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- #ifndef UNITY_SIX_WAY_COMMON_INCLUDED
- #define UNITY_SIX_WAY_COMMON_INCLUDED
-
- #define ABSORPTION_EPSILON max(REAL_MIN, 1e-5)
-
- real3 ComputeDensityScales(real3 absorptionColor)
- {
- absorptionColor.rgb = max(ABSORPTION_EPSILON, absorptionColor.rgb);
-
- // Empirical value used to parametrize absorption from color
- const real absorptionStrength = 0.2f;
- return 1.0f + log2(absorptionColor.rgb) / log2(absorptionStrength);
- }
-
- real3 GetTransmissionWithAbsorption(real transmission, real3 densityScales, real absorptionRange)
- {
- // Recompute transmission based on density scaling
- return pow(saturate(transmission / absorptionRange), densityScales);
- }
-
- real3 GetTransmissionWithAbsorption(real transmission, real4 absorptionColor, real absorptionRange, bool alphaPremultiplied)
- {
- #if defined(_SIX_WAY_COLOR_ABSORPTION)
- real3 densityScales = ComputeDensityScales(absorptionColor.rgb);
-
- if(alphaPremultiplied)
- absorptionRange *= (absorptionColor.a > 0) ? absorptionColor.a : 1.0f;
-
- real3 outTransmission = GetTransmissionWithAbsorption(transmission, densityScales, absorptionRange);
- outTransmission *= absorptionRange;
-
- return outTransmission;
- #else
- return transmission.xxx * absorptionColor.rgb; // simple multiply
- #endif
- }
-
-
- real3 GetSixWayDiffuseContributions(real3 rightTopBack, real3 leftBottomFront, real4 baseColor, real3 L0, real3 diffuseGIData[3], real absorptionRange, bool alphaPremultiplied)
- {
- real3 giColor = real3(0,0,0);
-
- // Scale to be energy conserving: Total energy = 4*pi; divided by 6 directions
- real scale = 4.0f * PI / 6.0f;
- #if defined(_SIX_WAY_COLOR_ABSORPTION)
- real3 densityScales = ComputeDensityScales(baseColor.rgb);
- if(alphaPremultiplied)
- absorptionRange *= (baseColor.a > 0) ? baseColor.a : 1.0f;
- for(int i = 0; i < 3; i++)
- {
- real3 bakeDiffuseLighting = L0 + diffuseGIData[i];
- giColor += GetTransmissionWithAbsorption(rightTopBack[i], densityScales, absorptionRange) * bakeDiffuseLighting;
- bakeDiffuseLighting = L0 - diffuseGIData[i];
- giColor += GetTransmissionWithAbsorption(leftBottomFront[i], densityScales, absorptionRange) * bakeDiffuseLighting;
- }
- giColor *= absorptionRange;
- #else
- for(int i = 0; i < 3; i++)
- {
- real3 bakeDiffuseLighting = L0 + diffuseGIData[i];
- giColor += rightTopBack[i] * bakeDiffuseLighting;
- bakeDiffuseLighting = L0 - diffuseGIData[i];
- giColor += leftBottomFront[i] * bakeDiffuseLighting;
- }
- giColor *= baseColor.rgb;
- #endif
- return giColor * scale;
- }
-
- #endif // UNITY_SIX_WAY_COMMON_INCLUDED
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