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DebugViewEnums.cs.hlsl 4.9KB

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  1. //
  2. // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
  3. //
  4. #ifndef DEBUGVIEWENUMS_CS_HLSL
  5. #define DEBUGVIEWENUMS_CS_HLSL
  6. //
  7. // UnityEngine.Rendering.Universal.DebugFullScreenMode: static fields
  8. //
  9. #define DEBUGFULLSCREENMODE_NONE (0)
  10. #define DEBUGFULLSCREENMODE_DEPTH (1)
  11. #define DEBUGFULLSCREENMODE_MOTION_VECTOR (2)
  12. #define DEBUGFULLSCREENMODE_ADDITIONAL_LIGHTS_SHADOW_MAP (3)
  13. #define DEBUGFULLSCREENMODE_MAIN_LIGHT_SHADOW_MAP (4)
  14. #define DEBUGFULLSCREENMODE_ADDITIONAL_LIGHTS_COOKIE_ATLAS (5)
  15. #define DEBUGFULLSCREENMODE_REFLECTION_PROBE_ATLAS (6)
  16. #define DEBUGFULLSCREENMODE_STP (7)
  17. //
  18. // UnityEngine.Rendering.Universal.DebugLightingFeatureFlags: static fields
  19. //
  20. #define DEBUGLIGHTINGFEATUREFLAGS_NONE (0)
  21. #define DEBUGLIGHTINGFEATUREFLAGS_GLOBAL_ILLUMINATION (1)
  22. #define DEBUGLIGHTINGFEATUREFLAGS_MAIN_LIGHT (2)
  23. #define DEBUGLIGHTINGFEATUREFLAGS_ADDITIONAL_LIGHTS (4)
  24. #define DEBUGLIGHTINGFEATUREFLAGS_VERTEX_LIGHTING (8)
  25. #define DEBUGLIGHTINGFEATUREFLAGS_EMISSION (16)
  26. #define DEBUGLIGHTINGFEATUREFLAGS_AMBIENT_OCCLUSION (32)
  27. //
  28. // UnityEngine.Rendering.Universal.DebugLightingMode: static fields
  29. //
  30. #define DEBUGLIGHTINGMODE_NONE (0)
  31. #define DEBUGLIGHTINGMODE_SHADOW_CASCADES (1)
  32. #define DEBUGLIGHTINGMODE_LIGHTING_WITHOUT_NORMAL_MAPS (2)
  33. #define DEBUGLIGHTINGMODE_LIGHTING_WITH_NORMAL_MAPS (3)
  34. #define DEBUGLIGHTINGMODE_REFLECTIONS (4)
  35. #define DEBUGLIGHTINGMODE_REFLECTIONS_WITH_SMOOTHNESS (5)
  36. #define DEBUGLIGHTINGMODE_GLOBAL_ILLUMINATION (6)
  37. //
  38. // UnityEngine.Rendering.Universal.DebugMaterialMode: static fields
  39. //
  40. #define DEBUGMATERIALMODE_NONE (0)
  41. #define DEBUGMATERIALMODE_ALBEDO (1)
  42. #define DEBUGMATERIALMODE_SPECULAR (2)
  43. #define DEBUGMATERIALMODE_ALPHA (3)
  44. #define DEBUGMATERIALMODE_SMOOTHNESS (4)
  45. #define DEBUGMATERIALMODE_AMBIENT_OCCLUSION (5)
  46. #define DEBUGMATERIALMODE_EMISSION (6)
  47. #define DEBUGMATERIALMODE_NORMAL_WORLD_SPACE (7)
  48. #define DEBUGMATERIALMODE_NORMAL_TANGENT_SPACE (8)
  49. #define DEBUGMATERIALMODE_LIGHTING_COMPLEXITY (9)
  50. #define DEBUGMATERIALMODE_METALLIC (10)
  51. #define DEBUGMATERIALMODE_SPRITE_MASK (11)
  52. //
  53. // UnityEngine.Rendering.Universal.DebugMaterialValidationMode: static fields
  54. //
  55. #define DEBUGMATERIALVALIDATIONMODE_NONE (0)
  56. #define DEBUGMATERIALVALIDATIONMODE_ALBEDO (1)
  57. #define DEBUGMATERIALVALIDATIONMODE_METALLIC (2)
  58. //
  59. // UnityEngine.Rendering.Universal.DebugMipInfoMode: static fields
  60. //
  61. #define DEBUGMIPINFOMODE_NONE (0)
  62. #define DEBUGMIPINFOMODE_MIP_STREAMING_PERFORMANCE (1)
  63. #define DEBUGMIPINFOMODE_MIP_STREAMING_STATUS (2)
  64. #define DEBUGMIPINFOMODE_MIP_STREAMING_ACTIVITY (3)
  65. #define DEBUGMIPINFOMODE_MIP_STREAMING_PRIORITY (4)
  66. #define DEBUGMIPINFOMODE_MIP_COUNT (5)
  67. #define DEBUGMIPINFOMODE_MIP_RATIO (6)
  68. //
  69. // UnityEngine.Rendering.Universal.DebugMipMapModeTerrainTexture: static fields
  70. //
  71. #define DEBUGMIPMAPMODETERRAINTEXTURE_CONTROL (0)
  72. #define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER0 (1)
  73. #define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER1 (2)
  74. #define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER2 (3)
  75. #define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER3 (4)
  76. //
  77. // UnityEngine.Rendering.Universal.DebugMipMapStatusMode: static fields
  78. //
  79. #define DEBUGMIPMAPSTATUSMODE_MATERIAL (0)
  80. #define DEBUGMIPMAPSTATUSMODE_TEXTURE (1)
  81. //
  82. // UnityEngine.Rendering.Universal.DebugPostProcessingMode: static fields
  83. //
  84. #define DEBUGPOSTPROCESSINGMODE_DISABLED (0)
  85. #define DEBUGPOSTPROCESSINGMODE_AUTO (1)
  86. #define DEBUGPOSTPROCESSINGMODE_ENABLED (2)
  87. //
  88. // UnityEngine.Rendering.Universal.DebugSceneOverrideMode: static fields
  89. //
  90. #define DEBUGSCENEOVERRIDEMODE_NONE (0)
  91. #define DEBUGSCENEOVERRIDEMODE_OVERDRAW (1)
  92. #define DEBUGSCENEOVERRIDEMODE_WIREFRAME (2)
  93. #define DEBUGSCENEOVERRIDEMODE_SOLID_WIREFRAME (3)
  94. #define DEBUGSCENEOVERRIDEMODE_SHADED_WIREFRAME (4)
  95. //
  96. // UnityEngine.Rendering.Universal.DebugValidationMode: static fields
  97. //
  98. #define DEBUGVALIDATIONMODE_NONE (0)
  99. #define DEBUGVALIDATIONMODE_HIGHLIGHT_NAN_INF_NEGATIVE (1)
  100. #define DEBUGVALIDATIONMODE_HIGHLIGHT_OUTSIDE_OF_RANGE (2)
  101. //
  102. // UnityEngine.Rendering.Universal.DebugVertexAttributeMode: static fields
  103. //
  104. #define DEBUGVERTEXATTRIBUTEMODE_NONE (0)
  105. #define DEBUGVERTEXATTRIBUTEMODE_TEXCOORD0 (1)
  106. #define DEBUGVERTEXATTRIBUTEMODE_TEXCOORD1 (2)
  107. #define DEBUGVERTEXATTRIBUTEMODE_TEXCOORD2 (3)
  108. #define DEBUGVERTEXATTRIBUTEMODE_TEXCOORD3 (4)
  109. #define DEBUGVERTEXATTRIBUTEMODE_COLOR (5)
  110. #define DEBUGVERTEXATTRIBUTEMODE_TANGENT (6)
  111. #define DEBUGVERTEXATTRIBUTEMODE_NORMAL (7)
  112. //
  113. // UnityEngine.Rendering.Universal.HDRDebugMode: static fields
  114. //
  115. #define HDRDEBUGMODE_NONE (0)
  116. #define HDRDEBUGMODE_GAMUT_VIEW (1)
  117. #define HDRDEBUGMODE_GAMUT_CLIP (2)
  118. #define HDRDEBUGMODE_VALUES_ABOVE_PAPER_WHITE (3)
  119. //
  120. // UnityEngine.Rendering.Universal.PixelValidationChannels: static fields
  121. //
  122. #define PIXELVALIDATIONCHANNELS_RGB (0)
  123. #define PIXELVALIDATIONCHANNELS_R (1)
  124. #define PIXELVALIDATIONCHANNELS_G (2)
  125. #define PIXELVALIDATIONCHANNELS_B (3)
  126. #define PIXELVALIDATIONCHANNELS_A (4)
  127. #endif