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- #if UNITY_EDITOR
- using System;
- using System.Collections.Generic;
-
- namespace UnityEngine.InputSystem.Editor
- {
- internal static class EnumerableExtensions
- {
- public static void ForEach<T>(this IEnumerable<T> enumerable, Action<T, int> action)
- {
- int index = 0;
- foreach (var item in enumerable)
- action(item, index++);
- }
-
- public static string Join<T>(this IEnumerable<T> enumerable, string separator)
- {
- return string.Join(separator, enumerable);
- }
- }
- }
-
- #endif
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