123456789101112131415161718192021222324252627282930 |
- using System;
- using System.Collections;
- using UnityEngine;
-
- namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
- {
- internal class EnterPlayModeTask : TestTaskBase
- {
- public Func<bool> IsInPlayMode = () => Application.isPlaying;
- public Action EnterPlayMode = () => EditorApplication.isPlaying = true;
-
- public override IEnumerator Execute(TestJobData testJobData)
- {
- if (IsInPlayMode())
- {
- yield break;
- }
-
- // Give the UI a change to update the progress bar, sa entering playmode freezes.
- yield return null;
-
- EnterPlayMode();
-
- while (!IsInPlayMode())
- {
- yield return null;
- }
- }
- }
- }
|