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- using System;
- using System.Collections;
- using System.Linq;
- using UnityEditor.TestRunner.TestLaunchers;
- using UnityEngine.TestTools.TestRunner;
-
- namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
- {
- internal class LegacyPlayerRunTask : TestTaskBase
- {
- public LegacyPlayerRunTask()
- {
- SupportsResumingEnumerator = true;
- }
- public override IEnumerator Execute(TestJobData testJobData)
- {
- yield return null; // Allow for setting the test job data after a resume.
- var executionSettings = testJobData.executionSettings;
- var launcher = new PlayerLauncher(testJobData.PlayModeSettings, executionSettings.targetPlatform, executionSettings.overloadTestRunSettings, executionSettings.playerHeartbeatTimeout, executionSettings.playerSavePath, testJobData.InitTestScenePath, testJobData.InitTestScene, testJobData.PlaymodeTestsController);
- launcher.Run();
- testJobData.PlayerBuildOptions = launcher.playerBuildOptions.BuildPlayerOptions; // This can be removed once the player build options are created in a separate task
-
- yield return null;
- }
- }
- }
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