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- using System;
-
- namespace UnityEngine.Rendering.Universal
- {
- /// <summary>
- /// Settings class that stores the default volume profile for Volume Framework.
- /// </summary>
- [Serializable]
- [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
- [Categorization.CategoryInfo(Name = "Volume", Order = 0)]
- public class URPDefaultVolumeProfileSettings : IDefaultVolumeProfileSettings
- {
- #region Version
- internal enum Version : int
- {
- Initial = 0,
- }
-
- [SerializeField][HideInInspector]
- Version m_Version;
-
- /// <summary>Current version.</summary>
- public int version => (int)m_Version;
- #endregion
-
- [SerializeField]
- VolumeProfile m_VolumeProfile;
-
- /// <summary>
- /// The default volume profile asset.
- /// </summary>
- public VolumeProfile volumeProfile
- {
- get => m_VolumeProfile;
- set => this.SetValueAndNotify(ref m_VolumeProfile, value);
- }
- }
- }
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