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- using UnityEditorInternal;
- using UnityEngine.Rendering.Universal;
-
- namespace UnityEditor.Rendering.Universal
- {
- internal class SerializedUniversalRenderPipelineAsset
- {
- public SerializedProperty rendererDataProp { get; }
- public SerializedProperty defaultRendererProp { get; }
-
- public SerializedProperty requireDepthTextureProp { get; }
- public SerializedProperty requireOpaqueTextureProp { get; }
- public SerializedProperty opaqueDownsamplingProp { get; }
- public SerializedProperty supportsTerrainHolesProp { get; }
- public SerializedProperty enableLODCrossFadeProp { get; }
- public SerializedProperty lodCrossFadeDitheringTypeProp { get; }
- public SerializedProperty storeActionsOptimizationProperty { get; }
-
- public SerializedProperty hdr { get; }
- public SerializedProperty hdrColorBufferPrecisionProp { get; }
- public SerializedProperty msaa { get; }
- public SerializedProperty renderScale { get; }
- public SerializedProperty upscalingFilter { get; }
- public SerializedProperty fsrOverrideSharpness { get; }
- public SerializedProperty fsrSharpness { get; }
-
- public SerializedProperty mainLightRenderingModeProp { get; }
- public SerializedProperty mainLightShadowsSupportedProp { get; }
- public SerializedProperty mainLightShadowmapResolutionProp { get; }
-
- public SerializedProperty shEvalModeProp { get; }
-
- internal SerializedProperty lightProbeSystem;
- internal SerializedProperty probeVolumeTextureSize;
- internal SerializedProperty probeVolumeBlendingTextureSize;
- internal SerializedProperty supportProbeVolumeGPUStreaming;
- internal SerializedProperty supportProbeVolumeDiskStreaming;
- internal SerializedProperty supportProbeVolumeScenarios;
- internal SerializedProperty supportProbeVolumeScenarioBlending;
- internal SerializedProperty probeVolumeSHBands;
-
- public SerializedProperty additionalLightsRenderingModeProp { get; }
- public SerializedProperty additionalLightsPerObjectLimitProp { get; }
- public SerializedProperty additionalLightShadowsSupportedProp { get; }
- public SerializedProperty additionalLightShadowmapResolutionProp { get; }
-
- public SerializedProperty additionalLightsShadowResolutionTierLowProp { get; }
- public SerializedProperty additionalLightsShadowResolutionTierMediumProp { get; }
- public SerializedProperty additionalLightsShadowResolutionTierHighProp { get; }
-
- public SerializedProperty additionalLightCookieResolutionProp { get; }
- public SerializedProperty additionalLightCookieFormatProp { get; }
-
- public SerializedProperty reflectionProbeBlendingProp { get; }
- public SerializedProperty reflectionProbeBoxProjectionProp { get; }
-
- public SerializedProperty shadowDistanceProp { get; }
- public SerializedProperty shadowCascadeCountProp { get; }
- public SerializedProperty shadowCascade2SplitProp { get; }
- public SerializedProperty shadowCascade3SplitProp { get; }
- public SerializedProperty shadowCascade4SplitProp { get; }
- public SerializedProperty shadowCascadeBorderProp { get; }
- public SerializedProperty shadowDepthBiasProp { get; }
- public SerializedProperty shadowNormalBiasProp { get; }
- public SerializedProperty softShadowsSupportedProp { get; }
- public SerializedProperty softShadowQualityProp { get; }
- public SerializedProperty conservativeEnclosingSphereProp { get; }
-
- public SerializedProperty srpBatcher { get; }
- public SerializedProperty supportsDynamicBatching { get; }
- public SerializedProperty mixedLightingSupportedProp { get; }
- public SerializedProperty useRenderingLayers { get; }
- public SerializedProperty supportsLightCookies { get; }
- public SerializedProperty debugLevelProp { get; }
-
- public SerializedProperty volumeFrameworkUpdateModeProp { get; }
- public SerializedProperty volumeProfileProp { get; }
-
- public SerializedProperty colorGradingMode { get; }
- public SerializedProperty colorGradingLutSize { get; }
- public SerializedProperty allowPostProcessAlphaOutput { get; }
- public SerializedProperty useFastSRGBLinearConversion { get; }
- public SerializedProperty supportDataDrivenLensFlare { get; }
- public SerializedProperty supportScreenSpaceLensFlare { get; }
-
- public SerializedProperty gpuResidentDrawerMode { get; }
- public SerializedProperty smallMeshScreenPercentage { get; }
- public SerializedProperty gpuResidentDrawerEnableOcclusionCullingInCameras { get; }
-
- #if ADAPTIVE_PERFORMANCE_2_0_0_OR_NEWER
- public SerializedProperty useAdaptivePerformance { get; }
- #endif
- public UniversalRenderPipelineAsset asset { get; }
- public SerializedObject serializedObject { get; }
-
- public EditorPrefBoolFlags<EditorUtils.Unit> state;
-
- public SerializedUniversalRenderPipelineAsset(SerializedObject serializedObject)
- {
- asset = serializedObject.targetObject as UniversalRenderPipelineAsset;
- this.serializedObject = serializedObject;
-
- requireDepthTextureProp = serializedObject.FindProperty("m_RequireDepthTexture");
- requireOpaqueTextureProp = serializedObject.FindProperty("m_RequireOpaqueTexture");
- opaqueDownsamplingProp = serializedObject.FindProperty("m_OpaqueDownsampling");
- supportsTerrainHolesProp = serializedObject.FindProperty("m_SupportsTerrainHoles");
- enableLODCrossFadeProp = serializedObject.FindProperty("m_EnableLODCrossFade");
- lodCrossFadeDitheringTypeProp = serializedObject.FindProperty("m_LODCrossFadeDitheringType");
-
- hdr = serializedObject.FindProperty("m_SupportsHDR");
- hdrColorBufferPrecisionProp = serializedObject.FindProperty("m_HDRColorBufferPrecision");
- msaa = serializedObject.FindProperty("m_MSAA");
- renderScale = serializedObject.FindProperty("m_RenderScale");
- upscalingFilter = serializedObject.FindProperty("m_UpscalingFilter");
- fsrOverrideSharpness = serializedObject.FindProperty("m_FsrOverrideSharpness");
- fsrSharpness = serializedObject.FindProperty("m_FsrSharpness");
-
- shEvalModeProp = serializedObject.FindProperty("m_ShEvalMode");
-
- lightProbeSystem = serializedObject.FindProperty("m_LightProbeSystem");
- probeVolumeTextureSize = serializedObject.FindProperty("m_ProbeVolumeMemoryBudget");
- probeVolumeBlendingTextureSize = serializedObject.FindProperty("m_ProbeVolumeBlendingMemoryBudget");
- supportProbeVolumeGPUStreaming = serializedObject.FindProperty("m_SupportProbeVolumeGPUStreaming");
- supportProbeVolumeDiskStreaming = serializedObject.FindProperty("m_SupportProbeVolumeDiskStreaming");
- supportProbeVolumeScenarios = serializedObject.FindProperty("m_SupportProbeVolumeScenarios");
- supportProbeVolumeScenarioBlending = serializedObject.FindProperty("m_SupportProbeVolumeScenarioBlending");
- probeVolumeSHBands = serializedObject.FindProperty("m_ProbeVolumeSHBands");
-
- mainLightRenderingModeProp = serializedObject.FindProperty("m_MainLightRenderingMode");
- mainLightShadowsSupportedProp = serializedObject.FindProperty("m_MainLightShadowsSupported");
- mainLightShadowmapResolutionProp = serializedObject.FindProperty("m_MainLightShadowmapResolution");
-
- additionalLightsRenderingModeProp = serializedObject.FindProperty("m_AdditionalLightsRenderingMode");
- additionalLightsPerObjectLimitProp = serializedObject.FindProperty("m_AdditionalLightsPerObjectLimit");
- additionalLightShadowsSupportedProp = serializedObject.FindProperty("m_AdditionalLightShadowsSupported");
- additionalLightShadowmapResolutionProp = serializedObject.FindProperty("m_AdditionalLightsShadowmapResolution");
-
- additionalLightsShadowResolutionTierLowProp = serializedObject.FindProperty("m_AdditionalLightsShadowResolutionTierLow");
- additionalLightsShadowResolutionTierMediumProp = serializedObject.FindProperty("m_AdditionalLightsShadowResolutionTierMedium");
- additionalLightsShadowResolutionTierHighProp = serializedObject.FindProperty("m_AdditionalLightsShadowResolutionTierHigh");
-
- additionalLightCookieResolutionProp = serializedObject.FindProperty("m_AdditionalLightsCookieResolution");
- additionalLightCookieFormatProp = serializedObject.FindProperty("m_AdditionalLightsCookieFormat");
-
- reflectionProbeBlendingProp = serializedObject.FindProperty("m_ReflectionProbeBlending");
- reflectionProbeBoxProjectionProp = serializedObject.FindProperty("m_ReflectionProbeBoxProjection");
-
- shadowDistanceProp = serializedObject.FindProperty("m_ShadowDistance");
-
- shadowCascadeCountProp = serializedObject.FindProperty("m_ShadowCascadeCount");
- shadowCascade2SplitProp = serializedObject.FindProperty("m_Cascade2Split");
- shadowCascade3SplitProp = serializedObject.FindProperty("m_Cascade3Split");
- shadowCascade4SplitProp = serializedObject.FindProperty("m_Cascade4Split");
- shadowCascadeBorderProp = serializedObject.FindProperty("m_CascadeBorder");
- shadowDepthBiasProp = serializedObject.FindProperty("m_ShadowDepthBias");
- shadowNormalBiasProp = serializedObject.FindProperty("m_ShadowNormalBias");
- softShadowsSupportedProp = serializedObject.FindProperty("m_SoftShadowsSupported");
- softShadowQualityProp = serializedObject.FindProperty("m_SoftShadowQuality");
- conservativeEnclosingSphereProp = serializedObject.FindProperty("m_ConservativeEnclosingSphere");
-
- srpBatcher = serializedObject.FindProperty("m_UseSRPBatcher");
- supportsDynamicBatching = serializedObject.FindProperty("m_SupportsDynamicBatching");
- mixedLightingSupportedProp = serializedObject.FindProperty("m_MixedLightingSupported");
- useRenderingLayers = serializedObject.FindProperty("m_SupportsLightLayers");
- supportsLightCookies = serializedObject.FindProperty("m_SupportsLightCookies");
- debugLevelProp = serializedObject.FindProperty("m_DebugLevel");
-
- volumeFrameworkUpdateModeProp = serializedObject.FindProperty("m_VolumeFrameworkUpdateMode");
- volumeProfileProp = serializedObject.FindProperty("m_VolumeProfile");
-
- storeActionsOptimizationProperty = serializedObject.FindProperty("m_StoreActionsOptimization");
-
- colorGradingMode = serializedObject.FindProperty("m_ColorGradingMode");
- colorGradingLutSize = serializedObject.FindProperty("m_ColorGradingLutSize");
-
- allowPostProcessAlphaOutput = serializedObject.FindProperty("m_AllowPostProcessAlphaOutput");
- useFastSRGBLinearConversion = serializedObject.FindProperty("m_UseFastSRGBLinearConversion");
- supportDataDrivenLensFlare = serializedObject.FindProperty("m_SupportDataDrivenLensFlare");
- supportScreenSpaceLensFlare = serializedObject.FindProperty("m_SupportScreenSpaceLensFlare");
-
- gpuResidentDrawerMode = serializedObject.FindProperty("m_GPUResidentDrawerMode");
- smallMeshScreenPercentage = serializedObject.FindProperty("m_SmallMeshScreenPercentage");
- gpuResidentDrawerEnableOcclusionCullingInCameras = serializedObject.FindProperty("m_GPUResidentDrawerEnableOcclusionCullingInCameras");
-
- #if ADAPTIVE_PERFORMANCE_2_0_0_OR_NEWER
- useAdaptivePerformance = serializedObject.FindProperty("m_UseAdaptivePerformance");
- #endif
- string Key = "Universal_Shadow_Setting_Unit:UI_State";
- state = new EditorPrefBoolFlags<EditorUtils.Unit>(Key);
- }
-
- /// <summary>
- /// Refreshes the serialized object
- /// </summary>
- public void Update()
- {
- serializedObject.Update();
- }
-
- /// <summary>
- /// Applies the modified properties of the serialized object
- /// </summary>
- public void Apply()
- {
- serializedObject.ApplyModifiedProperties();
- }
- }
- }
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