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UtpMessageBuilder.cs 4.4KB

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  1. #if UNITY_2022_2_OR_NEWER
  2. using System;
  3. #endif
  4. using UnityEditor.Build;
  5. using UnityEngine;
  6. namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol
  7. {
  8. internal static class UtpMessageBuilder
  9. {
  10. internal static ScreenSettingsMessage BuildScreenSettings()
  11. {
  12. #if UNITY_2022_2_OR_NEWER
  13. // casting to int and rounding to ensure backwards compatibility with older package versions
  14. var screenRefreshRate = (int)Math.Round(Screen.currentResolution.refreshRateRatio.value);
  15. #else
  16. var screenRefreshRate = Screen.currentResolution.refreshRate;
  17. #endif
  18. var screenSettingsMessage = new ScreenSettingsMessage()
  19. {
  20. ScreenSettings = new ScreenSettings(Screen.currentResolution.width, Screen.currentResolution.height, screenRefreshRate, Screen.fullScreen)
  21. };
  22. return screenSettingsMessage;
  23. }
  24. public static QualitySettingsMessage BuildQualitySettings()
  25. {
  26. var qualitySettingsMessage = new QualitySettingsMessage()
  27. {
  28. QualitySettings = new QualitySettings(
  29. UnityEngine.QualitySettings.vSyncCount,
  30. UnityEngine.QualitySettings.antiAliasing,
  31. UnityEngine.QualitySettings.activeColorSpace.ToString(),
  32. UnityEngine.QualitySettings.anisotropicFiltering.ToString(),
  33. UnityEngine.QualitySettings.skinWeights.ToString()
  34. ),
  35. };
  36. return qualitySettingsMessage;
  37. }
  38. internal static PlayerSystemInfoMessage BuildPlayerSystemInfo()
  39. {
  40. var xrDevice = string.Empty;
  41. var XrModel = string.Empty;
  42. #if ENABLE_XR
  43. xrDevice = UnityEngine.XR.XRSettings.loadedDeviceName;
  44. XrModel = UnityEngine.XR.XRDevice.model;
  45. #endif
  46. var playerSystemInfoMessage = new PlayerSystemInfoMessage()
  47. {
  48. PlayerSystemInfo = new PlayerSystemInfo(
  49. SystemInfo.operatingSystem,
  50. SystemInfo.deviceModel,
  51. SystemInfo.deviceName,
  52. SystemInfo.processorType,
  53. SystemInfo.processorCount,
  54. SystemInfo.graphicsDeviceName,
  55. SystemInfo.systemMemorySize,
  56. XrModel,
  57. xrDevice
  58. ),
  59. };
  60. return playerSystemInfoMessage;
  61. }
  62. internal static PlayerSettingsMessage BuildPlayerSettings()
  63. {
  64. var scriptingBackend = string.Empty;
  65. #if UNITY_2021_2_OR_NEWER
  66. scriptingBackend =
  67. UnityEditor.PlayerSettings.GetScriptingBackend(NamedBuildTarget.FromBuildTargetGroup(EditorUserBuildSettings.selectedBuildTargetGroup)).ToString();
  68. #else
  69. scriptingBackend = UnityEditor.PlayerSettings.GetScriptingBackend(EditorUserBuildSettings.selectedBuildTargetGroup).ToString();
  70. #endif
  71. var playerSettingsMessage = new PlayerSettingsMessage()
  72. {
  73. PlayerSettings = new PlayerSettings(
  74. scriptingBackend,
  75. UnityEditor.PlayerSettings.gpuSkinning,
  76. string.Empty,
  77. UnityEditorInternal.InternalEditorUtility.inBatchMode.ToString(),
  78. UnityEditor.PlayerSettings.stereoRenderingPath.ToString(),
  79. UnityEditor.PlayerSettings.graphicsJobs ? "GraphicsJobs" : UnityEditor.PlayerSettings.MTRendering ? "MultiThreaded" : "SingleThreaded",
  80. UnityEditor.PlayerSettings.Android.targetSdkVersion.ToString(),
  81. UnityEditor.PlayerSettings.Android.minSdkVersion.ToString(),
  82. UnityEditor.PlayerSettings.graphicsJobs,
  83. UnityEditor.PlayerSettings.MTRendering
  84. ),
  85. };
  86. return playerSettingsMessage;
  87. }
  88. internal static BuildSettingsMessage BuildBuildSettings()
  89. {
  90. var buildSettingsMessage = new BuildSettingsMessage()
  91. {
  92. BuildSettings = new BuildSettings(
  93. Application.platform.ToString(),
  94. EditorUserBuildSettings.activeBuildTarget.ToString(),
  95. EditorUserBuildSettings.development,
  96. EditorUserBuildSettings.androidBuildSystem.ToString()
  97. )
  98. };
  99. return buildSettingsMessage;
  100. }
  101. }
  102. }