Brak opisu
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

Unity.2D.Animation.Runtime.dll.mvfrm 2.3KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141
  1. RegisterGenericJobTypeAttribute
  2. Unity
  3. Entities
  4. DataStreamReader
  5. Networking
  6. Transport
  7. DataStreamWriter
  8. RenderObjectsPass
  9. UnityEngine
  10. Experimental
  11. Rendering
  12. Universal
  13. RenderQueueType
  14. RenderObjects
  15. ObstacleAvoidanceType
  16. UnityEngine
  17. NavMeshAgent
  18. NavMeshObstacleShape
  19. NavMeshObstacle
  20. OffMeshLinkType
  21. OffMeshLinkData
  22. OffMeshLink
  23. NavMeshHit
  24. NavMeshTriangulation
  25. NavMesh
  26. NavMeshPathStatus
  27. NavMeshPath
  28. AvatarMaskBodyPart
  29. UnityEditor
  30. Animations
  31. AvatarMask
  32. IAnimationJob
  33. UnityEngine
  34. Experimental
  35. IAnimationJobPlayable
  36. IAnimationWindowPreview
  37. AnimationHumanStream
  38. AnimationScriptPlayable
  39. AnimationStream
  40. TransformStreamHandle
  41. PropertyStreamHandle
  42. TransformSceneHandle
  43. PropertySceneHandle
  44. AnimationSceneHandleUtility
  45. AnimationStreamHandleUtility
  46. CustomStreamPropertyType
  47. AnimatorJobExtensions
  48. MuscleHandle
  49. ExpressionEvaluator
  50. UnityEditor
  51. NumericFieldDraggerUtility
  52. Profiler
  53. UnityEngine
  54. PlayerLoopSystemInternal
  55. Experimental
  56. LowLevel
  57. PlayerLoopSystem
  58. PlayerLoop
  59. Initialization
  60. EarlyUpdate
  61. FixedUpdate
  62. PreUpdate
  63. Update
  64. PreLateUpdate
  65. PostLateUpdate
  66. ConnectionTarget
  67. Networking
  68. PlayerConnection
  69. IConnectionState
  70. VertexAttribute
  71. Rendering
  72. LightUnit
  73. HighDefinition
  74. RenderingThreadingMode
  75. RayTracingSubMeshFlags
  76. RayTracingInstanceCullingFlags
  77. RayTracingInstanceCullingTest
  78. RayTracingInstanceCullingShaderTagConfig
  79. RayTracingInstanceMaterialConfig
  80. RayTracingInstanceCullingMaterialTest
  81. RayTracingInstanceTriangleCullingConfig
  82. RayTracingSubMeshFlagsConfig
  83. RayTracingInstanceCullingConfig
  84. RayTracingInstanceMaterialCRC
  85. RayTracingInstanceCullingResults
  86. RayTracingMeshInstanceConfig
  87. RayTracingAccelerationStructure
  88. RendererList
  89. RendererUtils
  90. RendererListStatus
  91. RayTracingShader
  92. PixelPerfectRendering
  93. U2D
  94. SpriteBone
  95. LocalizationAsset
  96. UnityEditor
  97. SpriteShapeParameters
  98. UnityEngine
  99. Experimental
  100. U2D
  101. SpriteShapeSegment
  102. SpriteShapeRenderer
  103. SpriteShapeMetaData
  104. ShapeControlPoint
  105. AngleRangeInfo
  106. SpriteShapeUtility
  107. TerrainCallbacks
  108. UnityEngine
  109. Experimental
  110. TerrainAPI
  111. TerrainUtility
  112. BrushTransform
  113. PaintContext
  114. TerrainPaintUtility
  115. BaseCompositeField<,,>
  116. UnityEditor
  117. UIElements
  118. BasePopupField<,>
  119. BoundsField
  120. BoundsIntField
  121. RectField
  122. RectIntField
  123. Vector2Field
  124. Vector3Field
  125. Vector4Field
  126. Vector2IntField
  127. Vector3IntField
  128. DoubleField
  129. EnumField
  130. FloatField
  131. Hash128Field
  132. IntegerField
  133. LongField
  134. PopupField<>
  135. ProgressBar
  136. DeltaSpeed
  137. IValueField<>
  138. TextValueField<>
  139. TextValueFieldTraits<,>
  140. BaseFieldMouseDragger
  141. FieldMouseDragger<>