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- using System;
- using UnityEditor.Scripting.ScriptCompilation;
-
- namespace UnityEditor.TestTools.TestRunner.GUI.TestAssets
- {
- /// <summary>
- /// Provides a wrapper for a Custom Script Assembly and exposes its basic properties.
- /// </summary>
- internal interface ICustomScriptAssembly
- {
- /// <summary>
- /// Checks if the Custom Script Assembly is referencing the provided precompiled library.
- /// </summary>
- /// <param name="libraryFilename">The name of the precompiled library reference to be checked.</param>
- /// <returns>True if the assembly references the provided precompiled library; false otherwise.</returns>
- bool HasPrecompiledReference(string libraryFilename);
-
- /// <summary>
- /// Checks if the Custom Script Assembly has the provided <see cref="AssemblyFlags" /> value set.
- /// </summary>
- /// <param name="flag">The <see cref="AssemblyFlags" /> value to check against.</param>
- /// <returns>True if the provided <paramref name="flag" /> value is set; false otherwise.</returns>
- bool HasAssemblyFlag(AssemblyFlags flag);
- }
- }
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