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ProjectSettingsProviderView.cs 4.0KB

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  1. using UnityEngine;
  2. using UnityEditor;
  3. namespace Unity.VisualScripting
  4. {
  5. internal class ProjectSettingsProviderView : SettingsProvider
  6. {
  7. private const string Path = "Project/Visual Scripting";
  8. private const string Title = "Visual Scripting";
  9. private const string TitleGroup = "Generate Nodes";
  10. private readonly GUIStyle marginStyle = new GUIStyle() { margin = new RectOffset(10, 10, 10, 10) };
  11. private AssemblyOptionsSettings _assemblyOptionsSettings;
  12. private TypeOptionsSettings _typeOptionsSettings;
  13. private CustomPropertyProviderSettings _customPropertyProviderSettings;
  14. private LinkerPropertyProviderSettings _linkerPropertyProviderSettings;
  15. private BackupSettings _backupSettings;
  16. private ScriptReferenceResolverSettings _scriptReferenceResolverSettings;
  17. private BoltCoreConfiguration _vsCoreConfig = null;
  18. public ProjectSettingsProviderView() : base(Path, SettingsScope.Project)
  19. {
  20. label = Title;
  21. EditorTypeUtility.Initialize();
  22. }
  23. private void CreateOptionsIfNeeded()
  24. {
  25. _assemblyOptionsSettings ??= new AssemblyOptionsSettings(_vsCoreConfig);
  26. _typeOptionsSettings ??= new TypeOptionsSettings(_vsCoreConfig);
  27. _customPropertyProviderSettings ??= new CustomPropertyProviderSettings();
  28. _linkerPropertyProviderSettings ??= new LinkerPropertyProviderSettings(_vsCoreConfig);
  29. _backupSettings ??= new BackupSettings();
  30. _scriptReferenceResolverSettings ??= new ScriptReferenceResolverSettings();
  31. }
  32. private void EnsureConfig()
  33. {
  34. if (_vsCoreConfig != null)
  35. return;
  36. if (BoltCore.instance == null || BoltCore.Configuration == null)
  37. {
  38. UnityAPI.Initialize();
  39. PluginContainer.Initialize();
  40. }
  41. _vsCoreConfig = BoltCore.Configuration;
  42. }
  43. public override void OnGUI(string searchContext)
  44. {
  45. GUILayout.BeginVertical(marginStyle);
  46. if (VSUsageUtility.isVisualScriptingUsed)
  47. {
  48. EnsureConfig();
  49. GUILayout.Space(5f);
  50. GUILayout.Label(TitleGroup, EditorStyles.boldLabel);
  51. GUILayout.Space(10f);
  52. // happens when opening unity with the settings window already opened. there's a delay until the singleton is assigned
  53. if (_vsCoreConfig == null)
  54. {
  55. EditorGUILayout.HelpBox("Loading Configuration...", MessageType.Info);
  56. return;
  57. }
  58. CreateOptionsIfNeeded();
  59. _typeOptionsSettings.OnGUI();
  60. GUILayout.Space(10f);
  61. _assemblyOptionsSettings.OnGUI();
  62. GUILayout.Space(10f);
  63. _customPropertyProviderSettings.OnGUI();
  64. GUILayout.Space(10f);
  65. _linkerPropertyProviderSettings.OnGUI();
  66. GUILayout.Space(10f);
  67. _backupSettings.OnGUI();
  68. GUILayout.Space(10f);
  69. _scriptReferenceResolverSettings.OnGUI();
  70. }
  71. else
  72. {
  73. GUILayout.Space(5f);
  74. GUILayout.BeginHorizontal(EditorStyles.label);
  75. if (GUILayout.Button("Initialize Visual Scripting", Styles.defaultsButton))
  76. {
  77. VSUsageUtility.isVisualScriptingUsed = true;
  78. }
  79. GUILayout.Space(5f);
  80. GUILayout.EndHorizontal();
  81. }
  82. GUILayout.EndVertical();
  83. }
  84. private static class Styles
  85. {
  86. static Styles()
  87. {
  88. defaultsButton = new GUIStyle("Button");
  89. defaultsButton.padding = new RectOffset(10, 10, 4, 4);
  90. }
  91. public static readonly GUIStyle defaultsButton;
  92. }
  93. }
  94. }