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- Shader "Hidden/Universal Render Pipeline/CopyDepth"
- {
- SubShader
- {
- Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline"}
-
- Pass
- {
- Name "CopyDepth"
- ZTest Always ZWrite On ColorMask R
- Cull Off
-
- HLSLPROGRAM
- #pragma vertex Vert
- #pragma fragment frag
-
- #pragma multi_compile _ _DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8
- #pragma multi_compile _ _OUTPUT_DEPTH
-
- #include "Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepthPass.hlsl"
-
- ENDHLSL
- }
- }
- }
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