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- using UnityEditor.Timeline;
-
- namespace DocCodeExamples
- {
- class TimelineEditorExamples_HideAPI
- {
- void RefreshReasonExample()
- {
- #region declare-refreshReason
-
- TimelineEditor.Refresh(RefreshReason.ContentsModified | RefreshReason.SceneNeedsUpdate);
-
- #endregion
- }
- }
- }
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