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- using System.ComponentModel;
-
- namespace Unity.VisualScripting
- {
- /// <summary>
- /// Called when a UnityEvent points to TriggerUnityEvent.
- /// </summary>
- [UnitCategory("Events")]
- [UnitTitle("UnityEvent")]
- [UnitOrder(2)]
- [DisplayName("Visual Scripting Unity Event")]
- public sealed class BoltUnityEvent : MachineEventUnit<string>
- {
- protected override string hookName => EventHooks.UnityEvent;
-
- /// <summary>
- /// The name of the event. The event will only trigger if this value
- /// is equal to the string parameter passed in the UnityEvent.
- /// </summary>
- [DoNotSerialize]
- [PortLabelHidden]
- public ValueInput name { get; private set; }
-
- protected override void Definition()
- {
- base.Definition();
-
- name = ValueInput(nameof(name), string.Empty);
- }
-
- protected override bool ShouldTrigger(Flow flow, string name)
- {
- return CompareNames(flow, this.name, name);
- }
- }
- }
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