123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113 |
- using System;
- using System.Collections.Generic;
- using System.Linq;
-
- namespace Unity.VisualScripting
- {
- public sealed class ControlOutput : UnitPort<ControlInput, IUnitInputPort, ControlConnection>, IUnitControlPort, IUnitOutputPort
- {
- public ControlOutput(string key) : base(key) { }
-
- public override IEnumerable<ControlConnection> validConnections => unit?.graph?.controlConnections.WithSource(this) ?? Enumerable.Empty<ControlConnection>();
-
- public override IEnumerable<InvalidConnection> invalidConnections => unit?.graph?.invalidConnections.WithSource(this) ?? Enumerable.Empty<InvalidConnection>();
-
- public override IEnumerable<ControlInput> validConnectedPorts => validConnections.Select(c => c.destination);
-
- public override IEnumerable<IUnitInputPort> invalidConnectedPorts => invalidConnections.Select(c => c.destination);
-
- public bool isPredictable
- {
- get
- {
- using (var recursion = Recursion.New(1))
- {
- return IsPredictable(recursion);
- }
- }
- }
-
- public bool IsPredictable(Recursion recursion)
- {
- if (unit.isControlRoot)
- {
- return true;
- }
-
- if (!recursion?.TryEnter(this) ?? false)
- {
- return false;
- }
-
- var isPredictable = unit.relations.WithDestination(this).Where(r => r.source is ControlInput).All(r => ((ControlInput)r.source).IsPredictable(recursion));
-
- recursion?.Exit(this);
-
- return isPredictable;
- }
-
- public bool couldBeEntered
- {
- get
- {
- if (!isPredictable)
- {
- throw new NotSupportedException();
- }
-
- if (unit.isControlRoot)
- {
- return true;
- }
-
- return unit.relations.WithDestination(this).Where(r => r.source is ControlInput).Any(r => ((ControlInput)r.source).couldBeEntered);
- }
- }
-
- public ControlConnection connection => unit.graph?.controlConnections.SingleOrDefaultWithSource(this);
-
- public override bool hasValidConnection => connection != null;
-
- public override bool CanConnectToValid(ControlInput port)
- {
- return true;
- }
-
- public override void ConnectToValid(ControlInput port)
- {
- var source = this;
- var destination = port;
-
- source.Disconnect();
-
- unit.graph.controlConnections.Add(new ControlConnection(source, destination));
- }
-
- public override void ConnectToInvalid(IUnitInputPort port)
- {
- ConnectInvalid(this, port);
- }
-
- public override void DisconnectFromValid(ControlInput port)
- {
- var connection = validConnections.SingleOrDefault(c => c.destination == port);
-
- if (connection != null)
- {
- unit.graph.controlConnections.Remove(connection);
- }
- }
-
- public override void DisconnectFromInvalid(IUnitInputPort port)
- {
- DisconnectInvalid(this, port);
- }
-
- public override IUnitPort CompatiblePort(IUnit unit)
- {
- if (unit == this.unit) return null;
-
- return unit.controlInputs.FirstOrDefault();
- }
- }
- }
|