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UniversalRenderPipelineCameraUI.Skin.cs 1021B

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  1. using UnityEngine;
  2. namespace UnityEditor.Rendering.Universal
  3. {
  4. static partial class UniversalRenderPipelineCameraUI
  5. {
  6. public class Styles
  7. {
  8. public static GUIContent cameraType = EditorGUIUtility.TrTextContent("Render Type", "Defines if a camera renders directly to a target or overlays on top of another camera’s output. Overlay option is not available when Deferred Render Data is in use.");
  9. public static readonly string pixelPerfectInfo = L10n.Tr("Projection settings have been overriden by the Pixel Perfect Camera.");
  10. // Stack cameras
  11. public static GUIContent stackSettingsText = EditorGUIUtility.TrTextContent("Stack", "The list of overlay cameras assigned to this camera.");
  12. public static GUIContent cameras = EditorGUIUtility.TrTextContent("Cameras", "The list of overlay cameras assigned to this camera.");
  13. public static string inspectorOverlayCameraText = L10n.Tr("Inspector Overlay Camera");
  14. }
  15. }
  16. }