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TimelineAttributesExamples.cs 3.5KB

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  1. using System.Collections.Generic;
  2. using UnityEditor.ShortcutManagement;
  3. using UnityEditor.Timeline;
  4. using UnityEditor.Timeline.Actions;
  5. using UnityEngine;
  6. using UnityEngine.Playables;
  7. using UnityEngine.Timeline;
  8. namespace DocCodeExamples
  9. {
  10. class TimelineAttributesExamples_HideAPI
  11. {
  12. #region declare-sampleTrackBindingAttr
  13. [TrackBindingType(typeof(Light), TrackBindingFlags.AllowCreateComponent)]
  14. public class LightTrack : TrackAsset { }
  15. #endregion
  16. #region declare-menuEntryAttribute
  17. [MenuEntry("Simple Menu Action")]
  18. class SimpleMenuAction : TimelineAction
  19. {
  20. public override ActionValidity Validate(ActionContext actionContext)
  21. {
  22. return ActionValidity.Valid;
  23. }
  24. public override bool Execute(ActionContext actionContext)
  25. {
  26. return true;
  27. }
  28. }
  29. [MenuEntry("Menu Action with priority", 9999)]
  30. class MenuActionWithPriority : TimelineAction
  31. {
  32. public override ActionValidity Validate(ActionContext actionContext)
  33. {
  34. return ActionValidity.Valid;
  35. }
  36. public override bool Execute(ActionContext actionContext)
  37. {
  38. return true;
  39. }
  40. }
  41. [MenuEntry("My Menu/Menu Action inside submenu")]
  42. class MenuActionInsideSubMenu : TimelineAction
  43. {
  44. public override ActionValidity Validate(ActionContext actionContext)
  45. {
  46. return ActionValidity.Valid;
  47. }
  48. public override bool Execute(ActionContext actionContext)
  49. {
  50. return true;
  51. }
  52. }
  53. #endregion
  54. #region declare-timelineShortcutAttr
  55. public class ShortcutAction : TimelineAction
  56. {
  57. public override ActionValidity Validate(ActionContext _)
  58. {
  59. return ActionValidity.Valid;
  60. }
  61. public override bool Execute(ActionContext _)
  62. {
  63. Debug.Log("Action executed.");
  64. return true;
  65. }
  66. [TimelineShortcut("Test Action", KeyCode.K, ShortcutModifiers.Shift | ShortcutModifiers.Alt)]
  67. public static void HandleShortCut(ShortcutArguments args)
  68. {
  69. Invoker.InvokeWithSelected<ShortcutAction>();
  70. }
  71. }
  72. #endregion
  73. #region declare-applyDefaultUndoAttr
  74. [ApplyDefaultUndo]
  75. public class SetNameToTypeAction : TrackAction
  76. {
  77. public override ActionValidity Validate(IEnumerable<TrackAsset> items)
  78. {
  79. return ActionValidity.Valid;
  80. }
  81. public override bool Execute(IEnumerable<TrackAsset> items)
  82. {
  83. foreach (TrackAsset track in items)
  84. track.name = track.GetType().Name;
  85. return true;
  86. }
  87. }
  88. #endregion
  89. #region declare-customStyleMarkerAttr
  90. [CustomStyle("MyStyle")]
  91. public class MyMarker : UnityEngine.Timeline.Marker { }
  92. #endregion
  93. #region declare-customTimelineEditorAttr
  94. [CustomTimelineEditor(typeof(MyCustomClip))]
  95. class MyCustomClipEditor : ClipEditor { }
  96. #endregion
  97. class MyCustomClip : PlayableAsset
  98. {
  99. public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
  100. {
  101. return Playable.Null;
  102. }
  103. }
  104. }
  105. }