Нет описания
Вы не можете выбрать более 25 тем Темы должны начинаться с буквы или цифры, могут содержать дефисы(-) и должны содержать не более 35 символов.

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &497813307182203022
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 2869067105358345209}
  12. - component: {fileID: 1277371976016300802}
  13. - component: {fileID: 8991370135793851482}
  14. m_Layer: 0
  15. m_Name: Name
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!224 &2869067105358345209
  22. RectTransform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 497813307182203022}
  28. m_LocalRotation: {x: -0, y: -0.9693099, z: 0.24584205, w: 0}
  29. m_LocalPosition: {x: 0, y: 0, z: 1.03}
  30. m_LocalScale: {x: 2, y: 2, z: 2}
  31. m_ConstrainProportionsScale: 0
  32. m_Children:
  33. - {fileID: 4495212979232592249}
  34. m_Father: {fileID: 5476700257909210631}
  35. m_LocalEulerAnglesHint: {x: 28.463, y: -180, z: 0}
  36. m_AnchorMin: {x: 0.5, y: 0.5}
  37. m_AnchorMax: {x: 0.5, y: 0.5}
  38. m_AnchoredPosition: {x: 0.006, y: 0.0568}
  39. m_SizeDelta: {x: 0.33, y: 0.05}
  40. m_Pivot: {x: 0.5, y: 0.5}
  41. --- !u!23 &1277371976016300802
  42. MeshRenderer:
  43. m_ObjectHideFlags: 0
  44. m_CorrespondingSourceObject: {fileID: 0}
  45. m_PrefabInstance: {fileID: 0}
  46. m_PrefabAsset: {fileID: 0}
  47. m_GameObject: {fileID: 497813307182203022}
  48. m_Enabled: 1
  49. m_CastShadows: 0
  50. m_ReceiveShadows: 0
  51. m_DynamicOccludee: 1
  52. m_StaticShadowCaster: 0
  53. m_MotionVectors: 1
  54. m_LightProbeUsage: 1
  55. m_ReflectionProbeUsage: 1
  56. m_RayTracingMode: 2
  57. m_RayTraceProcedural: 0
  58. m_RayTracingAccelStructBuildFlagsOverride: 0
  59. m_RayTracingAccelStructBuildFlags: 1
  60. m_RenderingLayerMask: 257
  61. m_RendererPriority: 0
  62. m_Materials:
  63. - {fileID: -6055507529455485361, guid: 2f7116f10747a67409388e93052ae222, type: 2}
  64. m_StaticBatchInfo:
  65. firstSubMesh: 0
  66. subMeshCount: 0
  67. m_StaticBatchRoot: {fileID: 0}
  68. m_ProbeAnchor: {fileID: 0}
  69. m_LightProbeVolumeOverride: {fileID: 0}
  70. m_ScaleInLightmap: 1
  71. m_ReceiveGI: 1
  72. m_PreserveUVs: 0
  73. m_IgnoreNormalsForChartDetection: 0
  74. m_ImportantGI: 0
  75. m_StitchLightmapSeams: 1
  76. m_SelectedEditorRenderState: 3
  77. m_MinimumChartSize: 4
  78. m_AutoUVMaxDistance: 0.5
  79. m_AutoUVMaxAngle: 89
  80. m_LightmapParameters: {fileID: 0}
  81. m_SortingLayerID: 0
  82. m_SortingLayer: 0
  83. m_SortingOrder: 0
  84. m_AdditionalVertexStreams: {fileID: 0}
  85. --- !u!114 &8991370135793851482
  86. MonoBehaviour:
  87. m_ObjectHideFlags: 0
  88. m_CorrespondingSourceObject: {fileID: 0}
  89. m_PrefabInstance: {fileID: 0}
  90. m_PrefabAsset: {fileID: 0}
  91. m_GameObject: {fileID: 497813307182203022}
  92. m_Enabled: 1
  93. m_EditorHideFlags: 0
  94. m_Script: {fileID: 11500000, guid: 9541d86e2fd84c1d9990edf0852d74ab, type: 3}
  95. m_Name:
  96. m_EditorClassIdentifier:
  97. m_Material: {fileID: 0}
  98. m_Color: {r: 1, g: 1, b: 1, a: 1}
  99. m_RaycastTarget: 1
  100. m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
  101. m_Maskable: 1
  102. m_OnCullStateChanged:
  103. m_PersistentCalls:
  104. m_Calls: []
  105. m_text: Particle Fountain
  106. m_isRightToLeft: 0
  107. m_fontAsset: {fileID: 11400000, guid: 2f7116f10747a67409388e93052ae222, type: 2}
  108. m_sharedMaterial: {fileID: -6055507529455485361, guid: 2f7116f10747a67409388e93052ae222,
  109. type: 2}
  110. m_fontSharedMaterials: []
  111. m_fontMaterial: {fileID: 0}
  112. m_fontMaterials: []
  113. m_fontColor32:
  114. serializedVersion: 2
  115. rgba: 4294967295
  116. m_fontColor: {r: 1, g: 1, b: 1, a: 1}
  117. m_enableVertexGradient: 0
  118. m_colorMode: 3
  119. m_fontColorGradient:
  120. topLeft: {r: 1, g: 1, b: 1, a: 1}
  121. topRight: {r: 1, g: 1, b: 1, a: 1}
  122. bottomLeft: {r: 1, g: 1, b: 1, a: 1}
  123. bottomRight: {r: 1, g: 1, b: 1, a: 1}
  124. m_fontColorGradientPreset: {fileID: 0}
  125. m_spriteAsset: {fileID: 0}
  126. m_tintAllSprites: 0
  127. m_StyleSheet: {fileID: 0}
  128. m_TextStyleHashCode: -1183493901
  129. m_overrideHtmlColors: 0
  130. m_faceColor:
  131. serializedVersion: 2
  132. rgba: 4294967295
  133. m_fontSize: 0.33
  134. m_fontSizeBase: 0.33
  135. m_fontWeight: 400
  136. m_enableAutoSizing: 0
  137. m_fontSizeMin: 18
  138. m_fontSizeMax: 72
  139. m_fontStyle: 0
  140. m_HorizontalAlignment: 2
  141. m_VerticalAlignment: 512
  142. m_textAlignment: 65535
  143. m_characterSpacing: 0
  144. m_wordSpacing: 0
  145. m_lineSpacing: 0
  146. m_lineSpacingMax: 0
  147. m_paragraphSpacing: 0
  148. m_charWidthMaxAdj: 0
  149. m_TextWrappingMode: 1
  150. m_wordWrappingRatios: 0.4
  151. m_overflowMode: 0
  152. m_linkedTextComponent: {fileID: 0}
  153. parentLinkedComponent: {fileID: 0}
  154. m_enableKerning: 1
  155. m_ActiveFontFeatures: 6e72656b
  156. m_enableExtraPadding: 0
  157. checkPaddingRequired: 0
  158. m_isRichText: 1
  159. m_EmojiFallbackSupport: 1
  160. m_parseCtrlCharacters: 1
  161. m_isOrthographic: 0
  162. m_isCullingEnabled: 0
  163. m_horizontalMapping: 0
  164. m_verticalMapping: 0
  165. m_uvLineOffset: 0
  166. m_geometrySortingOrder: 0
  167. m_IsTextObjectScaleStatic: 0
  168. m_VertexBufferAutoSizeReduction: 0
  169. m_useMaxVisibleDescender: 1
  170. m_pageToDisplay: 1
  171. m_margin: {x: 0.0012891889, y: -0.0005121827, z: -0.0011520386, w: -0.0011302531}
  172. m_isUsingLegacyAnimationComponent: 0
  173. m_isVolumetricText: 0
  174. _SortingLayer: 0
  175. _SortingLayerID: 0
  176. _SortingOrder: 0
  177. m_hasFontAssetChanged: 0
  178. m_renderer: {fileID: 1277371976016300802}
  179. m_maskType: 0
  180. --- !u!1 &683885313595624050
  181. GameObject:
  182. m_ObjectHideFlags: 0
  183. m_CorrespondingSourceObject: {fileID: 0}
  184. m_PrefabInstance: {fileID: 0}
  185. m_PrefabAsset: {fileID: 0}
  186. serializedVersion: 6
  187. m_Component:
  188. - component: {fileID: 363794681890350780}
  189. - component: {fileID: 1542865141118679470}
  190. - component: {fileID: 465663173726567812}
  191. m_Layer: 0
  192. m_Name: ParticleStack100-Fountain
  193. m_TagString: Untagged
  194. m_Icon: {fileID: 0}
  195. m_NavMeshLayer: 0
  196. m_StaticEditorFlags: 0
  197. m_IsActive: 1
  198. --- !u!4 &363794681890350780
  199. Transform:
  200. m_ObjectHideFlags: 0
  201. m_CorrespondingSourceObject: {fileID: 0}
  202. m_PrefabInstance: {fileID: 0}
  203. m_PrefabAsset: {fileID: 0}
  204. m_GameObject: {fileID: 683885313595624050}
  205. serializedVersion: 2
  206. m_LocalRotation: {x: 0.000000014901161, y: -0, z: -0, w: 1}
  207. m_LocalPosition: {x: -0.0774169, y: 0.100000024, z: -0.004966736}
  208. m_LocalScale: {x: 1, y: 1, z: 1}
  209. m_ConstrainProportionsScale: 0
  210. m_Children: []
  211. m_Father: {fileID: 3364927517963449251}
  212. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  213. --- !u!33 &1542865141118679470
  214. MeshFilter:
  215. m_ObjectHideFlags: 0
  216. m_CorrespondingSourceObject: {fileID: 0}
  217. m_PrefabInstance: {fileID: 0}
  218. m_PrefabAsset: {fileID: 0}
  219. m_GameObject: {fileID: 683885313595624050}
  220. m_Mesh: {fileID: 7450741763379908841, guid: 7d25145bc7e96ba4ca168b17060b38b4, type: 3}
  221. --- !u!23 &465663173726567812
  222. MeshRenderer:
  223. m_ObjectHideFlags: 0
  224. m_CorrespondingSourceObject: {fileID: 0}
  225. m_PrefabInstance: {fileID: 0}
  226. m_PrefabAsset: {fileID: 0}
  227. m_GameObject: {fileID: 683885313595624050}
  228. m_Enabled: 1
  229. m_CastShadows: 1
  230. m_ReceiveShadows: 1
  231. m_DynamicOccludee: 1
  232. m_StaticShadowCaster: 0
  233. m_MotionVectors: 1
  234. m_LightProbeUsage: 1
  235. m_ReflectionProbeUsage: 1
  236. m_RayTracingMode: 2
  237. m_RayTraceProcedural: 0
  238. m_RayTracingAccelStructBuildFlagsOverride: 0
  239. m_RayTracingAccelStructBuildFlags: 1
  240. m_RenderingLayerMask: 1
  241. m_RendererPriority: 0
  242. m_Materials:
  243. - {fileID: 2100000, guid: c9ea5182c6c48454c8755baa31ca4563, type: 2}
  244. m_StaticBatchInfo:
  245. firstSubMesh: 0
  246. subMeshCount: 0
  247. m_StaticBatchRoot: {fileID: 0}
  248. m_ProbeAnchor: {fileID: 0}
  249. m_LightProbeVolumeOverride: {fileID: 0}
  250. m_ScaleInLightmap: 1
  251. m_ReceiveGI: 1
  252. m_PreserveUVs: 0
  253. m_IgnoreNormalsForChartDetection: 0
  254. m_ImportantGI: 0
  255. m_StitchLightmapSeams: 1
  256. m_SelectedEditorRenderState: 3
  257. m_MinimumChartSize: 4
  258. m_AutoUVMaxDistance: 0.5
  259. m_AutoUVMaxAngle: 89
  260. m_LightmapParameters: {fileID: 0}
  261. m_SortingLayerID: 0
  262. m_SortingLayer: 0
  263. m_SortingOrder: 0
  264. m_AdditionalVertexStreams: {fileID: 0}
  265. --- !u!1 &2643283756521772803
  266. GameObject:
  267. m_ObjectHideFlags: 0
  268. m_CorrespondingSourceObject: {fileID: 0}
  269. m_PrefabInstance: {fileID: 0}
  270. m_PrefabAsset: {fileID: 0}
  271. serializedVersion: 6
  272. m_Component:
  273. - component: {fileID: 3364927517963449251}
  274. m_Layer: 0
  275. m_Name: Particle Fountain
  276. m_TagString: Untagged
  277. m_Icon: {fileID: 0}
  278. m_NavMeshLayer: 0
  279. m_StaticEditorFlags: 0
  280. m_IsActive: 1
  281. --- !u!4 &3364927517963449251
  282. Transform:
  283. m_ObjectHideFlags: 0
  284. m_CorrespondingSourceObject: {fileID: 0}
  285. m_PrefabInstance: {fileID: 0}
  286. m_PrefabAsset: {fileID: 0}
  287. m_GameObject: {fileID: 2643283756521772803}
  288. serializedVersion: 2
  289. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  290. m_LocalPosition: {x: -0.22258306, y: 0.5, z: 33.256218}
  291. m_LocalScale: {x: 1, y: 1, z: 1}
  292. m_ConstrainProportionsScale: 0
  293. m_Children:
  294. - {fileID: 363794681890350780}
  295. - {fileID: 5476700257909210631}
  296. - {fileID: 1879623502956897982}
  297. m_Father: {fileID: 0}
  298. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  299. --- !u!1 &2997221362360279846
  300. GameObject:
  301. m_ObjectHideFlags: 0
  302. m_CorrespondingSourceObject: {fileID: 0}
  303. m_PrefabInstance: {fileID: 0}
  304. m_PrefabAsset: {fileID: 0}
  305. serializedVersion: 6
  306. m_Component:
  307. - component: {fileID: 5476700257909210631}
  308. m_Layer: 0
  309. m_Name: Turntable
  310. m_TagString: Untagged
  311. m_Icon: {fileID: 0}
  312. m_NavMeshLayer: 0
  313. m_StaticEditorFlags: 0
  314. m_IsActive: 1
  315. --- !u!4 &5476700257909210631
  316. Transform:
  317. m_ObjectHideFlags: 0
  318. m_CorrespondingSourceObject: {fileID: 0}
  319. m_PrefabInstance: {fileID: 0}
  320. m_PrefabAsset: {fileID: 0}
  321. m_GameObject: {fileID: 2997221362360279846}
  322. serializedVersion: 2
  323. m_LocalRotation: {x: -0, y: 0.70710576, z: -0, w: 0.70710784}
  324. m_LocalPosition: {x: 0, y: 0, z: 0}
  325. m_LocalScale: {x: 1, y: 1, z: 1}
  326. m_ConstrainProportionsScale: 0
  327. m_Children:
  328. - {fileID: 6920236684455199577}
  329. - {fileID: 2869067105358345209}
  330. m_Father: {fileID: 3364927517963449251}
  331. m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
  332. --- !u!1 &4793058613695069314
  333. GameObject:
  334. m_ObjectHideFlags: 0
  335. m_CorrespondingSourceObject: {fileID: 0}
  336. m_PrefabInstance: {fileID: 0}
  337. m_PrefabAsset: {fileID: 0}
  338. serializedVersion: 6
  339. m_Component:
  340. - component: {fileID: 1879623502956897982}
  341. m_Layer: 0
  342. m_Name: ViewPoint
  343. m_TagString: Untagged
  344. m_Icon: {fileID: 0}
  345. m_NavMeshLayer: 0
  346. m_StaticEditorFlags: 0
  347. m_IsActive: 1
  348. --- !u!4 &1879623502956897982
  349. Transform:
  350. m_ObjectHideFlags: 0
  351. m_CorrespondingSourceObject: {fileID: 0}
  352. m_PrefabInstance: {fileID: 0}
  353. m_PrefabAsset: {fileID: 0}
  354. m_GameObject: {fileID: 4793058613695069314}
  355. serializedVersion: 2
  356. m_LocalRotation: {x: 0.055999096, y: -0.719433, z: 0.058401845, w: 0.6898329}
  357. m_LocalPosition: {x: 2.7455058, y: 1.20233, z: -0.13393784}
  358. m_LocalScale: {x: 1, y: 1, z: 1}
  359. m_ConstrainProportionsScale: 0
  360. m_Children: []
  361. m_Father: {fileID: 3364927517963449251}
  362. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  363. --- !u!1 &5543514065549865903
  364. GameObject:
  365. m_ObjectHideFlags: 0
  366. m_CorrespondingSourceObject: {fileID: 0}
  367. m_PrefabInstance: {fileID: 0}
  368. m_PrefabAsset: {fileID: 0}
  369. serializedVersion: 6
  370. m_Component:
  371. - component: {fileID: 4495212979232592249}
  372. - component: {fileID: 7498858496047377652}
  373. - component: {fileID: 7078541515246007462}
  374. m_Layer: 0
  375. m_Name: NameHolder
  376. m_TagString: Untagged
  377. m_Icon: {fileID: 0}
  378. m_NavMeshLayer: 0
  379. m_StaticEditorFlags: 0
  380. m_IsActive: 1
  381. --- !u!4 &4495212979232592249
  382. Transform:
  383. m_ObjectHideFlags: 0
  384. m_CorrespondingSourceObject: {fileID: 0}
  385. m_PrefabInstance: {fileID: 0}
  386. m_PrefabAsset: {fileID: 0}
  387. m_GameObject: {fileID: 5543514065549865903}
  388. serializedVersion: 2
  389. m_LocalRotation: {x: -0, y: 0.9693099, z: -0.24584205, w: 0}
  390. m_LocalPosition: {x: 0.003, y: -0.017818196, z: 0.026722118}
  391. m_LocalScale: {x: 0.5, y: 0.49999994, z: 0.49999994}
  392. m_ConstrainProportionsScale: 0
  393. m_Children: []
  394. m_Father: {fileID: 2869067105358345209}
  395. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  396. --- !u!33 &7498858496047377652
  397. MeshFilter:
  398. m_ObjectHideFlags: 0
  399. m_CorrespondingSourceObject: {fileID: 0}
  400. m_PrefabInstance: {fileID: 0}
  401. m_PrefabAsset: {fileID: 0}
  402. m_GameObject: {fileID: 5543514065549865903}
  403. m_Mesh: {fileID: 8062763194017803655, guid: b1ea906854b8cf444a09a59ace7575a8, type: 3}
  404. --- !u!23 &7078541515246007462
  405. MeshRenderer:
  406. m_ObjectHideFlags: 0
  407. m_CorrespondingSourceObject: {fileID: 0}
  408. m_PrefabInstance: {fileID: 0}
  409. m_PrefabAsset: {fileID: 0}
  410. m_GameObject: {fileID: 5543514065549865903}
  411. m_Enabled: 1
  412. m_CastShadows: 1
  413. m_ReceiveShadows: 1
  414. m_DynamicOccludee: 1
  415. m_StaticShadowCaster: 0
  416. m_MotionVectors: 1
  417. m_LightProbeUsage: 1
  418. m_ReflectionProbeUsage: 1
  419. m_RayTracingMode: 2
  420. m_RayTraceProcedural: 0
  421. m_RayTracingAccelStructBuildFlagsOverride: 0
  422. m_RayTracingAccelStructBuildFlags: 1
  423. m_RenderingLayerMask: 257
  424. m_RendererPriority: 0
  425. m_Materials:
  426. - {fileID: 2100000, guid: 55610f65dcca6294b9fc9386d9879d82, type: 2}
  427. - {fileID: 2100000, guid: 735e5139c2106f54096a4ebbeea42ac7, type: 2}
  428. m_StaticBatchInfo:
  429. firstSubMesh: 0
  430. subMeshCount: 0
  431. m_StaticBatchRoot: {fileID: 0}
  432. m_ProbeAnchor: {fileID: 0}
  433. m_LightProbeVolumeOverride: {fileID: 0}
  434. m_ScaleInLightmap: 1
  435. m_ReceiveGI: 1
  436. m_PreserveUVs: 0
  437. m_IgnoreNormalsForChartDetection: 0
  438. m_ImportantGI: 0
  439. m_StitchLightmapSeams: 1
  440. m_SelectedEditorRenderState: 3
  441. m_MinimumChartSize: 4
  442. m_AutoUVMaxDistance: 0.5
  443. m_AutoUVMaxAngle: 89
  444. m_LightmapParameters: {fileID: 0}
  445. m_SortingLayerID: 0
  446. m_SortingLayer: 0
  447. m_SortingOrder: 0
  448. m_AdditionalVertexStreams: {fileID: 0}
  449. --- !u!1 &5630504071864737838
  450. GameObject:
  451. m_ObjectHideFlags: 0
  452. m_CorrespondingSourceObject: {fileID: 0}
  453. m_PrefabInstance: {fileID: 0}
  454. m_PrefabAsset: {fileID: 0}
  455. serializedVersion: 6
  456. m_Component:
  457. - component: {fileID: 6920236684455199577}
  458. - component: {fileID: 2912011453684088270}
  459. - component: {fileID: 4243750770428790361}
  460. m_Layer: 0
  461. m_Name: TurntableMesh
  462. m_TagString: Untagged
  463. m_Icon: {fileID: 0}
  464. m_NavMeshLayer: 0
  465. m_StaticEditorFlags: 0
  466. m_IsActive: 1
  467. --- !u!4 &6920236684455199577
  468. Transform:
  469. m_ObjectHideFlags: 0
  470. m_CorrespondingSourceObject: {fileID: 0}
  471. m_PrefabInstance: {fileID: 0}
  472. m_PrefabAsset: {fileID: 0}
  473. m_GameObject: {fileID: 5630504071864737838}
  474. serializedVersion: 2
  475. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  476. m_LocalPosition: {x: 0, y: 0, z: 0}
  477. m_LocalScale: {x: 1, y: 1, z: 1}
  478. m_ConstrainProportionsScale: 1
  479. m_Children: []
  480. m_Father: {fileID: 5476700257909210631}
  481. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  482. --- !u!33 &2912011453684088270
  483. MeshFilter:
  484. m_ObjectHideFlags: 0
  485. m_CorrespondingSourceObject: {fileID: 0}
  486. m_PrefabInstance: {fileID: 0}
  487. m_PrefabAsset: {fileID: 0}
  488. m_GameObject: {fileID: 5630504071864737838}
  489. m_Mesh: {fileID: -1574482671090449791, guid: 66732f118f518ab4bb46b5916acc7a02, type: 3}
  490. --- !u!23 &4243750770428790361
  491. MeshRenderer:
  492. m_ObjectHideFlags: 0
  493. m_CorrespondingSourceObject: {fileID: 0}
  494. m_PrefabInstance: {fileID: 0}
  495. m_PrefabAsset: {fileID: 0}
  496. m_GameObject: {fileID: 5630504071864737838}
  497. m_Enabled: 1
  498. m_CastShadows: 1
  499. m_ReceiveShadows: 1
  500. m_DynamicOccludee: 1
  501. m_StaticShadowCaster: 0
  502. m_MotionVectors: 1
  503. m_LightProbeUsage: 1
  504. m_ReflectionProbeUsage: 1
  505. m_RayTracingMode: 2
  506. m_RayTraceProcedural: 0
  507. m_RayTracingAccelStructBuildFlagsOverride: 0
  508. m_RayTracingAccelStructBuildFlags: 1
  509. m_RenderingLayerMask: 257
  510. m_RendererPriority: 0
  511. m_Materials:
  512. - {fileID: -876546973899608171, guid: daae7dca060ff1344bf7d7e511e0e961, type: 3}
  513. m_StaticBatchInfo:
  514. firstSubMesh: 0
  515. subMeshCount: 0
  516. m_StaticBatchRoot: {fileID: 0}
  517. m_ProbeAnchor: {fileID: 0}
  518. m_LightProbeVolumeOverride: {fileID: 0}
  519. m_ScaleInLightmap: 1
  520. m_ReceiveGI: 1
  521. m_PreserveUVs: 0
  522. m_IgnoreNormalsForChartDetection: 0
  523. m_ImportantGI: 0
  524. m_StitchLightmapSeams: 1
  525. m_SelectedEditorRenderState: 3
  526. m_MinimumChartSize: 4
  527. m_AutoUVMaxDistance: 0.5
  528. m_AutoUVMaxAngle: 89
  529. m_LightmapParameters: {fileID: 0}
  530. m_SortingLayerID: 0
  531. m_SortingLayer: 0
  532. m_SortingOrder: 0
  533. m_AdditionalVertexStreams: {fileID: 0}