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- namespace UnityEngine.Rendering.Universal
- {
- public sealed partial class Light2D
- {
- [SerializeField] int m_ShapeLightParametricSides = 5;
- [SerializeField] float m_ShapeLightParametricAngleOffset = 0.0f;
- [SerializeField] float m_ShapeLightParametricRadius = 1.0f;
- [SerializeField] float m_ShapeLightFalloffSize = 0.50f;
- [SerializeField] Vector2 m_ShapeLightFalloffOffset = Vector2.zero;
- [SerializeField] Vector3[] m_ShapePath = null;
-
- float m_PreviousShapeLightFalloffSize = -1;
- int m_PreviousShapeLightParametricSides = -1;
- float m_PreviousShapeLightParametricAngleOffset = -1;
- float m_PreviousShapeLightParametricRadius = -1;
- int m_PreviousShapePathHash = -1;
- LightType m_PreviousLightType = LightType.Parametric;
-
- /// <summary>
- /// The number of sides in the parametric shape.
- /// </summary>
- public int shapeLightParametricSides => m_ShapeLightParametricSides;
-
- /// <summary>
- /// The offset of the shape from the light's origin.
- /// </summary>
- public float shapeLightParametricAngleOffset => m_ShapeLightParametricAngleOffset;
-
- /// <summary>
- /// The size of the shape.
- /// </summary>
- public float shapeLightParametricRadius
- {
- get { return m_ShapeLightParametricRadius; }
- internal set { m_ShapeLightParametricRadius = value; }
- }
-
- /// <summary>
- /// The size of the fall-off area. Bigger value corresponds to bigger fall off size.
- /// </summary>
- public float shapeLightFalloffSize
- {
- get { return m_ShapeLightFalloffSize; }
- set { m_ShapeLightFalloffSize = Mathf.Max(0, value); }
- }
-
- /// <summary>
- /// Returns the path that represents the shape light. Values are in object space.
- /// </summary>
- public Vector3[] shapePath
- {
- get { return m_ShapePath; }
- internal set { m_ShapePath = value; }
- }
-
- /// <summary>
- /// Set the shape that represents the freeform light. Values are in object space.
- /// </summary>
- /// <param name="path">Array of Vector3 defining the shape.</param>
- public void SetShapePath(Vector3[] path)
- {
- m_ShapePath = path;
- }
- }
- }
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