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ShaderVariablesDecal.hlsl 186B

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  1. UNITY_INSTANCING_BUFFER_START(Decal)
  2. UNITY_DEFINE_INSTANCED_PROP(half4x4, _NormalToWorld)
  3. UNITY_DEFINE_INSTANCED_PROP(float, _DecalLayerMaskFromDecal)
  4. UNITY_INSTANCING_BUFFER_END(Decal)