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- using System;
- using UnityEngine;
- using Object = UnityEngine.Object;
-
- namespace UnityEditor.Timeline
- {
- static class UnityEditorInternals
- {
- static readonly EditorGUI.ObjectFieldValidator k_AllowAllObjectsValidator = (references, type, property, options) => references.Length > 0 ? references[0] : null;
-
- public static Object DoObjectField(Rect position, Object obj, Type type, int controlId, bool allowScene, bool allowAllObjects = false)
- {
- EditorGUI.ObjectFieldValidator validator = null;
- if (allowAllObjects)
- validator = k_AllowAllObjectsValidator;
-
- #if UNITY_2020_1_OR_NEWER
- var newObject = EditorGUI.DoObjectField(position, position, controlId, obj, null, type, validator, allowScene, EditorStyles.objectField);
- #else
- var newObject = EditorGUI.DoObjectField(position, position, controlId, obj, type, null, validator, allowScene, EditorStyles.objectField);
- #endif
- return newObject;
- }
- }
- }
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