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- using System;
-
- namespace UnityEditor.TestTools.TestRunner.GUI.TestAssets
- {
- /// <summary>
- /// The set of Menu Items dedicated to creating test assets: Test Scripts and Custom Test Assemblies.
- /// </summary>
- internal static class TestScriptAssetMenuItems
- {
- internal const string addNewFolderWithTestAssemblyDefinitionMenuItem = "Assets/Create/Testing/Tests Assembly Folder";
- internal const string addNewTestScriptMenuItem = "Assets/Create/Testing/C# Test Script";
-
- /// <summary>
- /// Adds a new folder asset and an associated Custom Test Assembly in the active folder path.
- /// </summary>
- [MenuItem(addNewFolderWithTestAssemblyDefinitionMenuItem, false, 83)]
- public static void AddNewFolderWithTestAssemblyDefinition()
- {
- TestScriptAssetsCreator.Instance.AddNewFolderWithTestAssemblyDefinition();
- }
-
- /// <summary>
- /// Checks if it is possible to add a new Custom Test Assembly inside the active folder path.
- /// </summary>
- /// <returns>False if the active folder path already contains a Custom Test Assembly; true otherwise.</returns>
- [MenuItem(addNewFolderWithTestAssemblyDefinitionMenuItem, true, 83)]
- public static bool CanAddNewFolderWithTestAssemblyDefinition()
- {
- var testAssemblyAlreadyExists = TestScriptAssetsCreator.Instance.ActiveFolderContainsTestAssemblyDefinition();
- return !testAssemblyAlreadyExists;
- }
-
- /// <summary>
- /// Adds a new Test Script asset in the active folder path.
- /// </summary>
- [MenuItem(addNewTestScriptMenuItem, false, 83)]
- public static void AddNewTestScript()
- {
- TestScriptAssetsCreator.Instance.AddNewTestScript();
- }
-
- /// <summary>
- /// Checks if it is possible to add a new Test Script in the active folder path.
- /// </summary>
- /// <returns>True if a Test Script can be compiled in the active folder path; false otherwise.</returns>
- [MenuItem(addNewTestScriptMenuItem, true, 83)]
- public static bool CanAddNewTestScript()
- {
- var testScriptWillCompile = TestScriptAssetsCreator.Instance.TestScriptWillCompileInActiveFolder();
- return testScriptWillCompile;
- }
- }
- }
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