SystemInfo_UsesReversedZBuffer();
-
- //System.Int32 UnityEngine.SystemInfo::GetGraphicsDeviceVendorID()
- void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendorID();
- Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendorID();
-
- //System.Int32 UnityEngine.SystemInfo::GetGraphicsShaderLevel()
- void Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel();
- Register_UnityEngine_SystemInfo_GetGraphicsShaderLevel();
-
- //System.Int32 UnityEngine.SystemInfo::GetMaxRenderTextureSize()
- void Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize();
- Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize();
-
- //System.Int32 UnityEngine.SystemInfo::GetMaxTextureSize()
- void Register_UnityEngine_SystemInfo_GetMaxTextureSize();
- Register_UnityEngine_SystemInfo_GetMaxTextureSize();
-
- //System.Int32 UnityEngine.SystemInfo::GetRenderTextureSupportedMSAASampleCount_Injected(UnityEngine.RenderTextureDescriptor&)
- void Register_UnityEngine_SystemInfo_GetRenderTextureSupportedMSAASampleCount_Injected();
- Register_UnityEngine_SystemInfo_GetRenderTextureSupportedMSAASampleCount_Injected();
-
- //System.Int32 UnityEngine.SystemInfo::SupportedRenderTargetCount()
- void Register_UnityEngine_SystemInfo_SupportedRenderTargetCount();
- Register_UnityEngine_SystemInfo_SupportedRenderTargetCount();
-
- //System.Int32 UnityEngine.SystemInfo::SupportsMultisampledTextures()
- void Register_UnityEngine_SystemInfo_SupportsMultisampledTextures();
- Register_UnityEngine_SystemInfo_SupportsMultisampledTextures();
-
- //System.Int64 UnityEngine.SystemInfo::MaxGraphicsBufferSize()
- void Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize();
- Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize();
-
- //System.Void UnityEngine.SystemInfo::GetDeviceModel_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_SystemInfo_GetDeviceModel_Injected();
- Register_UnityEngine_SystemInfo_GetDeviceModel_Injected();
-
- //System.Void UnityEngine.SystemInfo::GetDeviceUniqueIdentifier_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_SystemInfo_GetDeviceUniqueIdentifier_Injected();
- Register_UnityEngine_SystemInfo_GetDeviceUniqueIdentifier_Injected();
-
- //System.Void UnityEngine.SystemInfo::GetGraphicsDeviceName_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_SystemInfo_GetGraphicsDeviceName_Injected();
- Register_UnityEngine_SystemInfo_GetGraphicsDeviceName_Injected();
-
- //System.Void UnityEngine.SystemInfo::GetGraphicsDeviceVendor_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendor_Injected();
- Register_UnityEngine_SystemInfo_GetGraphicsDeviceVendor_Injected();
-
- //System.Void UnityEngine.SystemInfo::GetOperatingSystem_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_SystemInfo_GetOperatingSystem_Injected();
- Register_UnityEngine_SystemInfo_GetOperatingSystem_Injected();
-
- //System.Void UnityEngine.SystemInfo::GetProcessorType_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_SystemInfo_GetProcessorType_Injected();
- Register_UnityEngine_SystemInfo_GetProcessorType_Injected();
-
- //UnityEngine.DeviceType UnityEngine.SystemInfo::GetDeviceType()
- void Register_UnityEngine_SystemInfo_GetDeviceType();
- Register_UnityEngine_SystemInfo_GetDeviceType();
-
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.GraphicsFormatUsage)
- void Register_UnityEngine_SystemInfo_GetCompatibleFormat();
- Register_UnityEngine_SystemInfo_GetCompatibleFormat();
-
- //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat)
- void Register_UnityEngine_SystemInfo_GetGraphicsFormat();
- Register_UnityEngine_SystemInfo_GetGraphicsFormat();
-
- //UnityEngine.HDRDisplaySupportFlags UnityEngine.SystemInfo::GetHDRDisplaySupportFlags()
- void Register_UnityEngine_SystemInfo_GetHDRDisplaySupportFlags();
- Register_UnityEngine_SystemInfo_GetHDRDisplaySupportFlags();
-
- //UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily()
- void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
- Register_UnityEngine_SystemInfo_GetOperatingSystemFamily();
-
- //UnityEngine.Rendering.CopyTextureSupport UnityEngine.SystemInfo::GetCopyTextureSupport()
- void Register_UnityEngine_SystemInfo_GetCopyTextureSupport();
- Register_UnityEngine_SystemInfo_GetCopyTextureSupport();
-
- //UnityEngine.Rendering.FoveatedRenderingCaps UnityEngine.SystemInfo::GetFoveatedRenderingCaps()
- void Register_UnityEngine_SystemInfo_GetFoveatedRenderingCaps();
- Register_UnityEngine_SystemInfo_GetFoveatedRenderingCaps();
-
- //UnityEngine.Rendering.GraphicsDeviceType UnityEngine.SystemInfo::GetGraphicsDeviceType()
- void Register_UnityEngine_SystemInfo_GetGraphicsDeviceType();
- Register_UnityEngine_SystemInfo_GetGraphicsDeviceType();
-
- //UnityEngine.Rendering.RenderingThreadingMode UnityEngine.SystemInfo::GetRenderingThreadingMode()
- void Register_UnityEngine_SystemInfo_GetRenderingThreadingMode();
- Register_UnityEngine_SystemInfo_GetRenderingThreadingMode();
-
- //End Registrations for type : UnityEngine.SystemInfo
-
- //Start Registrations for type : UnityEngine.Terrain
-
- //System.Boolean UnityEngine.Terrain::get_allowAutoConnect_Injected(System.IntPtr)
- void Register_UnityEngine_Terrain_get_allowAutoConnect_Injected();
- Register_UnityEngine_Terrain_get_allowAutoConnect_Injected();
-
- //System.Int32 UnityEngine.Terrain::get_groupingID_Injected(System.IntPtr)
- void Register_UnityEngine_Terrain_get_groupingID_Injected();
- Register_UnityEngine_Terrain_get_groupingID_Injected();
-
- //System.IntPtr UnityEngine.Terrain::get_terrainData_Injected(System.IntPtr)
- void Register_UnityEngine_Terrain_get_terrainData_Injected();
- Register_UnityEngine_Terrain_get_terrainData_Injected();
-
- //System.Void UnityEngine.Terrain::SetNeighbors_Injected(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)
- void Register_UnityEngine_Terrain_SetNeighbors_Injected();
- Register_UnityEngine_Terrain_SetNeighbors_Injected();
-
- //UnityEngine.Terrain[] UnityEngine.Terrain::get_activeTerrains()
- void Register_UnityEngine_Terrain_get_activeTerrains();
- Register_UnityEngine_Terrain_get_activeTerrains();
-
- //End Registrations for type : UnityEngine.Terrain
-
- //Start Registrations for type : UnityEngine.TerrainData
-
- //System.Int32 UnityEngine.TerrainData::GetBoundaryValue(UnityEngine.TerrainData/BoundaryValueType)
- void Register_UnityEngine_TerrainData_GetBoundaryValue();
- Register_UnityEngine_TerrainData_GetBoundaryValue();
-
- //System.Single UnityEngine.TerrainData::GetAlphamapResolutionInternal_Injected(System.IntPtr)
- void Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal_Injected();
- Register_UnityEngine_TerrainData_GetAlphamapResolutionInternal_Injected();
-
- //System.Void UnityEngine.TerrainData::get_size_Injected(System.IntPtr,UnityEngine.Vector3&)
- void Register_UnityEngine_TerrainData_get_size_Injected();
- Register_UnityEngine_TerrainData_get_size_Injected();
-
- //UnityEngine.Terrain[] UnityEngine.TerrainData::get_users_Injected(System.IntPtr)
- void Register_UnityEngine_TerrainData_get_users_Injected();
- Register_UnityEngine_TerrainData_get_users_Injected();
-
- //End Registrations for type : UnityEngine.TerrainData
-
- //Start Registrations for type : UnityEngine.TextAsset
-
- //System.Byte[] UnityEngine.TextAsset::get_bytes_Injected(System.IntPtr)
- void Register_UnityEngine_TextAsset_get_bytes_Injected();
- Register_UnityEngine_TextAsset_get_bytes_Injected();
-
- //System.Int64 UnityEngine.TextAsset::GetDataSize_Injected(System.IntPtr)
- void Register_UnityEngine_TextAsset_GetDataSize_Injected();
- Register_UnityEngine_TextAsset_GetDataSize_Injected();
-
- //System.IntPtr UnityEngine.TextAsset::GetDataPtr_Injected(System.IntPtr)
- void Register_UnityEngine_TextAsset_GetDataPtr_Injected();
- Register_UnityEngine_TextAsset_GetDataPtr_Injected();
-
- //End Registrations for type : UnityEngine.TextAsset
-
- //Start Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine
-
- //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphToTexture_Internal_Injected(System.UInt32,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,System.IntPtr,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal_Injected();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal_Injected();
-
- //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphsToTexture_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,System.IntPtr,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal_Injected();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal_Injected();
-
- //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithIndexValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal();
-
- //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithUnicodeValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal();
-
- //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetSystemFontReference_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.TextCore.LowLevel.FontReference&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal_Injected();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal_Injected();
-
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetFaceInfo_Internal(UnityEngine.TextCore.FaceInfo&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal();
-
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetLigatureSubstitutionRecordsFromMarshallingArray(UnityEngine.TextCore.LowLevel.LigatureSubstitutionRecord[])
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetLigatureSubstitutionRecordsFromMarshallingArray();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_GetLigatureSubstitutionRecordsFromMarshallingArray();
-
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetMarkToBaseAdjustmentRecordsFromMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetMarkToBaseAdjustmentRecordsFromMarshallingArray_Injected();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_GetMarkToBaseAdjustmentRecordsFromMarshallingArray_Injected();
-
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetMarkToMarkAdjustmentRecordsFromMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetMarkToMarkAdjustmentRecordsFromMarshallingArray_Injected();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_GetMarkToMarkAdjustmentRecordsFromMarshallingArray_Injected();
-
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetPairAdjustmentRecordsFromMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray_Injected();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray_Injected();
-
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_Internal_Injected();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_Internal_Injected();
-
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_And_FaceIndex_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.Int32)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal_Injected();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal_Injected();
-
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal_Injected(System.IntPtr,System.Single,System.Int32)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal_Injected();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal_Injected();
-
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal_Injected();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal_Injected();
-
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulateLigatureSubstitutionRecordMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateLigatureSubstitutionRecordMarshallingArray_Injected();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateLigatureSubstitutionRecordMarshallingArray_Injected();
-
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulateMarkToBaseAdjustmentRecordMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateMarkToBaseAdjustmentRecordMarshallingArray_Injected();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateMarkToBaseAdjustmentRecordMarshallingArray_Injected();
-
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulateMarkToMarkAdjustmentRecordMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateMarkToMarkAdjustmentRecordMarshallingArray_Injected();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateMarkToMarkAdjustmentRecordMarshallingArray_Injected();
-
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_Injected();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_Injected();
-
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_from_KernTable_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable_Injected();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable_Injected();
-
- //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::UnloadFontFace_Internal()
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_UnloadFontFace_Internal();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_UnloadFontFace_Internal();
-
- //System.String[] UnityEngine.TextCore.LowLevel.FontEngine::GetFontFaces_Internal()
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFontFaces_Internal();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFontFaces_Internal();
-
- //System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphIndex(System.UInt32)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex();
-
- //System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetVariantGlyphIndex(System.UInt32,System.UInt32)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetVariantGlyphIndex();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_GetVariantGlyphIndex();
-
- //System.Void UnityEngine.TextCore.LowLevel.FontEngine::GetAllMarkToBaseAdjustmentRecords_Injected(UnityEngine.Bindings.BlittableArrayWrapper&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllMarkToBaseAdjustmentRecords_Injected();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllMarkToBaseAdjustmentRecords_Injected();
-
- //System.Void UnityEngine.TextCore.LowLevel.FontEngine::GetAllMarkToMarkAdjustmentRecords_Injected(UnityEngine.Bindings.BlittableArrayWrapper&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllMarkToMarkAdjustmentRecords_Injected();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllMarkToMarkAdjustmentRecords_Injected();
-
- //System.Void UnityEngine.TextCore.LowLevel.FontEngine::GetAllPairAdjustmentRecords_Injected(UnityEngine.Bindings.BlittableArrayWrapper&)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllPairAdjustmentRecords_Injected();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllPairAdjustmentRecords_Injected();
-
- //System.Void UnityEngine.TextCore.LowLevel.FontEngine::ResetAtlasTexture_Injected(System.IntPtr)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture_Injected();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture_Injected();
-
- //System.Void UnityEngine.TextCore.LowLevel.FontEngine::SetTextureUploadMode(System.Boolean)
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode();
-
- //UnityEngine.TextCore.LowLevel.LigatureSubstitutionRecord[] UnityEngine.TextCore.LowLevel.FontEngine::GetAllLigatureSubstitutionRecords()
- void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllLigatureSubstitutionRecords();
- Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllLigatureSubstitutionRecords();
-
- //End Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine
-
- //Start Registrations for type : UnityEngine.TextCore.Text.FontAsset
-
- //System.IntPtr UnityEngine.TextCore.Text.FontAsset::Create_Injected(UnityEngine.TextCore.FaceInfo&,System.IntPtr,System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_TextCore_Text_FontAsset_Create_Injected();
- Register_UnityEngine_TextCore_Text_FontAsset_Create_Injected();
-
- //System.Void UnityEngine.TextCore.Text.FontAsset::Destroy(System.IntPtr)
- void Register_UnityEngine_TextCore_Text_FontAsset_Destroy();
- Register_UnityEngine_TextCore_Text_FontAsset_Destroy();
-
- //System.Void UnityEngine.TextCore.Text.FontAsset::UpdateFallbacks_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_TextCore_Text_FontAsset_UpdateFallbacks_Injected();
- Register_UnityEngine_TextCore_Text_FontAsset_UpdateFallbacks_Injected();
-
- //System.Void UnityEngine.TextCore.Text.FontAsset::UpdateWeightFallbacks_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_TextCore_Text_FontAsset_UpdateWeightFallbacks_Injected();
- Register_UnityEngine_TextCore_Text_FontAsset_UpdateWeightFallbacks_Injected();
-
- //End Registrations for type : UnityEngine.TextCore.Text.FontAsset
-
- //Start Registrations for type : UnityEngine.TextCore.Text.TextLib
-
- //System.IntPtr UnityEngine.TextCore.Text.TextLib::GetInstance()
- void Register_UnityEngine_TextCore_Text_TextLib_GetInstance();
- Register_UnityEngine_TextCore_Text_TextLib_GetInstance();
-
- //System.Void UnityEngine.TextCore.Text.TextLib::GenerateTextInternal_Injected(System.IntPtr,UnityEngine.TextCore.NativeTextGenerationSettings&,UnityEngine.TextCore.Text.NativeTextInfo&)
- void Register_UnityEngine_TextCore_Text_TextLib_GenerateTextInternal_Injected();
- Register_UnityEngine_TextCore_Text_TextLib_GenerateTextInternal_Injected();
-
- //End Registrations for type : UnityEngine.TextCore.Text.TextLib
-
- //Start Registrations for type : UnityEngine.TextGenerator
-
- //System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&)
- void Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
- Register_UnityEngine_TextGenerator_Populate_Internal_Injected();
-
- //System.Int32 UnityEngine.TextGenerator::get_characterCount_Injected(System.IntPtr)
- void Register_UnityEngine_TextGenerator_get_characterCount_Injected();
- Register_UnityEngine_TextGenerator_get_characterCount_Injected();
-
- //System.Int32 UnityEngine.TextGenerator::get_lineCount_Injected(System.IntPtr)
- void Register_UnityEngine_TextGenerator_get_lineCount_Injected();
- Register_UnityEngine_TextGenerator_get_lineCount_Injected();
-
- //System.IntPtr UnityEngine.TextGenerator::Internal_Create()
- void Register_UnityEngine_TextGenerator_Internal_Create();
- Register_UnityEngine_TextGenerator_Internal_Create();
-
- //System.Void UnityEngine.TextGenerator::GetCharactersInternal_Injected(System.IntPtr,System.Object)
- void Register_UnityEngine_TextGenerator_GetCharactersInternal_Injected();
- Register_UnityEngine_TextGenerator_GetCharactersInternal_Injected();
-
- //System.Void UnityEngine.TextGenerator::GetLinesInternal_Injected(System.IntPtr,System.Object)
- void Register_UnityEngine_TextGenerator_GetLinesInternal_Injected();
- Register_UnityEngine_TextGenerator_GetLinesInternal_Injected();
-
- //System.Void UnityEngine.TextGenerator::GetVerticesInternal_Injected(System.IntPtr,System.Object)
- void Register_UnityEngine_TextGenerator_GetVerticesInternal_Injected();
- Register_UnityEngine_TextGenerator_GetVerticesInternal_Injected();
-
- //System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_TextGenerator_Internal_Destroy();
- Register_UnityEngine_TextGenerator_Internal_Destroy();
-
- //System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(System.IntPtr,UnityEngine.Rect&)
- void Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
- Register_UnityEngine_TextGenerator_get_rectExtents_Injected();
-
- //End Registrations for type : UnityEngine.TextGenerator
-
- //Start Registrations for type : UnityEngine.TextMesh
-
- //System.IntPtr UnityEngine.TextMesh::get_font_Injected(System.IntPtr)
- void Register_UnityEngine_TextMesh_get_font_Injected();
- Register_UnityEngine_TextMesh_get_font_Injected();
-
- //System.Void UnityEngine.TextMesh::get_color_Injected(System.IntPtr,UnityEngine.Color&)
- void Register_UnityEngine_TextMesh_get_color_Injected();
- Register_UnityEngine_TextMesh_get_color_Injected();
-
- //System.Void UnityEngine.TextMesh::set_anchor_Injected(System.IntPtr,UnityEngine.TextAnchor)
- void Register_UnityEngine_TextMesh_set_anchor_Injected();
- Register_UnityEngine_TextMesh_set_anchor_Injected();
-
- //System.Void UnityEngine.TextMesh::set_color_Injected(System.IntPtr,UnityEngine.Color&)
- void Register_UnityEngine_TextMesh_set_color_Injected();
- Register_UnityEngine_TextMesh_set_color_Injected();
-
- //System.Void UnityEngine.TextMesh::set_fontSize_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_TextMesh_set_fontSize_Injected();
- Register_UnityEngine_TextMesh_set_fontSize_Injected();
-
- //System.Void UnityEngine.TextMesh::set_font_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_TextMesh_set_font_Injected();
- Register_UnityEngine_TextMesh_set_font_Injected();
-
- //System.Void UnityEngine.TextMesh::set_text_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_TextMesh_set_text_Injected();
- Register_UnityEngine_TextMesh_set_text_Injected();
-
- //End Registrations for type : UnityEngine.TextMesh
-
- //Start Registrations for type : UnityEngine.Texture
-
- //System.Boolean UnityEngine.Texture::get_isReadable_Injected(System.IntPtr)
- void Register_UnityEngine_Texture_get_isReadable_Injected();
- Register_UnityEngine_Texture_get_isReadable_Injected();
-
- //System.Boolean UnityEngine.Texture::get_streamingTextureDiscardUnusedMips()
- void Register_UnityEngine_Texture_get_streamingTextureDiscardUnusedMips();
- Register_UnityEngine_Texture_get_streamingTextureDiscardUnusedMips();
-
- //System.Int32 UnityEngine.Texture::GetDataHeight_Injected(System.IntPtr)
- void Register_UnityEngine_Texture_GetDataHeight_Injected();
- Register_UnityEngine_Texture_GetDataHeight_Injected();
-
- //System.Int32 UnityEngine.Texture::GetDataWidth_Injected(System.IntPtr)
- void Register_UnityEngine_Texture_GetDataWidth_Injected();
- Register_UnityEngine_Texture_GetDataWidth_Injected();
-
- //System.Int32 UnityEngine.Texture::Internal_GetActiveTextureColorSpace_Injected(System.IntPtr)
- void Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace_Injected();
- Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace_Injected();
-
- //System.Int32 UnityEngine.Texture::get_anisoLevel_Injected(System.IntPtr)
- void Register_UnityEngine_Texture_get_anisoLevel_Injected();
- Register_UnityEngine_Texture_get_anisoLevel_Injected();
-
- //System.Int32 UnityEngine.Texture::get_mipmapCount_Injected(System.IntPtr)
- void Register_UnityEngine_Texture_get_mipmapCount_Injected();
- Register_UnityEngine_Texture_get_mipmapCount_Injected();
-
- //System.Single UnityEngine.Texture::get_mipMapBias_Injected(System.IntPtr)
- void Register_UnityEngine_Texture_get_mipMapBias_Injected();
- Register_UnityEngine_Texture_get_mipMapBias_Injected();
-
- //System.UInt32 UnityEngine.Texture::get_updateCount_Injected(System.IntPtr)
- void Register_UnityEngine_Texture_get_updateCount_Injected();
- Register_UnityEngine_Texture_get_updateCount_Injected();
-
- //System.UInt64 UnityEngine.Texture::GetPixelDataOffset_Injected(System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_Texture_GetPixelDataOffset_Injected();
- Register_UnityEngine_Texture_GetPixelDataOffset_Injected();
-
- //System.UInt64 UnityEngine.Texture::GetPixelDataSize_Injected(System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_Texture_GetPixelDataSize_Injected();
- Register_UnityEngine_Texture_GetPixelDataSize_Injected();
-
- //System.Void UnityEngine.Texture::IncrementUpdateCount_Injected(System.IntPtr)
- void Register_UnityEngine_Texture_IncrementUpdateCount_Injected();
- Register_UnityEngine_Texture_IncrementUpdateCount_Injected();
-
- //System.Void UnityEngine.Texture::SetStreamingTextureMaterialDebugPropertiesWithSlot(System.Int32)
- void Register_UnityEngine_Texture_SetStreamingTextureMaterialDebugPropertiesWithSlot();
- Register_UnityEngine_Texture_SetStreamingTextureMaterialDebugPropertiesWithSlot();
-
- //System.Void UnityEngine.Texture::get_texelSize_Injected(System.IntPtr,UnityEngine.Vector2&)
- void Register_UnityEngine_Texture_get_texelSize_Injected();
- Register_UnityEngine_Texture_get_texelSize_Injected();
-
- //System.Void UnityEngine.Texture::set_anisoLevel_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_Texture_set_anisoLevel_Injected();
- Register_UnityEngine_Texture_set_anisoLevel_Injected();
-
- //System.Void UnityEngine.Texture::set_filterMode_Injected(System.IntPtr,UnityEngine.FilterMode)
- void Register_UnityEngine_Texture_set_filterMode_Injected();
- Register_UnityEngine_Texture_set_filterMode_Injected();
-
- //System.Void UnityEngine.Texture::set_mipMapBias_Injected(System.IntPtr,System.Single)
- void Register_UnityEngine_Texture_set_mipMapBias_Injected();
- Register_UnityEngine_Texture_set_mipMapBias_Injected();
-
- //System.Void UnityEngine.Texture::set_streamingTextureDiscardUnusedMips(System.Boolean)
- void Register_UnityEngine_Texture_set_streamingTextureDiscardUnusedMips();
- Register_UnityEngine_Texture_set_streamingTextureDiscardUnusedMips();
-
- //System.Void UnityEngine.Texture::set_wrapModeU_Injected(System.IntPtr,UnityEngine.TextureWrapMode)
- void Register_UnityEngine_Texture_set_wrapModeU_Injected();
- Register_UnityEngine_Texture_set_wrapModeU_Injected();
-
- //System.Void UnityEngine.Texture::set_wrapModeV_Injected(System.IntPtr,UnityEngine.TextureWrapMode)
- void Register_UnityEngine_Texture_set_wrapModeV_Injected();
- Register_UnityEngine_Texture_set_wrapModeV_Injected();
-
- //System.Void UnityEngine.Texture::set_wrapModeW_Injected(System.IntPtr,UnityEngine.TextureWrapMode)
- void Register_UnityEngine_Texture_set_wrapModeW_Injected();
- Register_UnityEngine_Texture_set_wrapModeW_Injected();
-
- //System.Void UnityEngine.Texture::set_wrapMode_Injected(System.IntPtr,UnityEngine.TextureWrapMode)
- void Register_UnityEngine_Texture_set_wrapMode_Injected();
- Register_UnityEngine_Texture_set_wrapMode_Injected();
-
- //UnityEngine.FilterMode UnityEngine.Texture::get_filterMode_Injected(System.IntPtr)
- void Register_UnityEngine_Texture_get_filterMode_Injected();
- Register_UnityEngine_Texture_get_filterMode_Injected();
-
- //UnityEngine.Rendering.TextureDimension UnityEngine.Texture::GetDimension_Injected(System.IntPtr)
- void Register_UnityEngine_Texture_GetDimension_Injected();
- Register_UnityEngine_Texture_GetDimension_Injected();
-
- //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode_Injected(System.IntPtr)
- void Register_UnityEngine_Texture_get_wrapMode_Injected();
- Register_UnityEngine_Texture_get_wrapMode_Injected();
-
- //End Registrations for type : UnityEngine.Texture
-
- //Start Registrations for type : UnityEngine.Texture2D
-
- //System.Boolean UnityEngine.Texture2D::Internal_CreateEmptyImpl(UnityEngine.Texture2D)
- void Register_UnityEngine_Texture2D_Internal_CreateEmptyImpl();
- Register_UnityEngine_Texture2D_Internal_CreateEmptyImpl();
-
- //System.Boolean UnityEngine.Texture2D::Internal_CreateImpl_Injected(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr,System.Boolean,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Texture2D_Internal_CreateImpl_Injected();
- Register_UnityEngine_Texture2D_Internal_CreateImpl_Injected();
-
- //System.Boolean UnityEngine.Texture2D::ReinitializeImpl_Injected(System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_Texture2D_ReinitializeImpl_Injected();
- Register_UnityEngine_Texture2D_ReinitializeImpl_Injected();
-
- //System.Boolean UnityEngine.Texture2D::ReinitializeWithTextureFormatImpl_Injected(System.IntPtr,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean)
- void Register_UnityEngine_Texture2D_ReinitializeWithTextureFormatImpl_Injected();
- Register_UnityEngine_Texture2D_ReinitializeWithTextureFormatImpl_Injected();
-
- //System.Boolean UnityEngine.Texture2D::get_isReadable_Injected(System.IntPtr)
- void Register_UnityEngine_Texture2D_get_isReadable_Injected();
- Register_UnityEngine_Texture2D_get_isReadable_Injected();
-
- //System.IntPtr UnityEngine.Texture2D::GetWritableImageData_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_Texture2D_GetWritableImageData_Injected();
- Register_UnityEngine_Texture2D_GetWritableImageData_Injected();
-
- //System.IntPtr UnityEngine.Texture2D::get_blackTexture_Injected()
- void Register_UnityEngine_Texture2D_get_blackTexture_Injected();
- Register_UnityEngine_Texture2D_get_blackTexture_Injected();
-
- //System.IntPtr UnityEngine.Texture2D::get_whiteTexture_Injected()
- void Register_UnityEngine_Texture2D_get_whiteTexture_Injected();
- Register_UnityEngine_Texture2D_get_whiteTexture_Injected();
-
- //System.UInt64 UnityEngine.Texture2D::GetImageDataSize_Injected(System.IntPtr)
- void Register_UnityEngine_Texture2D_GetImageDataSize_Injected();
- Register_UnityEngine_Texture2D_GetImageDataSize_Injected();
-
- //System.Void UnityEngine.Texture2D::ApplyImpl_Injected(System.IntPtr,System.Boolean,System.Boolean)
- void Register_UnityEngine_Texture2D_ApplyImpl_Injected();
- Register_UnityEngine_Texture2D_ApplyImpl_Injected();
-
- //System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.IntPtr,System.Int32,System.Int32,System.Single,System.Single,UnityEngine.Color&)
- void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
- Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected();
-
- //System.Void UnityEngine.Texture2D::SetAllPixels32_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
- void Register_UnityEngine_Texture2D_SetAllPixels32_Injected();
- Register_UnityEngine_Texture2D_SetAllPixels32_Injected();
-
- //System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
- void Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
- Register_UnityEngine_Texture2D_SetPixelImpl_Injected();
-
- //System.Void UnityEngine.Texture2D::SetPixelsImpl_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,System.Int32)
- void Register_UnityEngine_Texture2D_SetPixelsImpl_Injected();
- Register_UnityEngine_Texture2D_SetPixelsImpl_Injected();
-
- //UnityEngine.TextureFormat UnityEngine.Texture2D::get_format_Injected(System.IntPtr)
- void Register_UnityEngine_Texture2D_get_format_Injected();
- Register_UnityEngine_Texture2D_get_format_Injected();
-
- //End Registrations for type : UnityEngine.Texture2D
-
- //Start Registrations for type : UnityEngine.Texture2DArray
-
- //System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl_Injected(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.Boolean,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_Texture2DArray_Internal_CreateImpl_Injected();
- Register_UnityEngine_Texture2DArray_Internal_CreateImpl_Injected();
-
- //System.Boolean UnityEngine.Texture2DArray::get_isReadable_Injected(System.IntPtr)
- void Register_UnityEngine_Texture2DArray_get_isReadable_Injected();
- Register_UnityEngine_Texture2DArray_get_isReadable_Injected();
-
- //System.Int32 UnityEngine.Texture2DArray::get_allSlices()
- void Register_UnityEngine_Texture2DArray_get_allSlices();
- Register_UnityEngine_Texture2DArray_get_allSlices();
-
- //End Registrations for type : UnityEngine.Texture2DArray
-
- //Start Registrations for type : UnityEngine.Texture3D
-
- //System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr)
- void Register_UnityEngine_Texture3D_Internal_CreateImpl();
- Register_UnityEngine_Texture3D_Internal_CreateImpl();
-
- //System.Boolean UnityEngine.Texture3D::get_isReadable_Injected(System.IntPtr)
- void Register_UnityEngine_Texture3D_get_isReadable_Injected();
- Register_UnityEngine_Texture3D_get_isReadable_Injected();
-
- //System.IntPtr UnityEngine.Texture3D::GetImageData_Injected(System.IntPtr)
- void Register_UnityEngine_Texture3D_GetImageData_Injected();
- Register_UnityEngine_Texture3D_GetImageData_Injected();
-
- //System.Void UnityEngine.Texture3D::ApplyImpl_Injected(System.IntPtr,System.Boolean,System.Boolean)
- void Register_UnityEngine_Texture3D_ApplyImpl_Injected();
- Register_UnityEngine_Texture3D_ApplyImpl_Injected();
-
- //System.Void UnityEngine.Texture3D::SetPixelImpl_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&)
- void Register_UnityEngine_Texture3D_SetPixelImpl_Injected();
- Register_UnityEngine_Texture3D_SetPixelImpl_Injected();
-
- //System.Void UnityEngine.Texture3D::SetPixels_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32)
- void Register_UnityEngine_Texture3D_SetPixels_Injected();
- Register_UnityEngine_Texture3D_SetPixels_Injected();
-
- //End Registrations for type : UnityEngine.Texture3D
-
- //Start Registrations for type : UnityEngine.Time
-
- //System.Int32 UnityEngine.Time::get_frameCount()
- void Register_UnityEngine_Time_get_frameCount();
- Register_UnityEngine_Time_get_frameCount();
-
- //System.Int32 UnityEngine.Time::get_renderedFrameCount()
- void Register_UnityEngine_Time_get_renderedFrameCount();
- Register_UnityEngine_Time_get_renderedFrameCount();
-
- //System.Single UnityEngine.Time::get_deltaTime()
- void Register_UnityEngine_Time_get_deltaTime();
- Register_UnityEngine_Time_get_deltaTime();
-
- //System.Single UnityEngine.Time::get_fixedDeltaTime()
- void Register_UnityEngine_Time_get_fixedDeltaTime();
- Register_UnityEngine_Time_get_fixedDeltaTime();
-
- //System.Single UnityEngine.Time::get_fixedUnscaledTime()
- void Register_UnityEngine_Time_get_fixedUnscaledTime();
- Register_UnityEngine_Time_get_fixedUnscaledTime();
-
- //System.Single UnityEngine.Time::get_realtimeSinceStartup()
- void Register_UnityEngine_Time_get_realtimeSinceStartup();
- Register_UnityEngine_Time_get_realtimeSinceStartup();
-
- //System.Single UnityEngine.Time::get_smoothDeltaTime()
- void Register_UnityEngine_Time_get_smoothDeltaTime();
- Register_UnityEngine_Time_get_smoothDeltaTime();
-
- //System.Single UnityEngine.Time::get_time()
- void Register_UnityEngine_Time_get_time();
- Register_UnityEngine_Time_get_time();
-
- //System.Single UnityEngine.Time::get_unscaledDeltaTime()
- void Register_UnityEngine_Time_get_unscaledDeltaTime();
- Register_UnityEngine_Time_get_unscaledDeltaTime();
-
- //System.Single UnityEngine.Time::get_unscaledTime()
- void Register_UnityEngine_Time_get_unscaledTime();
- Register_UnityEngine_Time_get_unscaledTime();
-
- //System.Void UnityEngine.Time::get_timeAsRational_Injected(Unity.IntegerTime.RationalTime&)
- void Register_UnityEngine_Time_get_timeAsRational_Injected();
- Register_UnityEngine_Time_get_timeAsRational_Injected();
-
- //End Registrations for type : UnityEngine.Time
-
- //Start Registrations for type : UnityEngine.TouchScreenKeyboard
-
- //System.Boolean UnityEngine.TouchScreenKeyboard::IsInPlaceEditingAllowed()
- void Register_UnityEngine_TouchScreenKeyboard_IsInPlaceEditingAllowed();
- Register_UnityEngine_TouchScreenKeyboard_IsInPlaceEditingAllowed();
-
- //System.Boolean UnityEngine.TouchScreenKeyboard::get_active_Injected(System.IntPtr)
- void Register_UnityEngine_TouchScreenKeyboard_get_active_Injected();
- Register_UnityEngine_TouchScreenKeyboard_get_active_Injected();
-
- //System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection_Injected(System.IntPtr)
- void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection_Injected();
- Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection_Injected();
-
- //System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection_Injected(System.IntPtr)
- void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection_Injected();
- Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection_Injected();
-
- //System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper_Injected(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper_Injected();
- Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper_Injected();
-
- //System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&)
- void Register_UnityEngine_TouchScreenKeyboard_GetSelection();
- Register_UnityEngine_TouchScreenKeyboard_GetSelection();
-
- //System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
- Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy();
-
- //System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32)
- void Register_UnityEngine_TouchScreenKeyboard_SetSelection();
- Register_UnityEngine_TouchScreenKeyboard_SetSelection();
-
- //System.Void UnityEngine.TouchScreenKeyboard::get_text_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_TouchScreenKeyboard_get_text_Injected();
- Register_UnityEngine_TouchScreenKeyboard_get_text_Injected();
-
- //System.Void UnityEngine.TouchScreenKeyboard::set_active_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_TouchScreenKeyboard_set_active_Injected();
- Register_UnityEngine_TouchScreenKeyboard_set_active_Injected();
-
- //System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit_Injected();
- Register_UnityEngine_TouchScreenKeyboard_set_characterLimit_Injected();
-
- //System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean)
- void Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
- Register_UnityEngine_TouchScreenKeyboard_set_hideInput();
-
- //System.Void UnityEngine.TouchScreenKeyboard::set_text_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_TouchScreenKeyboard_set_text_Injected();
- Register_UnityEngine_TouchScreenKeyboard_set_text_Injected();
-
- //UnityEngine.TouchScreenKeyboard/InputFieldAppearance UnityEngine.TouchScreenKeyboard::get_inputFieldAppearance()
- void Register_UnityEngine_TouchScreenKeyboard_get_inputFieldAppearance();
- Register_UnityEngine_TouchScreenKeyboard_get_inputFieldAppearance();
-
- //UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status_Injected(System.IntPtr)
- void Register_UnityEngine_TouchScreenKeyboard_get_status_Injected();
- Register_UnityEngine_TouchScreenKeyboard_get_status_Injected();
-
- //End Registrations for type : UnityEngine.TouchScreenKeyboard
-
- //Start Registrations for type : UnityEngine.Transform
-
- //System.Boolean UnityEngine.Transform::IsChildOf_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_Transform_IsChildOf_Injected();
- Register_UnityEngine_Transform_IsChildOf_Injected();
-
- //System.Boolean UnityEngine.Transform::get_hasChanged_Injected(System.IntPtr)
- void Register_UnityEngine_Transform_get_hasChanged_Injected();
- Register_UnityEngine_Transform_get_hasChanged_Injected();
-
- //System.Int32 UnityEngine.Transform::get_childCount_Injected(System.IntPtr)
- void Register_UnityEngine_Transform_get_childCount_Injected();
- Register_UnityEngine_Transform_get_childCount_Injected();
-
- //System.IntPtr UnityEngine.Transform::FindRelativeTransformWithPath_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Boolean)
- void Register_UnityEngine_Transform_FindRelativeTransformWithPath_Injected();
- Register_UnityEngine_Transform_FindRelativeTransformWithPath_Injected();
-
- //System.IntPtr UnityEngine.Transform::GetChild_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_Transform_GetChild_Injected();
- Register_UnityEngine_Transform_GetChild_Injected();
-
- //System.IntPtr UnityEngine.Transform::GetParent_Injected(System.IntPtr)
- void Register_UnityEngine_Transform_GetParent_Injected();
- Register_UnityEngine_Transform_GetParent_Injected();
-
- //System.Void UnityEngine.Transform::Internal_LookAt_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_Internal_LookAt_Injected();
- Register_UnityEngine_Transform_Internal_LookAt_Injected();
-
- //System.Void UnityEngine.Transform::InverseTransformPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_InverseTransformPoint_Injected();
- Register_UnityEngine_Transform_InverseTransformPoint_Injected();
-
- //System.Void UnityEngine.Transform::SetAsFirstSibling_Injected(System.IntPtr)
- void Register_UnityEngine_Transform_SetAsFirstSibling_Injected();
- Register_UnityEngine_Transform_SetAsFirstSibling_Injected();
-
- //System.Void UnityEngine.Transform::SetLocalPositionAndRotation_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_SetLocalPositionAndRotation_Injected();
- Register_UnityEngine_Transform_SetLocalPositionAndRotation_Injected();
-
- //System.Void UnityEngine.Transform::SetParent_Injected(System.IntPtr,System.IntPtr,System.Boolean)
- void Register_UnityEngine_Transform_SetParent_Injected();
- Register_UnityEngine_Transform_SetParent_Injected();
-
- //System.Void UnityEngine.Transform::TransformDirection_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_TransformDirection_Injected();
- Register_UnityEngine_Transform_TransformDirection_Injected();
-
- //System.Void UnityEngine.Transform::TransformPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_TransformPoint_Injected();
- Register_UnityEngine_Transform_TransformPoint_Injected();
-
- //System.Void UnityEngine.Transform::get_localPosition_Injected(System.IntPtr,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_get_localPosition_Injected();
- Register_UnityEngine_Transform_get_localPosition_Injected();
-
- //System.Void UnityEngine.Transform::get_localRotation_Injected(System.IntPtr,UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_get_localRotation_Injected();
- Register_UnityEngine_Transform_get_localRotation_Injected();
-
- //System.Void UnityEngine.Transform::get_localScale_Injected(System.IntPtr,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_get_localScale_Injected();
- Register_UnityEngine_Transform_get_localScale_Injected();
-
- //System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(System.IntPtr,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
- Register_UnityEngine_Transform_get_localToWorldMatrix_Injected();
-
- //System.Void UnityEngine.Transform::get_lossyScale_Injected(System.IntPtr,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_get_lossyScale_Injected();
- Register_UnityEngine_Transform_get_lossyScale_Injected();
-
- //System.Void UnityEngine.Transform::get_position_Injected(System.IntPtr,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_get_position_Injected();
- Register_UnityEngine_Transform_get_position_Injected();
-
- //System.Void UnityEngine.Transform::get_rotation_Injected(System.IntPtr,UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_get_rotation_Injected();
- Register_UnityEngine_Transform_get_rotation_Injected();
-
- //System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(System.IntPtr,UnityEngine.Matrix4x4&)
- void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
- Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected();
-
- //System.Void UnityEngine.Transform::set_hasChanged_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_Transform_set_hasChanged_Injected();
- Register_UnityEngine_Transform_set_hasChanged_Injected();
-
- //System.Void UnityEngine.Transform::set_localPosition_Injected(System.IntPtr,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_set_localPosition_Injected();
- Register_UnityEngine_Transform_set_localPosition_Injected();
-
- //System.Void UnityEngine.Transform::set_localRotation_Injected(System.IntPtr,UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_set_localRotation_Injected();
- Register_UnityEngine_Transform_set_localRotation_Injected();
-
- //System.Void UnityEngine.Transform::set_localScale_Injected(System.IntPtr,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_set_localScale_Injected();
- Register_UnityEngine_Transform_set_localScale_Injected();
-
- //System.Void UnityEngine.Transform::set_position_Injected(System.IntPtr,UnityEngine.Vector3&)
- void Register_UnityEngine_Transform_set_position_Injected();
- Register_UnityEngine_Transform_set_position_Injected();
-
- //System.Void UnityEngine.Transform::set_rotation_Injected(System.IntPtr,UnityEngine.Quaternion&)
- void Register_UnityEngine_Transform_set_rotation_Injected();
- Register_UnityEngine_Transform_set_rotation_Injected();
-
- //End Registrations for type : UnityEngine.Transform
-
- //Start Registrations for type : UnityEngine.U2D.Clipper2D
-
- //System.Void UnityEngine.U2D.Clipper2D::Internal_Execute_Cleanup(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_U2D_Clipper2D_Internal_Execute_Cleanup();
- Register_UnityEngine_U2D_Clipper2D_Internal_Execute_Cleanup();
-
- //System.Void UnityEngine.U2D.Clipper2D::Internal_Execute_Injected(System.IntPtr&,System.Int32&,System.IntPtr&,System.Int32&,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr,System.Int32,UnityEngine.U2D.Clipper2D/ExecuteArguments&,System.Single,System.Boolean,UnityEngine.Rect&)
- void Register_UnityEngine_U2D_Clipper2D_Internal_Execute_Injected();
- Register_UnityEngine_U2D_Clipper2D_Internal_Execute_Injected();
-
- //End Registrations for type : UnityEngine.U2D.Clipper2D
-
- //Start Registrations for type : UnityEngine.U2D.ClipperOffset2D
-
- //System.Void UnityEngine.U2D.ClipperOffset2D::Internal_Execute(System.IntPtr&,System.Int32&,System.IntPtr&,System.Int32&,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr,System.Int32,System.Double,System.Double,System.Double,System.Double,System.Double,System.Boolean)
- void Register_UnityEngine_U2D_ClipperOffset2D_Internal_Execute();
- Register_UnityEngine_U2D_ClipperOffset2D_Internal_Execute();
-
- //System.Void UnityEngine.U2D.ClipperOffset2D::Internal_Execute_Cleanup(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_U2D_ClipperOffset2D_Internal_Execute_Cleanup();
- Register_UnityEngine_U2D_ClipperOffset2D_Internal_Execute_Cleanup();
-
- //End Registrations for type : UnityEngine.U2D.ClipperOffset2D
-
- //Start Registrations for type : UnityEngine.U2D.PixelPerfectRendering
-
- //System.Void UnityEngine.U2D.PixelPerfectRendering::set_pixelSnapSpacing(System.Single)
- void Register_UnityEngine_U2D_PixelPerfectRendering_set_pixelSnapSpacing();
- Register_UnityEngine_U2D_PixelPerfectRendering_set_pixelSnapSpacing();
-
- //End Registrations for type : UnityEngine.U2D.PixelPerfectRendering
-
- //Start Registrations for type : UnityEngine.U2D.SpriteAtlas
-
- //System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo_Injected();
- Register_UnityEngine_U2D_SpriteAtlas_CanBindTo_Injected();
-
- //End Registrations for type : UnityEngine.U2D.SpriteAtlas
-
- //Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager
-
- //System.Void UnityEngine.U2D.SpriteAtlasManager::Register_Injected(System.IntPtr)
- void Register_UnityEngine_U2D_SpriteAtlasManager_Register_Injected();
- Register_UnityEngine_U2D_SpriteAtlasManager_Register_Injected();
-
- //End Registrations for type : UnityEngine.U2D.SpriteAtlasManager
-
- //Start Registrations for type : UnityEngine.U2D.SpriteDataAccessExtensions
-
- //System.Boolean UnityEngine.U2D.SpriteDataAccessExtensions::HasVertexAttribute_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute)
- void Register_UnityEngine_U2D_SpriteDataAccessExtensions_HasVertexAttribute_Injected();
- Register_UnityEngine_U2D_SpriteDataAccessExtensions_HasVertexAttribute_Injected();
-
- //System.Int32 UnityEngine.U2D.SpriteDataAccessExtensions::GetPrimaryVertexStreamSize_Injected(System.IntPtr)
- void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetPrimaryVertexStreamSize_Injected();
- Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetPrimaryVertexStreamSize_Injected();
-
- //System.Int32 UnityEngine.U2D.SpriteDataAccessExtensions::GetVertexCount_Injected(System.IntPtr)
- void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetVertexCount_Injected();
- Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetVertexCount_Injected();
-
- //System.Void UnityEngine.U2D.SpriteDataAccessExtensions::GetBindPoseInfo_Injected(System.IntPtr,UnityEngine.U2D.SpriteChannelInfo&)
- void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetBindPoseInfo_Injected();
- Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetBindPoseInfo_Injected();
-
- //System.Void UnityEngine.U2D.SpriteDataAccessExtensions::GetChannelInfo_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute,UnityEngine.U2D.SpriteChannelInfo&)
- void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetChannelInfo_Injected();
- Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetChannelInfo_Injected();
-
- //System.Void UnityEngine.U2D.SpriteDataAccessExtensions::GetIndicesInfo_Injected(System.IntPtr,UnityEngine.U2D.SpriteChannelInfo&)
- void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetIndicesInfo_Injected();
- Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetIndicesInfo_Injected();
-
- //UnityEngine.U2D.SpriteBone[] UnityEngine.U2D.SpriteDataAccessExtensions::GetBoneInfo_Injected(System.IntPtr)
- void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetBoneInfo_Injected();
- Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetBoneInfo_Injected();
-
- //End Registrations for type : UnityEngine.U2D.SpriteDataAccessExtensions
-
- //Start Registrations for type : UnityEngine.U2D.SpriteRendererDataAccessExtensions
-
- //System.Boolean UnityEngine.U2D.SpriteRendererDataAccessExtensions::IsGPUSkinningEnabled()
- void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_IsGPUSkinningEnabled();
- Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_IsGPUSkinningEnabled();
-
- //System.Boolean UnityEngine.U2D.SpriteRendererDataAccessExtensions::IsUsingDeformableBuffer_Injected(System.IntPtr,System.Void*)
- void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_IsUsingDeformableBuffer_Injected();
- Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_IsUsingDeformableBuffer_Injected();
-
- //System.Void UnityEngine.U2D.SpriteRendererDataAccessExtensions::DeactivateDeformableBuffer_Injected(System.IntPtr)
- void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_DeactivateDeformableBuffer_Injected();
- Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_DeactivateDeformableBuffer_Injected();
-
- //System.Void UnityEngine.U2D.SpriteRendererDataAccessExtensions::SetBatchDeformableBufferAndLocalAABBArray(UnityEngine.SpriteRenderer[],System.Void*,System.Void*,System.Void*,System.Int32)
- void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetBatchDeformableBufferAndLocalAABBArray();
- Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetBatchDeformableBufferAndLocalAABBArray();
-
- //System.Void UnityEngine.U2D.SpriteRendererDataAccessExtensions::SetBoneTransformsArray(UnityEngine.SpriteRenderer[],System.Void*,System.Void*,System.Void*,System.Int32)
- void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetBoneTransformsArray();
- Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetBoneTransformsArray();
-
- //System.Void UnityEngine.U2D.SpriteRendererDataAccessExtensions::SetDeformableBuffer_Injected(System.IntPtr,System.Void*,System.Int32)
- void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetDeformableBuffer_Injected();
- Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetDeformableBuffer_Injected();
-
- //System.Void UnityEngine.U2D.SpriteRendererDataAccessExtensions::SetLocalAABB_Injected(System.IntPtr,UnityEngine.Bounds&)
- void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetLocalAABB_Injected();
- Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetLocalAABB_Injected();
-
- //End Registrations for type : UnityEngine.U2D.SpriteRendererDataAccessExtensions
-
- //Start Registrations for type : UnityEngine.U2D.SpriteShapeRenderer
-
- //System.Int32 UnityEngine.U2D.SpriteShapeRenderer::GetSplineMeshCount_Injected(System.IntPtr)
- void Register_UnityEngine_U2D_SpriteShapeRenderer_GetSplineMeshCount_Injected();
- Register_UnityEngine_U2D_SpriteShapeRenderer_GetSplineMeshCount_Injected();
-
- //System.Void UnityEngine.U2D.SpriteShapeRenderer::GetChannelInfo_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute,UnityEngine.U2D.SpriteChannelInfo&)
- void Register_UnityEngine_U2D_SpriteShapeRenderer_GetChannelInfo_Injected();
- Register_UnityEngine_U2D_SpriteShapeRenderer_GetChannelInfo_Injected();
-
- //System.Void UnityEngine.U2D.SpriteShapeRenderer::GetDataInfo_Injected(System.IntPtr,UnityEngine.U2D.SpriteShapeDataType,UnityEngine.U2D.SpriteChannelInfo&)
- void Register_UnityEngine_U2D_SpriteShapeRenderer_GetDataInfo_Injected();
- Register_UnityEngine_U2D_SpriteShapeRenderer_GetDataInfo_Injected();
-
- //System.Void UnityEngine.U2D.SpriteShapeRenderer::Prepare_Injected(System.IntPtr,Unity.Jobs.JobHandle&,UnityEngine.U2D.SpriteShapeParameters&,UnityEngine.Sprite[])
- void Register_UnityEngine_U2D_SpriteShapeRenderer_Prepare_Injected();
- Register_UnityEngine_U2D_SpriteShapeRenderer_Prepare_Injected();
-
- //System.Void UnityEngine.U2D.SpriteShapeRenderer::SetLocalAABB_Injected(System.IntPtr,UnityEngine.Bounds&)
- void Register_UnityEngine_U2D_SpriteShapeRenderer_SetLocalAABB_Injected();
- Register_UnityEngine_U2D_SpriteShapeRenderer_SetLocalAABB_Injected();
-
- //System.Void UnityEngine.U2D.SpriteShapeRenderer::SetMeshChannelInfo_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32)
- void Register_UnityEngine_U2D_SpriteShapeRenderer_SetMeshChannelInfo_Injected();
- Register_UnityEngine_U2D_SpriteShapeRenderer_SetMeshChannelInfo_Injected();
-
- //System.Void UnityEngine.U2D.SpriteShapeRenderer::SetMeshDataCount_Injected(System.IntPtr,System.Int32,System.Int32)
- void Register_UnityEngine_U2D_SpriteShapeRenderer_SetMeshDataCount_Injected();
- Register_UnityEngine_U2D_SpriteShapeRenderer_SetMeshDataCount_Injected();
-
- //System.Void UnityEngine.U2D.SpriteShapeRenderer::SetSegmentCount_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_U2D_SpriteShapeRenderer_SetSegmentCount_Injected();
- Register_UnityEngine_U2D_SpriteShapeRenderer_SetSegmentCount_Injected();
-
- //End Registrations for type : UnityEngine.U2D.SpriteShapeRenderer
-
- //Start Registrations for type : UnityEngine.UIElements.Layout.LayoutNative
-
- //System.Void UnityEngine.UIElements.Layout.LayoutNative::CalculateLayout(System.IntPtr,System.Single,System.Single,System.Int32,System.IntPtr,System.IntPtr)
- void Register_UnityEngine_UIElements_Layout_LayoutNative_CalculateLayout();
- Register_UnityEngine_UIElements_Layout_LayoutNative_CalculateLayout();
-
- //End Registrations for type : UnityEngine.UIElements.Layout.LayoutNative
-
- //Start Registrations for type : UnityEngine.UIElements.MeshBuilderNative
-
- //System.Void UnityEngine.UIElements.MeshBuilderNative::MakeBorder_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeBorderParams&,System.Single,UnityEngine.UIElements.MeshWriteDataInterface&)
- void Register_UnityEngine_UIElements_MeshBuilderNative_MakeBorder_Injected();
- Register_UnityEngine_UIElements_MeshBuilderNative_MakeBorder_Injected();
-
- //System.Void UnityEngine.UIElements.MeshBuilderNative::MakeSolidRect_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeRectParams&,System.Single,UnityEngine.UIElements.MeshWriteDataInterface&)
- void Register_UnityEngine_UIElements_MeshBuilderNative_MakeSolidRect_Injected();
- Register_UnityEngine_UIElements_MeshBuilderNative_MakeSolidRect_Injected();
-
- //System.Void UnityEngine.UIElements.MeshBuilderNative::MakeTexturedRect_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeRectParams&,System.Single,UnityEngine.UIElements.MeshWriteDataInterface&)
- void Register_UnityEngine_UIElements_MeshBuilderNative_MakeTexturedRect_Injected();
- Register_UnityEngine_UIElements_MeshBuilderNative_MakeTexturedRect_Injected();
-
- //System.Void UnityEngine.UIElements.MeshBuilderNative::MakeVectorGraphics9SliceBackground_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.Single,UnityEngine.Rect&,UnityEngine.Vector4&,UnityEngine.Color&,UnityEngine.UIElements.MeshBuilderNative/NativeColorPage&,UnityEngine.UIElements.MeshWriteDataInterface&)
- void Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphics9SliceBackground_Injected();
- Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphics9SliceBackground_Injected();
-
- //System.Void UnityEngine.UIElements.MeshBuilderNative::MakeVectorGraphicsStretchBackground_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.Single,UnityEngine.Rect&,UnityEngine.Rect&,UnityEngine.ScaleMode,UnityEngine.Color&,UnityEngine.UIElements.MeshBuilderNative/NativeColorPage&,UnityEngine.UIElements.MeshWriteDataInterface&)
- void Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphicsStretchBackground_Injected();
- Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphicsStretchBackground_Injected();
-
- //End Registrations for type : UnityEngine.UIElements.MeshBuilderNative
-
- //Start Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative
-
- //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::RegisterPlayerloopCallback()
- void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback();
- Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback();
-
- //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::UnregisterPlayerloopCallback()
- void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback();
- Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback();
-
- //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::VisualElementCreation()
- void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation();
- Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation();
-
- //End Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative
-
- //Start Registrations for type : UnityEngine.UIElements.UIPainter2D
-
- //System.IntPtr UnityEngine.UIElements.UIPainter2D::Create(System.Boolean)
- void Register_UnityEngine_UIElements_UIPainter2D_Create();
- Register_UnityEngine_UIElements_UIPainter2D_Create();
-
- //System.Void UnityEngine.UIElements.UIPainter2D::ClearSnapshots(System.IntPtr)
- void Register_UnityEngine_UIElements_UIPainter2D_ClearSnapshots();
- Register_UnityEngine_UIElements_UIPainter2D_ClearSnapshots();
-
- //System.Void UnityEngine.UIElements.UIPainter2D::Destroy(System.IntPtr)
- void Register_UnityEngine_UIElements_UIPainter2D_Destroy();
- Register_UnityEngine_UIElements_UIPainter2D_Destroy();
-
- //System.Void UnityEngine.UIElements.UIPainter2D::ExecuteSnapshotFromJob_Injected(System.IntPtr,System.Int32,UnityEngine.UIElements.MeshWriteDataInterface&)
- void Register_UnityEngine_UIElements_UIPainter2D_ExecuteSnapshotFromJob_Injected();
- Register_UnityEngine_UIElements_UIPainter2D_ExecuteSnapshotFromJob_Injected();
-
- //System.Void UnityEngine.UIElements.UIPainter2D::Reset(System.IntPtr)
- void Register_UnityEngine_UIElements_UIPainter2D_Reset();
- Register_UnityEngine_UIElements_UIPainter2D_Reset();
-
- //End Registrations for type : UnityEngine.UIElements.UIPainter2D
-
- //Start Registrations for type : UnityEngine.UIElements.UIR.JobProcessor
-
- //System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleConvertMeshJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&)
- void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleConvertMeshJobs_Injected();
- Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleConvertMeshJobs_Injected();
-
- //System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleCopyMeshJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&)
- void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleCopyMeshJobs_Injected();
- Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleCopyMeshJobs_Injected();
-
- //System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleNudgeJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&)
- void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleNudgeJobs_Injected();
- Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleNudgeJobs_Injected();
-
- //End Registrations for type : UnityEngine.UIElements.UIR.JobProcessor
-
- //Start Registrations for type : UnityEngine.UIElements.UIR.Utility
-
- //System.Boolean UnityEngine.UIElements.UIR.Utility::CPUFencePassed(System.UInt32)
- void Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed();
- Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed();
-
- //System.Boolean UnityEngine.UIElements.UIR.Utility::HasMappedBufferRange()
- void Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange();
- Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange();
-
- //System.IntPtr UnityEngine.UIElements.UIR.Utility::AllocateBuffer(System.Int32,System.Int32,System.Boolean)
- void Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer();
- Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer();
-
- //System.IntPtr UnityEngine.UIElements.UIR.Utility::CreateStencilState_Injected(UnityEngine.Rendering.StencilState&)
- void Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected();
- Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected();
-
- //System.IntPtr UnityEngine.UIElements.UIR.Utility::GetVertexDeclaration_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration_Injected();
- Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration_Injected();
-
- //System.UInt32 UnityEngine.UIElements.UIR.Utility::InsertCPUFence()
- void Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence();
- Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::DisableScissor()
- void Register_UnityEngine_UIElements_UIR_Utility_DisableScissor();
- Register_UnityEngine_UIElements_UIR_Utility_DisableScissor();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::DrawRanges(System.IntPtr,System.IntPtr*,System.Int32,System.IntPtr,System.Int32,System.IntPtr)
- void Register_UnityEngine_UIElements_UIR_Utility_DrawRanges();
- Register_UnityEngine_UIElements_UIR_Utility_DrawRanges();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::FreeBuffer(System.IntPtr)
- void Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer();
- Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::GetActiveViewport_Injected(UnityEngine.RectInt&)
- void Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected();
- Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::GetUnityProjectionMatrix_Injected(UnityEngine.Matrix4x4&)
- void Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected();
- Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::NotifyOfUIREvents(System.Boolean)
- void Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents();
- Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainBegin()
- void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin();
- Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainEnd()
- void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd();
- Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::SetPropertyBlock_Injected(System.IntPtr)
- void Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock_Injected();
- Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock_Injected();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::SetScissorRect_Injected(UnityEngine.RectInt&)
- void Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected();
- Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::SetStencilState(System.IntPtr,System.Int32)
- void Register_UnityEngine_UIElements_UIR_Utility_SetStencilState();
- Register_UnityEngine_UIElements_UIR_Utility_SetStencilState();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::SyncRenderThread()
- void Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread();
- Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::UpdateBufferRanges(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32)
- void Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges();
- Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges();
-
- //System.Void UnityEngine.UIElements.UIR.Utility::WaitForCPUFencePassed(System.UInt32)
- void Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed();
- Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed();
-
- //End Registrations for type : UnityEngine.UIElements.UIR.Utility
-
- //Start Registrations for type : UnityEngine.UIElements.UIRenderer
-
- //System.Void UnityEngine.UIElements.UIRenderer::SetNativeData_Injected(System.IntPtr,System.Int32,System.Int32,System.IntPtr)
- void Register_UnityEngine_UIElements_UIRenderer_SetNativeData_Injected();
- Register_UnityEngine_UIElements_UIRenderer_SetNativeData_Injected();
-
- //End Registrations for type : UnityEngine.UIElements.UIRenderer
-
- //Start Registrations for type : UnityEngine.UISystemProfilerApi
-
- //System.Void UnityEngine.UISystemProfilerApi::AddMarker_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr)
- void Register_UnityEngine_UISystemProfilerApi_AddMarker_Injected();
- Register_UnityEngine_UISystemProfilerApi_AddMarker_Injected();
-
- //System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType)
- void Register_UnityEngine_UISystemProfilerApi_BeginSample();
- Register_UnityEngine_UISystemProfilerApi_BeginSample();
-
- //System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType)
- void Register_UnityEngine_UISystemProfilerApi_EndSample();
- Register_UnityEngine_UISystemProfilerApi_EndSample();
-
- //End Registrations for type : UnityEngine.UISystemProfilerApi
-
- //Start Registrations for type : UnityEngine.UnityLogWriter
-
- //System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl_Injected();
- Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl_Injected();
-
- //End Registrations for type : UnityEngine.UnityLogWriter
-
- //Start Registrations for type : UnityEngine.VFX.VFXEventAttribute
-
- //System.IntPtr UnityEngine.VFX.VFXEventAttribute::Internal_Create()
- void Register_UnityEngine_VFX_VFXEventAttribute_Internal_Create();
- Register_UnityEngine_VFX_VFXEventAttribute_Internal_Create();
-
- //System.Void UnityEngine.VFX.VFXEventAttribute::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_VFX_VFXEventAttribute_Internal_Destroy();
- Register_UnityEngine_VFX_VFXEventAttribute_Internal_Destroy();
-
- //System.Void UnityEngine.VFX.VFXEventAttribute::Internal_InitFromAsset_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_VFX_VFXEventAttribute_Internal_InitFromAsset_Injected();
- Register_UnityEngine_VFX_VFXEventAttribute_Internal_InitFromAsset_Injected();
-
- //End Registrations for type : UnityEngine.VFX.VFXEventAttribute
-
- //Start Registrations for type : UnityEngine.VFX.VFXManager
-
- //System.Void UnityEngine.VFX.VFXManager::Internal_ProcessCameraCommand_Injected(System.IntPtr,System.IntPtr,UnityEngine.VFX.VFXCameraXRSettings&,System.IntPtr)
- void Register_UnityEngine_VFX_VFXManager_Internal_ProcessCameraCommand_Injected();
- Register_UnityEngine_VFX_VFXManager_Internal_ProcessCameraCommand_Injected();
-
- //System.Void UnityEngine.VFX.VFXManager::SetCameraBuffer_Injected(System.IntPtr,UnityEngine.VFX.VFXCameraBufferTypes,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32)
- void Register_UnityEngine_VFX_VFXManager_SetCameraBuffer_Injected();
- Register_UnityEngine_VFX_VFXManager_SetCameraBuffer_Injected();
-
- //UnityEngine.VFX.VFXCameraBufferTypes UnityEngine.VFX.VFXManager::IsCameraBufferNeeded_Injected(System.IntPtr)
- void Register_UnityEngine_VFX_VFXManager_IsCameraBufferNeeded_Injected();
- Register_UnityEngine_VFX_VFXManager_IsCameraBufferNeeded_Injected();
-
- //End Registrations for type : UnityEngine.VFX.VFXManager
-
- //Start Registrations for type : UnityEngine.VFX.VFXSpawnerState
-
- //System.Void UnityEngine.VFX.VFXSpawnerState::Internal_Destroy(System.IntPtr)
- void Register_UnityEngine_VFX_VFXSpawnerState_Internal_Destroy();
- Register_UnityEngine_VFX_VFXSpawnerState_Internal_Destroy();
-
- //End Registrations for type : UnityEngine.VFX.VFXSpawnerState
-
- //Start Registrations for type : UnityEngine.VFX.VisualEffect
-
- //System.IntPtr UnityEngine.VFX.VisualEffect::get_visualEffectAsset_Injected(System.IntPtr)
- void Register_UnityEngine_VFX_VisualEffect_get_visualEffectAsset_Injected();
- Register_UnityEngine_VFX_VisualEffect_get_visualEffectAsset_Injected();
-
- //End Registrations for type : UnityEngine.VFX.VisualEffect
-
- //Start Registrations for type : UnityEngine.WebCamTexture
-
- //System.Void UnityEngine.WebCamTexture::Internal_CreateWebCamTexture_Injected(UnityEngine.WebCamTexture,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,System.Int32,System.Int32)
- void Register_UnityEngine_WebCamTexture_Internal_CreateWebCamTexture_Injected();
- Register_UnityEngine_WebCamTexture_Internal_CreateWebCamTexture_Injected();
-
- //System.Void UnityEngine.WebCamTexture::Play_Injected(System.IntPtr)
- void Register_UnityEngine_WebCamTexture_Play_Injected();
- Register_UnityEngine_WebCamTexture_Play_Injected();
-
- //System.Void UnityEngine.WebCamTexture::Stop_Injected(System.IntPtr)
- void Register_UnityEngine_WebCamTexture_Stop_Injected();
- Register_UnityEngine_WebCamTexture_Stop_Injected();
-
- //UnityEngine.Color32[] UnityEngine.WebCamTexture::GetPixels32_Injected(System.IntPtr,UnityEngine.Color32[])
- void Register_UnityEngine_WebCamTexture_GetPixels32_Injected();
- Register_UnityEngine_WebCamTexture_GetPixels32_Injected();
-
- //UnityEngine.WebCamDevice[] UnityEngine.WebCamTexture::get_devices()
- void Register_UnityEngine_WebCamTexture_get_devices();
- Register_UnityEngine_WebCamTexture_get_devices();
-
- //End Registrations for type : UnityEngine.WebCamTexture
-
- //Start Registrations for type : UnityEngine.XR.XRDevice
-
- //System.Void UnityEngine.XR.XRDevice::DisableAutoXRCameraTracking_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_XR_XRDevice_DisableAutoXRCameraTracking_Injected();
- Register_UnityEngine_XR_XRDevice_DisableAutoXRCameraTracking_Injected();
-
- //End Registrations for type : UnityEngine.XR.XRDevice
-
- //Start Registrations for type : UnityEngine.XR.XRDisplaySubsystem
-
- //System.Boolean UnityEngine.XR.XRDisplaySubsystem::AddGraphicsThreadMirrorViewBlit_Injected(System.IntPtr,System.IntPtr,System.Boolean,System.Int32)
- void Register_UnityEngine_XR_XRDisplaySubsystem_AddGraphicsThreadMirrorViewBlit_Injected();
- Register_UnityEngine_XR_XRDisplaySubsystem_AddGraphicsThreadMirrorViewBlit_Injected();
-
- //System.Boolean UnityEngine.XR.XRDisplaySubsystem::GetMirrorViewBlitDesc_Injected(System.IntPtr,System.IntPtr,UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc&,System.Int32)
- void Register_UnityEngine_XR_XRDisplaySubsystem_GetMirrorViewBlitDesc_Injected();
- Register_UnityEngine_XR_XRDisplaySubsystem_GetMirrorViewBlitDesc_Injected();
-
- //System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryBeginRecordingIfLateLatched_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryBeginRecordingIfLateLatched_Injected();
- Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryBeginRecordingIfLateLatched_Injected();
-
- //System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryEndRecordingIfLateLatched_Injected(System.IntPtr,System.IntPtr)
- void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryEndRecordingIfLateLatched_Injected();
- Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryEndRecordingIfLateLatched_Injected();
-
- //System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryGetCullingParams_Injected(System.IntPtr,System.IntPtr,System.Int32,UnityEngine.Rendering.ScriptableCullingParameters&)
- void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetCullingParams_Injected();
- Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetCullingParams_Injected();
-
- //System.Boolean UnityEngine.XR.XRDisplaySubsystem::Internal_TryGetRenderPass_Injected(System.IntPtr,System.Int32,UnityEngine.XR.XRDisplaySubsystem/XRRenderPass&)
- void Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetRenderPass_Injected();
- Register_UnityEngine_XR_XRDisplaySubsystem_Internal_TryGetRenderPass_Injected();
-
- //System.Int32 UnityEngine.XR.XRDisplaySubsystem::GetPreferredMirrorBlitMode_Injected(System.IntPtr)
- void Register_UnityEngine_XR_XRDisplaySubsystem_GetPreferredMirrorBlitMode_Injected();
- Register_UnityEngine_XR_XRDisplaySubsystem_GetPreferredMirrorBlitMode_Injected();
-
- //System.Int32 UnityEngine.XR.XRDisplaySubsystem::GetRenderPassCount_Injected(System.IntPtr)
- void Register_UnityEngine_XR_XRDisplaySubsystem_GetRenderPassCount_Injected();
- Register_UnityEngine_XR_XRDisplaySubsystem_GetRenderPassCount_Injected();
-
- //System.Single UnityEngine.XR.XRDisplaySubsystem::get_scaleOfAllViewports_Injected(System.IntPtr)
- void Register_UnityEngine_XR_XRDisplaySubsystem_get_scaleOfAllViewports_Injected();
- Register_UnityEngine_XR_XRDisplaySubsystem_get_scaleOfAllViewports_Injected();
-
- //System.Void UnityEngine.XR.XRDisplaySubsystem::SetMSAALevel_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_XR_XRDisplaySubsystem_SetMSAALevel_Injected();
- Register_UnityEngine_XR_XRDisplaySubsystem_SetMSAALevel_Injected();
-
- //System.Void UnityEngine.XR.XRDisplaySubsystem::SetPreferredMirrorBlitMode_Injected(System.IntPtr,System.Int32)
- void Register_UnityEngine_XR_XRDisplaySubsystem_SetPreferredMirrorBlitMode_Injected();
- Register_UnityEngine_XR_XRDisplaySubsystem_SetPreferredMirrorBlitMode_Injected();
-
- //System.Void UnityEngine.XR.XRDisplaySubsystem::set_disableLegacyRenderer_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_XR_XRDisplaySubsystem_set_disableLegacyRenderer_Injected();
- Register_UnityEngine_XR_XRDisplaySubsystem_set_disableLegacyRenderer_Injected();
-
- //System.Void UnityEngine.XR.XRDisplaySubsystem::set_sRGB_Injected(System.IntPtr,System.Boolean)
- void Register_UnityEngine_XR_XRDisplaySubsystem_set_sRGB_Injected();
- Register_UnityEngine_XR_XRDisplaySubsystem_set_sRGB_Injected();
-
- //System.Void UnityEngine.XR.XRDisplaySubsystem::set_scaleOfAllRenderTargets_Injected(System.IntPtr,System.Single)
- void Register_UnityEngine_XR_XRDisplaySubsystem_set_scaleOfAllRenderTargets_Injected();
- Register_UnityEngine_XR_XRDisplaySubsystem_set_scaleOfAllRenderTargets_Injected();
-
- //System.Void UnityEngine.XR.XRDisplaySubsystem::set_textureLayout_Injected(System.IntPtr,UnityEngine.XR.XRDisplaySubsystem/TextureLayout)
- void Register_UnityEngine_XR_XRDisplaySubsystem_set_textureLayout_Injected();
- Register_UnityEngine_XR_XRDisplaySubsystem_set_textureLayout_Injected();
-
- //System.Void UnityEngine.XR.XRDisplaySubsystem::set_zFar_Injected(System.IntPtr,System.Single)
- void Register_UnityEngine_XR_XRDisplaySubsystem_set_zFar_Injected();
- Register_UnityEngine_XR_XRDisplaySubsystem_set_zFar_Injected();
-
- //System.Void UnityEngine.XR.XRDisplaySubsystem::set_zNear_Injected(System.IntPtr,System.Single)
- void Register_UnityEngine_XR_XRDisplaySubsystem_set_zNear_Injected();
- Register_UnityEngine_XR_XRDisplaySubsystem_set_zNear_Injected();
-
- //End Registrations for type : UnityEngine.XR.XRDisplaySubsystem
-
- //Start Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc
-
- //System.Void UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc::GetBlitParameter(System.Int32,UnityEngine.XR.XRDisplaySubsystem/XRBlitParams&)
- void Register_UnityEngine_XR_XRDisplaySubsystem_XRMirrorViewBlitDesc_GetBlitParameter();
- Register_UnityEngine_XR_XRDisplaySubsystem_XRMirrorViewBlitDesc_GetBlitParameter();
-
- //End Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc
-
- //Start Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRRenderPass
-
- //System.Int32 UnityEngine.XR.XRDisplaySubsystem/XRRenderPass::GetRenderParameterCount()
- void Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameterCount();
- Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameterCount();
-
- //System.Void UnityEngine.XR.XRDisplaySubsystem/XRRenderPass::GetRenderParameter_Injected(UnityEngine.XR.XRDisplaySubsystem/XRRenderPass&,System.IntPtr,System.Int32,UnityEngine.XR.XRDisplaySubsystem/XRRenderParameter&)
- void Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameter_Injected();
- Register_UnityEngine_XR_XRDisplaySubsystem_XRRenderPass_GetRenderParameter_Injected();
-
- //End Registrations for type : UnityEngine.XR.XRDisplaySubsystem/XRRenderPass
-
- //Start Registrations for type : UnityEngine.XR.XRMeshSubsystem/MeshTransformList
-
- //System.Void UnityEngine.XR.XRMeshSubsystem/MeshTransformList::Dispose(System.IntPtr)
- void Register_UnityEngine_XR_XRMeshSubsystem_MeshTransformList_Dispose();
- Register_UnityEngine_XR_XRMeshSubsystem_MeshTransformList_Dispose();
-
- //End Registrations for type : UnityEngine.XR.XRMeshSubsystem/MeshTransformList
-
- //Start Registrations for type : UnityEngine.XR.XRSettings
-
- //System.Boolean UnityEngine.XR.XRSettings::get_enabled()
- void Register_UnityEngine_XR_XRSettings_get_enabled();
- Register_UnityEngine_XR_XRSettings_get_enabled();
-
- //System.Boolean UnityEngine.XR.XRSettings::get_isDeviceActive()
- void Register_UnityEngine_XR_XRSettings_get_isDeviceActive();
- Register_UnityEngine_XR_XRSettings_get_isDeviceActive();
-
- //System.Int32 UnityEngine.XR.XRSettings::get_eyeTextureHeight()
- void Register_UnityEngine_XR_XRSettings_get_eyeTextureHeight();
- Register_UnityEngine_XR_XRSettings_get_eyeTextureHeight();
-
- //System.Int32 UnityEngine.XR.XRSettings::get_eyeTextureWidth()
- void Register_UnityEngine_XR_XRSettings_get_eyeTextureWidth();
- Register_UnityEngine_XR_XRSettings_get_eyeTextureWidth();
-
- //System.String[] UnityEngine.XR.XRSettings::get_supportedDevices()
- void Register_UnityEngine_XR_XRSettings_get_supportedDevices();
- Register_UnityEngine_XR_XRSettings_get_supportedDevices();
-
- //System.Void UnityEngine.XR.XRSettings::get_eyeTextureDesc_Injected(UnityEngine.RenderTextureDescriptor&)
- void Register_UnityEngine_XR_XRSettings_get_eyeTextureDesc_Injected();
- Register_UnityEngine_XR_XRSettings_get_eyeTextureDesc_Injected();
-
- //System.Void UnityEngine.XR.XRSettings::get_loadedDeviceName_Injected(UnityEngine.Bindings.ManagedSpanWrapper&)
- void Register_UnityEngine_XR_XRSettings_get_loadedDeviceName_Injected();
- Register_UnityEngine_XR_XRSettings_get_loadedDeviceName_Injected();
-
- //End Registrations for type : UnityEngine.XR.XRSettings
-
- //Start Registrations for type : UnityEngineInternal.Input.NativeInputSystem
-
- //System.Double UnityEngineInternal.Input.NativeInputSystem::get_currentTime()
- void Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTime();
- Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTime();
-
- //System.Double UnityEngineInternal.Input.NativeInputSystem::get_currentTimeOffsetToRealtimeSinceStartup()
- void Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTimeOffsetToRealtimeSinceStartup();
- Register_UnityEngineInternal_Input_NativeInputSystem_get_currentTimeOffsetToRealtimeSinceStartup();
-
- //System.Int32 UnityEngineInternal.Input.NativeInputSystem::AllocateDeviceId()
- void Register_UnityEngineInternal_Input_NativeInputSystem_AllocateDeviceId();
- Register_UnityEngineInternal_Input_NativeInputSystem_AllocateDeviceId();
-
- //System.Int64 UnityEngineInternal.Input.NativeInputSystem::IOCTL(System.Int32,System.Int32,System.IntPtr,System.Int32)
- void Register_UnityEngineInternal_Input_NativeInputSystem_IOCTL();
- Register_UnityEngineInternal_Input_NativeInputSystem_IOCTL();
-
- //System.Void UnityEngineInternal.Input.NativeInputSystem::QueueInputEvent(System.IntPtr)
- void Register_UnityEngineInternal_Input_NativeInputSystem_QueueInputEvent();
- Register_UnityEngineInternal_Input_NativeInputSystem_QueueInputEvent();
-
- //System.Void UnityEngineInternal.Input.NativeInputSystem::SetPollingFrequency(System.Single)
- void Register_UnityEngineInternal_Input_NativeInputSystem_SetPollingFrequency();
- Register_UnityEngineInternal_Input_NativeInputSystem_SetPollingFrequency();
-
- //System.Void UnityEngineInternal.Input.NativeInputSystem::Update(UnityEngineInternal.Input.NativeInputUpdateType)
- void Register_UnityEngineInternal_Input_NativeInputSystem_Update();
- Register_UnityEngineInternal_Input_NativeInputSystem_Update();
-
- //System.Void UnityEngineInternal.Input.NativeInputSystem::set_hasDeviceDiscoveredCallback(System.Boolean)
- void Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback();
- Register_UnityEngineInternal_Input_NativeInputSystem_set_hasDeviceDiscoveredCallback();
-
- //End Registrations for type : UnityEngineInternal.Input.NativeInputSystem
-
- }
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