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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- #if UNITY_EDITOR
- using UnityEditor;
- #endif
-
- namespace UnityEngine.Rendering.Universal
- {
- /// <summary>
- /// Class <c>ShadowShape2DProvider</c> has methods called by a <c>ShadowCaster2D</c> to determine if it should be listed as a Casting Option, and to provide geometry if it is the active <c>ShadowShape2DProvider</c>
- /// </summary>
- public abstract class ShadowShape2DProvider
- {
- /// <summary>
- /// Gets the name to be listed in the <c>ShadowCaster2D</c> Casting Option drop down.
- /// </summary>
- /// <param name="componentName">The name of component associated with the provider.</param>
- /// <returns>The string to be listed in the <c>ShadowCaster2D</c> Casting Option drop down.</returns>
- public virtual string ProviderName(string componentName) { return componentName; }
-
- /// <summary>
- /// Gets the priority to be listed in the <c>ShadowCaster2D</c> Casting Option drop down.
- /// </summary>
- /// <returns>The priority to be listed in the <c>ShadowCaster2D</c> Casting Option drop down.</returns>
- public virtual int Priority() { return 0; }
-
- /// <summary>
- /// Called for the active <c>ShadowShape2DProvider</c> when the <c>ShadowCaster2D</c> becomes enabled
- /// </summary>
- /// <param name="sourceComponent">The component associated with the provider</param>
- public virtual void Enabled(Component sourceComponent) {}
-
- /// <summary>
- /// Called for the active <c>ShadowShape2DProvider</c> when the <c>ShadowCaster2D</c> becomes disabled
- /// </summary>
- /// <param name="sourceComponent">The component associated with the provider</param>
- public virtual void Disabled(Component sourceComponent) {}
-
- /// <summary>
- /// Called for each component on a <c>ShadowCaster2D's</c> <c>GameObject</c>. Returns true if the provided component is the data source of the <c>ShadowShapeProvider</c>.
- /// </summary>
- /// <param name="sourceComponent">The component to test as a source</param>
- /// <returns>Returns true if sourceComponent is the data source of the <c>ShadowShapeProvider</c>.</returns>
- public abstract bool IsShapeSource(Component sourceComponent);
-
- /// <summary>
- /// Called when the <c>ShadowShape2DProvider</c> is selected as the active Casting Option.
- /// </summary>
- /// <param name="sourceComponent">The component associated with the provider</param>
- /// <param name="persistantShadowShape">An instance of <c>ShadowShape2D</c> that is used by the <c>ShadowCaster2D</c></param>
- public virtual void OnPersistantDataCreated(Component sourceComponent, ShadowShape2D persistantShadowShape) { }
-
- /// <summary>
- /// Called before 2D lighting is rendered each frame
- /// </summary>
- /// <param name="sourceComponent">The component associated with the provider</param>
- /// <param name="worldCullingBounds">The bounds enclosing the region of the view frustum and all visible lights</param>
- /// <param name="persistantShadowShape">An instance of <c>ShadowShape2D</c> that is used by the <c>ShadowCaster2D</c></param>
- public virtual void OnBeforeRender(Component sourceComponent, Bounds worldCullingBounds, ShadowShape2D persistantShadowShape) { }
- }
- }
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