1234567891011121314151617181920212223242526272829303132333435363738 |
- using System;
-
- namespace UnityEngine.Rendering.Universal
- {
- /// <summary>
- /// A volume component that holds settings for the Split Toning effect.
- /// </summary>
- [Serializable, VolumeComponentMenu("Post-processing/Split Toning")]
- [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
- [URPHelpURL("Post-Processing-Split-Toning")]
- public sealed class SplitToning : VolumeComponent, IPostProcessComponent
- {
- /// <summary>
- /// The color to use for shadows.
- /// </summary>
- [Tooltip("The color to use for shadows.")]
- public ColorParameter shadows = new ColorParameter(Color.grey, false, false, true);
-
- /// <summary>
- /// The color to use for highlights.
- /// </summary>
- [Tooltip("The color to use for highlights.")]
- public ColorParameter highlights = new ColorParameter(Color.grey, false, false, true);
-
- /// <summary>
- /// Balance between the colors in the highlights and shadows.
- /// </summary>
- [Tooltip("Balance between the colors in the highlights and shadows.")]
- public ClampedFloatParameter balance = new ClampedFloatParameter(0f, -100f, 100f);
-
- /// <inheritdoc/>
- public bool IsActive() => shadows != Color.grey || highlights != Color.grey;
-
- /// <inheritdoc/>
- [Obsolete("Unused #from(2023.1)", false)]
- public bool IsTileCompatible() => true;
- }
- }
|