Add the custom render pass to the Universal Render Pipeline (URP) frame rendering loop by creating a Scriptable Renderer Feature, or using the RenderPipelineManager
API.
|Page|Description|
|-|-|
| Scriptable Renderer Features | Write a class that inherits ScriptableRendererFeature
, and use it to creates an instance of the custom render pass you created, and insert the custom render pass into the rendering pipeline. |
| Inject a render pass via scripting | Use the RenderPipelineManager
API to insert a custom render pass into the rendering pipeline. |
| Injection points reference | URP contains multiple injection points that let you inject render passes at different points in the frame rendering loop. |