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- using System.Collections.Generic;
-
- namespace UnityEditor.Rendering.Universal
- {
- /// <summary>
- /// A structure needed for the initialization step of the converter.
- /// Stores data to be visible in the UI.
- /// </summary>
- internal struct InitializeConverterContext
- {
- /// <summary>
- /// Stores the list of ConverterItemDescriptor that will be filled in during the initialization step.
- /// </summary>
- internal List<ConverterItemDescriptor> items;
-
- /// <summary>
- /// A bool set to true if the converter is running in batch mode.
- /// </summary>
- public bool isBatchMode { get; internal set; }
-
- /// <summary>
- /// Add to the list of assets to be converted.
- /// This will be used to display information to the user in the UI.
- /// </summary>
- /// <param name="item">The item to add to the list items to convert</param>
- internal void AddAssetToConvert(ConverterItemDescriptor item)
- {
- items.Add(item);
- }
- }
- }
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