Ingen beskrivning
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

FlowMapping.mat 5.2KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: FlowMapping
  11. m_Shader: {fileID: -6465566751694194690, guid: 8f684f6966d75bc47b48d4b2219cfdad,
  12. type: 3}
  13. m_Parent: {fileID: 0}
  14. m_ModifiedSerializedProperties: 0
  15. m_ValidKeywords:
  16. - _DISABLE_SSR_TRANSPARENT
  17. - _TEMPORAL_MODE_TIME_ONLY
  18. m_InvalidKeywords:
  19. - _TEMPORAL_MODE_CONSTANT
  20. m_LightmapFlags: 2
  21. m_EnableInstancingVariants: 0
  22. m_DoubleSidedGI: 0
  23. m_CustomRenderQueue: 2000
  24. stringTagMap:
  25. MotionVector: User
  26. disabledShaderPasses:
  27. - MOTIONVECTORS
  28. - TransparentDepthPrepass
  29. - TransparentDepthPostpass
  30. - TransparentBackface
  31. - RayTracingPrepass
  32. m_LockedProperties:
  33. m_SavedProperties:
  34. serializedVersion: 3
  35. m_TexEnvs:
  36. - _FlowMapTime_48b0480298954c3b80edafe7be17c354_PhaseOffsetMask_835282005_Texture2D:
  37. m_Texture: {fileID: 2800000, guid: 2fe31a8312ab8524ebd8601be367f0c8, type: 3}
  38. m_Scale: {x: 1, y: 1}
  39. m_Offset: {x: 0, y: 0}
  40. - _FlowMapTime_67ab247cb50c4124b99148d00c36969b_PhaseOffsetMask_835282005_Texture2D:
  41. m_Texture: {fileID: 2800000, guid: 2fe31a8312ab8524ebd8601be367f0c8, type: 3}
  42. m_Scale: {x: 1, y: 1}
  43. m_Offset: {x: 0, y: 0}
  44. - _Flowmap:
  45. m_Texture: {fileID: 2800000, guid: 0f8b659603075564c8b3b82db6ccef13, type: 3}
  46. m_Scale: {x: 1, y: 1}
  47. m_Offset: {x: 0, y: 0}
  48. - _SampleTexture2D_c03da42981914e97b2ba46c24ac128d3_Texture_1_Texture2D:
  49. m_Texture: {fileID: 2800000, guid: a7ff24a0f3bd4dd4aaf9265ba8da09ba, type: 3}
  50. m_Scale: {x: 1, y: 1}
  51. m_Offset: {x: 0, y: 0}
  52. - _SampleTexture2D_fabcc10b5ef74e6184076e96eba4744c_Texture_1_Texture2D:
  53. m_Texture: {fileID: 2800000, guid: a7ff24a0f3bd4dd4aaf9265ba8da09ba, type: 3}
  54. m_Scale: {x: 1, y: 1}
  55. m_Offset: {x: 0, y: 0}
  56. - unity_Lightmaps:
  57. m_Texture: {fileID: 0}
  58. m_Scale: {x: 1, y: 1}
  59. m_Offset: {x: 0, y: 0}
  60. - unity_LightmapsInd:
  61. m_Texture: {fileID: 0}
  62. m_Scale: {x: 1, y: 1}
  63. m_Offset: {x: 0, y: 0}
  64. - unity_ShadowMasks:
  65. m_Texture: {fileID: 0}
  66. m_Scale: {x: 1, y: 1}
  67. m_Offset: {x: 0, y: 0}
  68. m_Ints: []
  69. m_Floats:
  70. - _AddPrecomputedVelocity: 0
  71. - _AlphaCutoffEnable: 0
  72. - _AlphaDstBlend: 0
  73. - _AlphaSrcBlend: 1
  74. - _BUILTIN_QueueControl: 1
  75. - _BUILTIN_QueueOffset: 0
  76. - _BlendMode: 0
  77. - _ConservativeDepthOffsetEnable: 0
  78. - _CullMode: 2
  79. - _CullModeForward: 2
  80. - _DepthOffsetEnable: 0
  81. - _DoubleSidedEnable: 0
  82. - _DoubleSidedGIMode: 0
  83. - _DoubleSidedNormalMode: 2
  84. - _DstBlend: 0
  85. - _DstBlend2: 0
  86. - _EnableBlendModePreserveSpecularLighting: 1
  87. - _EnableFogOnTransparent: 1
  88. - _ExcludeFromTUAndAA: 0
  89. - _MaterialID: 1
  90. - _MaterialTypeMask: 2
  91. - _OpaqueCullMode: 2
  92. - _PerPixelSorting: 0
  93. - _QueueControl: 0
  94. - _QueueOffset: 0
  95. - _RayTracing: 0
  96. - _ReceivesSSR: 1
  97. - _ReceivesSSRTransparent: 0
  98. - _RefractionModel: 0
  99. - _RenderQueueType: 1
  100. - _RequireSplitLighting: 0
  101. - _SrcBlend: 1
  102. - _StencilRef: 0
  103. - _StencilRefDepth: 8
  104. - _StencilRefDistortionVec: 4
  105. - _StencilRefGBuffer: 10
  106. - _StencilRefMV: 40
  107. - _StencilWriteMask: 6
  108. - _StencilWriteMaskDepth: 9
  109. - _StencilWriteMaskDistortionVec: 4
  110. - _StencilWriteMaskGBuffer: 15
  111. - _StencilWriteMaskMV: 41
  112. - _SupportDecals: 1
  113. - _SurfaceType: 0
  114. - _TEMPORAL_MODE: 0
  115. - _TransmissionEnable: 1
  116. - _TransparentBackfaceEnable: 0
  117. - _TransparentCullMode: 2
  118. - _TransparentDepthPostpassEnable: 0
  119. - _TransparentDepthPrepassEnable: 0
  120. - _TransparentSortPriority: 0
  121. - _TransparentWritingMotionVec: 0
  122. - _TransparentZWrite: 0
  123. - _UseShadowThreshold: 0
  124. - _ZTestDepthEqualForOpaque: 3
  125. - _ZTestGBuffer: 4
  126. - _ZTestTransparent: 4
  127. - _ZWrite: 1
  128. m_Colors:
  129. - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
  130. - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
  131. m_BuildTextureStacks: []
  132. m_AllowLocking: 1
  133. --- !u!114 &391330540406244082
  134. MonoBehaviour:
  135. m_ObjectHideFlags: 11
  136. m_CorrespondingSourceObject: {fileID: 0}
  137. m_PrefabInstance: {fileID: 0}
  138. m_PrefabAsset: {fileID: 0}
  139. m_GameObject: {fileID: 0}
  140. m_Enabled: 1
  141. m_EditorHideFlags: 0
  142. m_Script: {fileID: 11500000, guid: 639247ca83abc874e893eb93af2b5e44, type: 3}
  143. m_Name:
  144. m_EditorClassIdentifier:
  145. version: 0
  146. --- !u!114 &3821178873108305171
  147. MonoBehaviour:
  148. m_ObjectHideFlags: 11
  149. m_CorrespondingSourceObject: {fileID: 0}
  150. m_PrefabInstance: {fileID: 0}
  151. m_PrefabAsset: {fileID: 0}
  152. m_GameObject: {fileID: 0}
  153. m_Enabled: 1
  154. m_EditorHideFlags: 0
  155. m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
  156. m_Name:
  157. m_EditorClassIdentifier:
  158. version: 13
  159. hdPluginSubTargetMaterialVersions:
  160. m_Keys: []
  161. m_Values:
  162. --- !u!114 &7246030458497047970
  163. MonoBehaviour:
  164. m_ObjectHideFlags: 11
  165. m_CorrespondingSourceObject: {fileID: 0}
  166. m_PrefabInstance: {fileID: 0}
  167. m_PrefabAsset: {fileID: 0}
  168. m_GameObject: {fileID: 0}
  169. m_Enabled: 1
  170. m_EditorHideFlags: 0
  171. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  172. m_Name:
  173. m_EditorClassIdentifier:
  174. version: 9