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UniversalSpriteCustomLitSubTarget.cs 12KB

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  1. using System;
  2. using System.Linq;
  3. using UnityEditor.ShaderGraph;
  4. using Unity.Rendering.Universal;
  5. namespace UnityEditor.Rendering.Universal.ShaderGraph
  6. {
  7. sealed class UniversalSpriteCustomLitSubTarget : UniversalSubTarget
  8. {
  9. static readonly GUID kSourceCodeGuid = new GUID("69e608b3e7e0405bbc2f259ad9cfa196"); // UniversalUnlitSubTarget.cs
  10. public UniversalSpriteCustomLitSubTarget()
  11. {
  12. displayName = "Sprite Custom Lit";
  13. }
  14. protected override ShaderUtils.ShaderID shaderID => ShaderUtils.ShaderID.SG_SpriteCustomLit;
  15. public override bool IsActive() => true;
  16. public override void Setup(ref TargetSetupContext context)
  17. {
  18. base.Setup(ref context);
  19. context.AddAssetDependency(kSourceCodeGuid, AssetCollection.Flags.SourceDependency);
  20. #if HAS_VFX_GRAPH
  21. var universalRPType = typeof(UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset);
  22. if (TargetsVFX() && !context.HasCustomEditorForRenderPipeline(universalRPType))
  23. {
  24. context.AddCustomEditorForRenderPipeline(typeof(VFXGenericShaderGraphMaterialGUI).FullName, universalRPType);
  25. }
  26. #endif
  27. context.AddSubShader(PostProcessSubShader(SubShaders.SpriteLit(target)));
  28. }
  29. public override void GetFields(ref TargetFieldContext context)
  30. {
  31. base.GetFields(ref context);
  32. SpriteSubTargetUtility.AddDefaultFields(ref context, target);
  33. }
  34. public override void GetActiveBlocks(ref TargetActiveBlockContext context)
  35. {
  36. SpriteSubTargetUtility.GetDefaultActiveBlocks(ref context, target);
  37. context.AddBlock(UniversalBlockFields.SurfaceDescription.SpriteMask);
  38. context.AddBlock(BlockFields.SurfaceDescription.NormalTS);
  39. }
  40. public override void GetPropertiesGUI(ref TargetPropertyGUIContext context, Action onChange, Action<String> registerUndo)
  41. {
  42. SpriteSubTargetUtility.AddDefaultPropertiesGUI(ref context, onChange, registerUndo, target);
  43. }
  44. #region SubShader
  45. static class SubShaders
  46. {
  47. public static SubShaderDescriptor SpriteLit(UniversalTarget target)
  48. {
  49. SubShaderDescriptor result = new SubShaderDescriptor()
  50. {
  51. pipelineTag = UniversalTarget.kPipelineTag,
  52. customTags = UniversalTarget.kLitMaterialTypeTag,
  53. renderType = $"{RenderType.Transparent}",
  54. renderQueue = $"{UnityEditor.ShaderGraph.RenderQueue.Transparent}",
  55. generatesPreview = true,
  56. passes = new PassCollection
  57. {
  58. { SpriteLitPasses.Lit(target) },
  59. { SpriteLitPasses.Normal(target) },
  60. // Currently neither of these passes (selection/picking) can be last for the game view for
  61. // UI shaders to render correctly. Verify [1352225] before changing this order.
  62. { CorePasses._2DSceneSelection(target) },
  63. { CorePasses._2DScenePicking(target) },
  64. { SpriteLitPasses.Forward(target) },
  65. },
  66. };
  67. return result;
  68. }
  69. }
  70. #endregion
  71. #region Passes
  72. static class SpriteLitPasses
  73. {
  74. public static PassDescriptor Lit(UniversalTarget target)
  75. {
  76. var result = new PassDescriptor()
  77. {
  78. // Definition
  79. displayName = "Sprite Lit",
  80. referenceName = "SHADERPASS_SPRITELIT",
  81. lightMode = "Universal2D",
  82. useInPreview = true,
  83. // Template
  84. passTemplatePath = UniversalTarget.kUberTemplatePath,
  85. sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories,
  86. // Port Mask
  87. validVertexBlocks = CoreBlockMasks.Vertex,
  88. validPixelBlocks = SpriteLitBlockMasks.FragmentLit,
  89. // Fields
  90. structs = CoreStructCollections.Default,
  91. requiredFields = SpriteLitRequiredFields.Lit,
  92. fieldDependencies = CoreFieldDependencies.Default,
  93. // Conditional State
  94. renderStates = CoreRenderStates.Default,
  95. pragmas = CorePragmas._2DDefault,
  96. defines = new DefineCollection(),
  97. keywords = SpriteLitKeywords.Lit,
  98. includes = SpriteLitIncludes.Lit,
  99. };
  100. if (target.disableTint)
  101. result.defines.Add(Canvas.ShaderGraph.CanvasSubTarget<Target>.CanvasKeywords.DisableTint, 1);
  102. SpriteSubTargetUtility.AddAlphaClipControlToPass(ref result, target);
  103. return result;
  104. }
  105. public static PassDescriptor Normal(UniversalTarget target)
  106. {
  107. var result = new PassDescriptor()
  108. {
  109. // Definition
  110. displayName = "Sprite Normal",
  111. referenceName = "SHADERPASS_SPRITENORMAL",
  112. lightMode = "NormalsRendering",
  113. useInPreview = true,
  114. // Template
  115. passTemplatePath = UniversalTarget.kUberTemplatePath,
  116. sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories,
  117. // Port Mask
  118. validVertexBlocks = CoreBlockMasks.Vertex,
  119. validPixelBlocks = SpriteLitBlockMasks.FragmentNormal,
  120. // Fields
  121. structs = CoreStructCollections.Default,
  122. requiredFields = SpriteLitRequiredFields.Normal,
  123. fieldDependencies = CoreFieldDependencies.Default,
  124. // Conditional State
  125. renderStates = CoreRenderStates.Default,
  126. pragmas = CorePragmas._2DDefault,
  127. defines = new DefineCollection(),
  128. includes = SpriteLitIncludes.Normal,
  129. };
  130. if (target.disableTint)
  131. result.defines.Add(Canvas.ShaderGraph.CanvasSubTarget<Target>.CanvasKeywords.DisableTint, 1);
  132. SpriteSubTargetUtility.AddAlphaClipControlToPass(ref result, target);
  133. return result;
  134. }
  135. public static PassDescriptor Forward(UniversalTarget target)
  136. {
  137. var result = new PassDescriptor
  138. {
  139. // Definition
  140. displayName = "Sprite Forward",
  141. referenceName = "SHADERPASS_SPRITEFORWARD",
  142. lightMode = "UniversalForward",
  143. useInPreview = true,
  144. // Template
  145. passTemplatePath = UniversalTarget.kUberTemplatePath,
  146. sharedTemplateDirectories = UniversalTarget.kSharedTemplateDirectories,
  147. // Port Mask
  148. validVertexBlocks = CoreBlockMasks.Vertex,
  149. validPixelBlocks = SpriteLitBlockMasks.FragmentForward,
  150. // Fields
  151. structs = CoreStructCollections.Default,
  152. requiredFields = SpriteLitRequiredFields.Forward,
  153. keywords = SpriteLitKeywords.Forward,
  154. fieldDependencies = CoreFieldDependencies.Default,
  155. // Conditional State
  156. renderStates = CoreRenderStates.Default,
  157. pragmas = CorePragmas._2DDefault,
  158. defines = new DefineCollection(),
  159. includes = SpriteLitIncludes.Forward,
  160. // Custom Interpolator Support
  161. customInterpolators = CoreCustomInterpDescriptors.Common
  162. };
  163. if (target.disableTint)
  164. result.defines.Add(Canvas.ShaderGraph.CanvasSubTarget<Target>.CanvasKeywords.DisableTint, 1);
  165. return result;
  166. }
  167. }
  168. #endregion
  169. #region PortMasks
  170. static class SpriteLitBlockMasks
  171. {
  172. public static BlockFieldDescriptor[] FragmentLit = new BlockFieldDescriptor[]
  173. {
  174. BlockFields.SurfaceDescription.BaseColor,
  175. BlockFields.SurfaceDescriptionLegacy.SpriteColor,
  176. BlockFields.SurfaceDescription.Alpha,
  177. UniversalBlockFields.SurfaceDescription.SpriteMask,
  178. BlockFields.SurfaceDescription.AlphaClipThreshold,
  179. };
  180. public static BlockFieldDescriptor[] FragmentNormal = new BlockFieldDescriptor[]
  181. {
  182. BlockFields.SurfaceDescription.Alpha,
  183. BlockFields.SurfaceDescription.NormalTS,
  184. BlockFields.SurfaceDescription.AlphaClipThreshold,
  185. };
  186. public static BlockFieldDescriptor[] FragmentForward = new BlockFieldDescriptor[]
  187. {
  188. BlockFields.SurfaceDescription.BaseColor,
  189. BlockFields.SurfaceDescriptionLegacy.SpriteColor,
  190. BlockFields.SurfaceDescription.Alpha,
  191. BlockFields.SurfaceDescription.NormalTS,
  192. };
  193. }
  194. #endregion
  195. #region RequiredFields
  196. static class SpriteLitRequiredFields
  197. {
  198. public static FieldCollection Lit = new FieldCollection()
  199. {
  200. StructFields.Varyings.color,
  201. StructFields.Varyings.positionWS,
  202. StructFields.Varyings.texCoord0,
  203. StructFields.Varyings.screenPosition,
  204. };
  205. public static FieldCollection Normal = new FieldCollection()
  206. {
  207. StructFields.Varyings.normalWS,
  208. StructFields.Varyings.tangentWS,
  209. };
  210. public static FieldCollection Forward = new FieldCollection()
  211. {
  212. StructFields.Varyings.color,
  213. StructFields.Varyings.positionWS,
  214. StructFields.Varyings.texCoord0,
  215. };
  216. }
  217. #endregion
  218. #region Keywords
  219. static class SpriteLitKeywords
  220. {
  221. public static KeywordCollection Lit = new KeywordCollection
  222. {
  223. { CoreKeywordDescriptors.DebugDisplay },
  224. };
  225. public static KeywordCollection Forward = new KeywordCollection
  226. {
  227. { CoreKeywordDescriptors.DebugDisplay },
  228. };
  229. }
  230. #endregion
  231. #region Includes
  232. static class SpriteLitIncludes
  233. {
  234. const string kSpriteUnlitPass = "Packages/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/SpriteUnlitPass.hlsl";
  235. const string k2DNormal = "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/NormalsRenderingShared.hlsl";
  236. const string kSpriteNormalPass = "Packages/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/SpriteNormalPass.hlsl";
  237. const string kSpriteForwardPass = "Packages/com.unity.render-pipelines.universal/Editor/2D/ShaderGraph/Includes/SpriteForwardPass.hlsl";
  238. public static IncludeCollection Lit = new IncludeCollection
  239. {
  240. // Pre-graph
  241. { CoreIncludes.CorePregraph },
  242. { CoreIncludes.ShaderGraphPregraph },
  243. // Post-graph
  244. { CoreIncludes.CorePostgraph },
  245. { kSpriteUnlitPass, IncludeLocation.Postgraph },
  246. };
  247. public static IncludeCollection Normal = new IncludeCollection
  248. {
  249. // Pre-graph
  250. { CoreIncludes.CorePregraph },
  251. { CoreIncludes.ShaderGraphPregraph },
  252. { k2DNormal, IncludeLocation.Pregraph },
  253. // Post-graph
  254. { CoreIncludes.CorePostgraph },
  255. { kSpriteNormalPass, IncludeLocation.Postgraph },
  256. };
  257. public static IncludeCollection Forward = new IncludeCollection
  258. {
  259. // Pre-graph
  260. { CoreIncludes.CorePregraph },
  261. { CoreIncludes.ShaderGraphPregraph },
  262. // Post-graph
  263. { CoreIncludes.CorePostgraph },
  264. { kSpriteForwardPass, IncludeLocation.Postgraph },
  265. };
  266. }
  267. #endregion
  268. }
  269. }