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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- namespace UnityEngine.Rendering.Universal
- {
- internal struct ShadowEdge
- {
- public int v0;
- public int v1;
-
- public ShadowEdge(int indexA, int indexB)
- {
- v0 = indexA;
- v1 = indexB;
- }
-
- public void Reverse()
- {
- int tmp = v0;
- v0 = v1;
- v1 = tmp;
- }
- }
- }
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