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- Shader "Hidden/Universal Render Pipeline/ObjectMotionVectorFallback"
- {
- SubShader
- {
- Pass
- {
- Name "MotionVectors"
-
- Tags{ "LightMode" = "MotionVectors" }
- ColorMask RG
-
- HLSLPROGRAM
- #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlsl"
- ENDHLSL
- }
-
- Pass
- {
- Name "XRMotionVectors"
- Tags { "LightMode" = "XRMotionVectors" }
- ColorMask RGB
-
- // Stencil write for obj motion pixels
- Stencil
- {
- WriteMask 1
- Ref 1
- Comp Always
- Pass Replace
- }
-
- HLSLPROGRAM
- #define APLICATION_SPACE_WARP_MOTION 1
- #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlsl"
- ENDHLSL
- }
- }
- }
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