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- using NUnit.Framework;
-
- namespace UnityEngine.Rendering.Universal.Tests
- {
- [TestFixture]
- class LightTests
- {
- [Test]
- public void TestMainLightRenderingLayerMaskSyncWithUniversalLightAndShadowLayers()
- {
- var lightObject = new GameObject("Light");
- var light = lightObject.AddComponent<Light>();
- var lightData = light.GetUniversalAdditionalLightData();
-
- lightData.renderingLayers = (1 << 1);
- lightData.shadowRenderingLayers = (1 << 2);
-
- lightData.customShadowLayers = false;
- Assert.AreEqual(light.renderingLayerMask, lightData.renderingLayers);
-
- lightData.customShadowLayers = true;
- Assert.AreEqual(light.renderingLayerMask, lightData.shadowRenderingLayers);
-
- lightData.customShadowLayers = false;
- lightData.renderingLayers = (1 << 3);
- lightData.shadowRenderingLayers = (1 << 4);
- Assert.AreEqual(light.renderingLayerMask, lightData.renderingLayers);
-
- lightData.customShadowLayers = true;
- lightData.renderingLayers = (1 << 5);
- lightData.shadowRenderingLayers = (1 << 6);
- Assert.AreEqual(light.renderingLayerMask, lightData.shadowRenderingLayers);
-
- Object.DestroyImmediate(lightObject);
- }
- }
- }
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