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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using Unity.Collections;
  5. namespace UnityEngine.Rendering.Universal
  6. {
  7. internal interface IEdgeStore
  8. {
  9. NativeArray<ShadowEdge> GetOutsideEdges(NativeArray<Vector3> vertices, NativeArray<int> indices);
  10. }
  11. }