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  1. using System.Collections.Generic;
  2. namespace UnityEngine.Rendering
  3. {
  4. /// <summary>
  5. /// An interface for Volumes
  6. /// </summary>
  7. public interface IVolume
  8. {
  9. /// <summary>
  10. /// Specifies whether to apply the Volume to the entire Scene or not.
  11. /// </summary>
  12. bool isGlobal { get; set; }
  13. /// <summary>
  14. /// The colliders of the volume if <see cref="isGlobal"/> is false
  15. /// </summary>
  16. List<Collider> colliders { get; }
  17. }
  18. }