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- using NUnit.Framework;
-
- namespace UnityEngine.Rendering.Universal.Tests
- {
- class DecalTests
- {
- GameObject m_DecalProjector;
- GameObject m_DecalProjector2;
- DecalEntityManager m_EntityManager;
- Shader m_Shader;
-
- [SetUp]
- public void Setup()
- {
- m_EntityManager = new DecalEntityManager();
- m_DecalProjector = new GameObject("DecalProjector");
- m_DecalProjector2 = new GameObject("DecalProjector");
- m_Shader = Shader.Find("Hidden/InternalErrorShader");
- }
-
- [TearDown]
- public void Cleanup()
- {
- m_EntityManager.Dispose();
- Object.DestroyImmediate(m_DecalProjector);
- Object.DestroyImmediate(m_DecalProjector2);
- }
-
- [Test]
- public void DecalDestroyEmptyChunk()
- {
- var decalProjector = m_DecalProjector.AddComponent<DecalProjector>();
- decalProjector.material = new Material(m_Shader);
- var decalProjector2 = m_DecalProjector.AddComponent<DecalProjector>();
- decalProjector2.material = new Material(m_Shader);
-
- var entity = m_EntityManager.CreateDecalEntity(decalProjector);
- var entity2 = m_EntityManager.CreateDecalEntity(decalProjector2);
-
- m_EntityManager.DestroyDecalEntity(entity);
-
- m_EntityManager.Update();
-
- Assert.AreEqual(1, m_EntityManager.chunkCount);
- }
- }
- }
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