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ComputeCommandBuffer.cs 134KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Unity.Collections;
  4. using UnityEngine.Profiling;
  5. using Unity.Profiling;
  6. using UnityEngine.Rendering.RenderGraphModule;
  7. // NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
  8. //
  9. // This file is automatically generated by reflection on the UnityEngine.Rendering.CommandBuffer type.
  10. // If you changed the command buffer and want to expose the changes here please open and SRP project
  11. // "Edit/Rendering/Generate Core CommandBuffers" menu option.
  12. // This will generate the new command buffer C# files in the project root.
  13. //
  14. // Note that while automated,this doesn't mean you won't have to think. Please consider any new methods on the command
  15. // buffer if they are safe to be executed on the async compute queue or not, if they can be executed inside a
  16. // native render pass or not,... and add the function to the appropriate lists in CommandBufferGenerator.cs in the
  17. // com.unity.render-pipelines.core\Editor\CommandBuffers\CommandBufferGenerator\CommandBufferGenerator.cs.
  18. // If you are unsure please ask the RenderGraph package owners for advise.
  19. //
  20. // Once generated, review the generated file and move the approved files into:
  21. // <unity root>\Packages\com.unity.render-pipelines.core\Runtime\CommandBuffers\
  22. //
  23. // NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
  24. namespace UnityEngine.Rendering
  25. {
  26. /// <summary>
  27. /// A command buffer that is used with a compute render graph pass.
  28. /// </summary>
  29. public class ComputeCommandBuffer : BaseCommandBuffer, IComputeCommandBuffer
  30. {
  31. // ComputeCommandBuffer is not created by users. The render graph creates them and passes them to the execute callback of the graph pass.
  32. internal ComputeCommandBuffer(CommandBuffer wrapped, RenderGraphPass executingPass, bool isAsync) : base(wrapped, executingPass, isAsync) { }
  33. /// <summary>Wraps [SetInvertCulling](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInvertCulling.html) on a CommandBuffer.</summary>
  34. /// <param name="invertCulling">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInvertCulling.html)</param>
  35. public void SetInvertCulling(bool invertCulling) { m_WrappedCommandBuffer.SetInvertCulling(invertCulling); }
  36. /// <summary>Wraps [SetComputeFloatParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html) on a CommandBuffer.</summary>
  37. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
  38. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
  39. /// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
  40. public void SetComputeFloatParam(ComputeShader computeShader, int nameID, float val) { m_WrappedCommandBuffer.SetComputeFloatParam(computeShader, nameID, val); }
  41. /// <summary>Wraps [SetComputeIntParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html) on a CommandBuffer.</summary>
  42. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
  43. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
  44. /// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
  45. public void SetComputeIntParam(ComputeShader computeShader, int nameID, int val) { m_WrappedCommandBuffer.SetComputeIntParam(computeShader, nameID, val); }
  46. /// <summary>Wraps [SetComputeVectorParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html) on a CommandBuffer.</summary>
  47. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
  48. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
  49. /// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
  50. public void SetComputeVectorParam(ComputeShader computeShader, int nameID, Vector4 val) { m_WrappedCommandBuffer.SetComputeVectorParam(computeShader, nameID, val); }
  51. /// <summary>Wraps [SetComputeVectorArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html) on a CommandBuffer.</summary>
  52. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
  53. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
  54. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
  55. public void SetComputeVectorArrayParam(ComputeShader computeShader, int nameID, Vector4[] values) { m_WrappedCommandBuffer.SetComputeVectorArrayParam(computeShader, nameID, values); }
  56. /// <summary>Wraps [SetComputeMatrixParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html) on a CommandBuffer.</summary>
  57. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
  58. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
  59. /// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
  60. public void SetComputeMatrixParam(ComputeShader computeShader, int nameID, Matrix4x4 val) { m_WrappedCommandBuffer.SetComputeMatrixParam(computeShader, nameID, val); }
  61. /// <summary>Wraps [SetComputeMatrixArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html) on a CommandBuffer.</summary>
  62. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
  63. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
  64. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
  65. public void SetComputeMatrixArrayParam(ComputeShader computeShader, int nameID, Matrix4x4[] values) { m_WrappedCommandBuffer.SetComputeMatrixArrayParam(computeShader, nameID, values); }
  66. /// <summary>Wraps [SetViewport](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewport.html) on a CommandBuffer.</summary>
  67. /// <param name="pixelRect">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewport.html)</param>
  68. public void SetViewport(Rect pixelRect) { m_WrappedCommandBuffer.SetViewport(pixelRect); }
  69. /// <summary>Wraps [EnableScissorRect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableScissorRect.html) on a CommandBuffer.</summary>
  70. /// <param name="scissor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableScissorRect.html)</param>
  71. public void EnableScissorRect(Rect scissor) { m_WrappedCommandBuffer.EnableScissorRect(scissor); }
  72. /// <summary>Wraps [DisableScissorRect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableScissorRect.html) on a CommandBuffer.</summary>
  73. public void DisableScissorRect() { m_WrappedCommandBuffer.DisableScissorRect(); }
  74. /// <summary>Wraps [SetGlobalFloat](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html) on a CommandBuffer.</summary>
  75. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
  76. /// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
  77. public void SetGlobalFloat(int nameID, float value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalFloat(nameID, value); }
  78. /// <summary>Wraps [SetGlobalInt](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html) on a CommandBuffer.</summary>
  79. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
  80. /// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
  81. public void SetGlobalInt(int nameID, int value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalInt(nameID, value); }
  82. /// <summary>Wraps [SetGlobalInteger](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html) on a CommandBuffer.</summary>
  83. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
  84. /// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
  85. public void SetGlobalInteger(int nameID, int value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalInteger(nameID, value); }
  86. /// <summary>Wraps [SetGlobalVector](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html) on a CommandBuffer.</summary>
  87. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
  88. /// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
  89. public void SetGlobalVector(int nameID, Vector4 value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalVector(nameID, value); }
  90. /// <summary>Wraps [SetGlobalColor](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html) on a CommandBuffer.</summary>
  91. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
  92. /// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
  93. public void SetGlobalColor(int nameID, Color value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalColor(nameID, value); }
  94. /// <summary>Wraps [SetGlobalMatrix](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html) on a CommandBuffer.</summary>
  95. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
  96. /// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
  97. public void SetGlobalMatrix(int nameID, Matrix4x4 value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalMatrix(nameID, value); }
  98. /// <summary>Wraps [EnableShaderKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableShaderKeyword.html) on a CommandBuffer.</summary>
  99. /// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableShaderKeyword.html)</param>
  100. public void EnableShaderKeyword(string keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.EnableShaderKeyword(keyword); }
  101. /// <summary>Wraps [EnableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html) on a CommandBuffer.</summary>
  102. /// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
  103. public void EnableKeyword(in GlobalKeyword keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.EnableKeyword(keyword); }
  104. /// <summary>Wraps [EnableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html) on a CommandBuffer.</summary>
  105. /// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
  106. /// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
  107. public void EnableKeyword(Material material, in LocalKeyword keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.EnableKeyword(material, keyword); }
  108. /// <summary>Wraps [EnableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html) on a CommandBuffer.</summary>
  109. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
  110. /// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
  111. public void EnableKeyword(ComputeShader computeShader, in LocalKeyword keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.EnableKeyword(computeShader, keyword); }
  112. /// <summary>Wraps [DisableShaderKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableShaderKeyword.html) on a CommandBuffer.</summary>
  113. /// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableShaderKeyword.html)</param>
  114. public void DisableShaderKeyword(string keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.DisableShaderKeyword(keyword); }
  115. /// <summary>Wraps [DisableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html) on a CommandBuffer.</summary>
  116. /// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
  117. public void DisableKeyword(in GlobalKeyword keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.DisableKeyword(keyword); }
  118. /// <summary>Wraps [DisableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html) on a CommandBuffer.</summary>
  119. /// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
  120. /// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
  121. public void DisableKeyword(Material material, in LocalKeyword keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.DisableKeyword(material, keyword); }
  122. /// <summary>Wraps [DisableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html) on a CommandBuffer.</summary>
  123. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
  124. /// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
  125. public void DisableKeyword(ComputeShader computeShader, in LocalKeyword keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.DisableKeyword(computeShader, keyword); }
  126. /// <summary>Wraps [SetKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html) on a CommandBuffer.</summary>
  127. /// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
  128. /// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
  129. public void SetKeyword(in GlobalKeyword keyword, bool value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetKeyword(keyword, value); }
  130. /// <summary>Wraps [SetKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html) on a CommandBuffer.</summary>
  131. /// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
  132. /// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
  133. /// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
  134. public void SetKeyword(Material material, in LocalKeyword keyword, bool value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetKeyword(material, keyword, value); }
  135. /// <summary>Wraps [SetKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html) on a CommandBuffer.</summary>
  136. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
  137. /// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
  138. /// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
  139. public void SetKeyword(ComputeShader computeShader, in LocalKeyword keyword, bool value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetKeyword(computeShader, keyword, value); }
  140. /// <summary>Wraps [SetViewProjectionMatrices](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewProjectionMatrices.html) on a CommandBuffer.</summary>
  141. /// <param name="view">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewProjectionMatrices.html)</param>
  142. /// <param name="proj">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewProjectionMatrices.html)</param>
  143. public void SetViewProjectionMatrices(Matrix4x4 view, Matrix4x4 proj) { m_WrappedCommandBuffer.SetViewProjectionMatrices(view, proj); }
  144. /// <summary>Wraps [SetGlobalDepthBias](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalDepthBias.html) on a CommandBuffer.</summary>
  145. /// <param name="bias">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalDepthBias.html)</param>
  146. /// <param name="slopeBias">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalDepthBias.html)</param>
  147. public void SetGlobalDepthBias(float bias, float slopeBias) { m_WrappedCommandBuffer.SetGlobalDepthBias(bias, slopeBias); }
  148. /// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
  149. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
  150. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
  151. public void SetGlobalFloatArray(int nameID, float[] values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalFloatArray(nameID, values); }
  152. /// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
  153. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
  154. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
  155. public void SetGlobalVectorArray(int nameID, Vector4[] values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalVectorArray(nameID, values); }
  156. /// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
  157. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
  158. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
  159. public void SetGlobalMatrixArray(int nameID, Matrix4x4[] values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalMatrixArray(nameID, values); }
  160. /// <summary>Wraps [SetLateLatchProjectionMatrices](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetLateLatchProjectionMatrices.html) on a CommandBuffer.</summary>
  161. /// <param name="projectionMat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetLateLatchProjectionMatrices.html)</param>
  162. public void SetLateLatchProjectionMatrices(Matrix4x4[] projectionMat) { m_WrappedCommandBuffer.SetLateLatchProjectionMatrices(projectionMat); }
  163. /// <summary>Wraps [MarkLateLatchMatrixShaderPropertyID](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID.html) on a CommandBuffer.</summary>
  164. /// <param name="matrixPropertyType">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID.html)</param>
  165. /// <param name="shaderPropertyID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID.html)</param>
  166. public void MarkLateLatchMatrixShaderPropertyID(CameraLateLatchMatrixType matrixPropertyType, int shaderPropertyID) { m_WrappedCommandBuffer.MarkLateLatchMatrixShaderPropertyID(matrixPropertyType, shaderPropertyID); }
  167. /// <summary>Wraps [UnmarkLateLatchMatrix](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.UnmarkLateLatchMatrix.html) on a CommandBuffer.</summary>
  168. /// <param name="matrixPropertyType">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.UnmarkLateLatchMatrix.html)</param>
  169. public void UnmarkLateLatchMatrix(CameraLateLatchMatrixType matrixPropertyType) { m_WrappedCommandBuffer.UnmarkLateLatchMatrix(matrixPropertyType); }
  170. /// <summary>Wraps [BeginSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html) on a CommandBuffer.</summary>
  171. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html)</param>
  172. public void BeginSample(string name) { m_WrappedCommandBuffer.BeginSample(name); }
  173. /// <summary>Wraps [EndSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html) on a CommandBuffer.</summary>
  174. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html)</param>
  175. public void EndSample(string name) { m_WrappedCommandBuffer.EndSample(name); }
  176. /// <summary>Wraps [BeginSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html) on a CommandBuffer.</summary>
  177. /// <param name="sampler">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html)</param>
  178. public void BeginSample(CustomSampler sampler) { m_WrappedCommandBuffer.BeginSample(sampler); }
  179. /// <summary>Wraps [EndSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html) on a CommandBuffer.</summary>
  180. /// <param name="sampler">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html)</param>
  181. public void EndSample(CustomSampler sampler) { m_WrappedCommandBuffer.EndSample(sampler); }
  182. /// <summary>Wraps [BeginSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html) on a CommandBuffer.</summary>
  183. /// <param name="marker">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html)</param>
  184. public void BeginSample(ProfilerMarker marker) { m_WrappedCommandBuffer.BeginSample(marker); }
  185. /// <summary>Wraps [EndSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html) on a CommandBuffer.</summary>
  186. /// <param name="marker">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html)</param>
  187. public void EndSample(ProfilerMarker marker) { m_WrappedCommandBuffer.EndSample(marker); }
  188. /// <summary>Wraps [IncrementUpdateCount](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IncrementUpdateCount.html) on a CommandBuffer.</summary>
  189. /// <param name="dest">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IncrementUpdateCount.html)</param>
  190. public void IncrementUpdateCount(RenderTargetIdentifier dest) { m_WrappedCommandBuffer.IncrementUpdateCount(dest); }
  191. /// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
  192. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  193. /// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  194. public void SetBufferData(ComputeBuffer buffer, Array data) { m_WrappedCommandBuffer.SetBufferData(buffer, data); }
  195. /// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
  196. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  197. /// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  198. /// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
  199. public void SetBufferData<T>(ComputeBuffer buffer, List<T> data) where T : struct { m_WrappedCommandBuffer.SetBufferData(buffer, data); }
  200. /// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
  201. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  202. /// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  203. /// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
  204. public void SetBufferData<T>(ComputeBuffer buffer, NativeArray<T> data) where T : struct { m_WrappedCommandBuffer.SetBufferData(buffer, data); }
  205. /// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
  206. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  207. /// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  208. /// <param name="managedBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  209. /// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  210. /// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  211. public void SetBufferData(ComputeBuffer buffer, Array data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) { m_WrappedCommandBuffer.SetBufferData(buffer, data, managedBufferStartIndex, graphicsBufferStartIndex, count); }
  212. /// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
  213. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  214. /// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  215. /// <param name="managedBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  216. /// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  217. /// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  218. /// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
  219. public void SetBufferData<T>(ComputeBuffer buffer, List<T> data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct { m_WrappedCommandBuffer.SetBufferData(buffer, data, managedBufferStartIndex, graphicsBufferStartIndex, count); }
  220. /// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
  221. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  222. /// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  223. /// <param name="nativeBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  224. /// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  225. /// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  226. /// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
  227. public void SetBufferData<T>(ComputeBuffer buffer, NativeArray<T> data, int nativeBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct { m_WrappedCommandBuffer.SetBufferData(buffer, data, nativeBufferStartIndex, graphicsBufferStartIndex, count); }
  228. /// <summary>Wraps [SetBufferCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html) on a CommandBuffer.</summary>
  229. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html)</param>
  230. /// <param name="counterValue">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html)</param>
  231. public void SetBufferCounterValue(ComputeBuffer buffer, uint counterValue) { m_WrappedCommandBuffer.SetBufferCounterValue(buffer, counterValue); }
  232. /// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
  233. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  234. /// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  235. public void SetBufferData(GraphicsBuffer buffer, Array data) { m_WrappedCommandBuffer.SetBufferData(buffer, data); }
  236. /// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
  237. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  238. /// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  239. /// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
  240. public void SetBufferData<T>(GraphicsBuffer buffer, List<T> data) where T : struct { m_WrappedCommandBuffer.SetBufferData(buffer, data); }
  241. /// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
  242. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  243. /// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  244. /// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
  245. public void SetBufferData<T>(GraphicsBuffer buffer, NativeArray<T> data) where T : struct { m_WrappedCommandBuffer.SetBufferData(buffer, data); }
  246. /// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
  247. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  248. /// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  249. /// <param name="managedBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  250. /// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  251. /// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  252. public void SetBufferData(GraphicsBuffer buffer, Array data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) { m_WrappedCommandBuffer.SetBufferData(buffer, data, managedBufferStartIndex, graphicsBufferStartIndex, count); }
  253. /// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
  254. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  255. /// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  256. /// <param name="managedBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  257. /// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  258. /// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  259. /// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
  260. public void SetBufferData<T>(GraphicsBuffer buffer, List<T> data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct { m_WrappedCommandBuffer.SetBufferData(buffer, data, managedBufferStartIndex, graphicsBufferStartIndex, count); }
  261. /// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
  262. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  263. /// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  264. /// <param name="nativeBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  265. /// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  266. /// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
  267. /// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
  268. public void SetBufferData<T>(GraphicsBuffer buffer, NativeArray<T> data, int nativeBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct { m_WrappedCommandBuffer.SetBufferData(buffer, data, nativeBufferStartIndex, graphicsBufferStartIndex, count); }
  269. /// <summary>Wraps [SetBufferCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html) on a CommandBuffer.</summary>
  270. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html)</param>
  271. /// <param name="counterValue">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html)</param>
  272. public void SetBufferCounterValue(GraphicsBuffer buffer, uint counterValue) { m_WrappedCommandBuffer.SetBufferCounterValue(buffer, counterValue); }
  273. /// <summary>Wraps [SetupCameraProperties](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetupCameraProperties.html) on a CommandBuffer.</summary>
  274. /// <param name="camera">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetupCameraProperties.html)</param>
  275. public void SetupCameraProperties(Camera camera) { m_WrappedCommandBuffer.SetupCameraProperties(camera); }
  276. /// <summary>Wraps [InvokeOnRenderObjectCallbacks](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.InvokeOnRenderObjectCallbacks.html) on a CommandBuffer.</summary>
  277. public void InvokeOnRenderObjectCallbacks() { m_WrappedCommandBuffer.InvokeOnRenderObjectCallbacks(); }
  278. /// <summary>Wraps [SetComputeFloatParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html) on a CommandBuffer.</summary>
  279. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
  280. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
  281. /// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
  282. public void SetComputeFloatParam(ComputeShader computeShader, string name, float val) { m_WrappedCommandBuffer.SetComputeFloatParam(computeShader, name, val); }
  283. /// <summary>Wraps [SetComputeIntParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html) on a CommandBuffer.</summary>
  284. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
  285. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
  286. /// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
  287. public void SetComputeIntParam(ComputeShader computeShader, string name, int val) { m_WrappedCommandBuffer.SetComputeIntParam(computeShader, name, val); }
  288. /// <summary>Wraps [SetComputeVectorParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html) on a CommandBuffer.</summary>
  289. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
  290. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
  291. /// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
  292. public void SetComputeVectorParam(ComputeShader computeShader, string name, Vector4 val) { m_WrappedCommandBuffer.SetComputeVectorParam(computeShader, name, val); }
  293. /// <summary>Wraps [SetComputeVectorArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html) on a CommandBuffer.</summary>
  294. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
  295. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
  296. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
  297. public void SetComputeVectorArrayParam(ComputeShader computeShader, string name, Vector4[] values) { m_WrappedCommandBuffer.SetComputeVectorArrayParam(computeShader, name, values); }
  298. /// <summary>Wraps [SetComputeMatrixParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html) on a CommandBuffer.</summary>
  299. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
  300. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
  301. /// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
  302. public void SetComputeMatrixParam(ComputeShader computeShader, string name, Matrix4x4 val) { m_WrappedCommandBuffer.SetComputeMatrixParam(computeShader, name, val); }
  303. /// <summary>Wraps [SetComputeMatrixArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html) on a CommandBuffer.</summary>
  304. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
  305. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
  306. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
  307. public void SetComputeMatrixArrayParam(ComputeShader computeShader, string name, Matrix4x4[] values) { m_WrappedCommandBuffer.SetComputeMatrixArrayParam(computeShader, name, values); }
  308. /// <summary>Wraps [SetComputeFloatParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html) on a CommandBuffer.</summary>
  309. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
  310. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
  311. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
  312. public void SetComputeFloatParams(ComputeShader computeShader, string name, params float[] values) { m_WrappedCommandBuffer.SetComputeFloatParams(computeShader, name, values); }
  313. /// <summary>Wraps [SetComputeFloatParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html) on a CommandBuffer.</summary>
  314. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
  315. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
  316. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
  317. public void SetComputeFloatParams(ComputeShader computeShader, int nameID, params float[] values) { m_WrappedCommandBuffer.SetComputeFloatParams(computeShader, nameID, values); }
  318. /// <summary>Wraps [SetComputeIntParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html) on a CommandBuffer.</summary>
  319. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
  320. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
  321. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
  322. public void SetComputeIntParams(ComputeShader computeShader, string name, params int[] values) { m_WrappedCommandBuffer.SetComputeIntParams(computeShader, name, values); }
  323. /// <summary>Wraps [SetComputeIntParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html) on a CommandBuffer.</summary>
  324. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
  325. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
  326. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
  327. public void SetComputeIntParams(ComputeShader computeShader, int nameID, params int[] values) { m_WrappedCommandBuffer.SetComputeIntParams(computeShader, nameID, values); }
  328. /// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
  329. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  330. /// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  331. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  332. /// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  333. public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, TextureHandle rt) { ValidateTextureHandle(rt); m_WrappedCommandBuffer.SetComputeTextureParam(computeShader, kernelIndex, name, rt); }
  334. /// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
  335. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  336. /// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  337. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  338. /// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  339. public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, TextureHandle rt) { ValidateTextureHandle(rt); m_WrappedCommandBuffer.SetComputeTextureParam(computeShader, kernelIndex, nameID, rt); }
  340. /// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
  341. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  342. /// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  343. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  344. /// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  345. /// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  346. public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, TextureHandle rt, int mipLevel) { ValidateTextureHandle(rt); m_WrappedCommandBuffer.SetComputeTextureParam(computeShader, kernelIndex, name, rt, mipLevel); }
  347. /// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
  348. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  349. /// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  350. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  351. /// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  352. /// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  353. public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, TextureHandle rt, int mipLevel) { ValidateTextureHandle(rt); m_WrappedCommandBuffer.SetComputeTextureParam(computeShader, kernelIndex, nameID, rt, mipLevel); }
  354. /// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
  355. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  356. /// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  357. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  358. /// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  359. /// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  360. /// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  361. public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, TextureHandle rt, int mipLevel, RenderTextureSubElement element) { ValidateTextureHandle(rt); m_WrappedCommandBuffer.SetComputeTextureParam(computeShader, kernelIndex, name, rt, mipLevel, element); }
  362. /// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
  363. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  364. /// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  365. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  366. /// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  367. /// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  368. /// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
  369. public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, TextureHandle rt, int mipLevel, RenderTextureSubElement element) { ValidateTextureHandle(rt); m_WrappedCommandBuffer.SetComputeTextureParam(computeShader, kernelIndex, nameID, rt, mipLevel, element); }
  370. /// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
  371. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
  372. /// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
  373. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
  374. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
  375. public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, ComputeBuffer buffer) { m_WrappedCommandBuffer.SetComputeBufferParam(computeShader, kernelIndex, nameID, buffer); }
  376. /// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
  377. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
  378. /// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
  379. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
  380. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
  381. public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, ComputeBuffer buffer) { m_WrappedCommandBuffer.SetComputeBufferParam(computeShader, kernelIndex, name, buffer); }
  382. /// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
  383. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
  384. /// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
  385. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
  386. /// <param name="bufferHandle">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
  387. public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, GraphicsBufferHandle bufferHandle) { m_WrappedCommandBuffer.SetComputeBufferParam(computeShader, kernelIndex, nameID, bufferHandle); }
  388. /// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
  389. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
  390. /// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
  391. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
  392. /// <param name="bufferHandle">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
  393. public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, GraphicsBufferHandle bufferHandle) { m_WrappedCommandBuffer.SetComputeBufferParam(computeShader, kernelIndex, name, bufferHandle); }
  394. /// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
  395. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
  396. /// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
  397. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
  398. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
  399. public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, GraphicsBuffer buffer) { m_WrappedCommandBuffer.SetComputeBufferParam(computeShader, kernelIndex, nameID, buffer); }
  400. /// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
  401. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
  402. /// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
  403. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
  404. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
  405. public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, GraphicsBuffer buffer) { m_WrappedCommandBuffer.SetComputeBufferParam(computeShader, kernelIndex, name, buffer); }
  406. /// <summary>Wraps [SetComputeConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html) on a CommandBuffer.</summary>
  407. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
  408. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
  409. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
  410. /// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
  411. /// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
  412. public void SetComputeConstantBufferParam(ComputeShader computeShader, int nameID, ComputeBuffer buffer, int offset, int size) { m_WrappedCommandBuffer.SetComputeConstantBufferParam(computeShader, nameID, buffer, offset, size); }
  413. /// <summary>Wraps [SetComputeConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html) on a CommandBuffer.</summary>
  414. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
  415. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
  416. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
  417. /// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
  418. /// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
  419. public void SetComputeConstantBufferParam(ComputeShader computeShader, string name, ComputeBuffer buffer, int offset, int size) { m_WrappedCommandBuffer.SetComputeConstantBufferParam(computeShader, name, buffer, offset, size); }
  420. /// <summary>Wraps [SetComputeConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html) on a CommandBuffer.</summary>
  421. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
  422. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
  423. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
  424. /// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
  425. /// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
  426. public void SetComputeConstantBufferParam(ComputeShader computeShader, int nameID, GraphicsBuffer buffer, int offset, int size) { m_WrappedCommandBuffer.SetComputeConstantBufferParam(computeShader, nameID, buffer, offset, size); }
  427. /// <summary>Wraps [SetComputeConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html) on a CommandBuffer.</summary>
  428. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
  429. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
  430. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
  431. /// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
  432. /// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
  433. public void SetComputeConstantBufferParam(ComputeShader computeShader, string name, GraphicsBuffer buffer, int offset, int size) { m_WrappedCommandBuffer.SetComputeConstantBufferParam(computeShader, name, buffer, offset, size); }
  434. /// <summary>Wraps [DispatchCompute](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html) on a CommandBuffer.</summary>
  435. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
  436. /// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
  437. /// <param name="threadGroupsX">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
  438. /// <param name="threadGroupsY">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
  439. /// <param name="threadGroupsZ">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
  440. public void DispatchCompute(ComputeShader computeShader, int kernelIndex, int threadGroupsX, int threadGroupsY, int threadGroupsZ) { m_WrappedCommandBuffer.DispatchCompute(computeShader, kernelIndex, threadGroupsX, threadGroupsY, threadGroupsZ); }
  441. /// <summary>Wraps [DispatchCompute](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html) on a CommandBuffer.</summary>
  442. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
  443. /// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
  444. /// <param name="indirectBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
  445. /// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
  446. public void DispatchCompute(ComputeShader computeShader, int kernelIndex, ComputeBuffer indirectBuffer, uint argsOffset) { m_WrappedCommandBuffer.DispatchCompute(computeShader, kernelIndex, indirectBuffer, argsOffset); }
  447. /// <summary>Wraps [DispatchCompute](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html) on a CommandBuffer.</summary>
  448. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
  449. /// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
  450. /// <param name="indirectBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
  451. /// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
  452. public void DispatchCompute(ComputeShader computeShader, int kernelIndex, GraphicsBuffer indirectBuffer, uint argsOffset) { m_WrappedCommandBuffer.DispatchCompute(computeShader, kernelIndex, indirectBuffer, argsOffset); }
  453. /// <summary>Wraps [BuildRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
  454. /// <param name="accelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
  455. public void BuildRayTracingAccelerationStructure(RayTracingAccelerationStructure accelerationStructure) { m_WrappedCommandBuffer.BuildRayTracingAccelerationStructure(accelerationStructure); }
  456. /// <summary>Wraps [BuildRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
  457. /// <param name="accelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
  458. /// <param name="relativeOrigin">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
  459. public void BuildRayTracingAccelerationStructure(RayTracingAccelerationStructure accelerationStructure, Vector3 relativeOrigin) { m_WrappedCommandBuffer.BuildRayTracingAccelerationStructure(accelerationStructure, relativeOrigin); }
  460. /// <summary>Wraps [SetRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
  461. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
  462. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
  463. /// <param name="rayTracingAccelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
  464. public void SetRayTracingAccelerationStructure(RayTracingShader rayTracingShader, string name, RayTracingAccelerationStructure rayTracingAccelerationStructure) { m_WrappedCommandBuffer.SetRayTracingAccelerationStructure(rayTracingShader, name, rayTracingAccelerationStructure); }
  465. /// <summary>Wraps [SetRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
  466. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
  467. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
  468. /// <param name="rayTracingAccelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
  469. public void SetRayTracingAccelerationStructure(RayTracingShader rayTracingShader, int nameID, RayTracingAccelerationStructure rayTracingAccelerationStructure) { m_WrappedCommandBuffer.SetRayTracingAccelerationStructure(rayTracingShader, nameID, rayTracingAccelerationStructure); }
  470. /// <summary>Wraps [SetRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
  471. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
  472. /// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
  473. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
  474. /// <param name="rayTracingAccelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
  475. public void SetRayTracingAccelerationStructure(ComputeShader computeShader, int kernelIndex, string name, RayTracingAccelerationStructure rayTracingAccelerationStructure) { m_WrappedCommandBuffer.SetRayTracingAccelerationStructure(computeShader, kernelIndex, name, rayTracingAccelerationStructure); }
  476. /// <summary>Wraps [SetRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
  477. /// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
  478. /// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
  479. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
  480. /// <param name="rayTracingAccelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
  481. public void SetRayTracingAccelerationStructure(ComputeShader computeShader, int kernelIndex, int nameID, RayTracingAccelerationStructure rayTracingAccelerationStructure) { m_WrappedCommandBuffer.SetRayTracingAccelerationStructure(computeShader, kernelIndex, nameID, rayTracingAccelerationStructure); }
  482. /// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
  483. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
  484. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
  485. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
  486. public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, string name, ComputeBuffer buffer) { m_WrappedCommandBuffer.SetRayTracingBufferParam(rayTracingShader, name, buffer); }
  487. /// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
  488. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
  489. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
  490. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
  491. public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, int nameID, ComputeBuffer buffer) { m_WrappedCommandBuffer.SetRayTracingBufferParam(rayTracingShader, nameID, buffer); }
  492. /// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
  493. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
  494. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
  495. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
  496. public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, string name, GraphicsBuffer buffer) { m_WrappedCommandBuffer.SetRayTracingBufferParam(rayTracingShader, name, buffer); }
  497. /// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
  498. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
  499. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
  500. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
  501. public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, int nameID, GraphicsBuffer buffer) { m_WrappedCommandBuffer.SetRayTracingBufferParam(rayTracingShader, nameID, buffer); }
  502. /// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
  503. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
  504. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
  505. /// <param name="bufferHandle">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
  506. public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, string name, GraphicsBufferHandle bufferHandle) { m_WrappedCommandBuffer.SetRayTracingBufferParam(rayTracingShader, name, bufferHandle); }
  507. /// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
  508. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
  509. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
  510. /// <param name="bufferHandle">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
  511. public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, int nameID, GraphicsBufferHandle bufferHandle) { m_WrappedCommandBuffer.SetRayTracingBufferParam(rayTracingShader, nameID, bufferHandle); }
  512. /// <summary>Wraps [SetRayTracingConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html) on a CommandBuffer.</summary>
  513. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
  514. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
  515. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
  516. /// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
  517. /// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
  518. public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, int nameID, ComputeBuffer buffer, int offset, int size) { m_WrappedCommandBuffer.SetRayTracingConstantBufferParam(rayTracingShader, nameID, buffer, offset, size); }
  519. /// <summary>Wraps [SetRayTracingConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html) on a CommandBuffer.</summary>
  520. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
  521. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
  522. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
  523. /// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
  524. /// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
  525. public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, string name, ComputeBuffer buffer, int offset, int size) { m_WrappedCommandBuffer.SetRayTracingConstantBufferParam(rayTracingShader, name, buffer, offset, size); }
  526. /// <summary>Wraps [SetRayTracingConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html) on a CommandBuffer.</summary>
  527. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
  528. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
  529. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
  530. /// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
  531. /// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
  532. public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, int nameID, GraphicsBuffer buffer, int offset, int size) { m_WrappedCommandBuffer.SetRayTracingConstantBufferParam(rayTracingShader, nameID, buffer, offset, size); }
  533. /// <summary>Wraps [SetRayTracingConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html) on a CommandBuffer.</summary>
  534. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
  535. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
  536. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
  537. /// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
  538. /// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
  539. public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, string name, GraphicsBuffer buffer, int offset, int size) { m_WrappedCommandBuffer.SetRayTracingConstantBufferParam(rayTracingShader, name, buffer, offset, size); }
  540. /// <summary>Wraps [SetRayTracingTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html) on a CommandBuffer.</summary>
  541. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
  542. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
  543. /// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
  544. public void SetRayTracingTextureParam(RayTracingShader rayTracingShader, string name, TextureHandle rt) { ValidateTextureHandle(rt); m_WrappedCommandBuffer.SetRayTracingTextureParam(rayTracingShader, name, rt); }
  545. /// <summary>Wraps [SetRayTracingTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html) on a CommandBuffer.</summary>
  546. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
  547. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
  548. /// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
  549. public void SetRayTracingTextureParam(RayTracingShader rayTracingShader, int nameID, TextureHandle rt) { ValidateTextureHandle(rt); m_WrappedCommandBuffer.SetRayTracingTextureParam(rayTracingShader, nameID, rt); }
  550. /// <summary>Wraps [SetRayTracingFloatParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html) on a CommandBuffer.</summary>
  551. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
  552. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
  553. /// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
  554. public void SetRayTracingFloatParam(RayTracingShader rayTracingShader, string name, float val) { m_WrappedCommandBuffer.SetRayTracingFloatParam(rayTracingShader, name, val); }
  555. /// <summary>Wraps [SetRayTracingFloatParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html) on a CommandBuffer.</summary>
  556. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
  557. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
  558. /// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
  559. public void SetRayTracingFloatParam(RayTracingShader rayTracingShader, int nameID, float val) { m_WrappedCommandBuffer.SetRayTracingFloatParam(rayTracingShader, nameID, val); }
  560. /// <summary>Wraps [SetRayTracingFloatParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html) on a CommandBuffer.</summary>
  561. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
  562. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
  563. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
  564. public void SetRayTracingFloatParams(RayTracingShader rayTracingShader, string name, params float[] values) { m_WrappedCommandBuffer.SetRayTracingFloatParams(rayTracingShader, name, values); }
  565. /// <summary>Wraps [SetRayTracingFloatParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html) on a CommandBuffer.</summary>
  566. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
  567. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
  568. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
  569. public void SetRayTracingFloatParams(RayTracingShader rayTracingShader, int nameID, params float[] values) { m_WrappedCommandBuffer.SetRayTracingFloatParams(rayTracingShader, nameID, values); }
  570. /// <summary>Wraps [SetRayTracingIntParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html) on a CommandBuffer.</summary>
  571. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
  572. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
  573. /// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
  574. public void SetRayTracingIntParam(RayTracingShader rayTracingShader, string name, int val) { m_WrappedCommandBuffer.SetRayTracingIntParam(rayTracingShader, name, val); }
  575. /// <summary>Wraps [SetRayTracingIntParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html) on a CommandBuffer.</summary>
  576. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
  577. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
  578. /// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
  579. public void SetRayTracingIntParam(RayTracingShader rayTracingShader, int nameID, int val) { m_WrappedCommandBuffer.SetRayTracingIntParam(rayTracingShader, nameID, val); }
  580. /// <summary>Wraps [SetRayTracingIntParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html) on a CommandBuffer.</summary>
  581. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
  582. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
  583. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
  584. public void SetRayTracingIntParams(RayTracingShader rayTracingShader, string name, params int[] values) { m_WrappedCommandBuffer.SetRayTracingIntParams(rayTracingShader, name, values); }
  585. /// <summary>Wraps [SetRayTracingIntParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html) on a CommandBuffer.</summary>
  586. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
  587. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
  588. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
  589. public void SetRayTracingIntParams(RayTracingShader rayTracingShader, int nameID, params int[] values) { m_WrappedCommandBuffer.SetRayTracingIntParams(rayTracingShader, nameID, values); }
  590. /// <summary>Wraps [SetRayTracingVectorParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html) on a CommandBuffer.</summary>
  591. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
  592. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
  593. /// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
  594. public void SetRayTracingVectorParam(RayTracingShader rayTracingShader, string name, Vector4 val) { m_WrappedCommandBuffer.SetRayTracingVectorParam(rayTracingShader, name, val); }
  595. /// <summary>Wraps [SetRayTracingVectorParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html) on a CommandBuffer.</summary>
  596. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
  597. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
  598. /// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
  599. public void SetRayTracingVectorParam(RayTracingShader rayTracingShader, int nameID, Vector4 val) { m_WrappedCommandBuffer.SetRayTracingVectorParam(rayTracingShader, nameID, val); }
  600. /// <summary>Wraps [SetRayTracingVectorArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html) on a CommandBuffer.</summary>
  601. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
  602. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
  603. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
  604. public void SetRayTracingVectorArrayParam(RayTracingShader rayTracingShader, string name, params Vector4[] values) { m_WrappedCommandBuffer.SetRayTracingVectorArrayParam(rayTracingShader, name, values); }
  605. /// <summary>Wraps [SetRayTracingVectorArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html) on a CommandBuffer.</summary>
  606. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
  607. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
  608. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
  609. public void SetRayTracingVectorArrayParam(RayTracingShader rayTracingShader, int nameID, params Vector4[] values) { m_WrappedCommandBuffer.SetRayTracingVectorArrayParam(rayTracingShader, nameID, values); }
  610. /// <summary>Wraps [SetRayTracingMatrixParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html) on a CommandBuffer.</summary>
  611. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
  612. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
  613. /// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
  614. public void SetRayTracingMatrixParam(RayTracingShader rayTracingShader, string name, Matrix4x4 val) { m_WrappedCommandBuffer.SetRayTracingMatrixParam(rayTracingShader, name, val); }
  615. /// <summary>Wraps [SetRayTracingMatrixParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html) on a CommandBuffer.</summary>
  616. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
  617. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
  618. /// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
  619. public void SetRayTracingMatrixParam(RayTracingShader rayTracingShader, int nameID, Matrix4x4 val) { m_WrappedCommandBuffer.SetRayTracingMatrixParam(rayTracingShader, nameID, val); }
  620. /// <summary>Wraps [SetRayTracingMatrixArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html) on a CommandBuffer.</summary>
  621. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
  622. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
  623. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
  624. public void SetRayTracingMatrixArrayParam(RayTracingShader rayTracingShader, string name, params Matrix4x4[] values) { m_WrappedCommandBuffer.SetRayTracingMatrixArrayParam(rayTracingShader, name, values); }
  625. /// <summary>Wraps [SetRayTracingMatrixArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html) on a CommandBuffer.</summary>
  626. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
  627. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
  628. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
  629. public void SetRayTracingMatrixArrayParam(RayTracingShader rayTracingShader, int nameID, params Matrix4x4[] values) { m_WrappedCommandBuffer.SetRayTracingMatrixArrayParam(rayTracingShader, nameID, values); }
  630. /// <summary>Wraps [DispatchRays](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html) on a CommandBuffer.</summary>
  631. /// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
  632. /// <param name="rayGenName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
  633. /// <param name="width">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
  634. /// <param name="height">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
  635. /// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
  636. /// <param name="camera">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
  637. public void DispatchRays(RayTracingShader rayTracingShader, string rayGenName, uint width, uint height, uint depth, Camera camera) { m_WrappedCommandBuffer.DispatchRays(rayTracingShader, rayGenName, width, height, depth, camera); }
  638. /// <summary>Wraps [CopyCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html) on a CommandBuffer.</summary>
  639. /// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
  640. /// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
  641. /// <param name="dstOffsetBytes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
  642. public void CopyCounterValue(ComputeBuffer src, ComputeBuffer dst, uint dstOffsetBytes) { m_WrappedCommandBuffer.CopyCounterValue(src, dst, dstOffsetBytes); }
  643. /// <summary>Wraps [CopyCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html) on a CommandBuffer.</summary>
  644. /// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
  645. /// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
  646. /// <param name="dstOffsetBytes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
  647. public void CopyCounterValue(GraphicsBuffer src, ComputeBuffer dst, uint dstOffsetBytes) { m_WrappedCommandBuffer.CopyCounterValue(src, dst, dstOffsetBytes); }
  648. /// <summary>Wraps [CopyCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html) on a CommandBuffer.</summary>
  649. /// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
  650. /// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
  651. /// <param name="dstOffsetBytes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
  652. public void CopyCounterValue(ComputeBuffer src, GraphicsBuffer dst, uint dstOffsetBytes) { m_WrappedCommandBuffer.CopyCounterValue(src, dst, dstOffsetBytes); }
  653. /// <summary>Wraps [CopyCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html) on a CommandBuffer.</summary>
  654. /// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
  655. /// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
  656. /// <param name="dstOffsetBytes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
  657. public void CopyCounterValue(GraphicsBuffer src, GraphicsBuffer dst, uint dstOffsetBytes) { m_WrappedCommandBuffer.CopyCounterValue(src, dst, dstOffsetBytes); }
  658. /// <summary>Wraps [SetGlobalFloat](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html) on a CommandBuffer.</summary>
  659. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
  660. /// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
  661. public void SetGlobalFloat(string name, float value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalFloat(name, value); }
  662. /// <summary>Wraps [SetGlobalInt](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html) on a CommandBuffer.</summary>
  663. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
  664. /// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
  665. public void SetGlobalInt(string name, int value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalInt(name, value); }
  666. /// <summary>Wraps [SetGlobalInteger](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html) on a CommandBuffer.</summary>
  667. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
  668. /// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
  669. public void SetGlobalInteger(string name, int value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalInteger(name, value); }
  670. /// <summary>Wraps [SetGlobalVector](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html) on a CommandBuffer.</summary>
  671. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
  672. /// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
  673. public void SetGlobalVector(string name, Vector4 value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalVector(name, value); }
  674. /// <summary>Wraps [SetGlobalColor](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html) on a CommandBuffer.</summary>
  675. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
  676. /// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
  677. public void SetGlobalColor(string name, Color value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalColor(name, value); }
  678. /// <summary>Wraps [SetGlobalMatrix](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html) on a CommandBuffer.</summary>
  679. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
  680. /// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
  681. public void SetGlobalMatrix(string name, Matrix4x4 value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalMatrix(name, value); }
  682. /// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
  683. /// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
  684. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
  685. public void SetGlobalFloatArray(string propertyName, List<float> values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalFloatArray(propertyName, values); }
  686. /// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
  687. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
  688. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
  689. public void SetGlobalFloatArray(int nameID, List<float> values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalFloatArray(nameID, values); }
  690. /// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
  691. /// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
  692. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
  693. public void SetGlobalFloatArray(string propertyName, float[] values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalFloatArray(propertyName, values); }
  694. /// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
  695. /// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
  696. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
  697. public void SetGlobalVectorArray(string propertyName, List<Vector4> values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalVectorArray(propertyName, values); }
  698. /// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
  699. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
  700. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
  701. public void SetGlobalVectorArray(int nameID, List<Vector4> values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalVectorArray(nameID, values); }
  702. /// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
  703. /// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
  704. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
  705. public void SetGlobalVectorArray(string propertyName, Vector4[] values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalVectorArray(propertyName, values); }
  706. /// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
  707. /// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
  708. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
  709. public void SetGlobalMatrixArray(string propertyName, List<Matrix4x4> values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalMatrixArray(propertyName, values); }
  710. /// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
  711. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
  712. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
  713. public void SetGlobalMatrixArray(int nameID, List<Matrix4x4> values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalMatrixArray(nameID, values); }
  714. /// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
  715. /// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
  716. /// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
  717. public void SetGlobalMatrixArray(string propertyName, Matrix4x4[] values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalMatrixArray(propertyName, values); }
  718. /// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
  719. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
  720. /// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
  721. public void SetGlobalTexture(string name, TextureHandle value) { ThrowIfGlobalStateNotAllowed(); ValidateTextureHandle(value); m_WrappedCommandBuffer.SetGlobalTexture(name, value); }
  722. /// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
  723. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
  724. /// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
  725. public void SetGlobalTexture(int nameID, TextureHandle value) { ThrowIfGlobalStateNotAllowed(); ValidateTextureHandle(value); m_WrappedCommandBuffer.SetGlobalTexture(nameID, value); }
  726. /// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
  727. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
  728. /// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
  729. /// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
  730. public void SetGlobalTexture(string name, TextureHandle value, RenderTextureSubElement element) { ThrowIfGlobalStateNotAllowed(); ValidateTextureHandle(value); m_WrappedCommandBuffer.SetGlobalTexture(name, value, element); }
  731. /// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
  732. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
  733. /// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
  734. /// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
  735. public void SetGlobalTexture(int nameID, TextureHandle value, RenderTextureSubElement element) { ThrowIfGlobalStateNotAllowed(); ValidateTextureHandle(value); m_WrappedCommandBuffer.SetGlobalTexture(nameID, value, element); }
  736. /// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
  737. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
  738. /// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
  739. public void SetGlobalBuffer(string name, ComputeBuffer value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalBuffer(name, value); }
  740. /// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
  741. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
  742. /// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
  743. public void SetGlobalBuffer(int nameID, ComputeBuffer value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalBuffer(nameID, value); }
  744. /// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
  745. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
  746. /// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
  747. public void SetGlobalBuffer(string name, GraphicsBuffer value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalBuffer(name, value); }
  748. /// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
  749. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
  750. /// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
  751. public void SetGlobalBuffer(int nameID, GraphicsBuffer value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalBuffer(nameID, value); }
  752. /// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
  753. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
  754. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
  755. /// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
  756. /// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
  757. public void SetGlobalConstantBuffer(ComputeBuffer buffer, int nameID, int offset, int size) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalConstantBuffer(buffer, nameID, offset, size); }
  758. /// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
  759. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
  760. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
  761. /// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
  762. /// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
  763. public void SetGlobalConstantBuffer(ComputeBuffer buffer, string name, int offset, int size) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalConstantBuffer(buffer, name, offset, size); }
  764. /// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
  765. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
  766. /// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
  767. /// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
  768. /// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
  769. public void SetGlobalConstantBuffer(GraphicsBuffer buffer, int nameID, int offset, int size) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalConstantBuffer(buffer, nameID, offset, size); }
  770. /// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
  771. /// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
  772. /// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
  773. /// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
  774. /// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
  775. public void SetGlobalConstantBuffer(GraphicsBuffer buffer, string name, int offset, int size) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalConstantBuffer(buffer, name, offset, size); }
  776. /// <summary>Wraps [SetShadowSamplingMode](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetShadowSamplingMode.html) on a CommandBuffer.</summary>
  777. /// <param name="shadowmap">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetShadowSamplingMode.html)</param>
  778. /// <param name="mode">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetShadowSamplingMode.html)</param>
  779. public void SetShadowSamplingMode(RenderTargetIdentifier shadowmap, ShadowSamplingMode mode) { m_WrappedCommandBuffer.SetShadowSamplingMode(shadowmap, mode); }
  780. /// <summary>Wraps [SetSinglePassStereo](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetSinglePassStereo.html) on a CommandBuffer.</summary>
  781. /// <param name="mode">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetSinglePassStereo.html)</param>
  782. public void SetSinglePassStereo(SinglePassStereoMode mode) { m_WrappedCommandBuffer.SetSinglePassStereo(mode); }
  783. /// <summary>Wraps [IssuePluginEvent](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEvent.html) on a CommandBuffer.</summary>
  784. /// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEvent.html)</param>
  785. /// <param name="eventID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEvent.html)</param>
  786. public void IssuePluginEvent(IntPtr callback, int eventID) { m_WrappedCommandBuffer.IssuePluginEvent(callback, eventID); }
  787. /// <summary>Wraps [IssuePluginEventAndData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html) on a CommandBuffer.</summary>
  788. /// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html)</param>
  789. /// <param name="eventID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html)</param>
  790. /// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html)</param>
  791. public void IssuePluginEventAndData(IntPtr callback, int eventID, IntPtr data) { m_WrappedCommandBuffer.IssuePluginEventAndData(callback, eventID, data); }
  792. /// <summary>Wraps [IssuePluginCustomBlit](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html) on a CommandBuffer.</summary>
  793. /// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
  794. /// <param name="command">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
  795. /// <param name="source">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
  796. /// <param name="dest">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
  797. /// <param name="commandParam">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
  798. /// <param name="commandFlags">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
  799. public void IssuePluginCustomBlit(IntPtr callback, uint command, RenderTargetIdentifier source, RenderTargetIdentifier dest, uint commandParam, uint commandFlags) { m_WrappedCommandBuffer.IssuePluginCustomBlit(callback, command, source, dest, commandParam, commandFlags); }
  800. /// <summary>Wraps [IssuePluginCustomTextureUpdateV2](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html) on a CommandBuffer.</summary>
  801. /// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html)</param>
  802. /// <param name="targetTexture">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html)</param>
  803. /// <param name="userData">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html)</param>
  804. public void IssuePluginCustomTextureUpdateV2(IntPtr callback, Texture targetTexture, uint userData) { m_WrappedCommandBuffer.IssuePluginCustomTextureUpdateV2(callback, targetTexture, userData); }
  805. }
  806. }