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InvalidInput.cs 1.5KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. namespace Unity.VisualScripting
  4. {
  5. public sealed class InvalidInput : UnitPort<IUnitOutputPort, IUnitOutputPort, InvalidConnection>, IUnitInvalidPort, IUnitInputPort
  6. {
  7. public InvalidInput(string key) : base(key) { }
  8. public override IEnumerable<InvalidConnection> validConnections => unit?.graph?.invalidConnections.WithDestination(this) ?? Enumerable.Empty<InvalidConnection>();
  9. public override IEnumerable<InvalidConnection> invalidConnections => Enumerable.Empty<InvalidConnection>();
  10. public override IEnumerable<IUnitOutputPort> validConnectedPorts => validConnections.Select(c => c.source);
  11. public override IEnumerable<IUnitOutputPort> invalidConnectedPorts => invalidConnections.Select(c => c.source);
  12. public override bool CanConnectToValid(IUnitOutputPort port)
  13. {
  14. return false;
  15. }
  16. public override void ConnectToValid(IUnitOutputPort port)
  17. {
  18. ConnectInvalid(port, this);
  19. }
  20. public override void ConnectToInvalid(IUnitOutputPort port)
  21. {
  22. ConnectInvalid(port, this);
  23. }
  24. public override void DisconnectFromValid(IUnitOutputPort port)
  25. {
  26. DisconnectInvalid(port, this);
  27. }
  28. public override void DisconnectFromInvalid(IUnitOutputPort port)
  29. {
  30. DisconnectInvalid(port, this);
  31. }
  32. public override IUnitPort CompatiblePort(IUnit unit)
  33. {
  34. return null;
  35. }
  36. }
  37. }