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- using System;
-
- namespace UnityEngine.Rendering.Universal
- {
- /// <summary>
- /// Settings used for Post Processing.
- /// </summary>
- public class UniversalPostProcessingData : ContextItem
- {
- /// <summary>
- /// True if post-processing effect is enabled while rendering the camera stack.
- /// </summary>
- public bool isEnabled;
-
- /// <summary>
- /// The <c>ColorGradingMode</c> to use.
- /// </summary>
- /// <seealso cref="ColorGradingMode"/>
- public ColorGradingMode gradingMode;
-
- /// <summary>
- /// The size of the Look Up Table (LUT)
- /// </summary>
- public int lutSize;
-
- /// <summary>
- /// True if fast approximation functions are used when converting between the sRGB and Linear color spaces, false otherwise.
- /// </summary>
- public bool useFastSRGBLinearConversion;
-
- /// <summary>
- /// Returns true if Screen Space Lens Flare are supported by this asset, false otherwise.
- /// </summary>
- public bool supportScreenSpaceLensFlare;
-
- /// <summary>
- /// Returns true if Data Driven Lens Flare are supported by this asset, false otherwise.
- /// </summary>
- public bool supportDataDrivenLensFlare;
-
- /// <summary>
- /// Empty function added for the IDisposable interface.
- /// </summary>
- public override void Reset()
- {
- isEnabled = default;
- gradingMode = ColorGradingMode.LowDynamicRange;
- lutSize = 0;
- useFastSRGBLinearConversion = false;
- supportScreenSpaceLensFlare = false;
- supportDataDrivenLensFlare = false;
- }
- }
- }
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