Keine Beschreibung
Du kannst nicht mehr als 25 Themen auswählen Themen müssen mit entweder einem Buchstaben oder einer Ziffer beginnen. Sie können Bindestriche („-“) enthalten und bis zu 35 Zeichen lang sein.

Unity.RenderPipelines.Universal.Editor.dll.mvfrm 4.3KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254
  1. SpriteLibrary
  2. UnityEngine
  3. Experimental
  4. U2D
  5. Animation
  6. SpriteCategoryEntry
  7. SpriteLibCategory
  8. SpriteLibraryAsset
  9. SpriteResolver
  10. SpriteSkin
  11. RenderGraphViewer
  12. MaterialQuality
  13. Utilities
  14. MaterialQualityUtilities
  15. IBaseRenderGraphBuilder
  16. UnityEngine
  17. Experimental
  18. Rendering
  19. RenderGraphModule
  20. IComputeRenderGraphBuilder
  21. IUnsafeRenderGraphBuilder
  22. IRasterRenderGraphBuilder
  23. IRenderGraphRecorder
  24. RenderGraph
  25. DepthAccess
  26. AccessFlags
  27. InternalRenderGraphContext
  28. RenderGraphContext
  29. RasterGraphContext
  30. ComputeGraphContext
  31. UnsafeGraphContext
  32. RenderGraphParameters
  33. BaseRenderFunc<,>
  34. RenderGraphProfilingScope
  35. RenderGraphBuilder
  36. RenderGraphDefaultResources
  37. RayTracingAccelerationStructureHandle
  38. RayTracingAccelerationStructureDesc
  39. BufferHandle
  40. RenderTargetInfo
  41. RendererListHandle
  42. TextureHandle
  43. CinemachineUniversalPixelPerfect
  44. UnityEngine
  45. Experimental
  46. Rendering
  47. Universal
  48. Light2D
  49. Light2DBlendStyle
  50. PixelPerfectCamera
  51. Renderer2DData
  52. RenderObjectsPass
  53. UnityEngine
  54. Experimental
  55. Rendering
  56. Universal
  57. RenderQueueType
  58. RenderObjects
  59. AssetModificationProcessor
  60. Sysroot
  61. UnityEditor
  62. LinuxStandalone
  63. ChannelClient
  64. Unity
  65. MPE
  66. ChannelClientScope
  67. ChannelService
  68. ChannelScope
  69. EventDataSerialization
  70. EventService
  71. RoleProviderAttribute
  72. ProcessEvent
  73. ProcessLevel
  74. ProcessState
  75. RoleCapability
  76. ChannelInfo
  77. ChannelClientInfo
  78. ProcessService
  79. NavMeshBuilder
  80. NavMeshVisualizationSettings
  81. PrefabStage
  82. Experimental
  83. SceneManagement
  84. PrefabStageUtility
  85. AssetImportContext
  86. AssetImporters
  87. SpriteImportData
  88. TextureGenerationOutput
  89. SourceTextureInformation
  90. TextureGenerationSettings
  91. TextureGenerator
  92. CollectImportedDependenciesAttribute
  93. FBXMaterialDescriptionPreprocessor
  94. SketchupMaterialDescriptionPreprocessor
  95. ThreeDSMaterialDescriptionPreprocessor
  96. AssetImporterEditor
  97. AssetImporterEditorPostProcessAsset
  98. ScriptedImporterEditor
  99. ScriptedImporter
  100. ScriptedImporterAttribute
  101. EditorToolbarDropdownToggle
  102. UnityEditor
  103. Overlays
  104. BrushGUIEditFlags
  105. UnityEditor
  106. Experimental
  107. TerrainAPI
  108. RepaintFlags
  109. IOnPaint
  110. IOnSceneGUI
  111. IOnInspectorGUI
  112. TerrainPaintTool<>
  113. TerrainToolShortcutContext
  114. TerrainInspectorUtility
  115. TerrainPaintUtilityEditor
  116. ObstacleAvoidanceType
  117. UnityEngine
  118. NavMeshAgent
  119. NavMeshObstacleShape
  120. NavMeshObstacle
  121. OffMeshLinkType
  122. OffMeshLinkData
  123. OffMeshLink
  124. NavMeshHit
  125. NavMeshTriangulation
  126. NavMesh
  127. NavMeshPathStatus
  128. NavMeshPath
  129. AvatarMaskBodyPart
  130. UnityEditor
  131. Animations
  132. AvatarMask
  133. IAnimationJob
  134. UnityEngine
  135. Experimental
  136. IAnimationJobPlayable
  137. IAnimationWindowPreview
  138. AnimationHumanStream
  139. AnimationScriptPlayable
  140. AnimationStream
  141. TransformStreamHandle
  142. PropertyStreamHandle
  143. TransformSceneHandle
  144. PropertySceneHandle
  145. AnimationSceneHandleUtility
  146. AnimationStreamHandleUtility
  147. CustomStreamPropertyType
  148. AnimatorJobExtensions
  149. MuscleHandle
  150. ExpressionEvaluator
  151. UnityEditor
  152. NumericFieldDraggerUtility
  153. Profiler
  154. UnityEngine
  155. PhotoCaptureFileOutputFormat
  156. XR
  157. WSA
  158. WebCam
  159. PhotoCapture
  160. PhotoCaptureFrame
  161. VideoCapture
  162. CapturePixelFormat
  163. WebCamMode
  164. CameraParameters
  165. PlayerLoopSystemInternal
  166. Experimental
  167. LowLevel
  168. PlayerLoopSystem
  169. PlayerLoop
  170. Initialization
  171. EarlyUpdate
  172. FixedUpdate
  173. PreUpdate
  174. Update
  175. PreLateUpdate
  176. PostLateUpdate
  177. ConnectionTarget
  178. Networking
  179. PlayerConnection
  180. IConnectionState
  181. VertexAttribute
  182. Rendering
  183. LightUnit
  184. HighDefinition
  185. RenderingThreadingMode
  186. RayTracingSubMeshFlags
  187. RayTracingInstanceCullingFlags
  188. RayTracingInstanceCullingTest
  189. RayTracingInstanceCullingShaderTagConfig
  190. RayTracingInstanceMaterialConfig
  191. RayTracingInstanceCullingMaterialTest
  192. RayTracingInstanceTriangleCullingConfig
  193. RayTracingSubMeshFlagsConfig
  194. RayTracingInstanceCullingConfig
  195. RayTracingInstanceMaterialCRC
  196. RayTracingInstanceCullingResults
  197. RayTracingMeshInstanceConfig
  198. RayTracingAccelerationStructure
  199. RendererList
  200. RendererUtils
  201. RendererListStatus
  202. RayTracingShader
  203. PixelPerfectRendering
  204. U2D
  205. SpriteBone
  206. LocalizationAsset
  207. UnityEditor
  208. SpriteShapeParameters
  209. UnityEngine
  210. Experimental
  211. U2D
  212. SpriteShapeSegment
  213. SpriteShapeRenderer
  214. SpriteShapeMetaData
  215. ShapeControlPoint
  216. AngleRangeInfo
  217. SpriteShapeUtility
  218. TerrainCallbacks
  219. UnityEngine
  220. Experimental
  221. TerrainAPI
  222. TerrainUtility
  223. BrushTransform
  224. PaintContext
  225. TerrainPaintUtility
  226. BaseCompositeField<,,>
  227. UnityEditor
  228. UIElements
  229. BasePopupField<,>
  230. BoundsField
  231. BoundsIntField
  232. RectField
  233. RectIntField
  234. Vector2Field
  235. Vector3Field
  236. Vector4Field
  237. Vector2IntField
  238. Vector3IntField
  239. DoubleField
  240. EnumField
  241. FloatField
  242. Hash128Field
  243. IntegerField
  244. LongField
  245. PopupField<>
  246. ProgressBar
  247. DeltaSpeed
  248. IValueField<>
  249. TextValueField<>
  250. TextValueFieldTraits<,>
  251. BaseFieldMouseDragger
  252. FieldMouseDragger<>