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- using System;
- using Unity.Collections;
- using UnityEngine.Experimental.Rendering;
-
- namespace UnityEngine.Rendering
- {
- /// <summary>
- /// Utility functions relating to FidelityFX Super Resolution (FSR)
- ///
- /// These functions are expected to be used in conjuction with the helper functions provided by FSRCommon.hlsl.
- /// </summary>
- public static class FSRUtils
- {
- /// Shader constant ids used to communicate with the FSR shader implementation
- static class ShaderConstants
- {
- // EASU
- public static readonly int _FsrEasuConstants0 = Shader.PropertyToID("_FsrEasuConstants0");
- public static readonly int _FsrEasuConstants1 = Shader.PropertyToID("_FsrEasuConstants1");
- public static readonly int _FsrEasuConstants2 = Shader.PropertyToID("_FsrEasuConstants2");
- public static readonly int _FsrEasuConstants3 = Shader.PropertyToID("_FsrEasuConstants3");
-
- // RCAS
- public static readonly int _FsrRcasConstants = Shader.PropertyToID("_FsrRcasConstants");
- }
-
- /// <summary>
- /// Sets the constant values required by the FSR EASU shader on the provided command buffer
- ///
- /// Logic ported from "FsrEasuCon()" in Runtime/PostProcessing/Shaders/ffx/ffx_fsr1.hlsl
- /// </summary>
- /// <param name="cmd">Command buffer to modify</param>
- /// <param name="inputViewportSizeInPixels">This the rendered image resolution being upscaled</param>
- /// <param name="inputImageSizeInPixels">This is the resolution of the resource containing the input image (useful for dynamic resolution)</param>
- /// <param name="outputImageSizeInPixels">This is the display resolution which the input image gets upscaled to</param>
- public static void SetEasuConstants(CommandBuffer cmd, Vector2 inputViewportSizeInPixels, Vector2 inputImageSizeInPixels, Vector2 outputImageSizeInPixels)
- {
- Vector4 constants0;
- Vector4 constants1;
- Vector4 constants2;
- Vector4 constants3;
-
- // Output integer position to a pixel position in viewport.
- constants0.x = (inputViewportSizeInPixels.x / outputImageSizeInPixels.x);
- constants0.y = (inputViewportSizeInPixels.y / outputImageSizeInPixels.y);
- constants0.z = (0.5f * inputViewportSizeInPixels.x / outputImageSizeInPixels.x - 0.5f);
- constants0.w = (0.5f * inputViewportSizeInPixels.y / outputImageSizeInPixels.y - 0.5f);
-
- // Viewport pixel position to normalized image space.
- // This is used to get upper-left of 'F' tap.
- constants1.x = (1.0f / inputImageSizeInPixels.x);
- constants1.y = (1.0f / inputImageSizeInPixels.y);
-
- // Centers of gather4, first offset from upper-left of 'F'.
- // +---+---+
- // | | |
- // +--(0)--+
- // | b | c |
- // +---F---+---+---+
- // | e | f | g | h |
- // +--(1)--+--(2)--+
- // | i | j | k | l |
- // +---+---+---+---+
- // | n | o |
- // +--(3)--+
- // | | |
- // +---+---+
- constants1.z = (1.0f / inputImageSizeInPixels.x);
- constants1.w = (-1.0f / inputImageSizeInPixels.y);
-
- // These are from (0) instead of 'F'.
- constants2.x = (-1.0f / inputImageSizeInPixels.x);
- constants2.y = (2.0f / inputImageSizeInPixels.y);
- constants2.z = (1.0f / inputImageSizeInPixels.x);
- constants2.w = (2.0f / inputImageSizeInPixels.y);
-
- constants3.x = (0.0f / inputImageSizeInPixels.x);
- constants3.y = (4.0f / inputImageSizeInPixels.y);
-
- // Fill the last constant with zeros to avoid using uninitialized memory
- constants3.z = 0.0f;
- constants3.w = 0.0f;
-
- cmd.SetGlobalVector(ShaderConstants._FsrEasuConstants0, constants0);
- cmd.SetGlobalVector(ShaderConstants._FsrEasuConstants1, constants1);
- cmd.SetGlobalVector(ShaderConstants._FsrEasuConstants2, constants2);
- cmd.SetGlobalVector(ShaderConstants._FsrEasuConstants3, constants3);
- }
-
- /// <summary>
- /// Sets the constant values required by the FSR EASU shader on the provided command buffer
- ///
- /// Logic ported from "FsrEasuCon()" in Runtime/PostProcessing/Shaders/ffx/ffx_fsr1.hlsl
- /// </summary>
- /// <param name="cmd">RasterCommandBuffer/ComputeCommandBuffer/UnsafeCommandBuffer to modify</param>
- /// <param name="inputViewportSizeInPixels">This the rendered image resolution being upscaled</param>
- /// <param name="inputImageSizeInPixels">This is the resolution of the resource containing the input image (useful for dynamic resolution)</param>
- /// <param name="outputImageSizeInPixels">This is the display resolution which the input image gets upscaled to</param>
- public static void SetEasuConstants(BaseCommandBuffer cmd, Vector2 inputViewportSizeInPixels,
- Vector2 inputImageSizeInPixels, Vector2 outputImageSizeInPixels)
- {
- SetEasuConstants(cmd.m_WrappedCommandBuffer, inputViewportSizeInPixels, inputImageSizeInPixels, outputImageSizeInPixels);
- }
-
- /// <summary>
- /// The maximum sharpness value in stops before the effect of RCAS is no longer visible.
- /// This value is used to map between linear and stops.
- /// </summary>
- internal const float kMaxSharpnessStops = 2.5f;
-
- /// <summary>
- /// AMD's FidelityFX Super Resolution integration guide recommends a value of 0.2 for the RCAS sharpness parameter when specified in stops
- /// </summary>
- public const float kDefaultSharpnessStops = 0.2f;
-
- /// <summary>
- /// The default RCAS sharpness parameter as a linear value
- /// </summary>
- public const float kDefaultSharpnessLinear = (1.0f - (kDefaultSharpnessStops / kMaxSharpnessStops));
-
- /// <summary>
- /// Sets the constant values required by the FSR RCAS shader on the provided command buffer
- ///
- /// Logic ported from "FsrRcasCon()" in Runtime/PostProcessing/Shaders/ffx/ffx_fsr1.hlsl
- /// For a more user-friendly version of this function, see SetRcasConstantsLinear().
- /// </summary>
- /// <param name="cmd">Command buffer to modify</param>
- /// <param name="sharpnessStops">The scale is {0.0 := maximum, to N>0, where N is the number of stops(halving) of the reduction of sharpness</param>
- public static void SetRcasConstants(CommandBuffer cmd, float sharpnessStops = kDefaultSharpnessStops)
- {
- // Transform from stops to linear value.
- float sharpnessLinear = Mathf.Pow(2.0f, -sharpnessStops);
-
- Vector4 constants;
-
- uint sharpnessAsHalf = Mathf.FloatToHalf(sharpnessLinear);
- int packedSharpness = (int)(sharpnessAsHalf | (sharpnessAsHalf << 16));
- float packedSharpnessAsFloat = BitConverter.Int32BitsToSingle(packedSharpness);
-
- constants.x = sharpnessLinear;
- constants.y = packedSharpnessAsFloat;
-
- // Fill the last constant with zeros to avoid using uninitialized memory
- constants.z = 0.0f;
- constants.w = 0.0f;
-
- cmd.SetGlobalVector(ShaderConstants._FsrRcasConstants, constants);
- }
-
- /// <summary>
- /// Sets the constant values required by the FSR RCAS shader on the provided command buffer
- ///
- /// Equivalent to SetRcasConstants(), but handles the sharpness parameter as a linear value instead of one specified in stops.
- /// This is intended to simplify code that allows users to configure the sharpening behavior from a GUI.
- /// </summary>
- /// <param name="cmd">Command buffer to modify</param>
- /// <param name="sharpnessLinear">The level of intensity of the sharpening filter where 0.0 is the least sharp and 1.0 is the most sharp</param>
- public static void SetRcasConstantsLinear(CommandBuffer cmd, float sharpnessLinear = kDefaultSharpnessLinear)
- {
- // Ensure that the input value is between 0.0 and 1.0 prevent incorrect results
- Assertions.Assert.IsTrue((sharpnessLinear >= 0.0f) && (sharpnessLinear <= 1.0f));
-
- float sharpnessStops = (1.0f - sharpnessLinear) * kMaxSharpnessStops;
-
- SetRcasConstants(cmd, sharpnessStops);
- }
-
- /// <summary>
- /// Sets the constant values required by the FSR RCAS shader on the provided command buffer
- ///
- /// Equivalent to SetRcasConstants(), but handles the sharpness parameter as a linear value instead of one specified in stops.
- /// This is intended to simplify code that allows users to configure the sharpening behavior from a GUI.
- /// </summary>
- /// <param name="cmd">RasterCommandBuffer to modify</param>
- /// <param name="sharpnessLinear">The level of intensity of the sharpening filter where 0.0 is the least sharp and 1.0 is the most sharp</param>
- public static void SetRcasConstantsLinear(RasterCommandBuffer cmd, float sharpnessLinear = kDefaultSharpnessLinear)
- {
- SetRcasConstantsLinear(cmd.m_WrappedCommandBuffer, sharpnessLinear);
- }
-
- /// <summary>
- /// Returns true if FidelityFX Super Resolution (FSR) is supported on the current system
- /// FSR requires the textureGather shader instruction which wasn't supported by OpenGL ES until version 3.1
- /// </summary>
- /// <returns>True if supported</returns>
- public static bool IsSupported()
- {
- return SystemInfo.graphicsShaderLevel >= 45;
- }
- }
- }
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