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RenderPipelineConverterContainer.cs 974B

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  1. namespace UnityEditor.Rendering.Universal
  2. {
  3. /// <summary>
  4. /// A class to contain converters. This is for a common set of converters.
  5. /// For example: Converters that is for Built-in to URP would have it's own container.
  6. /// </summary>
  7. internal abstract class RenderPipelineConverterContainer
  8. {
  9. /// <summary>
  10. /// The name of the container. This name shows up in the UI.
  11. /// </summary>
  12. public abstract string name { get; }
  13. /// <summary>
  14. /// The description of the container.
  15. /// It is shown in the UI. Describe the converters in this container.
  16. /// </summary>
  17. public abstract string info { get; }
  18. /// <summary>
  19. /// The priority of the container. The lower the number (can be negative), the earlier Unity executes the container, and the earlier it shows up in the converter container menu.
  20. /// </summary>
  21. public virtual int priority => 0;
  22. }
  23. }