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- Shader "Hidden/Universal Render Pipeline/XR/XRMirrorView"
- {
- SubShader
- {
- Tags{ "RenderPipeline" = "UniversalPipeline" }
-
- HLSLINCLUDE
- // Foveated rendering currently not supported in dxc on metal
- #pragma never_use_dxc metal
- ENDHLSL
-
- Pass
- {
- ZWrite Off ZTest Always Blend Off Cull Off
-
- HLSLPROGRAM
- #pragma vertex VertQuad
- #pragma fragment FragBilinear
- #pragma multi_compile_local_fragment _ HDR_COLORSPACE_CONVERSION_AND_ENCODING
- #pragma multi_compile_fragment _ DISABLE_TEXTURE2D_X_ARRAY
-
- #if defined(DISABLE_TEXTURE2D_X_ARRAY)
- #define SRC_TEXTURE2D_X_ARRAY 0
- #else
- #define SRC_TEXTURE2D_X_ARRAY 1
- #endif
- #include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/Shaders/XR/XRMirrorView.hlsl"
- ENDHLSL
- }
- }
-
- Fallback Off
- }
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