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- using UnityEngine;
-
- namespace UnityEditor.Rendering.Universal
- {
- static partial class UniversalRenderPipelineCameraUI
- {
- public class Styles
- {
- public static GUIContent cameraType = EditorGUIUtility.TrTextContent("Render Type", "Defines if a camera renders directly to a target or overlays on top of another camera’s output. Overlay option is not available when Deferred Render Data is in use.");
- public static readonly string pixelPerfectInfo = L10n.Tr("Projection settings have been overriden by the Pixel Perfect Camera.");
-
- // Stack cameras
- public static GUIContent stackSettingsText = EditorGUIUtility.TrTextContent("Stack", "The list of overlay cameras assigned to this camera.");
- public static GUIContent cameras = EditorGUIUtility.TrTextContent("Cameras", "The list of overlay cameras assigned to this camera.");
- public static string inspectorOverlayCameraText = L10n.Tr("Inspector Overlay Camera");
- }
- }
- }
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