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Macros.hlsl 12KB

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  1. #ifndef UNITY_MACROS_INCLUDED
  2. #define UNITY_MACROS_INCLUDED
  3. // Some shader compiler don't support to do multiple ## for concatenation inside the same macro, it require an indirection.
  4. // This is the purpose of this macro
  5. #define MERGE_NAME(X, Y) X##Y
  6. #define CALL_MERGE_NAME(X, Y) MERGE_NAME(X, Y)
  7. // These define are use to abstract the way we sample into a cubemap array.
  8. // Some platform don't support cubemap array so we fallback on 2D latlong
  9. #ifdef UNITY_NO_CUBEMAP_ARRAY
  10. #define TEXTURECUBE_ARRAY_ABSTRACT TEXTURE2D_ARRAY
  11. #define TEXTURECUBE_ARRAY_PARAM_ABSTRACT TEXTURE2D_ARRAY_PARAM
  12. #define TEXTURECUBE_ARRAY_ARGS_ABSTRACT TEXTURE2D_ARRAY_ARGS
  13. #define SAMPLE_TEXTURECUBE_ARRAY_LOD_ABSTRACT(textureName, samplerName, coord3, index, lod) SAMPLE_TEXTURE2D_ARRAY_LOD(textureName, samplerName, DirectionToLatLongCoordinate(coord3), index, lod)
  14. #else
  15. #define TEXTURECUBE_ARRAY_ABSTRACT TEXTURECUBE_ARRAY
  16. #define TEXTURECUBE_ARRAY_PARAM_ABSTRACT TEXTURECUBE_ARRAY_PARAM
  17. #define TEXTURECUBE_ARRAY_ARGS_ABSTRACT TEXTURECUBE_ARRAY_ARGS
  18. #define SAMPLE_TEXTURECUBE_ARRAY_LOD_ABSTRACT(textureName, samplerName, coord3, index, lod) SAMPLE_TEXTURECUBE_ARRAY_LOD(textureName, samplerName, coord3, index, lod)
  19. #endif
  20. #define PI 3.14159265358979323846
  21. #define TWO_PI 6.28318530717958647693
  22. #define FOUR_PI 12.5663706143591729538
  23. #define INV_PI 0.31830988618379067154
  24. #define INV_TWO_PI 0.15915494309189533577
  25. #define INV_FOUR_PI 0.07957747154594766788
  26. #define HALF_PI 1.57079632679489661923
  27. #define INV_HALF_PI 0.63661977236758134308
  28. #define LOG2_E 1.44269504088896340736
  29. #define INV_SQRT2 0.70710678118654752440
  30. #define PI_DIV_FOUR 0.78539816339744830961
  31. #define MILLIMETERS_PER_METER 1000
  32. #define METERS_PER_MILLIMETER rcp(MILLIMETERS_PER_METER)
  33. #define CENTIMETERS_PER_METER 100
  34. #define METERS_PER_CENTIMETER rcp(CENTIMETERS_PER_METER)
  35. #define FLT_INF asfloat(0x7F800000)
  36. #define FLT_NAN asfloat(0xffc00000)
  37. #define FLT_EPS 5.960464478e-8 // 2^-24, machine epsilon: 1 + EPS = 1 (half of the ULP for 1.0f)
  38. #define FLT_MIN 1.175494351e-38 // Minimum normalized positive floating-point number
  39. #ifndef FLT_MAX
  40. #define FLT_MAX 3.402823466e+38 // Maximum representable floating-point number
  41. #endif
  42. #define HALF_EPS 4.8828125e-4 // 2^-11, machine epsilon: 1 + EPS = 1 (half of the ULP for 1.0f)
  43. #define HALF_MIN 6.103515625e-5 // 2^-14, the same value for 10, 11 and 16-bit: https://www.khronos.org/opengl/wiki/Small_Float_Formats
  44. #define HALF_MIN_SQRT 0.0078125 // 2^-7 == sqrt(HALF_MIN), useful for ensuring HALF_MIN after x^2
  45. #define HALF_MAX 65504.0
  46. #define UINT_MAX 0xFFFFFFFFu
  47. #define INT_MAX 0x7FFFFFFF
  48. #define GENERATE_INT_FLOAT_1_ARG(FunctionName, Parameter1, FunctionBody) \
  49. float FunctionName(float Parameter1) { FunctionBody; } \
  50. uint FunctionName(uint Parameter1) { FunctionBody; } \
  51. int FunctionName(int Parameter1) { FunctionBody; }
  52. #define TEMPLATE_1_FLT(FunctionName, Parameter1, FunctionBody) \
  53. float FunctionName(float Parameter1) { FunctionBody; } \
  54. float2 FunctionName(float2 Parameter1) { FunctionBody; } \
  55. float3 FunctionName(float3 Parameter1) { FunctionBody; } \
  56. float4 FunctionName(float4 Parameter1) { FunctionBody; }
  57. #define TEMPLATE_1_FLT_HALF(FunctionName, Parameter1, FunctionBody) \
  58. min16float FunctionName(min16float Parameter1) { FunctionBody; } \
  59. min16float2 FunctionName(min16float2 Parameter1) { FunctionBody; } \
  60. min16float3 FunctionName(min16float3 Parameter1) { FunctionBody; } \
  61. min16float4 FunctionName(min16float4 Parameter1) { FunctionBody; } \
  62. float FunctionName(float Parameter1) { FunctionBody; } \
  63. float2 FunctionName(float2 Parameter1) { FunctionBody; } \
  64. float3 FunctionName(float3 Parameter1) { FunctionBody; } \
  65. float4 FunctionName(float4 Parameter1) { FunctionBody; }
  66. #define TEMPLATE_1_HALF(FunctionName, Parameter1, FunctionBody) \
  67. min16float FunctionName(min16float Parameter1) { FunctionBody; } \
  68. min16float2 FunctionName(min16float2 Parameter1) { FunctionBody; } \
  69. min16float3 FunctionName(min16float3 Parameter1) { FunctionBody; } \
  70. min16float4 FunctionName(min16float4 Parameter1) { FunctionBody; }
  71. #define TEMPLATE_1_INT(FunctionName, Parameter1, FunctionBody) \
  72. int FunctionName(int Parameter1) { FunctionBody; } \
  73. int2 FunctionName(int2 Parameter1) { FunctionBody; } \
  74. int3 FunctionName(int3 Parameter1) { FunctionBody; } \
  75. int4 FunctionName(int4 Parameter1) { FunctionBody; } \
  76. uint FunctionName(uint Parameter1) { FunctionBody; } \
  77. uint2 FunctionName(uint2 Parameter1) { FunctionBody; } \
  78. uint3 FunctionName(uint3 Parameter1) { FunctionBody; } \
  79. uint4 FunctionName(uint4 Parameter1) { FunctionBody; }
  80. #define TEMPLATE_2_FLT(FunctionName, Parameter1, Parameter2, FunctionBody) \
  81. float FunctionName(float Parameter1, float Parameter2) { FunctionBody; } \
  82. float2 FunctionName(float2 Parameter1, float2 Parameter2) { FunctionBody; } \
  83. float3 FunctionName(float3 Parameter1, float3 Parameter2) { FunctionBody; } \
  84. float4 FunctionName(float4 Parameter1, float4 Parameter2) { FunctionBody; }
  85. #define TEMPLATE_2_FLT_HALF(FunctionName, Parameter1, Parameter2, FunctionBody) \
  86. min16float FunctionName(min16float Parameter1, min16float Parameter2) { FunctionBody; } \
  87. min16float2 FunctionName(min16float2 Parameter1, min16float2 Parameter2) { FunctionBody; } \
  88. min16float3 FunctionName(min16float3 Parameter1, min16float3 Parameter2) { FunctionBody; } \
  89. min16float4 FunctionName(min16float4 Parameter1, min16float4 Parameter2) { FunctionBody; } \
  90. float FunctionName(float Parameter1, float Parameter2) { FunctionBody; } \
  91. float2 FunctionName(float2 Parameter1, float2 Parameter2) { FunctionBody; } \
  92. float3 FunctionName(float3 Parameter1, float3 Parameter2) { FunctionBody; } \
  93. float4 FunctionName(float4 Parameter1, float4 Parameter2) { FunctionBody; }
  94. #define TEMPLATE_2_HALF(FunctionName, Parameter1, Parameter2, FunctionBody) \
  95. min16float FunctionName(min16float Parameter1, min16float Parameter2) { FunctionBody; } \
  96. min16float2 FunctionName(min16float2 Parameter1, min16float2 Parameter2) { FunctionBody; } \
  97. min16float3 FunctionName(min16float3 Parameter1, min16float3 Parameter2) { FunctionBody; } \
  98. min16float4 FunctionName(min16float4 Parameter1, min16float4 Parameter2) { FunctionBody; }
  99. #define TEMPLATE_2_INT(FunctionName, Parameter1, Parameter2, FunctionBody) \
  100. int FunctionName(int Parameter1, int Parameter2) { FunctionBody; } \
  101. int2 FunctionName(int2 Parameter1, int2 Parameter2) { FunctionBody; } \
  102. int3 FunctionName(int3 Parameter1, int3 Parameter2) { FunctionBody; } \
  103. int4 FunctionName(int4 Parameter1, int4 Parameter2) { FunctionBody; } \
  104. uint FunctionName(uint Parameter1, uint Parameter2) { FunctionBody; } \
  105. uint2 FunctionName(uint2 Parameter1, uint2 Parameter2) { FunctionBody; } \
  106. uint3 FunctionName(uint3 Parameter1, uint3 Parameter2) { FunctionBody; } \
  107. uint4 FunctionName(uint4 Parameter1, uint4 Parameter2) { FunctionBody; }
  108. #define TEMPLATE_3_FLT(FunctionName, Parameter1, Parameter2, Parameter3, FunctionBody) \
  109. float FunctionName(float Parameter1, float Parameter2, float Parameter3) { FunctionBody; } \
  110. float2 FunctionName(float2 Parameter1, float2 Parameter2, float2 Parameter3) { FunctionBody; } \
  111. float3 FunctionName(float3 Parameter1, float3 Parameter2, float3 Parameter3) { FunctionBody; } \
  112. float4 FunctionName(float4 Parameter1, float4 Parameter2, float4 Parameter3) { FunctionBody; }
  113. #define TEMPLATE_3_FLT_HALF(FunctionName, Parameter1, Parameter2, Parameter3, FunctionBody) \
  114. min16float FunctionName(min16float Parameter1, min16float Parameter2, min16float Parameter3) { FunctionBody; } \
  115. min16float2 FunctionName(min16float2 Parameter1, min16float2 Parameter2, min16float2 Parameter3) { FunctionBody; } \
  116. min16float3 FunctionName(min16float3 Parameter1, min16float3 Parameter2, min16float3 Parameter3) { FunctionBody; } \
  117. min16float4 FunctionName(min16float4 Parameter1, min16float4 Parameter2, min16float4 Parameter3) { FunctionBody; } \
  118. float FunctionName(float Parameter1, float Parameter2, float Parameter3) { FunctionBody; } \
  119. float2 FunctionName(float2 Parameter1, float2 Parameter2, float2 Parameter3) { FunctionBody; } \
  120. float3 FunctionName(float3 Parameter1, float3 Parameter2, float3 Parameter3) { FunctionBody; } \
  121. float4 FunctionName(float4 Parameter1, float4 Parameter2, float4 Parameter3) { FunctionBody; }
  122. #define TEMPLATE_3_HALF(FunctionName, Parameter1, Parameter2, Parameter3, FunctionBody) \
  123. min16float FunctionName(min16float Parameter1, min16float Parameter2, min16float Parameter3) { FunctionBody; } \
  124. min16float2 FunctionName(min16float2 Parameter1, min16float2 Parameter2, min16float2 Parameter3) { FunctionBody; } \
  125. min16float3 FunctionName(min16float3 Parameter1, min16float3 Parameter2, min16float3 Parameter3) { FunctionBody; } \
  126. min16float4 FunctionName(min16float4 Parameter1, min16float4 Parameter2, min16float4 Parameter3) { FunctionBody; }
  127. #define TEMPLATE_3_INT(FunctionName, Parameter1, Parameter2, Parameter3, FunctionBody) \
  128. int FunctionName(int Parameter1, int Parameter2, int Parameter3) { FunctionBody; } \
  129. int2 FunctionName(int2 Parameter1, int2 Parameter2, int2 Parameter3) { FunctionBody; } \
  130. int3 FunctionName(int3 Parameter1, int3 Parameter2, int3 Parameter3) { FunctionBody; } \
  131. int4 FunctionName(int4 Parameter1, int4 Parameter2, int4 Parameter3) { FunctionBody; } \
  132. uint FunctionName(uint Parameter1, uint Parameter2, uint Parameter3) { FunctionBody; } \
  133. uint2 FunctionName(uint2 Parameter1, uint2 Parameter2, uint2 Parameter3) { FunctionBody; } \
  134. uint3 FunctionName(uint3 Parameter1, uint3 Parameter2, uint3 Parameter3) { FunctionBody; } \
  135. uint4 FunctionName(uint4 Parameter1, uint4 Parameter2, uint4 Parameter3) { FunctionBody; }
  136. #define TEMPLATE_SWAP(FunctionName) \
  137. void FunctionName(inout min16float a, inout min16float b) { min16float t = a; a = b; b = t; } \
  138. void FunctionName(inout min16float2 a, inout min16float2 b) { min16float2 t = a; a = b; b = t; } \
  139. void FunctionName(inout min16float3 a, inout min16float3 b) { min16float3 t = a; a = b; b = t; } \
  140. void FunctionName(inout min16float4 a, inout min16float4 b) { min16float4 t = a; a = b; b = t; } \
  141. void FunctionName(inout float a, inout float b) { float t = a; a = b; b = t; } \
  142. void FunctionName(inout float2 a, inout float2 b) { float2 t = a; a = b; b = t; } \
  143. void FunctionName(inout float3 a, inout float3 b) { float3 t = a; a = b; b = t; } \
  144. void FunctionName(inout float4 a, inout float4 b) { float4 t = a; a = b; b = t; } \
  145. void FunctionName(inout int a, inout int b) { int t = a; a = b; b = t; } \
  146. void FunctionName(inout int2 a, inout int2 b) { int2 t = a; a = b; b = t; } \
  147. void FunctionName(inout int3 a, inout int3 b) { int3 t = a; a = b; b = t; } \
  148. void FunctionName(inout int4 a, inout int4 b) { int4 t = a; a = b; b = t; } \
  149. void FunctionName(inout uint a, inout uint b) { uint t = a; a = b; b = t; } \
  150. void FunctionName(inout uint2 a, inout uint2 b) { uint2 t = a; a = b; b = t; } \
  151. void FunctionName(inout uint3 a, inout uint3 b) { uint3 t = a; a = b; b = t; } \
  152. void FunctionName(inout uint4 a, inout uint4 b) { uint4 t = a; a = b; b = t; } \
  153. void FunctionName(inout bool a, inout bool b) { bool t = a; a = b; b = t; } \
  154. void FunctionName(inout bool2 a, inout bool2 b) { bool2 t = a; a = b; b = t; } \
  155. void FunctionName(inout bool3 a, inout bool3 b) { bool3 t = a; a = b; b = t; } \
  156. void FunctionName(inout bool4 a, inout bool4 b) { bool4 t = a; a = b; b = t; }
  157. // MACRO from Legacy Untiy
  158. // Transforms 2D UV by scale/bias property
  159. #define TRANSFORM_TEX(tex, name) ((tex.xy) * name##_ST.xy + name##_ST.zw)
  160. #define GET_TEXELSIZE_NAME(name) (name##_TexelSize)
  161. #if UNITY_REVERSED_Z
  162. # define COMPARE_DEVICE_DEPTH_CLOSER(shadowMapDepth, zDevice) (shadowMapDepth > zDevice)
  163. # define COMPARE_DEVICE_DEPTH_CLOSEREQUAL(shadowMapDepth, zDevice) (shadowMapDepth >= zDevice)
  164. #else
  165. # define COMPARE_DEVICE_DEPTH_CLOSER(shadowMapDepth, zDevice) (shadowMapDepth < zDevice)
  166. # define COMPARE_DEVICE_DEPTH_CLOSEREQUAL(shadowMapDepth, zDevice) (shadowMapDepth <= zDevice)
  167. #endif
  168. #endif // UNITY_MACROS_INCLUDED