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- using System.Collections.Generic;
- using UnityEditor.ShortcutManagement;
- using UnityEditor.Timeline;
- using UnityEditor.Timeline.Actions;
- using UnityEngine;
- using UnityEngine.Playables;
- using UnityEngine.Timeline;
-
- namespace DocCodeExamples
- {
- class TimelineAttributesExamples_HideAPI
- {
- #region declare-sampleTrackBindingAttr
-
- [TrackBindingType(typeof(Light), TrackBindingFlags.AllowCreateComponent)]
- public class LightTrack : TrackAsset { }
-
- #endregion
-
- #region declare-menuEntryAttribute
-
- [MenuEntry("Simple Menu Action")]
- class SimpleMenuAction : TimelineAction
- {
- public override ActionValidity Validate(ActionContext actionContext)
- {
- return ActionValidity.Valid;
- }
-
- public override bool Execute(ActionContext actionContext)
- {
- return true;
- }
- }
-
- [MenuEntry("Menu Action with priority", 9999)]
- class MenuActionWithPriority : TimelineAction
- {
- public override ActionValidity Validate(ActionContext actionContext)
- {
- return ActionValidity.Valid;
- }
-
- public override bool Execute(ActionContext actionContext)
- {
- return true;
- }
- }
-
- [MenuEntry("My Menu/Menu Action inside submenu")]
- class MenuActionInsideSubMenu : TimelineAction
- {
- public override ActionValidity Validate(ActionContext actionContext)
- {
- return ActionValidity.Valid;
- }
-
- public override bool Execute(ActionContext actionContext)
- {
- return true;
- }
- }
-
- #endregion
-
- #region declare-timelineShortcutAttr
-
- public class ShortcutAction : TimelineAction
- {
- public override ActionValidity Validate(ActionContext _)
- {
- return ActionValidity.Valid;
- }
-
- public override bool Execute(ActionContext _)
- {
- Debug.Log("Action executed.");
- return true;
- }
-
- [TimelineShortcut("Test Action", KeyCode.K, ShortcutModifiers.Shift | ShortcutModifiers.Alt)]
- public static void HandleShortCut(ShortcutArguments args)
- {
- Invoker.InvokeWithSelected<ShortcutAction>();
- }
- }
-
- #endregion
-
- #region declare-applyDefaultUndoAttr
-
- [ApplyDefaultUndo]
- public class SetNameToTypeAction : TrackAction
- {
- public override ActionValidity Validate(IEnumerable<TrackAsset> items)
- {
- return ActionValidity.Valid;
- }
-
- public override bool Execute(IEnumerable<TrackAsset> items)
- {
- foreach (TrackAsset track in items)
- track.name = track.GetType().Name;
- return true;
- }
- }
-
- #endregion
-
- #region declare-customStyleMarkerAttr
-
- [CustomStyle("MyStyle")]
- public class MyMarker : UnityEngine.Timeline.Marker { }
-
- #endregion
-
- #region declare-customTimelineEditorAttr
-
- [CustomTimelineEditor(typeof(MyCustomClip))]
- class MyCustomClipEditor : ClipEditor { }
-
- #endregion
-
- class MyCustomClip : PlayableAsset
- {
- public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
- {
- return Playable.Null;
- }
- }
- }
- }
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